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Found 35 results

  1. The EE Mod Setup Tool (for windows) Overwiew EET installs get more complex now that more and diverse mods are available to enhance the basic game. K4thos, the EET author recommended BWS for save installs when he started the project. However, original BWS has lost the supporters it had in the past and slowly decayed. This tool is aiming to provide similar functionality to mod EE games in large scale. The BWS-EE is a fork from Big World Setup (BWS old) which was originally created by dabus. BWS-EE is streamlined to serve EE game installations in a way that is up-to-date and maintainable still. While the tool was mainly intended to support EET, it also can be used to mod other EE games as listed below. Features: - assistance for creating your own customized game with any number of mods - downloading current versions of selected mods - easy mod installation for EET - correct install order of mods/components - merges SoD DLC with BGEE if needed - handle mod and components conflicts and dependencies - apply interim fixes when needed. - use players' tested compilations - save your own compilations for re-use or sharing Supported games: - Baldur's Gate: Enhanced Edition (standalone game) - Baldur's Gate II: Enhanced Edition (standalone game) - Enhanced Edition Trilogy EET( BG1:EE + SoD + BG2:EE ) - Planescape: Torment Enhanced Edition - Icewind Dale: Enhanced Edition Supported mods - All actively maintained or properly completed ones! (make a pull request if there is a mod you want added) DOWNLOAD Mod requests : Create a pull request https://github.com/EE-Mod-Setup/EE-Mod-Setup or post a request at: Support https://baldursextendedworld.com/Install-Tool/ Changelog https://github.com/EE-Mod-Setup/EE-Mod-Setup/commits/master
  2. CamDawg

    The Tweaks Anthology

    Version v8

    55,954 downloads

    The Tweaks Anthology is a WeiDU compilation of fixes, cosmetic changes, and tweaks that will run on every Infinity Engine game, from the original Planescape:Torment, through the Icewind Dale and Baldur's Gate series, and the new Enhanced Editions of the games. The successor to BG2 Tweaks and several other tweak packs, some of these were fan requests, others are needed fixes, and others simply make dealing with the more irritating aspects of the game engine easier. Each component can be installed separately so the player can pick and choose only which ones they wish to install. Forum Project Page Full readme Visit the Gallery
  3. Andyr

    Sword and Fist

    Version v10

    55,039 downloads

    Sword and Fist adds new options for those using warrior classes: Fighters, Monks and perhaps eventually Barbarians. This mod is designed to work with BG2 (with or without the expansion pack Throne of Bhaal), the Tutu or BGT conversion projects, or the Enhanced Editions of Baldur's Gate, Baldur's Gate II, and Icewind Dale and the EET conversion. It was originally intended to form part of the Lands of Intrigue mod, but a decision was made to split the kits off into smaller mods (both for ease and so something would actually get released in a reasonable timeframe). Learn more about the mod View the Readme Visit the Forum
  4. Grim Squeaker

    Song and Silence

    Version v9

    3,328 downloads

    This mod adds many options to those who use rogues and bards in Baldur's Gate: Enhanced Edition, Baldur's Gate II: Enhanced Edition, BG2: Shadows of Amn (with or without the expansion pack Throne of Bhaal), Icewind Dale: Enhanced Edition, and with the mod conversions Baldur's Gate Trilogy and Baldur's Gate Tutu. The mod makes several changes to thieves and bards as well as offering new items, merchants, and kits. The standalone Sharpshooter Thief Kit mod has been deprecated as it is now included in the Song and Silence mod. Learn more about the mod View the Readme Visit the Forum
  5. Andyr

    Mur'Neth NPC Mod

    Version v12

    64,152 downloads

    This WeiDU mod for BG:EE, Tutu or BGT-WeiDU contains Mur'Neth, a member of the race of ooze - like shapechangers who venerate Ghaunadaur, the evil deity of oozes, moulds and the like. Learn more about the mod View the Readme Visit the Forum
  6. berelinde

    Garrick's Infatuation

    Version b20140925

    62,936 downloads

    Garrick's Infatuation for BGEE, EasyTutu, BG Tutu, or BGT allows Gorion's foster daughter to explore a closer acquaintance with her very first biographer through a series of 25 conversations. The flirtation is available to females of any race, class, or alignment and it begins shortly after Garrick is recruited. The mod is intended for the Baldur's Gate segment of the saga and is fully compatible with the BG1 NPC Project, though the latter is not required. Learn more about the mod View the Readme Visit the Forum
  7. AstroBryGuy

    BG1 NPC Project Music Pack

    Version v6

    219,768 downloads

    This mod adds musical soundtracks to unvoiced dialog in BG1NPC. BG1NPC adds a great deal of content by expanding the depth of character and levels of interaction of the NPCs in Baldur's Gate. This package works on Tutu, BGT, and BG:EE. Learn more about the mod View the Readme Visit the Forum
  8. AstroBryGuy

    BG1 NPC Project

    Version v23.3

    183,771 downloads

    This WeiDU mod adds a great deal of content by expanding the depth of character and levels of interaction of the NPCs in Baldur's Gate. It also provides some optional tweaks to the BG portion of the game. Available in English, Spanish, French, Polish, and German, this version ships with WeiDU v242. Banters, player-initiated dialogues, romances, quests, tweaks, and interjections enhance your BG experience when you add this mod to your Tutu, BGT, or BGEE game. We suggest pairing the mod with the optional Music Pack. Forum Project Page Readme - English Readme - French Follow/Contribute on GitHub Note for Steam/GOG users with Siege of Dragonspear installed: Before installing BG1NPC or any other mods, you will need to use the ModMerge utility to make your game moddable.
  9. jastey

    Ajantis Portrait Pack

    Version v4

    255 downloads

    The Mod gives a choice of custom portraits for Ajantis. The Ajantis Portrait Pack is compatible with BG1, TotSC, BGT, Tutu, BG:EE, BGII:EE, and EET. It detects the game install automatically. For the BGII part of the game, the portrait is meant for the Sir Ajantis NPC for BGII mod, but can be installed independently. NOTE: For all games, the portraits have the same naming convention as the BG1 default portrait since with v15 and up, the Sir Ajantis for BGII mod uses the game portrait (which is also present in all BG2 games). This means, that if you installed an Ajantis portrait from another source the same portrait will be used as well in the BGII part of the game without need of further action. Many thanks to the artists for granting permission to include them as alternatives for Ajantis: Amaurea, Azguz aka Azze, berelinde, Casul, Catlepha, Miloch, Senka and wonnimchunha! Forum at G3 Readme: English, German German Discussion Thread at Kerzenburgforum
  10. jastey

    Ajantis BG Expansion

    Version v12

    546 downloads

    The Ajantis BG Expansion Modification is a mod for original ("vanilla") BG(+TotSC), Tutu, Baldur’s Gate Trilogy (BGT), Baldur's Gate Enhanced Edition (BG:EE), and Enhanced Edition Trilogy (EET). For original BG:TotSC, the mod adds a friendship track and the BG1NPC Project romance for Ajantis. The original BG1NPC Project romance was adjusted slightly with regard to the restrictions of the BG1 engine, although overall the content stayed the same. For Tutu, BGT, BG:EE, and EET, the mod adds a friendship track and more romance content for the BG1NPC Project romance for Ajantis. Content-wise, the mod is meant as an addition to the BG1NPC Project, but technically it can be installed and played without the BG1NPC Project. If the player started and interrupted Ajantis's BG1NPC Project romance, the friendship sequence should initiate after that depending on how far the romance went. If you do not have the BG1NPC Project installed, the friendship talks become available immediately. For BG:EE and EET there is a second, independent component with the option to use the existent BG:EE BAM for Ajantis' shield (green dragon on golden ground), if BG1NPC is installed. Project Page Forum at G3 Readme: English, German German Discussion Thread at Kerzenburgforum
  11. Version 1.0

    70 downloads

    Ace's Enchanters Portrait Pack is a collection of 8 portraits from the character art of the Enchanters book series. They have been resized and packaged to work with most Infinity Engine games. All artwork is used with permission of the artist and author. View the Readme Visit the Forum View the Gallery
  12. Hello everyone, I've done multiple forum searches and have tried to follow multiple guides and haven't had luck with subsequent Google searches. I hope I won't be adding any redundancies to the forum though I feel fairly confident that I won't be (at least I hope). To explain everything from the start and to provide background: I'm running Debian Buster (testing) and I have a decent-enough of a build to run BG:EE, BG2:EE, etc. I'm relatively compotent with a terminal so this process didn't seem too intimidating (and still doesn't—I feel like I'm missing some sort of obvious detail). The other relevant information follows: I initially began my process of installing mods from the Beamdog forums following the directions from this topic. I first installed the BGEE+SOD Modmerge tool which seemed to go-on without a hitch. I then began the process of installing the BG1NPC mod. I followed the directions from this page. I first installed the WeiDU files and copied them into my /usr/bin/ folder. After this, I began to run into issues. I've attached two screenshots to this topic and in subsequent paragraphs I will explain what I did leading up to the errors. Leading up to the errors, I extracted the contents of the folder into my BG:EE directory (/home/.steam/steam/steamapps/common/Baldur's Gate Enhanced Edition/). I then attempted to run the tolower command which came back with a relatively simple error stating the since I'm using the EE of the game, it would break the game if the command were to run so it quit. This made sense to me. My thought process was that the weinstall command would be the next step to take. Here is the error: The installer was unable to find dialog.tlk. In a few searches through the Beamdog forums, I found that some people would move dialog.tlk to the /home/.steam/steam/steamapps/common/Baldur's Gate Enhanced Edition/ directory and then move it back once the installer ran. I attempted this but the following error was returned: At this point, I found myself at a bit of a loss. In addition to this, the directions from the readme seem to indicate that one should use wine when booting the game? Is that requirement? Here's a screenshot of what I am referencing: Please let me know if I can clarify anything. Does anyone have any ideas about where to go from here or anything that I am missing? I've reverified the game in Steam so I'm ready to go at it again. Thanks all!
  13. On BGEE only, location 0x44 in the "Worldmap Entry" substructure contains an offset to where AR1000 (Ulgoth's Beard) is in the "Area Entry" list. Because it is not present in BG2EE though the SoA map has additional DLC areas, I suspect this was for marking where Tales Expansion areas appeared in the Area Entry list. For modding purposes it doesn't seem important since the area count at 0x0020 (Worldmap Entry) includes all additional Area Entries. The eight bytes between the "BGEE Flags" field and this offset are unknown. That leaves 112 unknown bytes at the end of the "Worldmap Entry".
  14. I installed some tweaks from Tweaks anthology for my BGEE SOD, and some of my dialogues with Khalid shows completely different sentences from different dialogues of the game, and some item descriptions (e.g. Full Plate Mail) contains dialogues instead of the proper description. Any idea how can I fix it without reinstalling the game/reinstalling the mods? Or maybe SOD causing these problems? (Tweaks Anthology never caused these kind of issues with BG2EE or IWDEE). Thanks in advance!
  15. IESDP does not yet provide descriptions for many script actions introduced by the more recent Enhanced Editions patches. This topic is intended to present and discuss descriptions for new or existing script actions, so that they can be added to IESDP eventually. The following BG(2)EE actions are still lacking a meaningful description: The following PSTEE actions are not listed on IESDP yet:
  16. IESDP does not yet provide descriptions for a number of script triggers. This topic is intended to present and discuss descriptions for new or existing script triggers, so that they can be added to IESDP eventually. The following BG(2)EE triggers are still lacking a meaningful description: The following PSTEE triggers are not listed on IESDP yet:
  17. argent77

    [BGEE] TIS file format

    The header structure is the same as in the original TIS format. The field 'Length of tile section' at offset 0x0C can be used to determine whether a tile is compressed in-place (value=5120/0x1400) or refers to external PVRZ resources (value=12/0x0C). Tile data block: Offset Size Description 0x0000 4 PVRZ page (Special: A value of -1/0xFFFFFFFF indicates to fill the whole tile with black pixels) 0x0004 4 PVRZ x coordinate 0x0008 4 PVRZ y coordinate The filenames of the referenced PVRZ resources are made up from the first character of the TIS filename, the four digits of the area code, the optional 'N' from night tilesets and a zero-padded two digits page number, referenced in the tile data block.
  18. Talk override files are used for storing user-specific text (e.g. journal entries, map markers) and can be usually found only in SAV files. BG2EE uses a slightly different variant of the TOH file format. It combines both TOH and TOT files that are present in SAV files of old IE games into a single TOH file. Main header: Offset Size Description 0x0000 4 Signature ('TLK ') 0x0004 4 unknown (always 0x02) 0x0008 4 unknown 0x000C 4 Number of strref entries 0x0010 4 Start offset of strref entries Strref entry: Offset Size Description 0x0000 4 The STRREF to override or new unique STRREF (if >= 3,000,000) 0x0004 4 Start offset of the override string (relative to the start of the Strref entries section!) Override string: A simple null-terminated string of arbitrary size.
  19. Hi. I've installed EET using BWS. My install was fairly plain, mostly just ai enhancements and things like rogue and wizard slayer rebalancing. I realized that bws is no longer supported but I managed to manually force it to use updated mods, and it all seemed to work fine. Now, I was playing through a solo run with my fighter/thief and decided to get some points in set snare. Now, every time I use the skill the dialogue box simply says: trap set:charname and no success/failure roll afterwards. When I start up BGII SoA through steam, and try to set traps it works fine. I also restored my install through bws, and when I load a clean BGEE I can set traps fine. Anyone have any idea's which mod(s) may be causing this problem or is it EET itself? If so, I was wondering if I want to play with SCS and RR, etc through the trilogy do I need to install these mods seperately into BGEE and BGIIEE (I'm using the steam version) Any input/help much appreciated!
  20. I have already switched off the "Gore" option in the gameplay menu, but still I see lot of blood on my screen, in human-like npc and even in bloodless monsters such as skeletons - (SoD - Started Catacombs) I just don't like depicting blood in the PC-games, so any idea how I can change at least it's color to green, for an example. Thanx.
  21. Hi everyone, I am using beta 4 and the latest BGEE with SOD. Items added by the mod, such as the bag of holding etc. have incorrect descriptions. Monsters also have wrong descriptions (golemsn are named "what?" etc.) Attached is the debug file. How can this be fixed? Many thanks, SETUP-CDTWEAKS.7z
  22. Here's the most recent version: https://www.dropbox....052015.zip?dl=0 - spawns bunnies in most woodland areas - squirrels! - fix for Firebead and Nessie - horses get dialogue, but not much Install: before game start if possible Talking: Cows, Cats, Eagles, Rats Encounters: Rabbits, NE corner of Beregost map; Birds, Coast Way, just north of caravan Potion of Talking: talk to Firebead in Candlekeep, or ask Gellana Mirrorshade for advice Other Points of Interest: Cat-killing doppelganger, Reevor's Rat Quest (Prologue), Nessa the Cow (Prologue) Resource Sharing: Patches dialogue and/or override files into cow.cre, cowh.cre, cat.cre, catp.cre, eagle.cre, rat.cre, rat2.cre The Cow Goes Moo The cow goes moo and ruminates on philosophy, the cats quote Nietzche, the rats... the rats want to be your friend... I've been working on a small joke mod for BG1, partly as a tutorial project. I've tried making it crossplatform compatible - I've checked it for BGT, but don't have Tutu or EE to try it out on. So yeah... if you've got a spare half hour, either Tutu or EE, and feel like hanging out with talking animals for a bit, I'd appreciate the help. Screenshots: Just because the cow *can* talk, doesn't mean it will... Charname, Defender of Cats So far: - The mod is confined to BG1, with plans to expand later. - - - You need to enter an area for the first time for the patches to take, or visit Farmer Ted's Cow at the Friendly Arm Inn or Central Baldur's Gate. - - - This will overwrite any other mod patches to the cows and cats (though I don't know of any atm). - All "Creature has nothing to say to you" replies are transformed to animal sounds. - Using a Potion of Spurious Plot Device obtained from Firebead (Candlekeep), or Gellana Mirrorshade (Friendly Arm Inn) will access the philosophy and Nietzche. - The revolutionary chickens are coming... (not written or coded yet, though). If you're interested, PM me and I'll get you a download link. Thank you in advance, Thimblerig
  23. Avenger

    the 'special' field

    I see you named 0x2c of the eff v1 structure as 'special' only in the itm fileformat. This field works all the same way in all eff v1 structures (spl, cre) and even eff v2 has the field. This became a very important field in the EE, because it can be used as a third (dword) parameter in eff v1 effects, so a lot of things can be done without external effects. The old engine used it only in a handful of effects and even then it was mostly internal use (there are probably only 2 effects where a modder would ever have access to it). But in the EE, there will be many more such opcodes.
  24. Hey there my BGEE is crashing after installing BGII Tweak Pack. This is literally my only mod. It keeps on saying that I have too many tables. These notices appear yet the game keeps on running. Then a bit later the game crashes completely and I get these attachments (one from character creation; other from opened save game) to my crash folder that are too big to show here. Help plz can't play at all!
  25. I haven't seen this posted somewhere already, so I want to share a more complete list of override folders and their priorities for both BG:EE and BG2:EE. GAME\Lang\xx_YY\Movies (overrides all others) GAME\Lang\xx_YY\Sounds GAME\Lang\xx_YY\Scripts (BG:EE only?) USER\Movies USER\Characters USER\Portraits USER\Sounds USER\Scripts USER\Override GAME\Movies GAME\Characters GAME\Sounds GAME\Scripts GAME\Override (is overriden by all others)
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