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Showing results for tags 'PVRZ BGEE'.
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I'm quoting Avenger from the BGEE thread: I have found that some pvrz files in BG2:EE have DXT5-compressed pixels. Anyone supporting PVRZ generally should be prepared to implement both DXT1 and DXT5. You can find algorithms to do so on Wikipedia (DXT1; DXT5). I can only anecdotally say that MOSxxxxx use DTX5 based on the 12 or so test files that I am currently using, but cannot yet say with a lot of certainty what the pattern of files that use DXT5 are, but I'll look into that once I have PVR decoding/displaying properly. I would hazard a guess that the MOSxxxxx images which might have some reason to include an alpha channel would be DXT5 (BAM icons, for example) but that is only a guess. I've not looked into BG:EE yet, either, but it could also share that compression.