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Mods Worked On

Found 6 results

  1. I have put together a very very rough mod installer, which installs mods (given a mod directory with .tp2 files) based on a previous saved weidu.log. This is very much a work in progress, but I would appreciate any input or thoughts. The intent with this mod is to optimize the install experience if you have a long log file then it can take a considerable amount of time to install mods. This tool should help that. Here is an example: mod_installer --log-file /home/x/projects/bg_mods/current_bg1_weidu.log --game-directory /home/casefold/bg1--weidu-binary /home/x/projects/bg_mods/tools/weidu/weidu --mod-directories /home/x/projects/bg_mods/mods (you can browse my layout here) Here above I am using my bg1 weidu log, I have given my game directory as /home/casefold/bg1, my weidu-binary from my tools folder and some mod directories to search. The tool traverses folder structure (4 levels deep) until it finds a .tp2 file, which it attempts to match to an entry in the weidu.log file. From there it executes weidu with the following: weidu {mod_name}/{mod_tp_file} --quick-log --yes --ask-only {component} --use-lang {game_lang} --language {mod_lang} This is executed from rust as a separate process, if errors are detected the process exits, if prompts are detected user input is asked for, otherwise the mod is auto installed. Re or Already installed mods are skipped. https://user-images.githubusercontent.com/52840419/273416999-98127744-850e-43a1-a9be-adc078b2a829.webm Source is found here: https://github.com/dark0dave/mod_installer mirrors: https://gitlab.com/dark0dave/mod_installer https://git.sr.ht:~dark0dave/mod_installer Shout out to @morpheus562 for being helpful as always.
  2. Post infinity is designed to operate a little like NearInfinity but purely command line based. It can read some binary game files for BGEE and BG2EE . It prints the binary game data files, can turn them into json and back again. example Can find the source and releases below: post_infinity Currently this is still a work in progress, how ever current functionality allows for a range of ie files to be read at a super fast speed. This tool is intended as a library to help mod developers understand the files they are working with. Feedback and prs are most welcome. As always I'd like to say thank you to this community. Mirrors: gitlab source hut
  3. The EE Mod Setup Tool (for windows) Overwiew EET installs get more complex now that more and diverse mods are available to enhance the basic game. K4thos, the EET author recommended BWS for save installs when he started the project. However, original BWS has lost the supporters it had in the past and slowly decayed. This tool is aiming to provide similar functionality to mod EE games in large scale. The BWS-EE is a fork from Big World Setup (BWS old) which was originally created by dabus. BWS-EE is streamlined to serve EE game installations in a way that is up-to-date and maintainable still. While the tool was mainly intended to support EET, it also can be used to mod other EE games as listed below. Features: - assistance for creating your own customized game with any number of mods - downloading current versions of selected mods - easy mod installation for EET - correct install order of mods/components - merges SoD DLC with BGEE if needed - handle mod and components conflicts and dependencies - apply interim fixes when needed. - use players' tested compilations - save your own compilations for re-use or sharing Supported games: - Baldur's Gate: Enhanced Edition (standalone game) - Baldur's Gate II: Enhanced Edition (standalone game) - Enhanced Edition Trilogy EET( BG1:EE + SoD + BG2:EE ) - Planescape: Torment Enhanced Edition - Icewind Dale: Enhanced Edition Supported mods - All actively maintained or properly completed ones! (make a pull request if there is a mod you want added) DOWNLOAD Mod requests : Create a pull request https://github.com/EE-Mod-Setup/EE-Mod-Setup or post a request at: Support https://baldursextendedworld.com/Install-Tool/ Changelog https://github.com/EE-Mod-Setup/EE-Mod-Setup/commits/master
  4. I'm definitely not working on anything. That being said, Near Infinity has some very terrible window tearing when opening files from the folder tree. Any way to prevent that? The version is Version 2.1-20180615 or here. Additionally, I'm attempting to use the version of Infinity Explorer from the 2016 version here and it doesn't want to recognize my BG install (I'm using the Beamdog client, installed directly on my main hard drive (no program files)). Any particular folder I need to point it to or does it just not like EE? If both of these questions are irrelevant because there is a snazzier and easier tool out there that we're using, I'd love the link but these were just my goto tools back in the bronze age. Thanks in advance.
  5. Avenger

    DLTCEP

    Version v7.8.0.2

    13,770 downloads

    The DragonLance Total Conversion Editor Pro (DLTCEP) is an unofficial game file editor/checker/browser for Infinity Engine games. Support forum
  6. Version v1

    791 downloads

    Note: This package has not been updated in several years. For more recent highlighters, we recommend checking out Argent77's excellent WeiDU highlighters for Notepad++ at Spellhold Studios. This is a copy of NotePad++'s userDefineLang.xml file, usually found either in the install directory or within the following directory: users/myname/appdata/roaming/notepad++ The language has the following user defined languages filled out with almost all IESDP data currently available, with the following mapping: name="WeiDU_BAF" ext="baf" name="WeiDU_tp2" ext="tp2" name="WeiDU_d" ext="d" If you have already defined your own languages within NotePad++, copy the entries from this version. If you have not, then overwrite your version with this one, and restart NotePad++. Have fun modding! -cmorgan
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