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Showing results for tags 'Level 1 NPCs'.
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In the Level 1 NPCs Mod the existing approach is to take an NPC, reduce them to level 1 and add the features of the relevant kit. By "kit" I will mean a true class as well as a kit for a class My approach is to take a valid Cre with the desired kit and then add the NPC features: name, portraits, dialog and scripts. This is easier to program because all NPC features would fit the same data array. There may only be eight features, all of them having the same length from one NPC to the next. In actual practice the idea does work, it works all too well. Protagonist seems to be leading a therapy group for particularly neurotic patients. A therapy group not a fearsome band of adventurers. You could have a collection of templates, one for each kit. You would choose the template for an NPC, their personal features would be added to it. For kits not covered by the templates: you could create some NPCs via Multiplayer mode and then Export them. My approach would take the Chr files, turn them into Cre files, and then add the NPC features.