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Mods Worked On

  1. jmaeq

    Zakrion

    Version 1.0

    96 downloads

    The Zakrion NPC Mod introduces a human Duelist to BG:EE. Zakrion can be found near the ship wreckage on the Sword Coast. The mod includes custom portraits and voicing, a friendship track, numerous banters and interjections, and a "semi-romance" with the PC. Learn more about the mod View the Readme Visit Zakrion's Forum
  2. Version v6

    167 downloads

    Endless BG1 — a modification for BG:EE, BG:SoD, BGT, and EET! For the EE games, the main aim of this mod is to provide the possibility to remain in the BG1 "world" after Sarevok is defeated. Original progressing/ending of the game will be done by talking to Duke Belt inside the Palace. For EET, it also adds the possibility to move on to BGII by skipping SoD completely. This was included because it was easy to add, not because I think it should be skipped. (Also note that there might be mods that expect SoD events to have happened in BGII.) For BGT, the main component of the mod
  3. Version V4 Beta 18

    5,353 downloads

    This WeiDU mod aims to fix/tweak/enhance arcane and divine spells in Baldur's Gate and Baldur's Gate II. Weaker spells have been improved, overpowered ones have been nerfed, save-or-else spells benefit from increased saving throw penalties, and so on. Download from GitHub Learn more about the mod View the documentation Visit the forum
  4. The EE Mod Setup Tool (for windows) Overwiew EET installs get more complex now that more and diverse mods are available to enhance the basic game. K4thos, the EET author recommended BWS for save installs when he started the project. However, original BWS has lost the supporters it had in the past and slowly decayed. This tool is aiming to provide similar functionality to mod EE games in large scale. The BWS-EE is a fork from Big World Setup (BWS old) which was originally created by dabus. BWS-EE is streamlined to serve EE game installations in a way that is up-to-date and maintainable s
  5. Version v24.9

    204,272 downloads

    This WeiDU mod adds a great deal of content by expanding the depth of character and levels of interaction of the NPCs in Baldur's Gate. It also provides some optional tweaks to the BG portion of the game. Available in English, Spanish, French, Polish, and German, this version ships with WeiDU v246. Banters, player-initiated dialogues, romances, quests, tweaks, and interjections enhance your BG experience when you add this mod to your Tutu, BGT, BGEE, or EET game. We suggest pairing the mod with the optional Music Pack. Forum Project Page Readme - English Readme - French
  6. Guaranteed to work under Baldur's Gate: Enhanced Edition only. Play under older versions at your own risk. Enhanced Edition Trilogy support added thanks to Guest Henanigan. Now this module actually installs. * Have you ever wondered why, for all the urgency of having to leave and the imminent threat of assassins, the main character of Baldur's Gate is at leisure to stroll across the grounds of Candlekeep, chatting, delivering bottles of cow cure, exterminating pests, even resting at the inn for days and weeks at a time if he has a notion to? Of course, the out-of-character reaso
  7. jastey

    Grey the Dog

    Version 4

    356 downloads

    Grey the Dog NPC by jastey (writer, coder) and Rabain (mod idea, first kit, first portrait) Grey is a full-fledged joinable NPC, but still a real dog. The only magic on him is his enchanted collar that gives 1 AC bonus. He has sensible interjections (Woof!), NPC banters (mostly NPC dialogues about him with the PC), a click dialogue (PID) if the PC feels like playing fetch or just needs someone to talk to. There are dialogue options that reflect the game story and I'll promise: Grey will always listen to your PC's woes. Grey initiates no dialogues so there is no friendship track and -
  8. So I am building a very simple multi-class kit, basically a shadowdancer/mage using the QD_Multiclass library. I was able to work around some of the limitations, I.E., Mage/Thieves ignore backstab settings you set for your class, but adding in the backstab as a spell effect works, and it gives you an extra memorization slot when it shouldn't, but you can remove the extra slot you get every level with another spell effect. However, for some reason hiding in plain sight always fails. When I used EKEEPER to simply switch the kit to shadow dancer and left all the effects alone, it worke
  9. 1: I am wondering if it is possible to add a custom encounter, or a script that moves you to X area instead of chosen area upon area transition, and what file would control that. 2: Is there a guide somewhere on uploading mods here, or what are the rules regarding this? I've been wanting to upload my mods to other places to increase the likelihood of sweet, useful feedback, but on a quick search couldn't find anything helpful. Thank you for the help!
  10. Version v3.1

    44,248 downloads

    A drow, a dwarf, a halfling, a dragon(?) and a priest of Talos walk into a tavern. What's the punchline? Find out with Glam's NPC Pack, featuring the original "Vynd, Drow Assassin" and four brand-new party members for BGEE, Tutu, BGT, and EET. Learn more about the mod View the Readme Visit the Forum
  11. Greetings, all! I have a question I wish to pose to all of you modders out here, since I haven't seen it asked before, and that is is it possible to change a BGII original mod to be compatible with BGII:EE? (If so, how?) As someone who has never made their own mods before, I haven't the slightest idea of where to begin so any and all help is greatly appreciated!
  12. Version v9

    91,914 downloads

    The Tweaks Anthology is a WeiDU compilation of fixes, cosmetic changes, and tweaks that will run on every Infinity Engine game, from the original Planescape:Torment, through the Icewind Dale and Baldur's Gate series, and the new Enhanced Editions of the games. The successor to BG2 Tweaks and several other tweak packs, some of these were fan requests, others are needed fixes, and others simply make dealing with the more irritating aspects of the game engine easier. Each component can be installed separately so the player can pick and choose only which ones they wish to install. Forum
  13. Version v10

    56,277 downloads

    Sword and Fist adds new options for those using warrior classes: Fighters, Monks and perhaps eventually Barbarians. This mod is designed to work with BG2 (with or without the expansion pack Throne of Bhaal), the Tutu or BGT conversion projects, or the Enhanced Editions of Baldur's Gate, Baldur's Gate II, and Icewind Dale and the EET conversion. It was originally intended to form part of the Lands of Intrigue mod, but a decision was made to split the kits off into smaller mods (both for ease and so something would actually get released in a reasonable timeframe). Learn more about the mod
  14. Version v10

    5,328 downloads

    This mod adds many options to those who use rogues and bards in Baldur's Gate: Enhanced Edition, Baldur's Gate II: Enhanced Edition, BG2: Shadows of Amn (with or without the expansion pack Throne of Bhaal), Icewind Dale: Enhanced Edition, and with the mod conversions Baldur's Gate Trilogy and Baldur's Gate Tutu. The mod makes several changes to thieves and bards as well as offering new items, merchants, and kits. The standalone Sharpshooter Thief Kit mod has been deprecated as it is now included in the Song and Silence mod. Learn more about the mod View the Readme Visit the
  15. Andyr

    Mur'Neth NPC Mod

    Version v12

    64,781 downloads

    This WeiDU mod for BG:EE, Tutu or BGT-WeiDU contains Mur'Neth, a member of the race of ooze - like shapechangers who venerate Ghaunadaur, the evil deity of oozes, moulds and the like. Learn more about the mod View the Readme Visit the Forum
  16. Version b20140925

    63,657 downloads

    Garrick's Infatuation for BGEE, EasyTutu, BG Tutu, or BGT allows Gorion's foster daughter to explore a closer acquaintance with her very first biographer through a series of 25 conversations. The flirtation is available to females of any race, class, or alignment and it begins shortly after Garrick is recruited. The mod is intended for the Baldur's Gate segment of the saga and is fully compatible with the BG1 NPC Project, though the latter is not required. Learn more about the mod View the Readme Visit the Forum
  17. Version v6

    223,642 downloads

    This mod adds musical soundtracks to unvoiced dialog in BG1NPC. BG1NPC adds a great deal of content by expanding the depth of character and levels of interaction of the NPCs in Baldur's Gate. This package works on Tutu, BGT, and BG:EE. Learn more about the mod View the Readme Visit the Forum
  18. Version v4

    541 downloads

    The Mod gives a choice of custom portraits for Ajantis. The Ajantis Portrait Pack is compatible with BG1, TotSC, BGT, Tutu, BG:EE, BGII:EE, and EET. It detects the game install automatically. For the BGII part of the game, the portrait is meant for the Sir Ajantis NPC for BGII mod, but can be installed independently. NOTE: For all games, the portraits have the same naming convention as the BG1 default portrait since with v15 and up, the Sir Ajantis for BGII mod uses the game portrait (which is also present in all BG2 games). This means, that if you installed an Ajantis portrait from anoth
  19. Version v15

    2,049 downloads

    The Ajantis BG Expansion Modification is a mod for original ("vanilla") BG(+TotSC), Tutu, Baldur’s Gate Trilogy (BGT), Baldur's Gate Enhanced Edition (BG:EE), and Enhanced Edition Trilogy (EET). For original BG:TotSC, the mod adds a friendship track and the BG1NPC Project romance for Ajantis. The original BG1NPC Project romance was adjusted slightly with regard to the restrictions of the BG1 engine, although overall the content stayed the same. For Tutu, BGT, BG:EE, and EET, the mod adds a friendship track and more romance content for the BG1NPC Project romance for Ajantis. Content-w
  20. Version 1.0

    557 downloads

    Ace's Enchanters Portrait Pack is a collection of 8 portraits from the character art of the Enchanters book series. They have been resized and packaged to work with most Infinity Engine games. All artwork is used with permission of the artist and author. View the Readme Visit the Forum View the Gallery
  21. Hello everyone, I've done multiple forum searches and have tried to follow multiple guides and haven't had luck with subsequent Google searches. I hope I won't be adding any redundancies to the forum though I feel fairly confident that I won't be (at least I hope). To explain everything from the start and to provide background: I'm running Debian Buster (testing) and I have a decent-enough of a build to run BG:EE, BG2:EE, etc. I'm relatively compotent with a terminal so this process didn't seem too intimidating (and still doesn't—I feel like I'm missing some sort of obvious detail). Th
  22. On BGEE only, location 0x44 in the "Worldmap Entry" substructure contains an offset to where AR1000 (Ulgoth's Beard) is in the "Area Entry" list. Because it is not present in BG2EE though the SoA map has additional DLC areas, I suspect this was for marking where Tales Expansion areas appeared in the Area Entry list. For modding purposes it doesn't seem important since the area count at 0x0020 (Worldmap Entry) includes all additional Area Entries. The eight bytes between the "BGEE Flags" field and this offset are unknown. That leaves 112 unknown bytes at the end of the "Worldmap Entry".
  23. I installed some tweaks from Tweaks anthology for my BGEE SOD, and some of my dialogues with Khalid shows completely different sentences from different dialogues of the game, and some item descriptions (e.g. Full Plate Mail) contains dialogues instead of the proper description. Any idea how can I fix it without reinstalling the game/reinstalling the mods? Or maybe SOD causing these problems? (Tweaks Anthology never caused these kind of issues with BG2EE or IWDEE). Thanks in advance!
  24. IESDP does not yet provide descriptions for many script actions introduced by the more recent Enhanced Editions patches. This topic is intended to present and discuss descriptions for new or existing script actions, so that they can be added to IESDP eventually. The following BG(2)EE actions are still lacking a meaningful description: The following PSTEE actions are not listed on IESDP yet:
  25. IESDP does not yet provide descriptions for a number of script triggers. This topic is intended to present and discuss descriptions for new or existing script triggers, so that they can be added to IESDP eventually. The following BG(2)EE triggers are still lacking a meaningful description: The following PSTEE triggers are not listed on IESDP yet:
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