Search the Community
Showing results for tags 'Baldurs Gate II'.
The BGII Enhanced Edition Tweaks Anthology used to work for me no problem but now the instant it gets to the part where you press 0 for English and 1 for Czech and I'm forced to closed it because it freezes. Anyone know why this might be happening? The installer I was using was cdtweaks-v9.exe if it matters and my OS is Windows 10 Home 64bit.
Link to Article: https://medium.com/covering-baldurs-gate/the-truth-behind-edwin-and-valygars-conflict-one-of-baldur-s-gate-ii-s-greatest-mysteries-8441400f8d22 Summary of what is entailed: A bit of background which includes a direct quote from Baldur’s Gate II’s original Game Manual. Brief sections within my piece: It is no surprise they dislike each other. For instance, in one particular exchange between the pair, Edwin sneers, “I’ve been told the gods love a fool. They must think fondly of you then, ranger.” However, whether the ranger or mage spill into a violent conflict is complicated. Credible Sources and a handful of players attest to a bloody altercation, while others disagree. Guides are also referenced…. A conclusion is then reached! Read the article for more!
Hi there, Long story short, I'm having this problem: in my installation right now, all classes receive the extra 1/2 attack per round at level 7 and 13, which is not right. At the moment, every class will have 2 APR from level 13 and beyond if they have one star in the weapon they're wielding. I know the vanilla game doesn't have this issue, and I have no idea which mod causes it. It's strange because I can't imagine any mod among the ones I use would have a reason to alter this behavior. Could it be from a newly added kit? So my main question is: how do I revert this back to vanilla behavior, i.e. only warriors receiving the extra APR at level 7 and 13? BG2:EE handles this by introducing a new .2DA called CLSWPBON.2DA, which decides which class receives the extra APR. So my secondary question is: what do I have to do to introduce this .2DA into BG2 like EE does - if that's possible? Or generally, how do you insert a new .2DA into the game and make the game recognize it - if that's possible? Knowing which mod caused this in the first place would be a bonus, but what I really care about is how this particular change is made, and how to undo it. I'm listing the mods I'm using just in case: - 1pp - Ascension - aTweaks - BG2 Tweaks - BG2 Fix Pack - Celestials PnP - Divine Remix - just the core component and the Feralan and Justifier kits - Expanded Thief Stronghold - IE Animations - Item Revisions - Level 1 NPCs - Oversight - Monk HLAs only - Refinements - revised HLAs and Sword Angel kit only - Revised Battles - new kits only - Rogue Rebalancing - Spell Revisions - Strategem - Tactics - only a bunch of encounters Any pointer regarding this issue would be greatly appreciated. I really really want to get it fixed.