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Found 8 results

  1. When I was first thinking about doing this project @jastey sent me some issues she found while working on SoD. Forgive the formatting, as this is essentially copied from Discord: And then a followup:
  2. Free a powerful warlock from his imprisonment and venture with him on a quest to find the lost Nether Scrolls. Discover a new way of unleashing arcane energies with a brand new thief kit: The Warlock. Quickly travel vast distances across the Plane of Shadow if you dare to brave its desolate environs. Relax and store your equipment in a planar safe haven. Unlock new features and forge alliances in this astral stronghold. Brew potions and craft powerful artifacts to enhance your strength and devastate your enemies. Introduction: Ayden is a mysterious warlock that's been magically imprisoned on another plane for decades. You will originally encounter him in Ulcaster Ruins, struggling to find his way back to the prime material plane. Should you help him, he will become a loyal companion and friend to you and will open up a world of new opportunities. Over time, you will get to know many things about him, his past, and the place he comes from, which will affect your actions and perhaps even the way you perceive the world around you. Where will the road ultimately lead you as you approach godhood on your quest? Who will you put your trust in? What to expect: A new thief kit: The Warlock. It comes with its own set of custom abilities and an AI script for convenience. A fully-fleshed out companion NPC that uses the new kit and will interact with you and the world around him. The ability to quickly move to any major area through the Plane of Shadow. Your very own pocket plane that will serve as a stronghold and staging area for your adventures. Several brand new areas and quests (with more on the way). More than 30 new (or familiar) enemies and a handful of new allies. A simple crafting system that will allow you to more easily acquire the gear you need. A number of new items, some for crafting purposes, others for fun. A couple of additional convenience components to make thief classes more fun. Known Issues in v2.6.19: None
  3. Didn't know where else to ask this. If you create a custom party for siege of dragonspear, what happens after the starter dungeon? Are they just gone? Do you have to hunt them down across Baldur's Gate like the other npcs?
  4. Version v2.4


    This mod requires EET, BGEE, SoD, or BG2EE. For BGEE and BG2EE, the Transitions mod allows for continued play after the boss enemy has been defeated. In EET, you'll have seamless transitions between campaigns and be allowed to skip ahead to BG2, bypassing all or the remainder of SoD, as suits the player. In addition to more quests being available, the Korlasz dungeon quest is treated as a normal dungeon crawl, and can be exited and re-entered with no tour-guide. You have the opportunity to have your own personal housing which contains a chest that follows you through to ToB if EET is installed. Learn more about the mod View the readme Visit the forum
  5. Version v8.1


    Jastey's Tweaks for SoD and EET (and BGT) This tweak pack is mainly meant for the SoD part of BG:EE (except for the last component which introduces Imoen's SoD portrait into BGII). It deals with some tweaks that I found useful for my own game. Project Page Forum at G3 Readme: English, German
  6. Version v10


    A mod for BGII and SoD, compatible with all BGII games (BGII, BGT, BGII:EE, EET). This mod aims at making Imoen a steady companion throughout the whole BG-Saga. Imoen-related story content is being considered, therefore Imoen will be out of party temporarily to reflect the most crucial original game events. This mod makes her rejoin the party after such incidents, so that she can be seen as an actual travel companion in SoD and BGII. The mod tries to use as many originally voiced lines as possible, but some had to be taken out because they didn't make any sense without Imoen being there (BGII) or with Imoen catually being in the party (SoD). Promotion artwork by Acifer! Read the Readme Project Page Forum at G3 Readme: English, German
  7. Version v10


    Endless BG1 — a modification for BG:EE, BG:SoD, BGT, and EET! For the EE games, the main aim of this mod is to provide the possibility to remain in the BG1 "world" after Sarevok is defeated. Original progressing/ending of the game will be done by talking to Duke Belt inside the Palace. For EET, it also adds the possibility to move on to BGII by skipping SoD completely. This was included because it was easy to add, not because I think it should be skipped. (Also note that there might be mods that expect SoD events to have happened in BGII.) For BGT, the main component of the mod adds some praise for the PC to Duke Belt's dialogue and removes some oversights with regard to references to Sarevok after he died. There are several optional components that give more flavor to the situation and prepare for the SoD story events in all games. For most additional content I was inspired by how Baldur's Gate city looks in SoD. Three components are for SoD/EET only. Forum Project Page Readme (English) Readme (German)
  8. Hello! I plan to romanced Xan from BG1 to BG2 but I have SoD and will like to play the expansion too. I know there is no content for SoD in BG1 NPC (nor in BG2 Xan Romance, I guess?) but I have some questions about the Xan Romance in terms of RP: - At the end of BG with Xan Romance mod installed and romanced, does he stay with PC (and is therefore present in SoD) or does he leave? - If Xan is present in SoD, can I remove him from the team in the beginning without any consequences on his romance and level/stats in BG2? I precise that my PC is a female elf. Thank you by advance for your answers! PS: Sorry for my bad english!
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