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Showing results for tags 'Dual Classing'.
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At the moment you are bound by the requirement that you can only dual class if the resulting two classes form a valid multiclass combination. This is a deviation from the pen and paper rules. One way around this is to alter some bytes so the game is conned into believing the result will be valid. For example, Paladin become Cleric is perfectly normal in pen and paper rules. Alter some byte(s) so the game perceives a Paladin as a Fighter or Ranger, then dual class. After the dual class, alter the relevant byte(s) back to their original values. One possibility is 0x0273 1 (byte) Class (CLASS.IDS). The offset is from the Cre file, the actual offset in a save file will be different. Item usage may or may not be affected here, you may not be able to use Paladin items. I will need to research this.