Jump to content

Search the Community

Showing results for tags 'Kahrk'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General Discussion
    • G3 News and Announcements
    • Infinity Engine Modding News
    • General Mod Discussion
    • Fan Fiction
    • Noobermeet
  • Tools & Resources
    • DLTCEP
    • GemRB
    • The Gibberlings Three Debugging Suite for BG2
    • IESDP Updates and Info
    • Modding How-Tos and Tutorials
    • Modding Q&A
    • Multi-Install Tool
    • Widescreen Mod
  • Released Projects
    • Miscellaneous Released Mods
    • Ajantis
    • Alternatives
    • Amber
    • Angelo
    • Ascension
    • Auren Aseph
    • BG1 NPC Project
    • Baldur's Gate Mini Quests and Encounters
    • The Beaurin Legacy
    • BG2 Fixpack - General Discussion
    • Calin
    • The Calling
    • Cirerrek's AI Scripts
    • Coran's Friendship Mod
    • Crossmod Banter Pack
    • Divine Remix
    • Enhanced Edition Trilogy
    • Evandra
    • Full Plate & Packing Steel
    • Garrick's Infatuation
    • Gavin
    • The Gibberlings Three Anniversary Mod
    • Glam's NPC Pack
    • Icewind Dale Mod Roundup
    • Icewind Dale in Baldur's Gate II
    • Imoen 4 Ever
    • Item Randomiser
    • Item Revisions
    • IWD2 NPC Project
    • IWDification
    • Keeping Yoshimo
    • Kivan and Deheriana Companions for BG2
    • Level One NPCs
    • Mur'Neth
    • NPC Kitpack
    • NPC Strongholds
    • NPC Tweak for BG2
    • Oversight
    • Romantic Encounters (BG)
    • Romantic Encounters (BG2)
    • Sarah
    • Song and Silence
    • Spell Revisions
    • Sword and Fist
    • Sword Coast Stratagems
    • Tweaks Anthology Forum
    • Tyris Flare
    • Wheels of Prophecy
    • Yoshimo's Remorse
  • Unreleased Projects
    • Aklon
    • Baldur's Gate: Shadow Hand TC
    • Aran Whitehand
    • Delainy
    • IWD Tutu
    • Kit Revisions
    • Inactive Projects
  • NWN2 Modding
  • Mod Workrooms

Categories

  • NPCs
  • Quests and Others
  • Tweaks & Fixes
  • Items/Kits/Spells
  • Portrait Packs
  • Mini Mods
  • Tools
  • In Progress

Categories

  • Fixes
  • Items
  • Kits
  • NPCs
  • Quests
  • Spells
  • Tweaks
  • Other
  • Tools

Product Groups

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Discord


Website URL


Skype


AIM


MSN


ICQ


Yahoo


Jabber


Location


Interests


Mods Worked On

Found 1 result

  1. Hey, i've just installed this mod and have worked my way to the cloakwood forest. I really like this mod, but there are a couple of things i personally would like to see changed. Nashkel Mines: I installed the option for making it harder, and i find that the added poison damage was really griefy. At levels 1-2 parties usually don't have potions of antidote and they cannot use the spell slow poison yet, meaning that poison was instant-death forcing me to reload. I think it would be better if the Guard Kobolds/Kobold chieftain instead had a chance of doing 1d2 or 1d3 acid damage. Aren't they using acid on the iron in the mine anyway? I also felt like the battle against the kobold shaman and chieftain was far more difficult than Mulahey himself. I would suggest removing or nerfing the Shaman. Nimbul: Nimbul seemed a bit over the top, i have fought him twice. First time he casts multiple stoneskins, domination spells, magic missiles, chromatic orbs and melfs acid arrow. He also used minor sequencer. Second time he didn't cast domination spells, but used other crowd control spells and a lot of damage spells. He also used minor sequencer. I think that's a bit over-the-top to send at a level 1-3 party. My suggestion is to turn him into a level 8 Blade instead (avoiding 9th level because of magic missile). I believe he was a Bard in the unmodded game. Bandit camp: I thought it was a little weird that they didn't leave anyone to guard Ender Sai. Maybe just leave the Gnoll? Centol the spider queen: Why is her dialogue so weird? "Weather is nice...maybe". What. I Don't get it? Why was this even changed. The spiders also attacked me while i was in dialogue, which felt mildly unfair Kahrk: This guy is nuts. He casts like a level 12 Mage. I know he is a level 12 Ogre magi, but that is not the same as a level 12 Mage. He felt like something out of the Tactics mod for BG2. I would suggest nerfing his spellcasting to that of a level 7 or 8 mage. His AC, saving throws, HP and attacks per turn still makes him a worthy foe. It took me about an HOUR to defeat him with my level 4-5 party. Edit: So i did all of the above with my new party, and Kahrk was no match for a level 6-7 party. I still think he should be toned down a bit, since he is in a low level area. Daveorn's new AI was a bit weird, he casts two clouds then he did nothing until i initiated combat. Honestly didn't feel more difficult than usual? The mine levels above him where far more challenging, and the Drasus party outside was quite tough to beat. Love the changes to Ulcaster. More weird dialogue: The Zhentarim mages in Sorcerous sundries. Bug? Sorcerous sundries does not have Melf's minute meteors, although the read me says that it does. Would like to see: Ankheg hive mother in the Ankheg nest. Wyvern matriach in the Wyvern den.
×
×
  • Create New...