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Showing results for tags 'ability'.
1. Summary 2. Compatibility 3. Detect Magic 4. Intimidation 1. Summary. Like the anfisbene or Dogcat, this mod is two things in one body. Detect Magic brings a spell of the same name to wizards and priests, one that will find magical items on creatures, whether they always had them or obtained them by lucky rolls of random treasure. It will give a separate indication if the items are powerful (expensive), and when cast by a priest alert to cursed items. Intimidation is a character ability for most warriors and all half-orcs. Meant mostly to be used on neutrals, outside of combat, it
Today at a supermarket I saw a posted paper about giving first aid. I don't know why they had it there, it wasn't even about the coronavirus but about treating wounds - that first aid is only effective within 10 minutes of the trauma, about resuscitation and so on. So here is a little mod. It only works for the EEs, involving some advanced opcodes. Characters (and all humanoids and giants) can now administer first aid to someone who has taken damage within 3 rounds. This will cure 2d4 points, succeed in rousing characters from unconsciousness that comes in combination with damage, like getting