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Showing results for tags 'Level 1 NPCs Mod'.
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Presently the kit works well for the BG2 part of the trilogy. If you want to start in the BG1 part there are options open: For NPCs, Level 1 NPCs mod will turn them into Geometric Sorcerers. For the protagonist, you won't be able to speak to Aataqah the Genie the way you can in BG2. I have no skill with dialog files, so I have rigged this temporary solution. Add the following code to AR6516.bcs: IF Class(Player1,SORCERER) CheckStatGT(Player1,12,WIS) CheckStatGT(Player1,8,CHR) !Alignment(Player1,LAWFUL_GOOD) !Alignment(Player1,LAWFUL_EVIL) !Alignment(Player1,CHAOTIC_GOOD) !Alignment(Player1,CHAOTIC_EVIL) Global("GEOSOR","AR6516",0) THEN RESPONSE #100 SetGlobal("GEOSOR","AR6516",1) ActionOverride(Player1,AddKit(CA#DSORC)) END If the file does not exist you can create it. This also applies to any mega-mod that uses the BG2 engine to play the BG1 game. Current ca#dsor.2da file gives all of the spells and powers in one hit. Below is a new version that gives them at the correct levels. Simply delete the existing contents of the file and replace it with the data below: