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Mods Worked On

  1. Hello Gals and Guys The time has come for me to make a final epic BG Saga Run. I've chosen an EET as a gaming platform and Project Infinity as an install tool and selected quite a substantial pack of mods for my instal (no megamods, though). Since I've been playing BG ages ago, I would ask you for help creating a correct sort order to upload for Project Infinity. Below is a list of mods (not ordered at all) I'm planning to use. If you think some mods are not compatible with other, please also let me know I'll exclude them from the list. 1. Engine Hacks EEeX 0: EEex
  2. I have been wondering why BG2 Imoen appears here, with the Spellhold dialoge. These here are my WeiDU files.
  3. Version v4

    513 downloads

    Jastey's Tweaks for SoD and EET (and BGT) This tweak pack is mainly meant for the SoD part of BG:EE (except for the last component which introduces Imoen's SoD portrait into BGII). It deals with some tweaks that I found useful for my own game. Changelog v4: - Russian translation added, by yota13 -"Skip Korlasz' Dungeon": compatibility with Transitions mod added -"More Dialogue Choices & Prevent Dead Ends": new contents: --More reply options to shorten the dialogue with the 'Hooded Man' in Palace 3rd floor. --More reply options to shorten the repetitive dialogue
  4. Version v5 Beta 0.2

    1,039 downloads

    A mod for BGII and SoD, compatible with all BGII games (BGII, BGT, BGII:EE, EET). This mod aims at making Imoen a steady companion throughout the whole BG-Saga. Imoen-related story content is being considered, therefore Imoen will be out of party temporarily to reflect the most crucial original game events. This mod makes her rejoin the party after such incidents, so that she can be seen as an actual travel companion in SoD and BGII. The mod tries to use as many originally voiced lines as possible, but some had to be taken out because they didn't make any sense without Imoen being th
  5. Version v6

    263 downloads

    Endless BG1 — a modification for BG:EE, BG:SoD, BGT, and EET! For the EE games, the main aim of this mod is to provide the possibility to remain in the BG1 "world" after Sarevok is defeated. Original progressing/ending of the game will be done by talking to Duke Belt inside the Palace. For EET, it also adds the possibility to move on to BGII by skipping SoD completely. This was included because it was easy to add, not because I think it should be skipped. (Also note that there might be mods that expect SoD events to have happened in BGII.) For BGT, the main component of the mod
  6. Hi all, New here, but been playing BG + IWD since they first appeared in the 90's. (Yes, I still have all the original cd's). I like using my own npc's and therefore tend to install content mods over npc mods. Before EE I had to create my own NPC's for BGT. (What fun that was.) Here is my current Mega installation. I have encountered a few oddities with which I would appreciate advice, or help. First, the mods (PI install): Lots of tweaks, some risky dated stuff, and the big mega mods, in short. First a comment or two: "The Grey Clan" worked perfectly on EET, t
  7. Version V4 Beta 18

    5,500 downloads

    This WeiDU mod aims to fix/tweak/enhance arcane and divine spells in Baldur's Gate and Baldur's Gate II. Weaker spells have been improved, overpowered ones have been nerfed, save-or-else spells benefit from increased saving throw penalties, and so on. Download from GitHub Learn more about the mod View the documentation Visit the forum
  8. Inspired by @Cahir's valiant efforts, I too am embarking on an EET adventure. Here's a starting point for my install list, I am aiming for canon + all the bells and whistles, so limiting to mods that expand upon existing storylines and NPCs rather than adding new ones. The only exceptions for completely new content I'm making are @Lava's Will of the Wisps, and DSotSC and NTotSC as I've never played either. I fully expect to have to make cuts to get this to work. *Note: The below is not current, see recent comments or here.* I need to put some work into removing dup
  9. Hi all, I've been a lurker here for some time, and played a fair bit of BG2 since release, with a smattering of IWD and BG1. Today I finally have something to contribute. In working toward some multi-mod installs, and perhaps eventually an EET run, I started a list of mods with some info to help me work through compatibility issues. I shared this elsewhere, and @Cahir has been good enough to contribute, bringing it to a state where I suspect it may have some value to others. The goal is to create a compatibility guide and "cheat sheet" for multi-mod installs. The focus is on EE
  10. Hi all, I've been copying a set of portraits to my override folder for years to replace companion (and some major NPC) portraits and make them consistent across all games and mods. My set is: High res & properly sized (for EE). Lore accurate (mostly from Enkida's Portrait Pack). Left facing - so everyone looks at the game window! Complete for all canon companions in BGEE, SoD (untested) and BG2EE. Complete for mod NPCs that also appear as non-companions in the vanilla games. Includes alternate portraits for specific quests (Edwina, pink Xan, Bo
  11. Someone has been working in the shadows, manipulating events on the Sword Coast to their advantage... Hey guys, My first mod here. I created this because I wanted to tie up loose ends with 2 things in Baldur's Gate: the Twisted Rune, and the Cowled Wizards. So this mod was born about 2 years ago! It requires the Enhanced Edition Trilogy by k4thos as there is content to be found in BG1, BG2, and ToB (the quest cannot be completed before ToB) Project Page Download Readme github Basically I'm looking for testers and people willing to try out the mod and
  12. The EE Mod Setup Tool (for windows) Overwiew EET installs get more complex now that more and diverse mods are available to enhance the basic game. K4thos, the EET author recommended BWS for save installs when he started the project. However, original BWS has lost the supporters it had in the past and slowly decayed. This tool is aiming to provide similar functionality to mod EE games in large scale. The BWS-EE is a fork from Big World Setup (BWS old) which was originally created by dabus. BWS-EE is streamlined to serve EE game installations in a way that is up-to-date and maintainable s
  13. Version 0.2.1 Beta

    444 downloads

    Someone has been working in the shadows, manipulating events on the Sword Coast to their advantage. Unravel the mysteries of the Twisted Rune and investigate the Cowled Wizards in this Enhanced Edition Trilogy mod! IMPORTANT: This mod requires EET. Project Page Forum Readme
  14. Version 1.1.0

    1,543 downloads

    SoD to BG2EE Item Upgrade is a mod for BG2:EE that imports many more items from Siege of Dragonspear into the game, placing them into thoughtful location in Shadows of Amn. The mod also has an optional component to force importation of the SoD items that a player can normally import into BG2:EE at their normal locations. Lastly, the mod also gives upgrade recipes to Cromwell and Cespenar to upgrade most of the imported SoD items. Project Page Forum Readme
  15. jastey

    Grey the Dog

    Version 4

    384 downloads

    Grey the Dog NPC by jastey (writer, coder) and Rabain (mod idea, first kit, first portrait) Grey is a full-fledged joinable NPC, but still a real dog. The only magic on him is his enchanted collar that gives 1 AC bonus. He has sensible interjections (Woof!), NPC banters (mostly NPC dialogues about him with the PC), a click dialogue (PID) if the PC feels like playing fetch or just needs someone to talk to. There are dialogue options that reflect the game story and I'll promise: Grey will always listen to your PC's woes. Grey initiates no dialogues so there is no friendship track and -
  16. Version v3.1

    44,340 downloads

    A drow, a dwarf, a halfling, a dragon(?) and a priest of Talos walk into a tavern. What's the punchline? Find out with Glam's NPC Pack, featuring the original "Vynd, Drow Assassin" and four brand-new party members for BGEE, Tutu, BGT, and EET. Learn more about the mod View the Readme Visit the Forum
  17. jmaeq

    Beaurin Legacy

    Version v4.0

    2,733 downloads

    The Beaurin Legacy introduces an elven Enchanter/Thief and a hidden NPC to BGII:SoA & ToB and BGII:EE. Minyae Beaurin can be found outside of the Crooked Crane in the City Gates. The mod includes custom portraits, a friendship track for both Minyae and the Hidden NPC, numerous banters and interjections, encounters and quest(s), voicing for both NPCs (However, Minyae is fully voiced), a romance with a Bioware NPC, player-initiated dialogues, and custom friendship track themes. Project Page Forum Readme
  18. Version v10

    56,361 downloads

    Sword and Fist adds new options for those using warrior classes: Fighters, Monks and perhaps eventually Barbarians. This mod is designed to work with BG2 (with or without the expansion pack Throne of Bhaal), the Tutu or BGT conversion projects, or the Enhanced Editions of Baldur's Gate, Baldur's Gate II, and Icewind Dale and the EET conversion. It was originally intended to form part of the Lands of Intrigue mod, but a decision was made to split the kits off into smaller mods (both for ease and so something would actually get released in a reasonable timeframe). Learn more about the mod
  19. Version v11

    51,417 downloads

    This is a collection of kits and an item pack from Sorcerer's Place. The mods were originally in an older, harder-to-install format and have been converted to use a WeiDU installer. Item restrictions are also applied dynamically, meaning that the item restrictions for the Arcane Fist and Archer of Sylvanus kits will be implemented across all items in the game, including those added or altered by other mods. Polar Bear, Drizzt1180, and Creslyn wrote the original content. Learn more about the mod View the Readme Visit the Forum
  20. Andyr

    Mur'Neth NPC Mod

    Version v12

    64,820 downloads

    This WeiDU mod for BG:EE, Tutu or BGT-WeiDU contains Mur'Neth, a member of the race of ooze - like shapechangers who venerate Ghaunadaur, the evil deity of oozes, moulds and the like. Learn more about the mod View the Readme Visit the Forum
  21. Version v19

    91,441 downloads

    The Crossmod Banter Pack is a collaborative effort to add banters between NPC's from mods that add content to Shadows of Amn and Throne of Bhaal. Learn more about the mod View the Readme Visit the Forum
  22. Version v4

    560 downloads

    The Mod gives a choice of custom portraits for Ajantis. The Ajantis Portrait Pack is compatible with BG1, TotSC, BGT, Tutu, BG:EE, BGII:EE, and EET. It detects the game install automatically. For the BGII part of the game, the portrait is meant for the Sir Ajantis NPC for BGII mod, but can be installed independently. NOTE: For all games, the portraits have the same naming convention as the BG1 default portrait since with v15 and up, the Sir Ajantis for BGII mod uses the game portrait (which is also present in all BG2 games). This means, that if you installed an Ajantis portrait from anoth
  23. Version v20

    2,174 downloads

    This modification introduces Ajantis, the known BG1 NPC, paladin of the Order of the Radiant Heart into the SoA and ToB part of the game. It is compatible with BGII, BGT, BGII:EE, and EET. With this modification Ajantis can be acquired as a member of the PC's group after the fight in the Windspear Hills (which was not changed by the mod principally). The player must first solve a quest to free Ajantis from Firkraag's ransom. The modification contains a fully developed engaged romance path, which continues the Ajantis Romance from the BG1 NPC Project, a new beginnings romance, and a f
  24. Version v15

    2,132 downloads

    The Ajantis BG Expansion Modification is a mod for original ("vanilla") BG(+TotSC), Tutu, Baldur’s Gate Trilogy (BGT), Baldur's Gate Enhanced Edition (BG:EE), and Enhanced Edition Trilogy (EET). For original BG:TotSC, the mod adds a friendship track and the BG1NPC Project romance for Ajantis. The original BG1NPC Project romance was adjusted slightly with regard to the restrictions of the BG1 engine, although overall the content stayed the same. For Tutu, BGT, BG:EE, and EET, the mod adds a friendship track and more romance content for the BG1NPC Project romance for Ajantis. Content-w
  25. Not needed Current fixes: Not needed - can be done my mods that use it
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