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Showing results for tags 'Nimbul'.
Hey, i've just installed this mod and have worked my way to the cloakwood forest. I really like this mod, but there are a couple of things i personally would like to see changed. Nashkel Mines: I installed the option for making it harder, and i find that the added poison damage was really griefy. At levels 1-2 parties usually don't have potions of antidote and they cannot use the spell slow poison yet, meaning that poison was instant-death forcing me to reload. I think it would be better if the Guard Kobolds/Kobold chieftain instead had a chance of doing 1d2 or 1d3 acid damage. Aren't they us