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Found 13 results

  1. Can I open the GemRB console on an Android tablet? I have Dosbox which has a soft keyboard, but ctrl-space does not open the console (does nothing), while on my linux laptop is does? I want to adjust xp using the console ( sps(IE_XP, xxxx) ). For some reason my characters have wildly different xp, even though I started a normal BG1 game. And it is Imoen who is way behind everyone else..
  2. szkut

    Android?

    hello All threads i found are old in this case - NPC project still is not available for bg: ee android?
  3. ◀ Android port of GemRB on Google Play store seeks a new loving owner, preferably this one ▶ The app has an awesome rating of 4.25 ★★★★✮ stars, 65000 installs, and 6000 active users, but was rather neglected lately - it's currently unpublished, still on version 0.7.0, and fails to start on Android KitKat and Lollipop, which can be fixed simply by recompiling it with the latest version of SDL for Android. New owner must be caring, have good reputation in this community, and have a Google Play developer account. If you wish to adopt this app, please send me your Google Play dev account email, and your Google Wallet transaction ID, from $25 you've paid to register an account. Adopting this app bears certain risk of the app being suspended from Google Play, because of similarity to the official app, and repeated app suspension might lead to termination of your developer account. Google can suspend it even for the app screenshots being similar to the official app, so you might have to replace them with fanart. This happened to one of my apps recently, which was an Amiga emulator, and it happened because of one screenshot of one ancient Amiga game, which got re-released on Android.
  4. I'm almost up and running with a BGT install on gemrb for android (0.8). I've applied the BG2 fixpack and the widescreen mod and it's all working fine. My only problem is that I can't set gameplay options - or rather I can set them in the sense that I can toggle options on and off but the settings have no effect. Specifically, I would like to set autopause on for whenever an enemy is spotted (and some other cases) and I would like to see hit rolls in the text box as I'm still fairly new to IE and could learn from seeing some 'innards' of the engine. Going on this post the idea seems to be to insert your preferences manually into the file gem-baldur.ini (which seems to be created the first time you enter the gameplay options screen) and then make the file read-only. In order to identify the setting responsible for e.g. seeing hit rolls, I made a copy of the file baldur.ini (on the Windows install) and then fired up the game, turned hit rolls off and then compared the two versions. Turns out that the setting 'Effect Text Level' had changed from 63 to 62, so I figured that was the one I wanted. So I added the line 'Effect Text Level=63' to my gem-baldur.ini file on the android install in the proper [game options] section. No dice. There were still no hit rolls. On quitting the game, the line will be gone but only if I have entered the gameplay options screen. The game seemingly does not alter my autopause settings (at least the line 'Auto Pause State = xxxx') but it does not seem to respect the setting either. I have tried changing file permissions and ownership on the file using chmod and Root Browser but root browser (with superuser privileges) reports failure, indicating that the file system for the internal /sdcard is not one that supports file permissions. Can anybody tell me - if what I'm trying to achieve is possible with gemrb for android, and - if so what I might be doing wrong / how to achieve it.
  5. Hi everybody. First of all, thank you for the great work you are carrying on! I am playing BG1 TotSC, Vanilla (Only official patches and widescreen mod + TWM Gui). Platform: Android ISC 4.0.4 on Samsung Galaxy Tab 2 10.1 (P5110). I found the following bugs using a dual class character (thief/mage): Character is 6th level thief, dual classing to mage.... all thief skills, as stealth,pickpocket,etc are still available (should be unlocked at level 7 mage). After reaching 2500 XP I can level up... my record displays correctly that I am level 1 mage (next level 2500 Xp) and level 6 thiev (inactive). But when I click on Level Up my character turns level 3 mage (WTF? next level 10000 Xp...) and level 6 thief (inactive). However I am correctly given spells as per level 2 mage (2 spells 1st level, no 2nd level spells). The above bugs were tested (no difference) with the following versions of 0.8.0: GemRB-0.8.0-git-5aa84783 GemRB-0.8.0-git-29f79da4 The content of gemrb.log is pasted at ther end of the post. BTW... I am not able to upload files or screenshot to posts... Is this a consequence of my account not being verified? I am not receiving validation mails (tried with 2 different mail adresses), and my mails to the forum's webmaster are refused by the mail server... how can I contact an administrator to solve this problem? Thanks everyone in advance!
  6. So, I have gemRB 0.8 on Android and I try playing HOW. PCs in my team don't have any AI. I set AI script for each PC in PC properties, but they don't have any AI yet. What I do wrong?((
  7. Hello all, I was thrilled when I stumbled upon this project which I found listed as one of the top android open source ones. I am an android developer, and wanted to check the code out of curiosity. I can see that it is done in C plus some scripting, then android ndk. Checking the help welcome section I did not find anything specific for android. My question is, is there anything that android developers can help with? I got the source code but I'm unable to have the whole android project built , when I use ndk-build to compile the libraries I get: Compile++ thumb : main <= SDLVideo.cpp jni/src/main/gemrb/plugins/SDLVideo/SDLVideo.cpp: In member function 'virtual int GemRB::SDLVideoDriver::ProcessEvent(const SDL_Event&)': jni/src/main/gemrb/plugins/SDLVideo/SDLVideo.cpp:191:43: error: 'const SDL_Keysym' has no member named 'unicode' make: *** [obj/local/armeabi/objs-debug/main/main/gemrb/plugins/SDLVideo/SDLVideo.o] Error 1 But maybe I can sort that out later. In any case, I don't know that to look at after it's built since most will be c libraries. BTW, I had to add some lines in prep_env.sh because prior to the line: cp "$GEMRB_GIT_PATH/artwork/gemrb-logo-glow-36px.png" "$ENVROOT/build/gemrb/res/drawable-ldpi/icon.png" the build/gemrb/res folders were not created. Is that an error in the file? Thanks all in advance
  8. I have Android tablet, Ainol Novo9 Spark, with 9.7' 4:3 Retina display (2048*1536) and installed gemRB 0.8 (http://sourceforge.net/projects/gemrb/files/Other%20Binaries/android/0.8.0/gemrb-0.8.0-git-5aa84783.apk/download) So, I have set, when install HOW on my desktop, resolution in widescreen mode to 2048*1152 (but i have tested and a smaller resolution). When I start game on my tablet - it shows well, but in a very small rectangular in a center of a screen. What I do wrong, how can use selected resolution on my screen? ((((
  9. It has been a very long time since I've tried editing any kind of non-word processing computer file! I need help with this gemrb.cfg. Somethings to note: first, I installed the program on my computer with windows 7 from GOG.com, and I asked for the 64 bit. It works fine on my comp. I just got a nexus 7 and installed gemrb from the play store. I copied all of the files from my comp to the nexus 7 to /app-data/net.sourceforge.gemrb. The files and folders are in that directory. It didn't work at first, so i uninstalled the gemrb ap and then reinstalled it and made sure all the IWD files were in the net.sourceforge.gemrb directory. In the app, I tried going to "device configuration" and "data installation location" and tried using "internal storage" and then "specify directory" with the directory "/data/data/net.sourceforge.gemrb/files. Finally, I edited the gemrb.cfg file, but really don't know if I'm doing it right. Result: it loads briefly and then exits out of gemrb. Help! Thanks, Bobby ##################################################### # # # This is the GemRB Configuration file. # # Here are defined some default parameters for # # basic configuration and paths definition. # # # # Parameters are defined as a Name=Value pair # # The Value can be of three types: # # - String # # - Integer # # - Boolean # # # # The String value is represented as follows # # i.e. H:\GemRB\plugins # # Integers are defined as follows # # i.e. 12723 # # Booleans are represented as 1 or 0 in this file # # # # Lines starting with # are ignored # # # ##################################################### ##################################################### # # # Game Type [string] Use one of the following # # values: # # # # auto Attempt to autodetect game type # # bg1 Baldur's Gate # # bg2 Baldur's Gate 2 : SoA or ToB # # tob Baldur's Gate 2 : ToB (obsolete) # # iwd IceWind Dale (no How or ToTL installed)# # how IceWind Dale : HoW or ToTL # # iwd2 IceWind Dale 2 # # pst Planescape Torment # # (More will come) # # # #################################################### GameType=how #################################################### # Game Name [string] Title for GemRB window, use # # anything you wish, e.g. Baldur's Gate 3: RotFL # ####################################################* GameName=IceWind Dale : HoW ##################################################### # Video Parameters # #################################################### Screen width Width=640 #Screen height Height=480 #Bits per pixel [integer:16,32] Bpp=16 #Fullscreen [boolean] Fullscreen=0 # Delay before tooltips appear [milliseconds] TooltipDelay=500 ##################################################### # Audio Parameters # ##################################################### # # # All volume options are in percents, with 100 # # being the normal and default volume # # # ##################################################### # Choices: openal (default), sdlaudio (faster, but limited featureset), none AudioDriver = openal # Volume of ambient sounds VolumeAmbients = 100 # Volume during movie playback VolumeMovie = 100 # Volume of background music VolumeMusic = 100 # Volume of sound effects VolumeSFX = 100 # Volume of PC or NPC voices VolumeVoices = 100 ##################################################### # Case Sensitive Filesystem [boolean] # # # # If your installed game files are residing on a # # case sensitive filesystem (ext2 on Linux) then # # you need to set this value to 1, it has no # # effect on Windows # #################################################### CaseSensitive=1 GameOnCD=0 ##################################################### # GUI Parameters # ##################################################### # # # GemRB may enhance the GUI of the Infinity Engine # # games (so far only in bg2) creating functionally # # new buttons or scrollbars where they weren't # # present in original games. It may improve its # # usability, but is not quite compatible with # # mods changing graphics and alignment in the *.chu # # files (e.g. the buttons will appear in old # # coordinates and may stop being clickable). # ##################################################### # Enable all gui enhancements ? [boolean] GUIEnhancements = 1 TouchScrollAreas = 1 ##################################################### # Debug # ##################################################### # Do not play intro videos [boolean], useful for development SkipIntroVideos=1 # Draw Frames per Second info [boolean] DrawFPS=1 # Hide unexplored parts of a map FogOfWar=1 # Enable debug and cheat keystrokes, see docs/en/CheatKeys.txt # full listing EnableCheatKeys=1 ##################################################### # Paths # ##################################################### ##################################################### # Game Paths [string] # # # # These are the paths where the Game you want to # # play is installed. # # Enter the full path to the directory. # #################################################### GamePath=./ CD1=./ CD2=./app- data/net.sourceforge.gemrb/ CD3=.app- data/net.sourceforge.gemrb/incewind dale complete/CD4=/app-data/net.sourceforge.gemrb/CD4/ CD5=/data/data/net.sourceforge.gemrb/files/CD5/ ##################################################### # GemRB Cache Path [string] # # # # This is the path where GemRB will store the # # cached files, enter the full path to the GemRB # # Cache directory. # #################################################### CachePath=./Cache/ ##################################################### # GemRB Save Path [string] # # # # This is the path where GemRB looks for saved # # games. # # Enter the full path to the directory containing # # e.g. the 'save' subdirectory. # # # # You do not have to specify this if you use save # # subdir in the GamePath directory. # #################################################### #SavePath=/mnt/windows/Programmi/Black Isle/BGII - SoA/ ###### HERE BE DRAGONS ############################# ###### HERE BE DRAGONS ############################# ###### HERE BE DRAGONS ############################# # You shouldn't need to change anything below this point. ##################################################### # GemRB Path [string] # # # # This is the path where GemRB is stored, just # # enter the full path to the GemRB executable # ##################################################### #GemRBPath=@DATA_DIR@ ##################################################### # GemRB GUI Scripts Path [string] # # # # This is the path where GemRB GUI scripts are # # stored, usually these are in the GemRB directory # # Enter the full path to the directory containing # # the 'GUIScript' subdirectory. # ##################################################### #GUIScriptsPath=@DATA_DIR@ ##################################################### # GemRB Plugins Path [string] # # # # This is the path containing GemRB plugins # # - shared libraries (.so) on Unixes, or # # DLLs (.dll) on windows. # # Enter the full path to the directory. # # # # You may need to specify this path if running # # GemRB from source directory on Linux. # ##################################################### #PluginsPath=@PLUGIN_DIR@ ##################################################### # Game Data Path [string] # # # # This is the subdirectory under GamePath where # # game data files are stored. # # # # You probably do NOT want to specify this! # ##################################################### #GameDataPath=data ##################################################### # Game Data Override Path [string] # # # # This is the subdirectory under GamePath where # # game data override files are stored. # # # # You probably do NOT want to specify this! # ##################################################### #GameOverridePath=override ##################################################### # GemRB Data Override Path [string] # # # # This is the path where GemRB looks for the GemRB # # data override directory. # # # # You probably do NOT want to specify this! # ##################################################### #GemRBOverridePath=@DATA_DIR@ ##################################################### # END # #####################################################
  10. Hi, as a complete novice at modding, I’ve so far been unable to install and run GemRB and an infinity engine game on my Android device (ASUS TF300). I am very grateful for the team’s work on creating an Android port of GemRB but I’m pretty frustrated by my inability to get the thing running. A brief perusal of the forum and even the android app store indicates I’m not the only one experiencing problems. As the app is entirely free, I don’t feel entitled to complain at all, so instead I’d rather help while I get this sorted for myself too. While it may start as a basic troubleshooting guide to getting GemRB setup on Android, I hope this thread can serve as a record for others to get things started a lot faster. The guidance on the app store is the following: 1. Install apk and run. GemRB will install some data files to you device and close. 2. Open directory app-data/net.sourceforge.gemrb on SD card with any file manager and rename file GemRB.cfg.sample to GemRB.cfg. 3. Install original game to PC (full installation needed!). 4. Copy all folders and files(except *.exe) from game folder on your PC to app-data/net.sourceforge.gemrb folder on your device SD card. 5. Edit GemRB.cfg in text editor to configure GemRB (instructions inside file). 6. Start GemRB and configure controls if needed. This is clearly enough for some but not for me J, so there are a number of things I’d like to be clear about. I’ve grouped them into 4 categories. First, what version of GemRB to use and how/where to get it. It would appear that the version on the Android app store is not the most up to date. 1.1 Should I install the app from the app store, then update with the latest version on sourceforge? 1.2 WRT latest version, should I get this from the link under “looking for the latest version?” from here: (http://sourceforge.net/projects/gemrb/files/Other%20Binaries/android/)? 1.3 I assume I will need to download and extract the latest version on a PC before transferring the files to my Android device. Is there any guidance on updating existing gemrb files? i.e. file structure etc. Second, installing and patching/modding infinity engine games. 2.1 Are there any particular processes to follow depending on the source of the game install? e.g. whether from original game CDs or a GoG install? 2.2 What are the patches or mods that need/should be applied to the games (fixes and improvements)? I understand from here (http://forum.xda-developers.com/showthread.php?t=1287324) that the widescreen mod (http://www.gibberlings3.net/widescreen/) should be applied to the game install, whilst on PC and before transfer to the Android device. 2.3 Is there a list of functioning mods that can be applied to the game install prior to the transfer to the Android device? i.e. the Baldur’s Gate Trilogy-WeiDU? (http://www.shsforums.net/topic/54841-release-bgt-weidu-version-115/) –I appreciate that this would likely merit its own thread or two… Third, copying files to Android device. 3.1 A small point but what happens if you do copy the EXE’s? Is there any disadvantage beyond using up disk space? I’m lazy so I just copy/paste the entire folder. Fourth, Editing GemRB.cfg. 4.1 Is there any clearer guidance on what changes to make and why? Would anyone mind sharing their .cfg files for others to download directly and run? I imagine this might need to be device specific. I’d be very grateful for any advice on the above, in the first instance so that I can get BG1 going on my tablet. Once I can do that, I hope to produce a bit of a step by step idiots guide, as no one is better at advising one idiot than another idiot…
  11. Hello everyone. I'm having trouble with BG1 on GemRB on Android using htc desire hd running Android 2.3.3. When I try to leave Candlekeep right at the beginning of the the game it crashes and sends me back to the home screen. The crash is repeatable and crashes at the same point (when the game would load from disc on PC) whether from a new game or save. I've attached the alogcat read-out. I hope someone can help. alogcat.2012-03-12-19-59-30+0000.txt
  12. Hi! Im new to the forums and to BG in general! I apologize for making a new thread, i just wanted something new and shiny and not confusing. I looked on the android thread and couldnt find most of my answers. So I have a galaxy Tab 10.1, and want to get Baldur's gate with big world mod, or icewind dale 1. Does TUTU or Big world work on the android? Id rather play big world, but if tutu works thats cool, if neither work, i'll just laptop it ad stick to icewind dale 2. Regarding changing paths in gemrb.cfg Okay I understand if you place the game files into sdcard/app-data/net.sourceforge.gemrb the ./ path is suffice, but i want to know a couple of things, if i decide to make a folder for the game, example (IWD) and i have to set the paths for such a file, the android's stock folder is sdcard/etc etc however, you can go one path up to /mnt/sdcard.... you can also go one more path which is just /, so i want to know where would i start my path, a. / ? b./mnt/sdcard c./sdcard/ also, should there be / at the beginning?
  13. Is it supposed to be possible to highlight all containers like in the original BG2 (by pressing tab)? Am I just not using the right key (tried alt and tab), or is it a bug or missing feature?
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