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Found 5 results

  1. Ther is someone with kind heart in the deapth of this forum ready to fight crime in the name of justice, and finde time to make new guide to GemRB for 0.8.4 https://sourceforge.net/projects/gemrb/files/Other%20Binaries/android/ ?
  2. So, after the epic battle I have bought a BG:EE +DLC "SoD". I have never played in BG series without SCS - this is ma favorite mod. But I have tried to install SCS on SoD, and I have obtain a broken descriptions, broken parameters etc... Then I have tried to use "modemerge" stuff, - Scott Brook's modmerge, after installing only a core component, anything is looks fine (I will made a full installation when I will be not so sleepy as right now...). But I have a questions: --- I SCS mod making the same cool stuff in the SoD too? I mean, as I remembered this mod was for BG:EE, and BG2:EE only. --- Will SCS give me same pleasure (endorphine narcotic stuff when your party defeating a crazy overpowered guy, such Aec'Letec on the ~10% hp, in the end of a battle.. ^^ ) on LoB difficulty, as it gave to me in the previous versions of the game? My char 17 level, divener, exported from BG2EE, Illithid city - you know, like in the "Butterfly Effect" film, because of interaction with a powerful Illithid-guy . Thanx for the answers. P.S. Also, if somebody liked black-on-white fonts - I have made a gui mod for SoD too.
  3. I have performed this actions: 1. Copy Big World Fixpack folder (~30mb), and _ApplyPatches.bat, and _ApplyPatches.tp2, and WeiDU.exe to the root folder of BG2EE version 2.367 (GOG). This folder contain chitin.key Fixpack and WeiDU.exe can be downloaded there Master branch - (Clone branch, download) 2. I have downloaded recent Asteria Restoration Project from this center ARP 8.2.7 I have unpacked those files to the same root BG2EE folder, directory and setup. 3. I have downloaded Unfinished Business UB 26, and then unpack in the same way as previous mods. 4. I have downloaded SCS v30, and then unpacked *.exe, in the same way. Then I have executed those _ApplyPatches.bat , which have performed some crazy actions. Then I have installed mods one-by-one, running their installers stup-mod_name.exe. This is my previous mod stuff from version BG2EE 1.3.2 WeiDU.log And this is from the new version BG2EE 2.367 WeiDU.log The question is next: Where I need to search Tactivs for EE that works on version 2+? Well, my previous saves looks works fine on the new modded version, at least for a munute of gameplay, I have found no bugs. But I decided to start a new game this new cool icon for LoB difficulty, persuaded mee, too sad that new game is need to be started . So another questions: Would be better to start SoD - export char from BG1EE, then export char to BG2EE from SoD. Or to eport my current char - level 17, blacksninned half-elf, Diviner and with that char (I have stopepd my walktrough in the stage of escape from some underwater stuff...) start a new game? The problem is that I have no SoD... ;/ .
  4. Hi everyone. I am making a new version of Contagion GUI mod, for v2+ BG2EE, because I want a comfort playtrough for myself , my alpha is almost ready, the only dialog box is left, but I need some help there. K4thos, provided me with this very helpful link. https://forums.beamdog.com/discussion/48994/the-new-ui-system-how-to-use-it/p1, But I have some issues with internet connection , so I cannot download such large data size with images like in the link above. I will read it in the future. For now I have done images and changed some fonts Baldur.lua (where saves) - SetPrivateProfileString('Program Options','UI Edit Mode','1') - UI.menu - ovverride . Nearinfinity - BGEE.lua , export to override. BGEE.lua - "styles = ", right above you will see "fontcolors = ()" , added this string fontcolors['Y'] = '21030401' -- Contagion Gui mod Black in the end of "styles = " column, before closing parenthesis, added this CGuiMod = { color = 'Y', font = 'NORMAL', point = 12, valign = 'top', halign = 'left', useFontZoom = 1, } And the I have added in the UI.menu stuff, this text style replaced standard one in the field where I need that, the respective fields I obtain by using and in the game. Something like that: Number of line - 640, this is class table in Charrec menu. text { enabled "showClassInfo" area 50 182 342 412 text lua "getClassString()" text style 'CGuiMod' scrollbar 'GUISCRC' } And I have an issue - the image of the hero, is look little don't fitting into boards, after modifying GUIREC2.MOS through NearInfinity. And I see 4 numbers for the field "area" but I though on the 2D plane is enough 2 Axis :/ . So what is meaning of this four numbers? Is this a coordinates? How I can adjust them, to fit in hero image? Obviously I need to understand how this coordinates works, before I will modd thos crazy dialogbox background image, and font colors... Any other hit, advises, etc? Thanx.
  5. Contagion GUI (GUI mod for Baldur's Gate 2: Enhanced Edition) This is a cosmetic GUI mod for BG2:EE which modifying a font colors, backgrounds for fonts, a side panels. Main purpose was to change white-on-dark to dark-on-light in-game texts. Previews: Side Panels, and Dialogue Box Inventory Character Record Installation: 0. Download links: Thanx to all machine gods *lay on hands*, now the mod is aviable on GitHub, the all releases with descriptions you can find there: Contagion GUI mod releases NOTE: Push on "Source code", download the archive, and then unpack anything that in folder like "CGUIM_v02beta_BG2EE" to your folder where Chitin.key, basically there must be ContagionGUIMod or ContagionGUIModmini folder +setu.exe file and *.tp2 file, or something like that - a standard stuff for WeiDU-based mods. And the 4shared is now only a mirror. CGUIM_v02beta_BG2EE.7z (~2,5 Mbyte) CGUIM_v02beta_mini_BG2EE.7z (~2,5 Mbyte) NOTE: Mini versions is means the version without modifications to the dialogue box. To install this stuff extract the archive into folder with Chitin.key (i.e. D:\Program Files\Baldur's Gate 2: Enhanced Edition) , and then start to execute ContagionGuiMod_setup.exe. Uninstallation 0. Just run again ContagionGuiMod_setup.exe, and follow instructions. Compability This mod can be installed on the any stage of the game, and no need to restart the game from beginning. This mod touching only cosmetic changes of GUI, not gameplay. Compability with other GUI modes - well, nope. In this case you need to make modifications manually, - look at Readme. NOTE: Dialogbox content is only in the test stage, if we do not want to install that, we must extract archive, and then delete ~/ContagionGuiMod/CGUIMOD/BOX5.PVRZ , and then replace modified fields from ~/ContagionGuiMod/CGUIMOD/UI.MENU, by default one - look at Readme. Any help with moddinf of those crazy Dialogue Box appreciated. . CGUIM for Siege of Dragonspear 0. Download links: Contagion GUI mod releases - on GitHub, look for a note in a section about BG2EE. 4shared mirrors. CGUIM_v02beta_SoD.7z (~1,8 Mbyte) CGUIM_v02beta_mini_SoD.7z (~1,8 Mbyte) NOTE: Mini version is the version without modification of dialogue box! 0.a Previews: Dialogue box Inventory https://s25.postimg.org/3ndecdbij/So_D_Inventor_modified.jpg Character record https://s25.postimg.org/f0zxnkm17/So_D_Charec.jpg https://s25.postimg.org/5uhn0agsr/So_D_Charec_modified.jpg 1. Installation : just extract the stuff from the archive-file to the directory where Chitin.key, usually the root directory of the game. And then run ... 2. Unistallation: run ... again, and follow instruction. It is WeiDU program. Manual configuring and compability with the other mods: Of course SoD UI is impressive, much more impressive than BG2:EE, but as for myself I liked old school black on white text-styles. So I decide to modify SoD UI too. This mod can be installed any time during game progress, because this mod is only cosmetic and not changes anything that is not connected ti the graphical user interface, game parameters, save-game files, etc obviously including. But this mod in the default installation just copying to "override" folder next files: BGEE.LUA, UI.MENU, INVENTOR.MOS + MOS57000.PVRZ, invstats.MOS, GUIREC2.MOS + MOS57001.PVRZ . So this mod will delete the all other UI mods ! To prevent this. if you want to use this mod with the other UI-mods, you need to install this mod, making a manual modification. I have listed the all modification that I have done in the files. NOTE: *.MOS v2, is just a small "link" to the *.PVRZ data file, that is an image data-file that can carry an information about transparency. The game have limited numbers of *.PVRZ file-indexes. In the CGUI mod I have used the next indexes - MOS57000, and MOS57001, if the any other mod will use the same indexes for *.PVRZ data-files - will happens something horrible... Basically there is the same changes in Baldur.lua, and in BGEE.LUA, as in the case of Baldur's Gate 2: EE. Readme data file Version History: Version 0.3 for SoD - 02272017 Fixed bug, UI.MENU -- line 602: text style "normal" ---> text style "CGuiMod", there was Charrec panel, resistence, effects, etc field. Version 0.2beta - 02212017 --- Added CGUIM for BG:EE + DLC "SoD", tested on version SoD 2.3673 or something like that. --- Revised Readme file. --- Added "mini" versions for both CGUIM, (mini - without modification too dialogue box). --- Updated installer to WeiDU v2.4000 or something like that. Version 0.2alpha - 01032017 Configured for BG2EE v2+ *.LUA stuff, minor changed to background images, deleted *.BAM content for spell icons. Upgraded Readme-file. Version 0,1alpha initial release for version BG2EE 1.3.2, many *.BAM file also changed Further improvements in the future: - - The main future improvements is to create a single mod with an options of components installation and adding the indivisible/green blood component. - - I will create a dialogue boxes backgrounds with proper transparency, if I will realize how... - - Changing dialogue's subtitle colors, for now I do not know how too... - - Adding cool Blender-like effects for GUI. - - Changing the filehost server for a mod Special thanks to G3 community, and Jarno Mikkola, argent77, lynx, agb1, Fiann of the Silver Hand, without yours help I will never finish that stupid mod . Also thanx to user lefreut from forums.beamdog.com, for exposing the file of dialoguebox background image "box5.pvrz", or something like that. Further information in README_contagionguimod.txt ----UPDATE1---- Added Screenshots with high resolution for mod's previews . ----UUPDATE2---- OMG! After ~4 hours of uploading 10mb to the file host server it is DONE at last! . ----UUUPDATE3---- Deleted information about bad way to install mod, added the future improvements (in the text not in the mod ) ----UPDATE4---- I have spent money to bought SoD ~20 cahsi dollars, this money was enough to support me for a few months . And ~150 hours of downloading, that was awesome... P.S. I am not a "coder/modder" or something, and this mod is mainly - Just for myself, so probably will be a many "bugs".
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