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Found 76 results

  1. CURRENT ISSUES VOICED LINES (non-fatal flaw). - there are no current recorded voiceovers for lines; the component options are there to hold the WeiDU Component Number order, but no voicings are present BG2:EE/EET - FRIENDSHIP: (non-fatal flaw). - Revisit interjection points in both SoA and ToB. - Few BG2:EE introduced interjections are are covered. - No newly introduced areas have commentary. PID will not react to new areas. ARAN_AWARE (non-fatal flaw). - Component is coded and uses Aran's .tra, but most of the content ends up fitting regular Crossmod content. Pro = easy addition, unloads some .tra work, will probably become a regularly installed mod on EE and BiG World, etc. Con = A_A is already traified, Crossmod is not. Folks might not want to grab Crossmod when doing targeted installs. Component dissolved and all content except detecting kits moved to Crossmod Banter Pack. (non-fatal flaw). We have issues with Aran in the The Broken Sword right after picking him up. Force talking him, (before leaving The Broken Sword), and choosing the bath option - no variables set. Tried this with him and the PC doing everything and just taking a 'friendly' bath with not even a kiss being exchanged. Either way, no variables set and the PC flirting with Aran afterwards, (after bath but before leaving The Broken Sword), the flirts do not register - no variables set. The right variables do set if the PC doesn't take a bath with him though. Not able to replicate on Beta_Luridel (non-fatal flaw) But definitely unwanted behavior. Unable to replicate - procedures and tests logged here:http://gibberlings3.net/forums/index.php?showtopic=27403&p=236635 We can say "Doesn't look like us or a mod interaction on our end." we have some specific answers as to whom else thought this was a good place to interject. The only things left are glitches in evaluating SDNS(Player1) or Wait(3) or smallwait; all those things are engine things and script things that we can't control, as it is not our dialog that is processing that, it is Aerie's/Quayle's/Kalah's. And we can go back to modding. To be safe, because these things do pop up, I am marking this "Unable To Replicate) and we'll see what comes up. in the meantime, i will pop over and make sure Kivan has his code done up right. Wouldn't want the lad to accidentally leave anything dangling in the wind, y'know. FOR EXPANSION - Investigate idea of the "single playthrough encounter", where a different encounter might be available based on .bcs evaluation of party composition, class, etc. So a bard PC might get something related to FR lore about bards, a cleric might get an 'opposte alignment' encounter... remembering the biggs comments on this, because creating one-off encounters like this may be prohibitively costly in terms of development and testing time versus the amout of time players get to see the content. - Finish Teldra's first and second quest materials and retest vs. current mini-quests. - Look at how gender checks and wild surges interact, and determine feasibility of adding comedic/pathos with friend or romantic partner suddenly switching teams. - Journal entries for big decisionmaking points in the friendship/stuff talkked about/stories told. Add BG2EE materials for these. Ties in with the scribe vibe. cm - Test and integrate fix for this Repaired 7/2/2015 ALWAY ACTIVE FOR FURTHER DEVELOPMENT SoA and ToB FRIENDSHIP: Look for ways of having Aran realistically engage in a discussion that avoids all the materials other mods have covered well, and in detail , avoiding the following: - How did you get here? - What are your feelings about being (potentially) a god? - What was candlekeep like when you were a kid? - Why are you doing this? - Is Aerie sleeping with you now, or just leading you on? - So, that Noober guy... does he have a sister, becuse she might be just my cup of tea... - Gorion - daddy figure or kind uncle? - Hey, those Shadow Thief outfits for the ladies... wow. Cool tattoos, and lots of skin. I wonder how they stay warm in winter... ...looking for fun, interesting, "friends chatting" stuff, open to any PC. SoA and ToB Talks Updates - Adding more options or pathways for dialog to reflect race, class, kit, gender, alignment, and in-game actions. DIALOGUE ALL AREAS: Look for any remaining reply states that force players into 1, 2, or 3 choices and expand them into the Aran-Usual 5 to 7. Hint: If there are less than 4, the option missing is probably "shy or reticent". I seem to have assumed most female PCs will not really be that shy. Or reticent. Sample schematics for inspiration: 1 interested 2 not interested 3 vamping, or teasing 4 aggressive 5 cruel/shutdown (may need one additional, of STFU) 1 interested/aggressive 2 teasing/seductive with or without any intention of following through 3 tender/shy 4 not interested 5 cruel Berelinde's "Benett Rubric" PC reply 1 (Lydia/Kitty): narcissistic, attempt to turn the conversation toward the PC PC reply 2 (Jane): all compassion PC reply 3 (Elisabeth): practical, full of advice PC reply 4 (Mary): inappropriate, sometimes wildly so PC reply 5: exit the dialogue
  2. The topic title pretty much explains itself, that's the question I'd like to ask, since I saw mention of July in one of these previous posts, and since July has come and gone, I'm just curious...
  3. We have found out in other threads that some "awareness" of things presented in mod-added content can be scripted directly into your mod without any troubles. For example, Aran can reference any existing DV, so !Inparty("mynpc") checks will not fail on install, and the strings referenced will be available if the mod-added NPC shows up in-game later on, regardless of install order. This works with globals, too, so in other threads progress to certain points in other mods allows "side talk" - not directly bantering with an NPC or using an item, but acknowledging their presence, either by use of <PLAYER3> tokens in dialog, or with direct checks for globals and DVs. Any way we cut this, we are still talking about having Aran (or your NPC) having some of his talks and paths refer to outside events created by other mods, and being able to install that content as part of Aran's mod. The presence of the global variable or DV being active in a game then "activates" that content passively - no need for messing about with other folk's files, etc. We have taken this a step further with looking at player responses by mod-added kit, in the thread regarding "what happens when..."; here, we found that when Divine Remix was not installed and we wanted to reference the kits added, we had a problem. Compiling a reference to a non-pre-existing kit left the engine with only one choice, "0". Which caused all sorts of problems if DR was not installed, and even worse had no "repair" effect on installed files - unlike GTIMES.IDS or other "engine lookup by handle" things, KIT.IDS references have to be built *after* the kits have been placed on an install, because of the way the files are created and referenced. We get around that by creating an independent "patch", ARAN_AWARE, which so far just swaps "dummy" variables that will compile at install but never be triggered (a very old idea in terms of shutting down content, the equivalent of adding False() to a trigger so a dialog will never play, except reversing a False() is a PITA, whereas setting a never-reached variable to 1 is a much more compatibility - friendly way of coding it - a SetGlobal, and the original block plays.) with the wanted content using good old fashioned REPLACE_TEXTUALLY operation: /* HEARTWARDER OF SUNE - Sune Firehair, Lady Firehair : Global("c-heartwarder","GLOBAL",1) */ ACTION_IF FILE_EXISTS_IN_GAME nmsune.2da BEGIN ACTION_FOR_EACH ~dialog_file~ IN ~c-aranj.dlg~ ~c-aranp.dlg~ ~c-arn25j.dlg~ ~c-arn25a.dlg~ BEGIN ACTION_IF FILE_EXISTS_IN_GAME ~%dialog_file%~ THEN BEGIN COPY_EXISTING ~%dialog_file%~ ~override~ DECOMPILE_DLG_TO_D REPLACE_TEXTUALLY ~Global("c-heartwarder","GLOBAL",1)~ ~Kit(Player1,NMSUNE) OR(6) Class(Player1,CLERIC) Class(Player1,FIGHTER_CLERIC) Class(Player1,CLERIC_MAGE) Class(Player1,CLERIC_THIEF) Class(Player1,FIGHTER_MAGE_CLERIC) Class(Player1,CLERIC_RANGER)~ REPLACE_TEXTUALLY ~Global("c-aranheartwarder","GLOBAL",1)~ ~Kit("c-aran",NMSUNE) OR(6) Class("c-aran",CLERIC) Class("c-aran",FIGHTER_CLERIC) Class("c-aran",CLERIC_MAGE) Class("c-aran",CLERIC_THIEF) Class("c-aran",FIGHTER_MAGE_CLERIC) Class("c-aran",CLERIC_RANGER)~ COMPILE_D_TO_DLG BUT_ONLY_IF_IT_CHANGES END END END So far so good. We know that using this after Divine Remix is installed means that the correct reference gets swapped into Aran's files. If a player installs the "patch" mod, the new content is activated. If they don't their game still works, and there is no problem. So, what else would need this kind of handling?
  4. One of my favorite NPCs - all these are by me, but hopefully Bri or Lord Ernie will wander by and make changes or suggestions. File: aranw_aware\aranaware_tashia_SoAbanters.d /* SoA Banters: Tashia<>Aran : High Spirits : cmorgan */ CHAIN IF ~Global("c-tashia1aran","GLOBAL",0) InParty(Myself) !StateCheck(Myself,CD_STATE_NOTVALID) InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID) CombatCounter(0) !See([ENEMY])~ THEN BTASHIA tashia1arantalk ~[TASHIA] Rather gloomy, aren't you?~ DO ~SetGlobal("c-tashia1aran","GLOBAL",1)~ == C-ARANB ~[ARAN] Aye, then, lass, I think you have a mite bit o' th' truth there. Down just a little, I think.~ == BTASHIA ~[TASHIA] So, how about a riddle?~ == C-ARANB ~[ARAN] No, not now, as I got naught for spirited talk. You seem a mite down yourself, there. You got an interestin' familiar, some tough magic, an' you be travelin' with us. What's th' matter wi' you, to bring you so far down?~ == BTASHIA ~[TASHIA] Well, that's really no one's concern but mine. Personal matters... you understand, I'm sure.~ == C-ARANB ~[ARAN] Sure. I understand. Here, lass... have a nip from this flask. It may not solve anythin', but it will warm up your insides.~ == BTASHIA ~[TASHIA] I would think so... I can smell it from here!~ == C-ARANB ~[ARAN] Sometimes a nip o' somthin' what can kick a lad or lass will do wonders. Spirits for to raise your spirits, eh?~ == BTASHIA ~[TASHIA] I don't know...~ == C-ARANB ~[ARAN] Well, suit yourself. Th' offer's always available.~ EXIT [code] And now for a little moe fun - let's play with the blanket idea that Tashia has between Jaheira and Aerie, only throwing a slightly different light on thins - a riff in the key of flirt, if Tashia and Aerie are in the party with Aran: [code] APPEND C-ARANB /* SoA Banters: Aran<>Tashia : no romance with PC with either Aran or Tashia, and even better if you have both Tashia and Aerie in the party... : cmorgan */ IF ~!Global("TashiaRomanceActive","GLOBAL",2) !Global("c-aranrom","GLOBAL",2) Global("c-aran1tashia","GLOBAL",0) InParty(Myself) !StateCheck(Myself,CD_STATE_NOTVALID) InParty("tashia") InMyArea("tashia") !StateCheck("tashia",CD_STATE_NOTVALID) CombatCounter(0) !See([ENEMY])~ THEN BEGIN c-aran1tashiatalk SAY ~[ARAN] Oh, nice an' soft... just th' right sort o' thing. I'll just be packin' this up, an'...~ IF ~~ THEN DO ~SetGlobal("c-aran1tashia","GLOBAL",1)~ EXTERN BTASHIA c-aran1tashiastart END IF ~~ c-aran1tashiafour SAY ~[ARAN] Now, I doubt that would end so well for me. I done learned a long time ago that pleasin' a woman be a full time occupation, an' splittin' forces leads to disaster.~ IF ~~ THEN EXTERN BTASHIA c-aran1tashiaseven END IF ~~ c-aran1tashiafive SAY ~[ARAN] Now, while that be a right entertainin' thought, I was actually talkin' to you, Tashia.~ IF ~~ EXTERN BTASHIA c-aran1tashiaseven END IF ~~ c-aran1tashiasix SAY ~[ARAN] Now, while that be a right entertainin' thought, I was actually talkin' to you, Aerie.~ IF ~~ EXTERN BAERIE c-aran1tashiaeight END END CHAIN C-ARANB c-aran1tashiaone ~[ARAN] Well, I might be in a right fine position to share it wi' you...~ == BTASHIA ~[TASHIA] Are you suggesting what I think you are suggesting?~ == C-ARANB ~[ARAN] Now, you be a woman o' th' world, an' a beautiful one at that. Why should I not ask?~ END IF ~~ THEN EXTERN BTASHIA c-aran1tashiaseven CHAIN BAERIE c-aran1tashiatwo ~[AERIE] No, that is mine! How did we get these all mixed up?~ == C-ARANB ~[ARAN] Well, I might be in a right fine position to share it wi' you...~ == BTASHIA ~[TASHIA] Are you suggesting what I think you are suggesting?~ == BAERIE ~[AERIE] Wh- what is he suggesting?~ == C-ARANB ~[ARAN] Now, you be a woman o' th' world, an' a beautiful one at that. Why should I not ask?~ == BAERIE ~[AERIE] Aran, are you talking to me, or to her? Ask what?~ END IF ~~ THEN EXTERN BTASHIA c-aran1tashiathree APPEND BTASHIA IF ~~ c-aran1tashiastart SAY ~[TASHIA] Hey! That's my blanket you're taking!~ IF ~InParty("aerie") InMyArea("aerie") StateCheck("aerie",CD_STATE_NOTVALID)~ THEN EXTERN BAERIE c-aran1tashiatwo IF ~OR(3) !InParty("aerie") !InMyArea("aerie") StateCheck("aerie",CD_STATE_NOTVALID)~ THEN EXTERN C-ARANB c-aran1tashiaone END IF ~~ c-aran1tashiathree SAY ~[TASHIA] For all we know, he might be talking to us both.~ IF ~RandomNum(3,3)~ THEN EXTERN C-ARANB c-aran1tashiafour IF ~RandomNum(3,2)~ THEN EXTERN C-ARANB c-aran1tashiafive IF ~RandomNum(3,1)~ THEN EXTERN C-ARANB c-aran1tashiasix END END CHAIN BTASHIA c-aran1tashiaseven ~[TASHIA] I see someone has a growing appreciation for the possibility of female companionship.~ == C-ARANB ~[ARAN] Do you be usin' some sort o' sorcerous ways to see right through these clothes o' mine?~ == BTASHIA ~[TASHIA] No, no... I just know the way men's minds work.~ == BTASHIA ~[TASHIA] Nice try, Aran, but I have my Peanelian to keep me warm.~ == C-ARANB ~[ARAN] I do admit he can do that right well, but I might have some more ways o' pleasin' you, you know.~ == BTASHIA ~[TASHIA] Oh, I don't know...~ == C-ARANB ~[ARAN] You can't be naught in th' way o' serious.~ == BTASHIA ~[TASHIA] Hehe... You should see your face!~ == C-ARANB ~[ARAN] You might think on it a bit, you know, all jokin' aside. You be a fine lookin' lass.~ EXIT CHAIN BAERIE c-aran1tashiaeight ~[AERIE] I... Oh. You are... You are?~ == C-ARANB ~[ARAN] I have been admirin' you for some time now, Aerie. I wouldn't speak so bold if I hadn't seen your eyes come my direction more than a few times, eh?~ == BTASHIA ~[TASHIA] I see someone has a growing appreciation for the possibility of female companionship.~ == C-ARANB ~[ARAN] Do you be usin' some sort o' sorcerous ways to see right through these clothes o' mine?~ == BTASHIA ~[TASHIA] No, no... I just know the way men's minds work.~ == BAERIE ~[AERIE] You... you were talking to me.~ == BTASHIA ~[TASHIA] Now I can't decide which of you two is blushing brighter. Should I just leave you two lovebirds alone?~ == BAERIE ~[AERIE] NO! No... I mean, please don't go. I... I don't think Aran is suggesting...~ == BTASHIA ~[TASHIA] Believe me, he is.~ == C-ARANB ~[ARAN] Belive me, I am.~ == BAERIE ~[AERIE] Oh! Oh my!~ == BTASHIA ~[TASHIA] Was her grabbing the blanket and running off hiding her face in it part of your master plan, loverboy?~ == C-ARANB ~[ARAN] Sune's Sweet Smile, I thought I was makin' time right well. Damnation on my blighted tongue.~ == BTASHIA ~[TASHIA] Sometimes a girl does like attention. Just don't go overboard.~ EXIT installed and tested.
  5. A tough one to write for. /* SoA Banters: Aran<>Tsujatha : What are you... : cmorgan */ CHAIN IF ~Global("c-aran1tsujatha","GLOBAL",0) InParty(Myself) !StateCheck(Myself,CD_STATE_NOTVALID) InParty("TSUJATH") InMyArea("TSUJATH") !StateCheck("TSUJATH",CD_STATE_NOTVALID) CombatCounter(0) !See([ENEMY])~ THEN C-ARANB c-aran1tsujathatalk ~[ARAN] What in th' nine hells are you? I never did see a Tel'Quessirim so tall. An' you don't rightly look natural.~ DO ~SetGlobal("c-aran1tsujatha","GLOBAL",1)~ == BTSUJAT ~[TSJUATHA] I am a necromancer. I do manipulate death. And this serves me well. It serves <CHARNAME> also.~ == C-ARANB ~[ARAN] You blighted well know that be naught in th' way o' an answer. An' don't try that cold stare wi' me. I have seen th' worst o' death, an' I don't rightly scare easily.~ == BTSUJAT ~[TSJUATHA] Have you walked the planes, brought animation to the dead, and weilded the powers of a Prime?~ == C-ARANB ~[ARAN] Well, seein' as I don't rightly know what two out o' th' three o' those really mean, mayhap not.~ == BTSUJAT ~[TSJUATHA] You have much to learn, then, before you can truly fear me.~ == C-ARANB ~[ARAN] You are a strange one, Tsjuatha. I don't know if havin' you around be a blessin' or damnation for us all.~ == BTSUJAT ~[TSJUATHA] I have embraced damnation with open arms--and open eyes.~ == C-ARANB ~[ARAN] Well, I blighted well haven't.~ EXIT /* SoA Banters: Tsujatha<>Aran : Pride and Prejudice : cmorgan */ CHAIN IF ~Global("c-tsujatha1aran","GLOBAL",0) InParty(Myself) !StateCheck(Myself,CD_STATE_NOTVALID) InParty("TSUJATH") InMyArea("TSUJATH") !StateCheck("TSUJATH",CD_STATE_NOTVALID) CombatCounter(0) !See([ENEMY])~ THEN BTSUJAT c-tsujatha1arantalk ~[TSJUATHA] You are a sword for hire, and a commoner of this land, Master Whitehand?~ DO ~SetGlobal("c-tsujatha1aran","GLOBAL",1)~ == C-ARANB ~[ARAN] Sellsword, aye. Commoner, well... common enough. Mayhap there be a bit o' social distinction between us non-nobles around these parts, but th' adventurin' an' sellsword life pulls to th' bottom o' th' heap most times.~ == C-ARANB ~[ARAN] Put it this way; a merchant's son you can bring home to th' family. A sellsword, well... you have a nice little affair, some kissin' an' sparkin' in th' bedchamber. Then you smarten up an' go find some nice boy o' th' settlin' down type to actually marry.~ == C-ARANB ~[ARAN] What about you? Do they all be so dark an' nihilistic where you be from?~ == BTSUJAT ~[TSJUATHA] I was born the only son of an ancient and proud house, one of the noble houses amongst the Fair Elves. Before my second century I was Prince of the Golden Desert.~ == C-ARANB ~[ARAN] I have naught in th' way o' experience talkin' wi' no Prince, let alone some sandy gold-lovin' plane-travelein' one. But I have had plenty o' experience dealin' wi' braggarts an' those what think they are superior.~ == BTSUJAT ~[TSJUATHA] (A smirk crosses his face at Aran's quaint phrasing, but his eyes are serious as he responds.)~ == BTSUJAT IF ~GlobalGT("NaliaTsujathaTalk","GLOBAL",1)~ THEN ~[TSUJATHA] I believe that I have said this to Mistress Nalia...~ == BTSUJAT ~[TSJUATHA] It would be best for your health if you gave up these assumptions. I am of higher birth than you are, but it hurts your pride to think so.~ == C-ARANB ~[ARAN] Higher birth on account o' you bein' not from this plane, on account o' you bein' born an elf, on account o' your family's bloodline, or on account o' you bein' a wizard what studies death?~ == BTSUJAT ~[TSJUATHA] All four of these. And none of the four.~ == C-ARANB ~[ARAN] Th' thing is, you talk a right fine game. You act an' look colder than death, mincin' about superiour to us poor blighted inhabitants o' this backwater plane. But you stay here, desperately pickin' fights an' pushin' at others around you so's to see yourself in th' reflections o' their conversations. So you want to live, that be sure, no matter how much you play wi' words n' shadow.~ == BTSUJAT ~[TSJUATHA] I would not recommend mocking those whose power exceeds your own.~ == C-ARANB ~[ARAN] It were naught in th' way o' mockery. An' there you go again, bein' all dark an' threatenin'. There be comfort an' strength in bein' part o' a group o' "lesser powers". I might not touch you one on one. But get a few o' my mates together, an' death magic or no, we'd balance you out right fine.~ EXIT This second one needs to be revisited. It is part of the way that Tsujatha is written that he is smarter, darker, wiser, and more angsty than anyone else in the party. He *always* wins, and other NPCs *always* admit he is right, albeit sometimes grudgingly. Even in the limited Crossmod Banter Project entries, NPCs discussing things with him are kind to him. Do I like this? No. Do I care deeply? No - this is fiction, and they are both toys. Do people like this? Yes - he is downloaded and played even today. SO... I should probably keep the banters in character with Tsujatha's character, and make sure he has a suitably dark comeback. I'll log it on the to-do list, after I have read more about him.
  6. Now, with the Granddaddy of All Mods, Solaufein, there is an added difficulty. We can (and I have) create two fun banters, and install them. file: aranw_aware\aranaware_solaufein_SoAbanters.d /* SoA Banters: Aran<>Solaufein : cmorgan */ CHAIN IF ~Global("c-aran1solaufein","GLOBAL",0) InParty(Myself) !StateCheck(Myself,CD_STATE_NOTVALID) InParty("SOLA") InMyArea("SOLA") !StateCheck("SOLA",CD_STATE_NOTVALID) CombatCounter(0) !See([ENEMY])~ THEN C-ARANB c-aran1solaufeintalk ~[ARAN] So I hear you be a "good" Drow.~ DO ~SetGlobal("c-aran1solaufein","GLOBAL",1)~ == SOLA ~[sOLAUFEIN] Yes, it would appear so.~ == C-ARANB ~[ARAN] Didn't know there were any such thing.~ == SOLA ~[sOLAUFEIN] I assure you, I am. I exist, and I am not alone.~ == C-ARANB ~[ARAN] Well, I suppose you might find a rose on a dungheap, but I'd be thinkin' it would be a right easier thing to find a "good" demon servin' tea at Hareshom's o' Waterdeep.~ == SOLA ~[sOLAUFEIN] Perhaps you are correct. But the followers of Eilistraee, Lady Silverhair, must be discreet if we are to guide our brothers and sisters to a lighter path.~ == C-ARANB ~[ARAN] This Ellyartrie...~ == SOLA ~[sOLAUFEIN] Eilistraee.~ == C-ARANB ~[ARAN] Look, do there be many followers o' Her particular brand o' Drowdom?~ == SOLA ~[sOLAUFEIN] Very few, I am afraid.~ == C-ARANB ~[ARAN] Actually, that makes me a mite bit happier. I'd rather not be rethinkin' every single Drow bastard I personally put down. Chances are, none o' them be ones where I should o' hesitated.~ == SOLA ~[sOLAUFEIN] Ah, my friend, for a brief moment I thought that you would see past your prejudice rather that rationalize your past actions. I will sing a prayer to Lady of the Dance.~ EXIT /* SoA Banters: Solaufein<>Aran : cmorgan */ CHAIN IF ~Global("c-solaufein1aran","GLOBAL",0) InParty(Myself) !StateCheck(Myself,CD_STATE_NOTVALID) InParty("'c-aran") InMyArea("'c-aran") !StateCheck("'c-aran",CD_STATE_NOTVALID) CombatCounter(0) !See([ENEMY])~ THEN SOLA c-solaufein1arantalk ~[sOLAUFEIN] Ah, my prejudiced fellow traveller - speech is a mirror of the soul. As a man speaks, so is he. I ask you now: who is Aran?~ DO ~SetGlobal("c-solaufein1aran","GLOBAL",1)~ == C-ARANB ~[ARAN] I don't rightly understand th' question. Wait... mayhap I do. Do you be sayin' th' way a man speaks be a good indication o' his personality, his habits, an' so forth?~ == SOLA ~[sOLAUFEIN] Why, yes. I think that is a fair assessment.~ == C-ARANB ~[ARAN] That be a right interestin' idea. But I don't think it applies to me. You want to know me, you look at how I write, an' ignore th' language.~ == SOLA ~[sOLAUFEIN] I do not think that will be a fair picture. With your scribing, you have time to think, to craft your ideas. In your speech, there is an immediacy that shows a raw truth.~ == C-ARANB ~[ARAN] Mayhap. Or mayhap we have to agree to disagree, eh?~ == SOLA ~[sOLAUFEIN] I can convince you with a simple example, if you would like.~ == C-ARANB ~[ARAN] Aye, then, go ahead an' try.~ == SOLA ~[sOLAUFEIN] Have you ever known a Drow to communicate through poetry and song?~ == C-ARANB ~[ARAN] Point taken. An' I have to admit; mayhap I be wrong about th' only good Drow bein' a dead Drow. Mayhap there be one or two what be reasonable bein's.~ EXIT Now comes the interesting part. As written above, Aran's initiated banter will play, but on the vast majority of installs, Solaufein's will not. Why? Well... for one thing, Solaufein does not have a banter file. Oh, he does - but he doesn't. Because Back In The Day™, in the very first mods, the same file was used for both banter and for joined file, and the NPC script switched things around. And for a second thing, the RPG Solaufein Flirt pack adds a PID-style flirt to SOLA, so even if we call it, it will never play, as he flirts will superceed it in evaluation order. Actually, they might - the flirts are set on Player1 being the gabber, but if the folks there add the !Gabber(Player1) blocks I use, then they will have a wall - and someone, sometime, is going to build a proper PID for the lad. In a regular install, players will use the "obvious", and install Solaufein, then the RPG Flirt pack. Two traditional ways to fix this - play around with weighting, moving the banter higher up in the order. Tricky, risks Weimer's work being blocked, and subject to install order problems. Yuck. (actually, an additional one - start messing about with Solaufein's .bcs. Double-triple-yuck). Or take the cheap way out - and don't have Solaufein actually start the banter - have it triggered from Aran's file. Since I have control of Aran's stuff, and not Solaufein's, I'm going "cheap, cheap, cheap", to quote Meilcamp! Changed file entry - /* SoA Banters: Solaufein<>Aran : cmorgan */ CHAIN IF ~Global("c-solaufein1aran","GLOBAL",0) InParty(Myself) !StateCheck(Myself,CD_STATE_NOTVALID) InParty("SOLA") InMyArea("SOLA") !StateCheck("SOLA",CD_STATE_NOTVALID) CombatCounter(0) !See([ENEMY])~ THEN C-ARANB c-solaufein1arantalk == C-ARANB ~[ARAN] Blighted stone. Got one in my boot, I do.~ DO ~SetGlobal("c-solaufein1aran","GLOBAL",1)~ == SOLA ~[sOLAUFEIN] Ah, my prejudiced fellow traveller - speech is a mirror of the soul. As a man speaks, so is he. I ask you now: who is Aran?~ == C-ARANB ~[ARAN] I don't rightly understand th' question. Wait... mayhap I do. Do you be sayin' th' way a man speaks be a good indication o' his personality, his habits, an' so forth?~ == SOLA ~[sOLAUFEIN] Why, yes. I think that is a fair assessment.~ == C-ARANB ~[ARAN] That be a right interestin' idea. But I don't think it applies to me. You want to know me, you look at how I write, an' ignore th' language.~ == SOLA ~[sOLAUFEIN] I do not think that will be a fair picture. With your scribing, you have time to think, to craft your ideas. In your speech, there is an immediacy that shows a raw truth.~ == C-ARANB ~[ARAN] Mayhap. Or mayhap we have to agree to disagree, eh?~ == SOLA ~[sOLAUFEIN] I can convince you with a simple example, if you would like.~ == C-ARANB ~[ARAN] Aye, then, go ahead an' try.~ == SOLA ~[sOLAUFEIN] Have you ever known a Drow to communicate through poetry and song?~ == C-ARANB ~[ARAN] Point taken. An' I have to admit; mayhap I be wrong about th' only good Drow bein' a dead Drow. Mayhap there be one or two what be reasonable bein's.~ EXIT And that, as they say, is that
  7. The Authorship stuff is always a PITA in this community, with a long history of oddities. But in general, I am using "authorized" to mean "the original author and I wrote up sketches and worked together", and "unauthorized" to cover "the original author did not participate". Many modders have said that they welcome additional crossmod content but are no longer in the community; others have said "no way I am not going to have anyone write lines for my NPC whether I am around or not". Bigger discussion at The Sensuous Permission-Free Crossmod Banter Author, By Mr. C . To be completely honest, as I have said before in other posts, I'm with Nythrun on the silliness of "authorizing" and "unauthorizing" content built by unauthorized extrapolation of characters created for and registered to BioWare™. But I am not going to go out of my way and poke modders with definitive views that are different than my own, because (after all) hey, it's a game, and it isn't worth making someone all upset over writing a few lines of dialog. So, for instance, I know Theacefes is a person who prefers not to have other folks write lines for her character. I'll poke about and bug her, and with any luck we'll come up with some fun stuff, all "authorized", if she likes and has time. Why tick her off by writing stuff for Sarah? On the "unauthorized=not original modder" front, under my definition, Taisha and Kivan fall into the category even though each of their authors has given blanket permission for other folks to write banters for those characters. Domi has even worked up one - but the other, i went ahead and created something on my own that I thought she would like. In this case, the whole discussion is moot, as I expect I can bribe/beg/plead with Domi to take a look and either say "sure" or give edits. So, Kivan SoA content. To be blunt, Kivan and Aran in ToB are not likely to have much to be chatting about; if something pops up, we can always add it. Two banters in SoA file: aranw_aware_kivan_SoAbanters.d /* SoA Banters: Aran<>Kivan : Domi and cmorgan */ CHAIN IF ~Global("c-aran1kivan","GLOBAL",0) InParty(Myself) !StateCheck(Myself,CD_STATE_NOTVALID) InParty("p#kivan") InMyArea("p#kivan") !StateCheck("p#kivan",CD_STATE_NOTVALID) CombatCounter(0) !See([ENEMY])~ THEN C-ARANB c-aran1kivantalk ~[ARAN] Blighted elves.~ DO ~SetGlobal("c-aran1kivan","GLOBAL",1)~ == BP#KIV ~[KIVAN] What?!~ == C-ARANB ~[ARAN] It be bad enough you live for several lifetimes.~ == BP#KIV ~[KIVAN] I have lost the ability to see my long life as a blessing, human.~ == C-ARANB ~[ARAN] Aye, an' add all that broodin' angst...~ == BP#KIV ~[KIVAN] How--~ == C-ARANB ~[ARAN] Hells, there be no chance for us fireflies wi' our own womenfolk, eh?~ == BP#KIV ~[KIVAN] Who can understand those humans?~ == C-ARANB ~[ARAN] Corellon's Sword, give it a shot, eh, or you might catch yourself some rough explainin'.~ EXIT /* SoA Banters: Aran<>Kivan : cmorgan (don't blame Domi if it sucks, and when she gets time she might fix it up ) */ CHAIN IF ~Global("c-kivan1aran","GLOBAL",0) InParty(Myself) !StateCheck(Myself,CD_STATE_NOTVALID) InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID) CombatCounter(0) !See([ENEMY])~ THEN BP#KIV c-kivan1arantalk ~[KIVAN] No, no... 'ah-MIN hi-RAE-tha'.~ DO ~SetGlobal("c-kivan1aran","GLOBAL",1)~ == C-ARANB ~[ARAN] 'ayahaMin hiRAYtah'.~ == BP#KIV ~[KIVAN] 'ah-MIN hi-RAE-tha'.~ == C-ARANB ~[ARAN] 'ayaha-MIN hi-RAYtah'.~ == BP#KIV ~[KIVAN] For the hundredth time, you must let the syllables sing. Gutteral harshness, amin uuma merna ta.~ == C-ARANB ~[ARAN] Blighted tongue. Serves me right for tryin' to speak a language what takes half a Xvim-kissed century to learn. It be a fair amount easier to write this than to speak it, eh?~ == BP#KIV ~[KIVAN] Perhaps in your case, that would be best.~ == C-ARANB ~[ARAN] Aye. What be th' chance I am actually goin' to say 'I'm sorry' in elven anyways, or any other language for that matter. Hey... how do you say 'take me to your bedchamber'?~ == BP#KIV ~[KIVAN] Shevarash, tua amin! Amin lava.~ EXIT Installed and tested.
  8. Finalized with Sister V, ready for inclusion with the AranW_Aware mod (if this post goes away due to forum stuff, no problems - it will be backed up at GitHub this weekend when the "aranw_aware" mod is cleared to be placed on the install after the current unreleased beta - my browser is showing "offline but I can still apparently post...) When there is an active modder it is a blast to play "build the banters" with them. Way cool fun. And Sister V even voiced Angelo's stuff, which ups the ante for me... Here are the ones Sister V and I came up with via PM, after suggestions in other threads: Two banters for ToB File: aranaware_angelo_ToBbanters.d /* ToB Banters: Aran<>Angelo : Wine and Travel Story Swap : by Sister V and cmorgan */ CHAIN IF ~Global("c-aran3angelo","GLOBAL",0) InParty("ADAngel") InMyArea("ADAngel") !StateCheck("ADAngel",CD_STATE_NOTVALID) InParty(Myself) !StateCheck(Myself,CD_STATE_NOTVALID) CombatCounter(0) !See([ENEMY]) ~ THEN C-ARN25B c-aran3angelotalk ~[ARAN] Cyric's Black Heart, this travelin' about builds up a powerful thirst. Give a lad a story, eh? Tell me what be th' best drink you ever did have.~ DO ~SetGlobal("c-aran3angelo","GLOBAL",1)~ == BADANG25 ~[ANGELO] Well, in Maztica, there is a concoction they call the Blood of the Serpent God. Refreshingly literal; it's a gods-damned viper stopped up in a bottle of ale. They say the trace of venom makes you see the face of Ao. Bought some of a peddler, and happen I saw Her face. Didn't you know She's a woman? Most beautiful lass you ever saw. And I understood why She made it all, you know; out of love, and I loved Her...the worst drink followed the best. On the third bottle, the face became my dam's, telling me what a disappointment I'd always been till the early morning hours. ~ == BADANG25 ~[ANGELO] That's how it goes. Anyway, what's yours?~ == C-ARN25B ~[ARAN] Well, th' best drink I ever did have were some right smart tastin' meade from up Moonshae ways. O' course, I didn't know it were stronger than most, an' I fell to drinkin' wi' a nice lass. She seemed to get prettier th' more I drank, an' th' more I drank she drank, an' soon enough we fell to sparkin'. It were one hells o' a night.~ == BADANG25 ~[ANGELO] Mayhap I sense a common theme. What of the morning to follow? ~ == C-ARN25B ~[ARAN] I done learned my lesson. I woke up wi' a Kossoth-kissed hangover, no coinpurse, an' somehow half o' my clothin' were missin' as well. That were a long walk back to barracks, that were. I never did know how cold a winter sea-breeze could be until I tried it wi' very little to protect me from th' waist down.~ == BADANG25 ~[ANGELO] Without the bitter aftertaste, I reckon, we'd not know the medicine worked. ~ == C-ARN25B ~[ARAN] Aye. That be a right powerful truth.~ EXIT /* ToB Banters: Angelo<>Aran: heartsick */ CHAIN IF ~Global("c-angelo4aran","GLOBAL",0) InParty(Myself) !StateCheck(Myself,CD_STATE_NOTVALID) InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID) CombatCounter(0) !See([ENEMY]) ~ THEN BADANG25 c-angelo4arantalk ~[ANGELO] Gods, all this killing makes me heartsick. Happen I think there's nothing more beautiful than a farmer maid singing to herself, hanging out the laundry as night falls... ~ DO ~SetGlobal("c-angelo3aran","GLOBAL",1)~ == C-ARN25B ~[ARAN] Now, that do sound right pretty. But on my account, swap in some red-tressed, nip-an'-tuck waisted, green-eyed slip o' a barmaid, an' I think I'd like that right proper.~ == BADANG25 ~[ANGELO] To each his own.~ == C-ARN25B ~[ARAN] Turnin' soft in your old age, eh? You done figured out what th' rest of us knew long ago. Welcome to th' human race.~ == BADANG25 ~[ANGELO] I may not join the rest of you yet. I'd still have the advantage of yon imagined farmer maid.~ == C-ARN25B ~[ARAN] Blighted sure, on any account. Not while she be singin', though, on account o' you won't want it to end. No tears shed on proper sparkin'.~ == BADANG25 ~[ANGELO] But while the song lasts, it is enough to make a man cry.~ == C-ARN25B ~[ARAN] But a man never cries, does he?~ == BADANG25 ~[ANGELO] Nay. Never.~ EXIT Four banters for SoA File: aranaware_angelo_SoAbanters.d /* SoA Banters: Aran<>Angelo : Orders are Orders : by Sister V and cmorgan */ CHAIN IF ~Global("c-aran1angelo","GLOBAL",0) InParty("ADAngel") InMyArea("ADAngel") !StateCheck("ADAngel",CD_STATE_NOTVALID) InParty(Myself) !StateCheck(Myself,CD_STATE_NOTVALID) CombatCounter(0) !See([ENEMY])~ THEN C-ARANB c-aran1angelotalk ~[ARAN] So... you wanted to kill <PRO_HIMHER>?~ DO ~SetGlobal("c-aran1angelo","GLOBAL",1)~ == BADANGEL ~[ANGELO] Orders are orders.~ == C-ARANB ~[ARAN] True.~ == BADANGEL ~[ANGELO] Things were different.~ == C-ARANB ~[ARAN] Heh. I weren't there.~ == BADANGEL ~[ANGELO] Good thing. I would have taken you out first.~ == C-ARANB ~[ARAN] Scared o' me?~ == BADANGEL ~[ANGELO] Just can't stand your breath.~ == C-ARANB ~[ARAN] Yeah, screw you, too.~ == BADANGEL ~[ANGELO] Thanks, but I prefer women.~ == C-ARANB ~[ARAN] Heh.~ EXIT /* SoA Banters: Angelo<>Aran : Manners : by Sister V and cmorgan */ CHAIN IF ~Global("c-angelo1aran","GLOBAL",0) InParty(Myself) !StateCheck(Myself,CD_STATE_NOTVALID) InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID) CombatCounter(0) !See([ENEMY])~ THEN BADANGEL c-angelo1arantalk ~[ANGELO] Aran, you curse like a Calimshite sailor. Show some respect. ~ DO ~SetGlobal("c-angelo1aran","GLOBAL",1)~ == C-ARANB ~[ARAN] Ha! This unwashed, whorin' drunkard thinks t' teach me a lesson in manners? ~ == BADANGEL ~[ANGELO] A gentleman can whore and drink, and be a gentleman still. That's the Sembian way. ~ == C-ARANB ~[ARAN] Well, th' Sembian way be a mite bit strange. But it don't rightly matter, on account o' I never did be no gentleman.~ == BADANGEL ~[ANGELO] How incisive. ~ EXIT /* SoA Banters: Aran<>Angelo : Using Drugs : by Sister V and cmorgan */ CHAIN IF ~Global("c-aran2angelo","GLOBAL",0) InParty("ADAngel") InMyArea("ADAngel") !StateCheck("ADAngel",CD_STATE_NOTVALID) InParty(Myself) !StateCheck(Myself,CD_STATE_NOTVALID) CombatCounter(0) !See([ENEMY])~ THEN C-ARANB c-aran2angelotalk ~[ARAN] Usin' again?~ DO ~SetGlobal("c-aran2angelo","GLOBAL",1)~ == BADANGEL ~[ANGELO] Aye, happen I am.~ == C-ARANB ~[ARAN] You are a blighted Cyric-buggerin' bastard.~ == BADANGEL ~[ANGELO] And worse.~ == C-ARANB ~[ARAN] It's goin' to kill you. An' probably me. Mayhap <PRO_HIMHER>, too.~ == BADANGEL ~[ANGELO] Aye.~ == C-ARANB ~[ARAN] Goin' to be able to quit forever?~ == BADANGEL ~[ANGELO] Nay.~ == C-ARANB ~[ARAN] ... ~ == BADANGEL ~[ANGELO] But I'm not using today.~ == C-ARANB ~[ARAN] Good.~ == BADANGEL ~[ANGELO] Who are you, my father?~ == C-ARANB ~[ARAN] Nope. But for all I know, you are mine, you soddin' philanderin' bugger.~ == BADANGEL ~[ANGELO] Cheers to that thought.~ EXIT /* SoA Banters: Angelo<>Aran : le soldat : by Sister V and cmorgan */ CHAIN IF ~Global("c-angelo2aran","GLOBAL",0) InParty(Myself) !StateCheck(Myself,CD_STATE_NOTVALID) InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID) CombatCounter(0) !See([ENEMY])~ THEN BADANGEL c-angelo2arantalk ~[ANGELO] Aran? I wanted to say, I appreciate having a soldier at my back. ~ DO ~SetGlobal("c-angelo2aran","GLOBAL",1)~ == C-ARANB ~[ARAN] Flattery? What do you be wantin' o' me now? ~ == BADANGEL ~[ANGELO] Why, nothing but your company. Be <CHARNAME>'s other companion's ever-so-talented, nothing beats old-fashioned army discipline.~ == C-ARANB ~[ARAN] An' adventurin' company beats th' blighted hells out o' army life any day, as far as food an' coin go.~ == BADANGEL ~[ANGELO] Don't I know it. Let's have a drink to that, eh? ~ EXIT
  9. SoA: Two banters, plus one Underdark Banter File: aranaware_saerileth_SoAbanters.d /* SoA Banters : Aran-Saerileth */ CHAIN IF ~Global("c-aran1saerileth","GLOBAL",0) InParty(Myself) !StateCheck(Myself,CD_STATE_NOTVALID) InParty("Saerileth") InMyArea("Saerileth") !StateCheck("Saerileth",CD_STATE_NOTVALID) CombatCounter(0) !See([ENEMY])~ THEN C-ARANB c-aran1saerilethbanter ~[ARAN] Lady Paladin, I'd be a might happier if you would take th' time to answer me a question, beggin' my impertinence.~ DO ~SetGlobal("c-aran1saerileth","GLOBAL",1)~ == BSAERILE ~[sAERILETH] Speak on, Aran.~ == C-ARANB IF ~!Global("SaerilethRomanceActive","GLOBAL",2)~ THEN ~[ARAN] <CHARNAME>'s rightly leader here, an' I expect has reason to have so young a lass on th' front lines. I was workin' trade costers m'self at your age, so I got no problem wi' that. But you seem a bit more focused on what be right an' wrong than what be practical.~ == C-ARANB IF ~Global("SaerilethRomanceActive","GLOBAL",2)~ THEN ~[ARAN] <CHARNAME>'s rightly leader here, an' I expect has reason to have so young a lass on th' front lines. I was workin' trade costers m'self at your age, so I got no problem wi' that. But you both seem a mite bit more than just comrades in arms.~ == BSAERILE IF ~!Global("SaerilethRomanceActive","GLOBAL",2)~ THEN ~[sAERILETH] Which would thou choose when the choice must be made: goodness or utility? There is but one answer.~ == BSAERILE IF ~Global("SaerilethRomanceActive","GLOBAL",2)~ THEN ~[sAERILETH] I am his love, and he is mine own.~ == C-ARANB ~[ARAN] An' this answer serves Tyr, on account o' you bein' his Chosen an' all?~ == BSAERILE IF ~!Global("SaerilethRomanceActive","GLOBAL",2)~ THEN ~[sAERILETH] My life is, and hath ever been, Tyr's only. I shall follow his will so long as I have breath.~ == BSAERILE IF ~Global("SaerilethRomanceActive","GLOBAL",2)~ THEN ~[sAERILETH] My life is, and hath ever been, Tyr's. I shall follow his will so long as I have breath. <CHARNAME> knows this. He will understand the depth of my faith.~ == C-ARANB ~[ARAN] I'm not sure I understand that kind o' faith, is all. I never did.~ EXIT /* SoA Banters : Saerileth-Aran */ CHAIN IF ~Global("c-saerileth1aran","GLOBAL",0) InParty(Myself) !StateCheck(Myself,CD_STATE_NOTVALID) InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID) CombatCounter(0) !See([ENEMY])~ THEN BSAERILE c-saerileth1aranbanter ~[sAERILETH] Why dost thou reject the gods? The foul-mouthed oaths thou dost speak do disservice to all.~ DO ~SetGlobal("c-saerileth1aran","GLOBAL",1)~ == C-ARANB ~[ARAN] Come, now, Saerileth. There must o' been a time when you were not so tight-ar... err... no, I suppose you never did let your hair down, so to speak. You haven't had enough time in life yet.~ == BSAERILE ~[sAERILETH] Thy jesting is misplaced, and I am not amused.~ == C-ARANB ~[ARAN] Now, don't you be gettin' all offended, lass. There be a place for a harmless bit o' language, sometimes. An' Tymora seems to be fine wi' me playin' fast an' loose.~ == C-ARANB IF ~OR(2) Class("c-aran",PALADIN_ALL) Class("c-aran",CLERIC_ALL)~ THEN ~[ARAN] How about we not get our respective gods into no minor squabble just on account o' my blasphemin', eh?~ == C-ARANB IF ~!Class("c-aran",PALADIN_ALL) !Class("c-aran",CLERIC_ALL)~ THEN ~[ARAN] I know I am no champion o' virtue. I done lost that in a card game when I... never you mind that. But I try to back <CHARNAME>, an' you back <CHARNAME>, so that has to count for somethin', eh?~ == BSAERILE IF ~OR(2) Class("c-aran",PALADIN_ALL) Class("c-aran",CLERIC_ALL)~ THEN ~[sAERILETH] I do pity thee that thou knowest not yet the wishes of thy god. Foul-mouthed blasphemy will forfeit the good will of all of the gods.~ == BSAERILE IF ~!Class("c-aran",PALADIN_ALL) !Class("c-aran",CLERIC_ALL)~ THEN ~[sAERILETH] I do pity thee that thou knowest not yet the power of worshiping one god above all others. Foul-mouthed blasphemy will forfeit the good will of all of the gods.~ == C-ARANB ~[ARAN] Is this somethin' where you are likely to raise a sword against me if I curse a mite here an' there?~ == BSAERILE ~[sAERILETH] As long as thou dost tread the path of good, I will sojourn with thee. But I warn thee... curb thy language.~ == C-ARANB ~[ARAN] You know, hearin' those words from a little slip o' a girl not even out o' apprentice age might be laughable in some circumstances. But seein' as you can hold your own in combat an' healin', I will take you right serious. At least, as far as I can. Hard to break old habits.~ EXIT /* SoA UD Banters : Aran-Saerileth */ CHAIN IF ~Global("c-drow","GLOBAL",1) Global("c-aranudsaerileth","GLOBAL",0) InParty(Myself) !StateCheck(Myself,CD_STATE_NOTVALID) InParty("Saerileth") InMyArea("Saerileth") !StateCheck("Saerileth",CD_STATE_NOTVALID) CombatCounter(0) !See([ENEMY])~ THEN C-ARANB AranSaerUDBanter ~[ARAN] I know I don't rightly take you serious all th' time. You be a fine companion, though a mite bit stubborn an' mayhap a bit fanatical. But here, I can see why a lad might follow in your footsteps a mite. This place deserves to be eradicated.~ DO ~SetGlobal("c-aranudsaerileth","GLOBAL",1)~ == BSAERILE ~[sAERILETH] 'Twould be false in me to deny that the continued existence of this place doth trouble me.~ == C-ARANB ~[ARAN] I'd think it be time to call forth a holy crusade, an' clear 'em off out o' here. Mayhap destroy evey last one o' them.~ == BSAERILE ~[sAERILETH] Our mortal lives do oft seem full of injustice, but if our lots are here unjust, we may rest assured that the Maimed Tyr will not deny us justice when he doth judge us. But all of these creatures have chosen to serve evil. Their judgment hath been wrought, their lot decided, and eventually they shall fall to the power of Tyr.~ == C-ARANB ~[ARAN] I don't suppose there be some who might follow a good cause down here, eh? Mayhap one or two redeemed souls, trapped alongside all this scurryin' evil?~ == BSAERILE ~[sAERILETH] Forgive me. My zeal oft overcomes my discretion. In this matter, I spoke hastily; Tyr is the Judge, and I am his Champion. Perhaps there are a few souls the Maimed One would have me spare. It is not my decision to make.~ == C-ARANB ~[ARAN] Well, now you done got me worried. Usually, you be th' one takin' things to extremes. I was about to suggest we just send 'em all Tyr's way, an' let him figure out who goes where. I think down here, I be a might bit more comfortable wi' "guilt by association".~ EXIT SoA: comment on romance File: aranaware_saerileth_SoAcomment.baf /* Saerileth Commentary SoA : Are you sure about this romance? : Activate */ IF InParty("Saerileth") InMyArea("Saerileth") !StateCheck("Saerileth",CD_STATE_NOTVALID) InParty(Myself) !StateCheck(Myself,CD_STATE_NOTVALID) CombatCounter(0) Global("SaerilethRomanceActive","GLOBAL",2) Global("c-aranpcsaerrom","GLOBAL",0) THEN RESPONSE #100 SetGlobal("c-aranpcsaerrom","GLOBAL",1) END /* Saerileth Commentary SoA : Are you sure about this romance? : Initiate */ IF GlobalTimerExpired("c-aransmalltalk","GLOBAL") // Timer (game-time) has expired Global("c-silencearan","GLOBAL",0) // a PID - set "silencer" for folks who hate unsolicited comments Global("c-aranpcsaerrom","GLOBAL",1) InParty(Myself) !StateCheck(Myself,CD_STATE_NOTVALID) !StateCheck(Player1,CD_STATE_NOTVALID) THEN RESPONSE #100 StartDialogNoSet(Player1) END File: aranaware_saerileth_SoAdialog.d APPEND C-ARANJ /* Saerileth Commentary SoA : Are you sure about this romance? : Dialog */ IF WEIGHT #-1 ~Global("c-aranpcsaerrom","GLOBAL",1)~ THEN BEGIN carsar1 SAY ~[ARAN] Now, this be naught in th' way o' my business. But I have to ask... are you an' Saerileth gettin' serious?~ ++ ~[PC] Of course not. That is a ridiculous suggestion.~ DO ~SetGlobal("c-aranpcsaerrom","GLOBAL",2)~ + carsar2 ++ ~[PC] What do you think?~ DO ~SetGlobal("c-aranpcsaerrom","GLOBAL",2)~ + carsar3 ++ ~[PC] Yes.~ DO ~SetGlobal("c-aranpcsaerrom","GLOBAL",2)~ + carsar4 ++ ~[PC] Are we holding hands and kissing occasionally? Yes, I think we are. Are we getting serious? I am not sure.~ DO ~SetGlobal("c-aranpcsaerrom","GLOBAL",2)~ + carsar4 ++ ~[PC] Do I ask you about your dalliances with half of Faerun?~ DO ~SetGlobal("c-aranpcsaerrom","GLOBAL",2)~ + carsar3 ++ ~[PC] Speak of this to me again, and you will be looking for a new line of work. And perhaps searching for your missing head.~ + carsar10 END IF ~~ carsar2 SAY ~[ARAN] You must be blighted blind, then. Th' lass looks at you wi' th' intensity o' first love, an' th' passions o' a full grown woman. You'd best be careful around her, on account o' she might get th' wrong idea - or worse, th' right one.~ ++ ~[PC] I don't really need to be careful. I think I am falling for her.~ + carsar4 ++ ~[PC] Are we holding hands and kissing occasionally? Yes, I think we are. Are we getting serious? I am not sure.~+ carsar8 ++ ~[PC] Do I ask you about your dalliances with half of Faerun?~ DO ~SetGlobal("c-aranpcsaerrom","GLOBAL",2)~ + carsar3 ++ ~[PC] Speak of this to me again, and you will be looking for a new line of work. And perhaps searching for your missing head.~ + carsar10 END IF ~~ carsar3 SAY ~[ARAN] Look, <CHARNAME>, I love th' way women move, th' way they speak, th' way they smell, th' way they smile... hells, I just love women. But me an' someone what wears th' flower be a mite different than what you are talkin' about. First off, we all have th' age o' consent. Second off, if I tick off th' lady in question, she may box my ears, kick me, get me thrown into th' street, or mayhap carve me up a little, as be her choice. With Saerileth...~ IF ~~ THEN GOTO carsar8 END IF ~~ carsar4 SAY ~[ARAN] Do you be kiddin' wi' me? A lass what has seen less than sixteen winters? Give her a year to come o' age a' make her own chices, an' mayhap I wouldn't kick her out o' my b... err... well, she is pretty an' all, I guess. But she don't know squat about livin', let alone havin' a serious relationship. Tyr's Blasted Buttocks, don't send a child to do adult's work, <CHARNAME>. Love isn't just for play.~ ++ ~[PC] Take one look into her eyes, and tell me that she does not love me.~ + carsar5 ++ ~[PC] She is the Chosen of Tyr. She is strong enough, wise enough, and driven enough to know her own mind. Do you really think we would be together if she was not set on having it that way?~ + carsar6 ++ ~[PC] What, are you jealous? I did not know you were in love with her too.~ + carsar7 ++ ~[PC] It is a passing crush, and I intend to have as much fun with her as her religious views will allow.~ + carsar8 ++ ~[PC] So now you are an expert on serious relationships? That is a laugh. You don't even remember the barmaid's name the next morning.~ + carsar3 END IF ~~ carsar5 SAY ~[ARAN] Aye, she does. That be even more dangerous.~ IF ~~ THEN GOTO carsar9 END IF ~~ carsar6 SAY ~[ARAN] Mayhap you are right. Mayhap she be older than her years, an' wiser than a sage; mayhap she be mature enough to understand that relationships be work as well as fun. But all that wisdom an' such be packed into a body what be still growin' an' changin'.~ IF ~~ THEN GOTO carsar9 END IF ~~ carsar7 SAY ~[ARAN] Jealous? No possibility o' that, boyo. She scares me half to death.~ IF ~~ THEN GOTO carsar9 END IF ~~ carsar9 SAY ~[ARAN] Look, <CHARNAME>, I love th' way women move, th' way they speak, th' way they smell, th' way they smile... hells, I just love women. But me an' someone what wears th' flower be a mite different than what you are talkin' about. First off, we all have th' age o' consent, meanin' we can make our own choices. Second off, if I tick off th' lady in question, she may box my ears, kick me, get me thrown into th' street, or mayhap carve me up a little, as be her choice. With Saerileth...~ IF ~~ THEN GOTO carsar8 END IF ~~ carsar8 SAY ~[ARAN] You know how 'hell hath no fury like a woman scorned'? Well, take one look at her an' all you see is slim little hips, curves to die for, an' lips beggin' to be kissed - not one bit o' th' hells about her. Take a look in her eyes, though, an' you see an intensity an' a devotion that be downright scary. Now picture her if you hurt her. There won't be any place on any o' th' Planes where you could hide from her wrath. She'll rip you in half wi' her bare hands, then heal you up just so she can do it again.~ ++ ~[PC] You are taking this too seriously. I am much more powerful than she is. She will never be able to defeat me.~ + carsar10 ++ ~[PC] I don't intend to hurt her. I think she may be my soulmate.~ + carsar10 ++ ~[PC] She's a bunny rabbit. What's she going to do, nibble my bum?~ + carsar10 /* heh - Monty Python is fun. But this one might be a good one to lose. */ ++ ~[PC] This is my business, not yours. Keep out of it.~ + carsar10 END IF ~~ carsar10 SAY ~[ARAN] None o' my business, anyways. You think you can handle it. But I have been on th' receivin' end o' a regular woman what feels she has been wronged, an' it were a mite painful. Breakin' th' heart o' someone with th' feelin's o' adolescent first love who just happens to be an accomplished fighter an' th Chosen o' Tyr... that's bloody suicide.~ IF ~~ THEN EXIT END END Installed and tested.
  10. We will insert the GitHub link once it is up right <<here>>, but for now, let's take inventory and start setting up for the documentation. Material written and integrated so far (except for the Gavin crossmod stuff that Berelinde and I are still tinkering with): Divine Remix aranw_aware will open pathways that recognize if your PC is using one of the Cleric Kits from Divine Remix. Kits Recognized: Heartwarder of Sune Feywarden of Correlon Strifeleader of Cyric Painbearer of Ilmater Lorekeeper of Oghma Firewalker of Kossuth Silverstar of Selune Holy Strategist of the Red Knight Nightcloak of Shar Battleguard of Tempus Authlim of Iyachtu Xvim NPC Mod Banters aranw_aware will add banters between Aran and the NPC in question if both Aran Whitehand and the other NPC mod are installed before running aranw_aware. NPC Mods Recognized: Laufey's Edwin Romance (one interjection in a conflict between Edwin and Anomen) "unauthorized" Angelo (two banters in SoA, two in ToB) "authorized", by Sister Vigilante and cmorgan; sound clips by Sister Vigilante Kivan (two banters in SoA) - "authorized" and "unauthorized" one by Domi and cmorgan, another by cmorgan (and hopefully she will ok it when she has the chance). Saerileth (three banters and one comment in SoA) "unauthorized", by cmorgan - if they stink, blame me and not Netharin/Sillara Tashia Remix, by Michael "Arian" Lyashenko, Bri, and Lord Ernie (two banters in SoA, two in ToB) "unauthorized", by cmorgan - if they stink, blame me and not Bri, Lord Ernie, or the original author, Michael "Arian" Lyashenko Tsujatha NPC MOD For Baldur’s Gate 2 (TOB Required) by Sillara of the Tamari (two banters in SoA) "unauthorized", by cmorgan - if they stink, blame me and not Sillara Solaufein Romance Mod Pack, by Westley Weimer (two banters in SoA) "unauthorized", by cmorgan - if they stink, blame me and not Westley Weimer Rather than filling the forum up with code, I will link the materials to github, so folks can see the .tp2 materials that way.
  11. So, way back in time, I did a stupid thing. Fun, glorious, but stupid. I introduced a whole bunch of epilogues that reflected player choice. This sounds wonderful for players, but for modders, this is hell. There is a reason most game companies keep small numbers of potential pathways and choices in the game - it becomes a seriously complicated affair keeping track of players and what they are going to do. So let's look at how to build out a set of choice points that allow folks to progress on this storyline and not get all messed up and tangled up with unanticipated outcomes (AKA "bugs"). Right now, for the player epilogues PCs are supposed to be able to access the following things, already in-game and tested: In order of evaluation: //////////////////////////////////////////////////////// /////* PC Accepts Godhood Potential Endings : DLG *///// //////////////////////////////////////////////////////// /* PC Accepted Godhood, Friendship, Good/Neutral */ Global("PlayerChoseEssence","GLOBAL",1) !Global("c-aranrom","GLOBAL",2) !GlobalGT("PPEvilChoices","GLOBAL",2) // PC chose good or neutral /* PC Accepted Godhood, Friendship, Evil */ Global("PlayerChoseEssence","GLOBAL",1) !Global("c-aranrom","GLOBAL",2) GlobalGT("PPEvilChoices","GLOBAL",2) // PC chose evil /* PC Accepted Godhood, Romance, Good/Neutral */ Global("PlayerChoseEssence","GLOBAL",1) Global("c-aranrom","GLOBAL",2) !GlobalGT("PPEvilChoices","GLOBAL",2) // PC chose good or neutral /* PC Accepted Godhood, Romance, Evil */ Global("PlayerChoseEssence","GLOBAL",1) Global("c-aranrom","GLOBAL",2) GlobalGT("PPEvilChoices","GLOBAL",2) // PC chose evil All of these are screened by Global("PlayerChoseEssence","GLOBAL",1) , so if PC chose godhood, only these can play. These work now, with no more effort. Now comes the tricky part. /* EPILOGUE VARS if PC does not accept godhood * Global("c-aranrom","GLOBAL",2) in romance | !Global("c-aranrom","GLOBAL",2) not in romance * IF !Global("c-aranrom","GLOBAL",2) !Alignment(Player1,MASK_EVIL) = good/neutral friend * IF !Global("c-aranrom","GLOBAL",2) Alignment(Player1,MASK_EVIL) = evil friend * Global("c-aranepiloguefriend","GLOBAL",0) * // 0 = alignment check only, 1 = friends but part ways, 2 = Adventurers Forever, 3 = City Forever, 4 = Country Forever * ALL ROM CONDITIONS (must at least set c-aranepiloguerelation and c-aranepiloguelifestyle above 0 or no epilogue will return true...) * Global("c-aranepiloguemarried","GLOBAL",0) // 0 or 1 * Global("c-aranepiloguechildren","GLOBAL",0) // 0 or 1 * Global("c-aranepiloguerelation","GLOBAL",0) // 1 = AranPrince, 2 = PCPrincess, 3 = Equals * Global("c-aranepiloguelifestyle","GLOBAL",0) // 1 = Adventuring, 2 = City, 3 = Country */ And the grid of endings: //////////////////////////////////////////////////////// /////* PC Refuses Godhood Potential Endings : DLG *///// //////////////////////////////////////////////////////// /* PC Refused Godhood, All PCs, Friendship, Good/Neutral : Global("c-aranepiloguefriend","GLOBAL",0) !Alignment(Player1,MASK_EVIL) */ /* PC Refused Godhood, All PCs, Friendship, Evil : Global("c-aranepiloguefriend","GLOBAL",0) Alignment(Player1,MASK_EVIL) */ /* PC Refused Godhood, All PCs, Friendship and Part Ways : Global("c-aranepiloguefriend","GLOBAL",1) */ /* PC Refused Godhood, Romance, Friendship with Benefits and Part Ways : Global("c-aranepiloguefriend","GLOBAL",1) */ /* PC Refused Godhood, Romance, Friendship with Benefits but Never Part Ways: Adventuring Life : Global("c-aranepiloguefriend","GLOBAL",2) */ /* PC Refused Godhood, Romance, Friendship with Benefits but Never Part Ways: City Life : Global("c-aranepiloguefriend","GLOBAL",3) */ /* PC Refused Godhood, Romance, Friendship with Benefits but Never Part Ways: Country Life : Global("c-aranepiloguefriend","GLOBAL",4) */ /* PC Refused Godhood, Romance, Not Married With No Children, Aran as Prince Charming : Adventuring Life : Global("c-aranepiloguemarried","GLOBAL",0) Global("c-aranepiloguechildren","GLOBAL",0) Global("c-aranepiloguerelation","GLOBAL",1) Global("c-aranepiloguelifestyle","GLOBAL",1) */ /* PC Refused Godhood, Romance, Not Married With No Children, Aran as Prince Charming : City Life : Global("c-aranepiloguemarried","GLOBAL",0) Global("c-aranepiloguechildren","GLOBAL",0) Global("c-aranepiloguerelation","GLOBAL",1) Global("c-aranepiloguelifestyle","GLOBAL",2) */ /* PC Refused Godhood, Romance, Not Married With No Children, Aran as Prince Charming : Country Life : Global("c-aranepiloguemarried","GLOBAL",0) Global("c-aranepiloguechildren","GLOBAL",0) Global("c-aranepiloguerelation","GLOBAL",1) Global("c-aranepiloguelifestyle","GLOBAL",3) */ /* PC Refused Godhood, Romance, Not Married With No Children, PC as Prince Charming : Adventuring Life : Global("c-aranepiloguemarried","GLOBAL",0) Global("c-aranepiloguechildren","GLOBAL",0) Global("c-aranepiloguerelation","GLOBAL",2) Global("c-aranepiloguelifestyle","GLOBAL",1) */ /* PC Refused Godhood, Romance, Not Married With No Children, PC as Prince Charming : City Life : Global("c-aranepiloguemarried","GLOBAL",0) Global("c-aranepiloguechildren","GLOBAL",0) Global("c-aranepiloguerelation","GLOBAL",2) Global("c-aranepiloguelifestyle","GLOBAL",2) */ /* PC Refused Godhood, Romance, Not Married With No Children, PC as Prince Charming : Country Life : Global("c-aranepiloguemarried","GLOBAL",0) Global("c-aranepiloguechildren","GLOBAL",0) Global("c-aranepiloguerelation","GLOBAL",2) Global("c-aranepiloguelifestyle","GLOBAL",3) */ /* PC Refused Godhood, Romance, Not Married With No Children, PC and Aran as Equals : Adventuring Life : Global("c-aranepiloguemarried","GLOBAL",0) Global("c-aranepiloguechildren","GLOBAL",0) Global("c-aranepiloguerelation","GLOBAL",3) Global("c-aranepiloguelifestyle","GLOBAL",1) */ /* PC Refused Godhood, Romance, Not Married With No Children, PC and Aran as Equals : City Life : Global("c-aranepiloguemarried","GLOBAL",0) Global("c-aranepiloguechildren","GLOBAL",0) Global("c-aranepiloguerelation","GLOBAL",3) Global("c-aranepiloguelifestyle","GLOBAL",2) */ /* PC Refused Godhood, Romance, Not Married With No Children, PC and Aran as Equals : Country Life : Global("c-aranepiloguemarried","GLOBAL",0) Global("c-aranepiloguechildren","GLOBAL",0) Global("c-aranepiloguerelation","GLOBAL",3) Global("c-aranepiloguelifestyle","GLOBAL",3) */ /* PC Refused Godhood, Romance, Not Married With Children, Aran as Prince Charming : Adventuring Life : Global("c-aranepiloguemarried","GLOBAL",0) Global("c-aranepiloguechildren","GLOBAL",1) Global("c-aranepiloguerelation","GLOBAL",1) Global("c-aranepiloguelifestyle","GLOBAL",1) */ /* PC Refused Godhood, Romance, Not Married With Children, Aran as Prince Charming : City Life : Global("c-aranepiloguemarried","GLOBAL",0) Global("c-aranepiloguechildren","GLOBAL",1) Global("c-aranepiloguerelation","GLOBAL",1) Global("c-aranepiloguelifestyle","GLOBAL",2) */ /* PC Refused Godhood, Romance, Not Married With Children, Aran as Prince Charming : Country Life : Global("c-aranepiloguemarried","GLOBAL",0) Global("c-aranepiloguechildren","GLOBAL",1) Global("c-aranepiloguerelation","GLOBAL",1) Global("c-aranepiloguelifestyle","GLOBAL",3) */ /* PC Refused Godhood, Romance, Not Married With Children, PC as Prince Charming : Adventuring Life : Global("c-aranepiloguemarried","GLOBAL",0) Global("c-aranepiloguechildren","GLOBAL",1) Global("c-aranepiloguerelation","GLOBAL",2) Global("c-aranepiloguelifestyle","GLOBAL",1) */ /* PC Refused Godhood, Romance, Not Married With Children, PC as Prince Charming : City Life : Global("c-aranepiloguemarried","GLOBAL",0) Global("c-aranepiloguechildren","GLOBAL",1) Global("c-aranepiloguerelation","GLOBAL",2) Global("c-aranepiloguelifestyle","GLOBAL",2) */ /* PC Refused Godhood, Romance, Not Married With Children, PC as Prince Charming : Country Life : Global("c-aranepiloguemarried","GLOBAL",0) Global("c-aranepiloguechildren","GLOBAL",1) Global("c-aranepiloguerelation","GLOBAL",2) Global("c-aranepiloguelifestyle","GLOBAL",3) */ /* PC Refused Godhood, Romance, Not Married With Children, PC and Aran as Equals : Adventuring Life : Global("c-aranepiloguemarried","GLOBAL",0) Global("c-aranepiloguechildren","GLOBAL",1) Global("c-aranepiloguerelation","GLOBAL",3) Global("c-aranepiloguelifestyle","GLOBAL",1) */ /* PC Refused Godhood, Romance, Not Married With Children, PC and Aran as Equals : City Life : Global("c-aranepiloguemarried","GLOBAL",0) Global("c-aranepiloguechildren","GLOBAL",1) Global("c-aranepiloguerelation","GLOBAL",3) Global("c-aranepiloguelifestyle","GLOBAL",2) */ /* PC Refused Godhood, Romance, Not Married With Children, PC and Aran as Equals : Country Life : Global("c-aranepiloguemarried","GLOBAL",0) Global("c-aranepiloguechildren","GLOBAL",1) Global("c-aranepiloguerelation","GLOBAL",3) Global("c-aranepiloguelifestyle","GLOBAL",3) */ /* PC Refused Godhood, Romance, Married With No Children, Aran as Prince Charming : Adventuring Life : Global("c-aranepiloguemarried","GLOBAL",1) Global("c-aranepiloguechildren","GLOBAL",0) Global("c-aranepiloguerelation","GLOBAL",1) Global("c-aranepiloguelifestyle","GLOBAL",1) */ /* PC Refused Godhood, Romance, Married With No Children, Aran as Prince Charming : City Life : Global("c-aranepiloguemarried","GLOBAL",1) Global("c-aranepiloguechildren","GLOBAL",0) Global("c-aranepiloguerelation","GLOBAL",1) Global("c-aranepiloguelifestyle","GLOBAL",2) */ /* PC Refused Godhood, Romance, Married With No Children, Aran as Prince Charming : Country Life : Global("c-aranepiloguemarried","GLOBAL",1) Global("c-aranepiloguechildren","GLOBAL",0) Global("c-aranepiloguerelation","GLOBAL",1) Global("c-aranepiloguelifestyle","GLOBAL",3) */ /* PC Refused Godhood, Romance, Married With No Children, PC as Prince Charming : Adventuring Life : Global("c-aranepiloguemarried","GLOBAL",1) Global("c-aranepiloguechildren","GLOBAL",0) Global("c-aranepiloguerelation","GLOBAL",2) Global("c-aranepiloguelifestyle","GLOBAL",1) */ /* PC Refused Godhood, Romance, Married With No Children, PC as Prince Charming : City Life : Global("c-aranepiloguemarried","GLOBAL",1) Global("c-aranepiloguechildren","GLOBAL",0) Global("c-aranepiloguerelation","GLOBAL",2) Global("c-aranepiloguelifestyle","GLOBAL",2) */ /* PC Refused Godhood, Romance, Married With No Children, PC as Prince Charming : Country Life : Global("c-aranepiloguemarried","GLOBAL",1) Global("c-aranepiloguechildren","GLOBAL",0) Global("c-aranepiloguerelation","GLOBAL",2) Global("c-aranepiloguelifestyle","GLOBAL",3) */ /* PC Refused Godhood, Romance, Married With No Children, PC and Aran as Equals : Adventuring Life : Global("c-aranepiloguemarried","GLOBAL",1) Global("c-aranepiloguechildren","GLOBAL",0) Global("c-aranepiloguerelation","GLOBAL",3) Global("c-aranepiloguelifestyle","GLOBAL",1) */ /* PC Refused Godhood, Romance, Married With No Children, PC and Aran as Equals : City Life : Global("c-aranepiloguemarried","GLOBAL",1) Global("c-aranepiloguechildren","GLOBAL",0) Global("c-aranepiloguerelation","GLOBAL",3) Global("c-aranepiloguelifestyle","GLOBAL",2) */ /* PC Refused Godhood, Romance, Married With No Children, PC and Aran as Equals : Country Life : Global("c-aranepiloguemarried","GLOBAL",1) Global("c-aranepiloguechildren","GLOBAL",0) Global("c-aranepiloguerelation","GLOBAL",3) Global("c-aranepiloguelifestyle","GLOBAL",3) */ /* PC Refused Godhood, Romance, Married With Children, Aran as Prince Charming : Adventuring Life : Global("c-aranepiloguemarried","GLOBAL",1) Global("c-aranepiloguechildren","GLOBAL",1) Global("c-aranepiloguerelation","GLOBAL",1) Global("c-aranepiloguelifestyle","GLOBAL",1) */ /* PC Refused Godhood, Romance, Married With Children, Aran as Prince Charming : City Life : Global("c-aranepiloguemarried","GLOBAL",1) Global("c-aranepiloguechildren","GLOBAL",1) Global("c-aranepiloguerelation","GLOBAL",1) Global("c-aranepiloguelifestyle","GLOBAL",2) */ /* PC Refused Godhood, Romance, Married With Children, Aran as Prince Charming : Country Life : Global("c-aranepiloguemarried","GLOBAL",1) Global("c-aranepiloguechildren","GLOBAL",1) Global("c-aranepiloguerelation","GLOBAL",1) Global("c-aranepiloguelifestyle","GLOBAL",3) */ /* PC Refused Godhood, Romance, Married With Children, PC as Prince Charming : Adventuring Life : Global("c-aranepiloguemarried","GLOBAL",1) Global("c-aranepiloguechildren","GLOBAL",1) Global("c-aranepiloguerelation","GLOBAL",2) Global("c-aranepiloguelifestyle","GLOBAL",1) */ /* PC Refused Godhood, Romance, Married With Children, PC as Prince Charming : City Life : Global("c-aranepiloguemarried","GLOBAL",1) Global("c-aranepiloguechildren","GLOBAL",1) Global("c-aranepiloguerelation","GLOBAL",2) Global("c-aranepiloguelifestyle","GLOBAL",2) */ /* PC Refused Godhood, Romance, Married With Children, PC as Prince Charming : Country Life : Global("c-aranepiloguemarried","GLOBAL",1) Global("c-aranepiloguechildren","GLOBAL",1) Global("c-aranepiloguerelation","GLOBAL",2) Global("c-aranepiloguelifestyle","GLOBAL",3) */ /* PC Refused Godhood, Romance, Married With Children, PC and Aran as Equals : Adventuring Life : Global("c-aranepiloguemarried","GLOBAL",1) Global("c-aranepiloguechildren","GLOBAL",1) Global("c-aranepiloguerelation","GLOBAL",3) Global("c-aranepiloguelifestyle","GLOBAL",1) */ /* PC Refused Godhood, Romance, Married With Children, PC and Aran as Equals : City Life : Global("c-aranepiloguemarried","GLOBAL",1) Global("c-aranepiloguechildren","GLOBAL",1) Global("c-aranepiloguerelation","GLOBAL",3) Global("c-aranepiloguelifestyle","GLOBAL",2) */ /* PC Refused Godhood, Romance, Married With Children, PC and Aran as Equals : Country Life : Global("c-aranepiloguemarried","GLOBAL",1) Global("c-aranepiloguechildren","GLOBAL",1) Global("c-aranepiloguerelation","GLOBAL",3) Global("c-aranepiloguelifestyle","GLOBAL",3) */ So.... lots of possibilities. And we have the grid set up nicely and checked. We just have to get from Point A to Point B. Of course, point A is on Mars, and point B is in Sandusky, OH, but where there is a will there is a way... So for right now, since no variables are set in dialog, the PC comfortably gets access to the Godhood epilogues and the basic friendship epilogues. What do we have already in the project? Luckily for aus, a simple state, ready for replacement or expansion, and a sketch of older expected variables to set: The Basic Block: Marry Me, CHARNAME First off, it seems simple enough. We want our NPC to "pop the question". The simple, currently in-game setup for Aran in ToB is very straightforward: Since ToB is short, and most folks doing a romance with Aran have presumably brought him along from SoA, the 3rd lovetalk will suffice. 1 reinforces and rechecks the love relationship, 2 is an awkward attempt to start the whole "yu are more specail and important than anything else", and 3 is the first solid attempt to ask the "marry or not": /* ToB Love Talk #3 : ask the big question or not */ IF ~Global("c-arantobrom","GLOBAL",5)~ THEN BEGIN c-arantemporary_question SAY ~[ARAN] Now, we be supposed to have a big talk here about marriage an' such. But for now, do you think you might marry me someday?~ ++ ~[PC] Yes!~ DO ~SetGlobal("c-arantobrom","GLOBAL",6) RealSetGlobalTimer("c-aranromtimer","GLOBAL",%ARAN_LTT%)~ + c-aran_exit_temp ++ ~[PC] No!~ DO ~SetGlobal("c-arantobrom","GLOBAL",6) RealSetGlobalTimer("c-aranromtimer","GLOBAL",%ARAN_LTT%)~ + c-aran_exit_temp ++ ~[PC] Never!!~ DO ~SetGlobal("c-arantobrom","GLOBAL",6) RealSetGlobalTimer("c-aranromtimer","GLOBAL",%ARAN_LTT%)~ + c-aran_exit_temp END IF ~~ c-aran_exit_temp SAY ~[ARAN] Aye then. That be th' way things will be, then. Until I bring it up in th' next talk, that is.~ IF ~~ THEN EXIT END We also have the original "engagement variables" commented in code several places: // SetGlobal("c-aranengagement","GLOBAL",0) = not asked about marriage // SetGlobal("c-aranengagement","GLOBAL",1) = delay interested in marriage // SetGlobal("c-aranengagement","GLOBAL",2) = engaged // SetGlobal("c-aranengagement","GLOBAL",3) = not engaged but perhaps later // SetGlobal("c-aranengagement","GLOBAL",4) = not interested in marriage So obviously the original plan was to have the "Pop the Question" state be able to be delayed, to be accessed via PID, and to influence other talks. But getting these in-game right now means nothing, as no content is filtered through these variables - and we have a ""macro state" to work with, dealing with the epilogues. We may come back to this to help our dialogues and talks later on, but this is straightforward stuff. We need to get a handle on the Big Stuff. This currently has no effect on the epilogues, and since no variables are set, there is no way to hook that content up with discussions or PID. So the good news is that we can work with a blank slate; the current Beta works fine, and we are now looking at two expansions of content - dealing with a potential engagement, and dealing with the epilogue grid of choices. They may interrelate, but they don't have to - the future is not set, so an engaged PC might go on to marry someone else. Our best bet to try to catch player imagination is to use the status of engagement to help inform in-game dialog, but rely on the grid to actually determine whether the "intent" to marry actually matches what the player says about her future. We all have sob stories about college engagements falling apart; most of all, being engaged to one NPC while married to another sounds like another mod. Not one I am particularly interested in creating, either. The Problem To Be Solved First of all, we have let the PC change her mind. She can break up with him, and then try and get back together with him. She can use PID to talk with him and change the entire status of the relationship. And, she can multi-romance without breakage - so in the end, she may have an in-game marriage to Angelo, or Kelsey, or someone else.... and then get an epilogue for Aran that makes little or no sense. And we have set up an expectation of "player free will", so the player expects to be able to take the "I won't answer that" and not have serious repercussions in their game. Luckily, up until now, I have left things in open interpretation. How they envision keeping Aran around on a string long-term while happily married to Ajantis or Gavin, I leave to them. BUT. I don't force the player to clarify the status at all; without PC opening up a PID and breaking up with him, a player can have (Romance Active = 2) at the final entries, and we have a whole grid of possible endings, but it is entirely possible to have defined the relationship as YES_TOGETHER_AND_MARRIED and MARRY_OTHER_NPC, which might work for some folks, but is much more likely to cause Bug Reports than elicit "kewl, I can have a polygamous marriage". No judgement here - just saying I really don't like bug reports. On the story content side, how can PC and Aran talk about future and godhood without reference to choices? Especially when they have never actually voiced them in ToB? Hmmmm.... SO I need to force some decision points on the player. So you need to condition every ending perfectly? Nope. The grid above should take care of most of this - we really need to only get that c-aranepiloguerelation and c-aranepiloguelifestyle above 0 or no epilogue will return true. In second place is the specificity of the toughest track - the "I want to be friends with benefits forever". That is the toughest one to adjudicate without specific variables - and it is the one that needs to UNSET some variables if PC changes her mind. Wait - unset variables? Why? You just created that whole grid to make sure everything was covered... Yep. But in evaluation order, /* PC Refused Godhood, Romance, Friendship with Benefits and Part Ways : Global("c-aranepiloguefriend","GLOBAL",1) */ trumps everything below it. So even if all the grid of 4 variables are set, one random choice of "Hey... I think you and I should be friends forever. With a few benefits, of course" and the PC is locked out of all the rest of the potential epilogues FOREVAR. Now, we could do a bunch of legerdemain with unsetting and setting combinations of variables, but we don't need to, as the grid catches all sorts of combinations. All we need to do is control for the player choice that says "RA=2 But Friends And Perhaps Lovers"- we need to erase the "friends who snog if no one else is available" setting for PCs who have changed their minds and want the RA=2 regular screening to take place. Lots of Talk. No Code. Heh. Story of my life. And I am talking to myself again. Let's try a quick "evaluation" dialog so we can get our coding act together. /* Initial Sketch: CheckState for Epilogue settings */ ++ ~[PC] So, Aran, what do you think our future holds? What will we be doing years from now?~ + epilogue_settings_check // goes into management or talk part of PID { CHAIN ) IF ~~ epilogue_settings_check SAY ~[ARAN] We may have talked on that a time or two, eh? Let me remember...~ /* friendship */ ~!Global("c-aranrom","GLOBAL",2) !Alignment(Player1,MASK_EVIL)~ // good/neutral friend ~!Global("c-aranrom","GLOBAL",2) Alignment(Player1,MASK_EVIL)~ // evil friend /* specifically defined friendship */ // ~Global("c-aranepiloguefriend","GLOBAL",0)~ // 0 = alignment check only ~Global("c-aranrom","GLOBAL",3)~ // we brike up so we just have the memories ~!Global("c-aranrom","GLOBAL",2) Global("c-aranepiloguefriend","GLOBAL",1)~ // 1 = friends but part ways (possible for men and non-romanced) ~Global("c-aranrom","GLOBAL",2) Global("c-aranepiloguefriend","GLOBAL",1)~ // 1 = friends but part ways (active RA=2) ~Global("c-aranepiloguefriend","GLOBAL",1)~ // 1 = friends but part ways (requires active RA=2 to activate) ~Global("c-aranepiloguefriend","GLOBAL",2)~ // 2 = Adventurers Forever Together (requires active RA=2 to activate) ~Global("c-aranepiloguefriend","GLOBAL",3)~ // 3 = City Forever Together (requires active RA=2 to activate) ~Global("c-aranepiloguefriend","GLOBAL",4)~ // 4 = Country Forever Together (requires active RA=2 to activate) /* romance active and marriage choices */ ~Global("c-aranrom","GLOBAL",2) Global("c-aranepiloguemarried","GLOBAL",0)~ // not married (default) ~Global("c-aranrom","GLOBAL",2) Global("c-aranepiloguemarried","GLOBAL",1)~ // married /* romance active and children choices */ ~Global("c-aranrom","GLOBAL",2) Global("c-aranepiloguechildren","GLOBAL",0)~ // no children (default) ~Global("c-aranrom","GLOBAL",2) Global("c-aranepiloguechildren","GLOBAL",1)~ // children /* romance active and relation choices */ ~Global("c-aranrom","GLOBAL",2) Global("c-aranepiloguerelation","GLOBAL",0)~ //not talked about ~Global("c-aranrom","GLOBAL",2) Global("c-aranepiloguerelation","GLOBAL",1)~ // 1 = AranPrince ~Global("c-aranrom","GLOBAL",2) Global("c-aranepiloguerelation","GLOBAL",2)~ // 2 = PCPrincess ~Global("c-aranrom","GLOBAL",2) Global("c-aranepiloguerelation","GLOBAL",3)~ // 3 = Equals /* romance active and lifestyle choices */ ~Global("c-aranrom","GLOBAL",2) Global("c-aranepiloguelifestyle","GLOBAL",0)~ //not talked about ~Global("c-aranrom","GLOBAL",2) Global("c-aranepiloguelifestyle","GLOBAL",1)~ // 1 = Adventuring ~Global("c-aranrom","GLOBAL",2) Global("c-aranepiloguelifestyle","GLOBAL",2)~ // 2 = City ~Global("c-aranrom","GLOBAL",2) Global("c-aranepiloguelifestyle","GLOBAL",3)~ // 3 = Country EXTERN C-ARN25J epilog_recheck_done// end of chain APPEND ~C-ARN25J~ IF ~~ epilog_recheck_done SAY ~[ARAN] Now, do that match your recollection?~ /* everything as player expects so exit */ ++ ~[PC] That is about right. I just find it comfortable to remember that there will be a future at all after all of this.~ + existing_aye_state /* block of potential changes here */ [[INSERT_HERE]] /* conflicting information */ IF ~Global("c-aranrom","GLOBAL",2) GlobalGT("c-aranepiloguefriend","GLOBAL",0) OR(4) GlobalGT("c-aranepiloguemarried","GLOBAL",0) GlobalGT("c-aranepiloguechildren","GLOBAL",0) GlobalGT("c-aranepiloguerelation","GLOBAL",0) GlobalGT("c-aranepiloguelifestyle","GLOBAL",0)~ THEN GOTO aran_confused_choices END IF ~~ aran_confused_choices SAY ~[ARAN] Now there be a point o' contention, here. I thought we was set on havin' a lastin' friendship after all this, but we done talked about mayhap marriage, or little ones, or mayhap settlin' down somewhere.~ /* 1 = friends but part ways */ ++ ~[PC] I am sure that we would keep our friendship, but we will both move on to other things and other lives, Aran.~ DO ~SetGlobal("c-aranepiloguefriend","GLOBAL",1)~ + existing_aye_state /* 2 = Adventurers Forever Together */ ++ ~[PC] I am sure that we would keep our friendship and adventure together, Aran. I do not see a future without the challenges of the open road.~ DO ~SetGlobal("c-aranepiloguefriend","GLOBAL",2)~ + existing_aye_state /* 3 = City Forever Together */ ++ ~[PC] I am sure that we would keep our friendship, but we will both move on to other things, Aran. Perhaps we will find ourselves in the same city, exploring urban life.~ DO ~SetGlobal("c-aranepiloguefriend","GLOBAL",3)~ + existing_aye_state /* 4 = Country Forever Together */ ++ ~[PC] I am sure that we would keep our friendship, but we will both move on to other things, Aran. Perhaps we will find ourselves in the same small village,. arguing over who was the better adventurer for the amusement of tavern patrons.~ DO ~SetGlobal("c-aranepiloguefriend","GLOBAL",4)~ + existing_aye_state /* all PC states */ ++ ~[PC] You know me. I change my mind all the time. Are you not used to it by now?~ + existing_aye_state // ok, on the PCs head be it. I tried. aranepiloguefriend will trump all other decisions made, so we will leave the conflict in place. ++ ~[PC] Well, we have talked about many things. But I think we might be more than friends after this is all over.~ DO ~SetGlobal("c-aranepiloguefriend","GLOBAL",0)~ + existing_aye_state // 0 = Allow RA possibility grid to be enabled ++ ~[PC] I can clarify things, Aran. The future is very flexible, and almost anything could happen.~ DO ~SetGlobal("c-aranepiloguefriend","GLOBAL",0)~ + existing_aye_state // 0 = Allow RA possibility grid to be enabled END END // of append to C-ARN25J The block aran_confused_choices allows the player to change the expected outcome by resetting the var or if they are now open to romance of a more long-lasting kind, unsetting it completely. So we have the start of a sketch for CHAIN evaluation of materials in ToB, so PC can talk about and potentially change the ending states. And we have identified one "clarification" point, if other vars are set but PC has said "RA=2 But Just Friends". Side Note - "everything as player expects" is not the same as "do what the player wants". The grid of possible endings is huge, but not infinite... we are just making sure that the intended behavior of the array of choices I provided works. So, note to fellow modders - look at all this stuff being messed with for less than 10 seconds of text screen at the conclusion of a mod. And rethink your design decision. Seriously. Don't go this crazy, unless you find the *logic* exercise fun. If you like the *writing* stuff, throw your talent into actual dialogue and quests and stuff. This is a HUGE timesink. Since I am crazy, like the StarCitizen folks, and want to make sure each bolt and rivit in my imaginary spacecraft is actually fully modelled, I find this fun. But most folks would not. So recheck - hmmm - what two variables have to set to make sure everything is fine? IF Global("c-aranrom","GLOBAL",2) AND NOT GlobalGT("c-aranepiloguefriend","GLOBAL",0) THEN ( ( c-aranepiloguerelation < 0 ) AND ( c-aranepiloguelifestyle < 0 ) ) = true ELSE FAIL So we need to add another diverting question to the above. So, a new filter: IF ~Global("c-aranrom","GLOBAL",2) OR(2) Global("c-aranepiloguerelation","GLOBAL",0) Global("c-aranepiloguelifestyle","GLOBAL",0)~ THEN GOTO aran_life_choice_point IF ~~ aran_life_choice_point SAY ~[ARAN] Now I want to say right out that a life backin' you up be what I want. But we all have some dreams, eh?~ = ~[ARAN] When this be all over an' we go on to th' next adventure, what kind o' life do you be seein' us in?~ ++ ~[PC] I see adventuring for a long, long time. Perhaps forever.~ DO ~SetGlobal("c-aranepiloguelifestyle","GLOBAL",1)~ + next_adventuring_state ++ ~[PC] I always saw myself as drawn to the politics and discussions you can only find in a city. I want to be involved in everything.~ DO ~SetGlobal("c-aranepiloguelifestyle","GLOBAL",2)~ + next_city_state ++ ~[PC] A quiet life in a country house for me. Something very different from the life I have now.~ DO ~SetGlobal("c-aranepiloguelifestyle","GLOBAL",3)~ + next_country_state ++ ~[PC] I... I am not sure. What sort of life do you want?~ + next_pc_asks_aran ++ ~[PC] I see next to no life for us. I think that I will never be left alone long enough to really settle down.~ + DO ~SetGlobal("c-aranepiloguelifestyle","GLOBAL",1)~ + next_adventuring_state // forced choice for PC END IF ~~ next_adventuring_state SAY ~[ARAN] Mahap you be right, on account o' th' number o' changes in Toril can lead directly to you. Life sometimes will have naught in th' way o' lettin' someone drop away from th' center o' things.~ IF ~~ THEN GOTO aran_rel_choice_point END IF ~~ next_city_state SAY ~[ARAN] Waterdeep sounds like a right fine destination. Mayhap even one o' th' Dale cities. Just not Calimport, for Sune's own sake... I love th' baths, but I do not want to retire there.~ IF ~~ THEN GOTO aran_rel_choice_point END IF ~~ next_country_state SAY ~[ARAN] Well, there be thousands o' nice places fo a small cottage, or mayhap a whole country estate. That might be a right fine retirement.~ IF ~~ THEN GOTO aran_rel_choice_point END IF ~~ next_pc_asks_aran SAY ~[ARAN] Now that changes by th' day, it do. But right now, I can see us in Waterdeep, all set up in one o' those townhouses. An' then mayhap a country estate. Or even some travel to that freehold my followers have been buildin' along th' Sword Coast.~ ++ ~[PC] That is a nice dream, but I see adventuring for a long, long time. Perhaps forever.~ DO ~SetGlobal("c-aranepiloguelifestyle","GLOBAL",1)~ + final_adventuring_state ++ ~[PC] That seems very comfortable. The best of both worlds.~ DO ~SetGlobal("c-aranepiloguelifestyle","GLOBAL",2)~ + final_city_state ++ ~[PC] I think you would love the townhouse, and I would probably push for us to visit the country estate.~ DO ~SetGlobal("c-aranepiloguelifestyle","GLOBAL",3)~ + final_country_state ++ ~[PC] The sea tower. Lighthouse. Whatever it is that you are building on the Sword Coast. Being close to Candlekeep in some way... that sounds romantic.~ + final_follower_state ++ ~[PC] I see next to no life for us. I think that I will never be left alone long enough to really settle down.~ + DO ~SetGlobal("c-aranepiloguelifestyle","GLOBAL",1)~ + final_adventuring_state // forced choice for PC END IF ~~ aran_rel_choice_point SAY ~[ARAN] An' mayhap I will be out managin' our estates, an' fendin' off foes, leavin' you to relax an' be happy, eh? A lad could enjoy spendin' th' rest o' his life protection' you.~ ++ ~[PC] That sounds as if you want to be a charming prince, whisking me away from the world. I like that idea.~ DO ~Global("c-aranepiloguerelation","GLOBAL",1)~ + finish_rel_choice_point // 1 = AranPrince ++ ~[PC] Actually, I think you will be too busy cooking and scribing, making sure that my life is free to concentrate on larger challenges.~ DO ~Global("c-aranepiloguerelation","GLOBAL",2)~ + finish_rel_choice_point // 2 = PCPrincess ++ ~[PC] I assume that you and I will be doing all of that together, right? After all, a good relationship is built as a conversation between two equals, working for each other.~ DO ~Global("c-aranepiloguerelation","GLOBAL",3)~ + finish_rel_choice_point // 3 = Equals ++ ~[PC] No estates. No investments, no contracts... just peace, quiet, and rest. I just want to be cared for.~ DO ~Global("c-aranepiloguerelation","GLOBAL",1)~ + finish_rel_choice_point ++ ~[PC] We have so much resting on our shoulders that I suspect we will have to find a way to manage it all together. We may even need extra help.~ DO ~Global("c-aranepiloguerelation","GLOBAL",3)~ + finish_rel_choice_point END finish_rel_choice_point IF ~~ finish_rel_choice_point SAY ~[ARAN] That sounds right fine, it does. It would be right fine if that came to be th' future. But for now, I expect th' best we can do is keep movin' an' dreamin'.~ IF ~~ THEN EXIT END Next entry: Conservation Of Work. We need to reuse these blocks in other settings, and we need to build some choice points that can be used in several areas of dialogue to set up /* romance active and marriage choices */ ~Global("c-aranrom","GLOBAL",2) Global("c-aranepiloguemarried","GLOBAL",0)~ // not married (default) ~Global("c-aranrom","GLOBAL",2) Global("c-aranepiloguemarried","GLOBAL",1)~ // married /* romance active and children choices */ ~Global("c-aranrom","GLOBAL",2) Global("c-aranepiloguechildren","GLOBAL",0)~ // no children (default) ~Global("c-aranrom","GLOBAL",2) Global("c-aranepiloguechildren","GLOBAL",1)~ // children and we probably need a few places where the PC can say "hey - just friends." And perhaps ebven "hey, just friends with benefits". And most especially "Hey. It was nioce, but it is over now. You need to go to RA=3 so I can have my Angelo Wedding make sense." Plus that dialogue needs a little bit of polish. "Nice nice nicety nice nice" does not a good entry make - and the "right fine" is getting tiresome
  12. cmorgan

    Soundsets.

    OK, long faculty meeting, and no access to stuff I am supposed to be working on, or even modding stuff - and most of all, a long pointless argument raging over "No Child Left Behind"'s merits, which really is moot - it isn't as if we can choose to ignore it. So, I already have a bunch of stuff done on soundsets - I'll scribble while Rome burns. The soundset. Straightforward stuff like .cre files, etc., really are not a concern until later. I am working from a "character first" perspective, and BG2 graphics are not Oblivion stuff; we can build that stuff later. So, sounds - recorded lines or not? Argument for: everyone has 'em. They help some people characterize the NPC and fill them out in their brain. Argument against, thousands - including tons of time, energy, and work balancing the sounds, only to have a bunch of folks who had supplied the voice and accent in their heads think "hey - that is not how Aran should sound". In fact, I often rip the soundfiles out of mods before playing them - my inner voice is much more comfortable to me than an outsider's interpretation. I like bg1npc's idea of "soundtracks" for speakers, called by script, but that is a whole other topic, and weeks away. But you know what, it doesn't matter at this point - until Aran is 90% or more done, taking the time to record (or hire someone to record) a soundset and/or lines is silly. Things may will change, and perhaps the entire characterization will shift slightly. So the sound recordings themselves, next to last to do. Let's move on to the text strings, and set them up to handle sound when it is eventually recorded and added. Note: This looks like just a quick couple of days to whip through this, but actually took place over several weeks, and the final draft was vetted by berelinde and Amaurea to make sure I wrote something that fit my idea. Unfortunately, we all write from within our own heads. While I'm not writing Aran for anyone but my personal enjoyment, it is nice to check to see if the communication moves off the page to other folks, or if it ends up being stilted/odd. Some soundreferences with tobbacco use got nixed because the ladies (quite rightly) pointed out that it was a potential turn-off for some readers, while adding nothing really to his character - so I blatantly stole berelinde's rephrase of it into "twig chewing". This stuff is tougher than it looks, because we all want the character to have what comes up in our head during fanfic-like daydreams; unfortunately, if you create a line like La Traviata for dying, it will stink as a soundset: This might be fun to envision in my head, but really, soundset entries are supposed to be very quick, or the lines will trip over others. Wicked short, to the point - that's why they are some of the toughest writing out here. "Characterize your NPC's reactions in less than four words.... GO!" But, we have caught a break with it, because we have a format to work in, and we know the parameters. Short, simple, to the point, in character. And, WeiDU has taken the work out of all the coding completely. A standard setup in the .tp2 will install the right strings in the right places - and the i.e. engine has a simple format for strings that deal with sound. STTREF/OFFSET ~[comment] text string~ [sOUNDREF] Here, STTREF/OFFSET is where in the .cre file the string reference in dialog.tlk is stored. This is why soundsets can get scrambled, and other lines, too - the .cre file carries only a reference number, or index lookup to dialog.tlk. Technically, you could go all fancy hard-core Old Skool here and tell WeiDu the specific offset for the .cre sound, but why when WeiDU does the work for you: SAY MORALE The next, the actual string created in dialog.tlk, ~[comment] text string~ well, that's pretty straightforward - the [comment] will not be seen by the player. In fact, it is where I picked up the idea to try to use this to help translators - when Smoketest, devSin, and Grim Squeaker patiently led me through how sound works in i.e. games, it was there for the BioWare developers. Every soundset in BG carries the referenced sound file in the test string in this format. It is especially useful for usually "no word" things, like "Hurt" and Dying" - the blank sound reference can be labled and searched for by the comment, like this: SAY DAMAGE ~[c-aran13]~ [c-aran13] sounds like "Ah!", but carries no text - and would get skipped in traification if it were traified as this: SAY DAMAGE ~~ [c-aran13] So, last part - [sOUNDREF]. Here, the .wav (or wavc, acm) that we will eventually place in the game override file is referenced. It can only be 8 characters long, and looking at other folk's mods there are lots of ways to label this stuff - BioWare had an odd numbering system that is consistent but does not match .cre ordering - so i am going to arbitrarily label these c-aran## and use the comment as the soundreference. The game won't care if there is no sound matching in the override - it will silently skip it. And then, if I get a soundset recorded and dropped into the override, it will be picked up when that particular string is called by the engine. Here is the blank template that can be applied for all BG2 engine games (not BG, etc - they have the same structure, but the .cre file has less of these enabled.) COPY_EXISTING ~myMod/myFolder/myCre.cre~ ~override/myCre.cre~ SAY NAME1 ~ << Full Name Of Creature >> ~ SAY NAME2 ~ << Short (tooltip hovering) Name Of Creature >> ~ SAY MORALE ~[sOUNDREF] << Morale Failure >> ~ [sOUNDREF] SAY HAPPY ~[sOUNDREF] << When Happy on .2da >> ~ [sOUNDREF] SAY UNHAPPY_ANNOYED ~[sOUNDREF] << When Annoyed on .2da >> ~ [sOUNDREF] SAY UNHAPPY_SERIOUS ~[sOUNDREF] << When Close to leaving on .2da >> ~ [sOUNDREF] SAY UNHAPPY_BREAKING_POINT ~[sOUNDREF] << When leaving on .2da >> ~ [sOUNDREF] SAY LEADER ~[sOUNDREF] << Moved to Leader >> ~ [sOUNDREF] SAY TIRED ~[sOUNDREF] << Tired >> ~ [sOUNDREF] SAY BORED ~[sOUNDREF] << Bored >> ~ [sOUNDREF] SAY BATTLE_CRY1 ~[sOUNDREF] << Attack Commanded >> ~ [sOUNDREF] SAY BATTLE_CRY2 ~[sOUNDREF] << Attack Commanded >> ~ [sOUNDREF] SAY BATTLE_CRY3 ~[sOUNDREF] << Attack Commanded >> ~ [sOUNDREF] SAY BATTLE_CRY4 ~[sOUNDREF] << Attack Commanded >> ~ [sOUNDREF] SAY DAMAGE ~[sOUNDREF] << Hit by other >> ~ [sOUNDREF] SAY DYING ~[sOUNDREF] << Toast >> ~ [sOUNDREF] SAY HURT ~[sOUNDREF] << Low HP >> ~ [sOUNDREF] SAY AREA_FOREST ~[sOUNDREF] << in area flagged with Forest bit >> ~ [sOUNDREF] SAY AREA_CITY ~[sOUNDREF] << in area flagged with City bit >> ~ [sOUNDREF] SAY AREA_DUNGEON ~[sOUNDREF] << in area flagged with Dungeon bit >> ~ [sOUNDREF] SAY AREA_DAY ~[sOUNDREF] << Daytime >> ~ [sOUNDREF] SAY AREA_NIGHT ~[sOUNDREF] << Nighttime >> ~ [sOUNDREF] SAY SELECT_COMMON1 ~[sOUNDREF] << Select the .cre >> ~ [sOUNDREF] SAY SELECT_COMMON2 ~[sOUNDREF] << Select the .cre >> ~ [sOUNDREF] SAY SELECT_COMMON3 ~[sOUNDREF] << Select the .cre >> ~ [sOUNDREF] SAY SELECT_COMMON4 ~[sOUNDREF] << Select the .cre >> ~ [sOUNDREF] SAY SELECT_COMMON5 ~[sOUNDREF] << Select the .cre >> ~ [sOUNDREF] SAY SELECT_COMMON6 ~[sOUNDREF] << Select the .cre >> ~ [sOUNDREF] SAY SELECT_ACTION1 ~[sOUNDREF] << Action >> ~ [sOUNDREF] SAY SELECT_ACTION2 ~[sOUNDREF] << Action >> ~ [sOUNDREF] SAY SELECT_ACTION3 ~[sOUNDREF] << Action >> ~ [sOUNDREF] SAY SELECT_ACTION4 ~[sOUNDREF] << Action >> ~ [sOUNDREF] SAY SELECT_ACTION5 ~[sOUNDREF] << Action >> ~ [sOUNDREF] SAY SELECT_ACTION6 ~[sOUNDREF] << Action >> ~ [sOUNDREF] SAY SELECT_ACTION7 ~[sOUNDREF] << Action >> ~ [sOUNDREF] SAY SELECT_RARE1 ~[sOUNDREF] << rare sound >> ~ [sOUNDREF] SAY SELECT_RARE2 ~[sOUNDREF] << rare sound >> ~ [sOUNDREF] SAY CRITICAL_HIT ~[sOUNDREF] << successful critical roll >> ~ [sOUNDREF] SAY CRITICAL_MISS ~[sOUNDREF] << dysmal critical roll >> ~ [sOUNDREF] SAY TARGET_IMMUNE ~[sOUNDREF] << Up the creek without a paddle >> ~ [sOUNDREF] SAY INVENTORY_FULL ~[sOUNDREF] << dropping items >> ~ [sOUNDREF] SAY SPELL_DISRUPTED ~[sOUNDREF] << hit wile casting >> ~ [sOUNDREF] SAY SET_A_TRAP ~[sOUNDREF] << successful trap set >> ~ [sOUNDREF] SAY HIDDEN_IN_SHADOWS ~[sOUNDREF] << successful attempt to hide >> ~ [sOUNDREF] SAY PICKED_POCKET ~[sOUNDREF] << successful pickpocket attempt >> ~ [sOUNDREF] SAY BIO ~[DUMMYREF] << character screen, no sound - text with blank sound reference >> ~ [bLANK] Well, here goes - in file aranw.tp2, right now empty, we toss in the set of references: COPY_EXISTING ~aranw/cre/c-aran.cre~ ~override/c-aran.cre~ SAY NAME1 ~Aran Whitehand~ SAY NAME2 ~Aran~ SAY MORALE ~[c-aran01] Helm's bones - RETREAT!~ [c-aran01] SAY HAPPY ~[c-aran02] Aye, 'tis a fair group. 'Tis better than a clear day on Trade Way.~ [c-aran02] SAY UNHAPPY_ANNOYED ~[c-aran03] By Tymorra's bright coin, you make some strange decisions. I don't rightly agree.~ [c-aran03] SAY UNHAPPY_SERIOUS ~[c-aran04] I gave up some serious opportunities to travel with you. Wasn't expectin' this kind of 'adventure'. Stop this, or I'll dissolve th' contract.~ [c-aran04] SAY UNHAPPY_BREAKING_POINT ~[c-aran05] I'll see you in the hands o' Kelemvor, but not one second before.~ [c-aran05] SAY LEADER ~[c-aran06] I'll lead, but 'tisn't my strong point.~ [c-aran06] SAY TIRED ~[c-aran07] Time to make camp. This gear is startin' to chafe.~ [c-aran07] SAY BORED ~[c-aran08] By Torm's Blood, are we beggin' to be ambushed? Standin' 'round with our swords up our...~ [c-aran08] SAY BATTLE_CRY1 ~[c-aran09] Archers to th' rear!~ [c-aran09] SAY BATTLE_CRY2 ~[c-aran10] Spellcasters die first!~ [c-aran10] SAY BATTLE_CRY3 ~[c-aran11] By Tymorra's Luck!~ [c-aran11] SAY BATTLE_CRY4 ~[c-aran12] By Sune's Bottom!~ [c-aran12] SAY DAMAGE ~[c-aran13]~ [c-aran13] //ah... SAY DYING ~[c-aran14]~ [c-aran14] //aarrgh... SAY HURT ~[c-aran15] Send the rest o' them to hell for me...~ [c-aran15] SAY AREA_FOREST ~[c-aran16] Need less trees, more road. Too many places for enemies to hide.~ [c-aran16] SAY AREA_CITY ~[c-aran17] Trade time! Some trade, then some drinkin', then some sleep... or more drinkin'.~ [c-aran17] SAY AREA_DUNGEON ~[c-aran18] I gave up comfortable inns an' guardin' simple caravans to poke around this dank musty place. I'm a bloody idiot.~ [c-aran18] SAY AREA_DAY ~[c-aran19] Lathander's fat arse is up at last. 'Bout time he shed some light around here.~ [c-aran19] SAY AREA_NIGHT ~[c-aran20] Bloody dark. Good for coverin' enemies an' ambushes. Someone light a torch, eh?~ [c-aran20] SAY SELECT_COMMON1 ~[c-aran21] Yep?~ [c-aran21] SAY SELECT_COMMON2 ~[c-aran22] What's to be done?~ [c-aran22] SAY SELECT_COMMON3 ~[c-aran23] Do I needs lead?~ [c-aran23] SAY SELECT_COMMON4 ~[c-aran24] Aye?~ [c-aran24] SAY SELECT_COMMON5 ~[c-aran25] Yes?~ [c-aran25] SAY SELECT_COMMON6 ~[c-aran26] I'm listenin'.~ [c-aran26] SAY SELECT_ACTION1 ~[c-aran27] Got it.~ [c-aran27] SAY SELECT_ACTION2 ~[c-aran28] Sune's sweet cheeks, I heard.~ [c-aran28] SAY SELECT_ACTION3 ~[c-aran29] On it.~ [c-aran29] SAY SELECT_ACTION4 ~[c-aran30] Understood~ [c-aran30] SAY SELECT_ACTION5 ~[c-aran31] Sune's Bosom, I'm movin', already!.~ [c-aran31] SAY SELECT_ACTION6 ~[c-aran32] Ilmater's Blood. I said I'd do it.~ [c-aran32] SAY SELECT_ACTION7 ~[c-aran33] Less talk, more action.~ [c-aran33] SAY SELECT_RARE1 ~[c-aran34] Watch where you point that thing.~ [c-aran34] SAY SELECT_RARE2 ~[c-aran35] Aye, I'm here.~ [c-aran35] SAY CRITICAL_HIT ~[c-aran36] Good.~ [c-aran36] SAY CRITICAL_MISS ~[c-aran37] Cyric's Black Heart!~ [c-aran37] SAY TARGET_IMMUNE ~[c-aran38] Bounced off. Damn.~ [c-aran38] SAY INVENTORY_FULL ~[c-aran39] I'm already carryin' more than my share.~ [c-aran39] SAY SPELL_DISRUPTED ~[c-aran40] Never did get that one right...~ [c-aran40] SAY SET_A_TRAP ~[c-aran41] Try that, you bugger.~ [c-aran41] SAY HIDDEN_IN_SHADOWS ~[c-aran42] Huntin'...~ [c-aran042] SAY PICKED_POCKET ~[c-aran043] Hey, look what I found.~ [c-aran43] SAY BIO ~[c-aranbio] When you ask him about his past, ARAN WHITEHAND grasps at a nearby twig to chew on. He explains that he grew up in a small independent family-run Coster plying the Trade Way and Coast Way from Waterdeep both north and south. Working as both Pen and Sword (scribe and fighting guard) made him attractive as an independent, since he could balance accounts, keep inventory, and still operate as a sellsword. A few campaigns with mercenary companies, a few battles, and lots of wandering about has brought him to Amn. He hastens to note that he is not the man to send in to negotiate anything, preferring to wield weapons rather than the spoken word - but if you want a trading contract written up, he's the right man for the job.~ [c-aran44] Later on, the sound references will be c-aran01.wav to c-aran43.wav, and weeks/months from now when we get there we can deal with how to set the darned thing up to install on Windows/OS X/Linux and play in-game. Ok, the faculty talk is back to reality-based stuff, like what we are doing with dress-code this year, and how the heck us male teacher-dudes are supposed to inform a 14 year old that her underwear is showing and not get arrested... and worse, how to not insult the mom that sent the girl to school in one of those new thigh-length baby-doll tops designed for use over a pair of shorts, sans shorts. I'd better pay attention again. I'll type this stuff up later, and post it up on an odd moment. Well, technically, if you are reading this, I already did.
  13. As of 10/30/2010 Idea followups Ideas from PM from folks reading the forums, plus stuff I need to remember to recheck on throughout the mod to make sure that they are not single instances of "concept demo code', but actually integrated as part of the content in a way that makes sense and furthers the characterization. This could also be the "hey, make sure to check this list against current content and be organized about settling in and finishing the writing, so that the mod doesn not take another 5 years to actually get into player hands". FRIENDSHIP: Revisit interjection points in both SoA and ToB. Almost all are covered - double-check to see what is purposefully skipped, and log it. FRIENDSHIP: Current SoA 10 talks are fun, but probably need extension of at least 2 more to cover SoA. Canonical Bioware have far less - modern mods have as many as double that amount. No need to pad - but look for a topic/friendship discussion that makes sense to be having that might be fun to play around with. The current timing at 1 hour has 11 hours of playing before the friendtalk sequence is finished, and from then on, it is interjections, PID, quest/area related, and chapter-driven talks. Look for ways of having Aramn realistically engage in a discussion that avoids all the materials other mods have covered well, and in deatail - avoid the following: how did you get here? What are your feelings about being (potentially) a god? What was candlekeep like when you were a kid? why are you doing this? is Aerie sleeping with you now, or just leading you on? So, that Noober guy... does he have a sister, becuse she might be just my cup of tea... Gorion - daddy figure or kind uncle? Hey, those Shadow Thief outfits for the ladies... wow. Cool tattoos, and lots of skin. I wonder how they stay warm in winter... ...looking for fun, interesting, "friends chatting" stuff. May have to relook at StarGate:SG1, Buffy, SportsNight, Firefly, et. al, for inspiration. Need to avoid angsty pathos, as there will be some of hat at the end of the romance. And if I am playing with an NPC dude who is supposed to be watching my back as a friend, and he goes all gushy emo goth dark unhappy, well... I have no complaints about it. But when it comes time for combat, I'm like "hey, get a frackin' life. We have enough troubles - let's show this biatch how we do things downtown, and then we can go get you laid and improve your mood." FRIENDSHIP: Check timers and look for ways of making a bigger opportunity to save after a boattle if a talk has become active. This mod relies ofn replayability, but some folks play and experiment from saves. It won't help them if they can't save before a dialog, so they can try the different options. ALL AREAS; CODING SUGGESTION: Look for ways of accomplishing independent replies that are more writer-efficient. Sample schematics for inspiration: 1 interested 2 not interested 3 vamping, or teasing 4 aggressive 5 cruel/shutdown (may need one additional, of STFU) 1 interested/aggressive 2 teasing/seductive with or without any intention of following through 3 tender/shy 4 not interested 5 cruel Berelinde's "Benett Rubric" PC reply 1 (Lydia/Kitty): narcissistic, attempt to turn the conversation toward the PC PC reply 2 (Jane): all compassion PC reply 3 (Elisabeth): practical, full of advice PC reply 4 (Mary): inappropriate, sometimes wildly so PC reply 5: exit the dialogue FREINDSHIP AND ROMANCE: Recheck of action dialog sequences. Multiple sources, but Jastey put it best - ..(watch out for)...the amount of "tell PC what she is doing / feeling", as it is at the side of too much for my taste. ...not too fond of description texts that descripbe the whole action to the end without the PC having the chance to interact again. Check for places where I am not describing the setting/surroundings/physicality, but am trying to script a player's response to that description (unfortunately most of these are in adult land). Ideas from Berelinde to curb this on rewrites: limit Aran's lines to Aran's words or actions. If it has [ARAN] in front of it, you can only say what Aran is saying or doing. ...second way is to include a sense of delay... Preference is for the first, but in some instances I am going to have to follow the principle of "pc response is actually Aran acting, but player chooses his response. I need to go back and reread what went into Renal Bloodscalp and Sheri in RE to regain thsi - getting too much like a short story, and this is an interactive computer game. FRIENDSHIP AND ROMANCE: recheck for purple prose that turmns out to be more of a dirty yellow or green. KathStoneDog has the best examples to watch for similar "logic disjuncts" - IF ~~ a1111 I do not think I can do this. In fact, I know I can't. I should leave.~ + unfulfilledexitstate Again, it's her room! IF ~~ a1113 (Roll quickly on top of him, your hips questing to bring you both as close together as the cloth barrier allows.) OK! I'll admit ignorance. How do hips quest? Before this hits playtesting, center in on states and make sure that things like "eyes grab", "legs swallow", "nose searches". It is going to be hard enough for translators to deal with colloquialism (both FR and english) - no need to make them fight through purply oxymoronic descriptors that confuse and mix metaphor, too! FRIENDSHIP: Check for consitent application of the opportunities templated in dealing with events. Samples to follow up on - story pool IF ~~ a1671 SAY ~[ARAN] I can do that. Just remember, my bardic days be relatively new, so I don't have them all embellished an' prettified, wi' proper pronunciation an' projection. Sorry about that spittle, there. Somethin' about 'p' words, eh?~ = ~[ARAN] Let me see...~ IF ~Global("c-arancarbonara","LOCALS",0)~ GOTO a1433 IF ~Global("c-arancalimport","LOCALS",0)~ GOTO a1432 IF ~Global("c-arangerris","LOCALS",0)~ GOTO a1674 IF ~Global("c-arandadtrade","LOCALS",0)~ GOTO a1675 IF ~Global("c-aranfistfight","LOCALS",0)~ GOTO a1676 IF ~Global("c-aranmoonfight","LOCALS",0)~ GOTO a1678 IF ~Global("c-arankravitchstory","LOCALS",0)~ GOTO a1677 IF ~Global("c-arankravitchstory","LOCALS",1) Global("c-arancarbonara","LOCALS",1) Global("c-arancalimport","LOCALS",1) Global("c-arangerris","LOCALS",1) Global("c-arandadtrade","LOCALS",1) Global("c-aranfistfight","LOCALS",1) Global("c-aranmoonfight","LOCALS",3)~ GOTO a1685 END + ~Gender(Player2,MALE) !Name("c-aran",Player2)~ + ~[PC] A joker, eh? Two can play that game. I have always wanted <PLAYER2> instead, but you will have to do...~ + a1844 + ~Gender(Player3,MALE) !Name("c-aran",Player2)~ + ~[PC] A joker, eh? Two can play that game. I have always wanted <PLAYER3> instead, but you will have to do...~ + a1844 + ~Gender(Player4,MALE) !Name("c-aran",Player2)~ + ~[PC] A joker, eh? Two can play that game. I have always wanted <PLAYER4> instead, but you will have to do...~ + a1844 + ~Gender(Player5,MALE) !Name("c-aran",Player2)~ + ~[PC] A joker, eh? Two can play that game. I have always wanted <PLAYER5> instead, but you will have to do...~ + a1844 + ~Gender(Player6,MALE) !Name("c-aran",Player2)~ + ~[PC] A joker, eh? Two can play that game. I have always wanted <PLAYER6> instead, but you will have to do...~ + a1844 Global("c-arangift","GLOBAL",1) -> 5 followup /* LEAT21 // Human Flesh +5 evil armor equipped complaints */ IF ~HasItemEquiped("LEAT21",Player1) Global("c-arskinarm","LOCALS",0)~ THEN GOTO a1799 IF ~HasItemEquiped("LEAT21",Player1) Global("c-arskinarm","LOCALS",1) GlobalTimerExpired("c-aranskin","GLOBAL")~ THEN GOTO a1798 IF ~HasItemEquiped("LEAT21",Player1) Global("c-arskinarm","LOCALS",2) GlobalTimerExpired("c-aranskin","GLOBAL")~ THEN GOTO a1797 Global("c-pcstalker","LOCALS",0) -> 5 SetGlobal("c-aranREinn","GLOBAL",1), moon, stars, etc. /* big not-followed-through thing: */ ++ ~[PC] I am not beautiful.~ DO ~IncrementGlobal("c-aranpc_nsc","LOCALS",1)~ + a289 OTHER MODS: Several sources, several suggestions made about holding off on adding more of the 'awareness of other mods" and materials, from a time and energy standoint - the suggestion I need to hold myself to is creation of as many of the vanilla NPC materials as i can manage with a single pass, with the understanding that I will be able to go back and add more to those CHAINs and such later. Sidecheck - RE responses. Most written and integrated; make sure all are appropriate to both non-romance and romance folks, and perhaps add one or two that are romance-specific (if teh romance or the pghysical side of hthings has progressed far enough). c.f. commentary built into "Stone heads and Stone Hearts" materials for folks who get the Fighter Stronghold, and side commentary to Chanelles materials if RE variables for her are set. ROMANCE: ...an attempt to play a character who was raised in a cloister and kept from the world who is now out-and-about within it, with all the terrors and overwhelming busyness, who has had no romance whatsoever in the vanilla BG to then have it suddenly, err, thrust upon her and to not have that acknowledged, seems a bit rough of a transition. Revisit and recheck "innocent" options. Some given, but not consistently - need to make sure Berelinde's Bennet Rubric gets a workout. I have found a bunch of states which *look* like they give tons of options, but they favor bold brassy and not shy introverted. Some people play Emma, some people play Buffy, some people play Guenevire, and some people play the ingenue (the lyric soprano part; cosette, etc.). I may be leaving out options to play the latter. ROMANCE: That thought leads me into my next suggestion of making it clear to the player where Aran's and the PC's relationship stands... ...I don't know if you are planning on Aran and the PC having one of the many "the talk" talks, but as a player it might be a useful dialogue to have. And considering the relationship may be more 'open' for the first while, another "the talk" about "we seem to be getting more serious" may be necessary for the player to know for certain what is going on. Recheck the progress of "check-in" talks, and make sure that I have not relied solely on PID and romance conflict talks to bring this up. Some of this is covered in regular talks and recations, but mame sure that while players can be as waffly and chaotic as they want, if they want to committ they can actually have that discussion, and set up the issue. Right now, the way I read it, the player who wants an on-again off-again romance can have it, but someone who wants him to settle down only has physical options. There is a lack of "the big C talk". That is a mistake that needs to be corrected. I suspect it was left on the cutting room floor early on, and no replacement was craeted - this is a serious loophole. FRIENDSHIP AND ROMANCE: recheck timing and stretching psychological imntimacy to cover most of the game - choice of crisis to be in SoA or ToB needs finalization and writing. Crosschek with other materials for coverage of BWP long, slow, completionist play vs. Speedrun play. Crosscheck for glaring inconsitencies between Friendtalk progression and lovetalk progression. FRIENDSHIP AND ROMANCE: timing and allowing more "silly/gentle/supportive" options. The checkpoint here is that players have plenty of options to tease, chide, or be mean to Aran. Need to check to amke sure that I don't consitently "gentle teasing" as a "good' option, therefore not allowing players who want to be supportive/loving to have options. ROMANCE: little people vs big people, and differing racial options for roleplaying, in a non-specific way. [ADULT REFERENT] ROMANCE: Adult Materials - roleplay options that allow/account for choice of chastity - roleplay options that reflect in other dialogs rather than ignoring them - concept of "action progression" that reflects in other materials, so that there is not a fierce disconnect. Idea to play with: c-aranfirstsex = 1 : self-identified no experience (no need to look for whether or not RE content, etc. is in play - leaves the option for play as a manipulative PC "Oh, I have never done this before" is something that could be said many many ways, including being the truth) c-aransex = 0 : no intimacy c-aransex = 1 : kissing c-aransex = 2 : touching c-aransex = 3 : heavy innuendo touching ("petting") c-aransex = 4 : full physical intimacy ToDo list for standard materials: revisit/rewrite ToB Banters. Write ToB friendtalks and lovetalks. determine crisis point for "big C" and place those final lovetalks (4 I think) in either SoA or ToB content. Tackle and finish/simplify adult materials in romance, and clone similar states into ToB. Finish Teldra's first and second quest materials and retest vs. current mini-quests. Look at how gender checks and wild surges interact, and determine feasibility of adding comedic/pathos with friend or romantic partner suddenly switching teams. investigate idea of the "single playthrough encounter", where a different encounter might be available based on .bcs evaluation of party composition, class, etc. So a bard PC might get something related to FR lore about bards, a cleric might get an 'opposte alignment' encounter... remembering the biggs comments on this, because creating one-off encounters like this may be prohibitively costly in terms of development and testing time versus the amout of time players get to see the content. Search all files for "capped off" states, where an idea that was more efficiently tied in to other content being developed in other files got forgotten/sidelined. Example: c-fidpcbath; c-arantalkstomuch, etc. Repair these states (hopefully) with links to existing content, or (if no option) into relevant templated states, so that players get more of the content on a single playthrough (and it doesn't take another year of tinkering closing off states like ~[PC] Hey! You never said you had visited Windspeare Hills before!~ + c-where_the_hell_was_i_going_with_this_idea). Build valid "tinker, tailor, spy" variants of the .cre file, and decide if the distribution will be one blank .cre copied and patched to match install cjoice, or four .cres valid for the chosen stat distribution. Decision already made on the "build your own at install" option - I am leaving full rebuilds to Level1 NPCs. 4 base stats configurations are fine - and the player already gets the choice left up to them as to when to dual-class. He will start with 7 levels of fighter, and then folks can dual-class him into whatever they like. The references to Class('c-aran",PALADIN_ALL) should cover the Level1 NPC-ing him into strange and wonderful new lifestyles... check with SHS big-world folks on the area insertion (currently replacing an info-trigger with an area travel trigger on the Promenade) for any possible conflicts. Journal entries. Journal entries. Damn it, Journal entries. Recheck and add. So far, there are very few. Recheck Petals&Thorns suggestions on romance to see how current materials measure up to their suggestions. Ad as necessary. Recheck 'bromance' materials for dudes who want a good friend, paying attention to potential opportunities like the Swordfight routine. Same encounter, but the boyz shoot hoops, while the girlz can move from shooting hoops to flirting a bit (or more). Integrate and recheck MoveToArea(), LeaveAreaLua(), and Wait at An Inn materials; finalize whether or not there will be any place besides Aran's custom inn where he can spawn.... or if I have to actually follow up on the thread about where to put him and allow him to spawn in a few different areas, as player choice.
  14. New game on a clean install. PC Fem CN F/T. In party Minsc, Aran, Yoshimo, Arath. Here's what I've noticed so far: -When the player flirts switch from the 1st to the 2nd level of flirts, the (Flirt with Aran) option appeared twice on the list in game. -Really like the comment to Salvanas! But Aran is quiet about the PC fighting Amalas? Aran's meat shield talk came up as the fight with Amalas was starting. (PC was in the pit and she had just began to attack when the talk appeared.) -The party had rested for 16 hours in the CC after slaver quest. Forcetalked Aran and one of the inn specific talks appeared. It ended with a forced rest and the party resting again for 8 more hours. Just seemed like an odd time for a forced rest. Maybe reserve forced rest talks for when the player initiates resting. -Also have a game going with a Bard PC. Should Aran's comment about the Bard quest (in the FF playhouse) be adjusted a bit for a PC that is a Bard? -During the Bard quest several party members were killed - multiple times - including Aran. Did you make a comment for him when raised from the dead? -Lastly, is there any RE material for Aran? That's it for now, will keep you posted as both games progress.
  15. Learning from Players Still working on the release of Beta 1, but some intrepid souls are using GitHub to create their own Beta based on the materials posted there (and I am very grateful for it, because it means I have focused cleanup. I like that!!) So, a late-afternoon-when-I-get-home-fix-this-first list; Real World Glitches, from PM (adult stuff temporarily removed, but paid attention to!!) piperb's list Pending After the talk about fallin' in love. The PID kept coming up every few seconds. I had to cut off the game, so that's as far as I got. TO INVESTIGATE FURTHER: Heh. Yup. The not-but-should-be-enabled ones. Bleh. IF ~Global("c-aranfriendbg2","GLOBAL",23)~ THEN BEGIN a396 SAY ~[ARAN] Hey, I been thinkin'.~ [c-aws096] DO ~SetGlobal("c-aranfriendbg2","GLOBAL",24) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",ARAN_FTT)~ + a1918 IF ~Global("c-aranfriendbg2","GLOBAL",25)~ THEN BEGIN a426 Var is closing - not sure why it would be looping instead of playing. Need to recheck. Chances are the trigger to fire is not set up correctly because I commented out too many lines in the .tp2 Still looking. It could be that flirt weighting issue. REPEATED AFTER UPDATE -After the talk about fallin in love. The PID kept coming up every few seconds - same as before. TO DO: Hmmm. Not sure. Time for the Secret Weapon, Berelinde's use of The Bigg's stutter check mod. I'll attach the Aran version here, but first I want to try it in my game and see if we can get a comparison going. -If Aran is so opposed to slavery, shouldn't he have some comments during the Slaver Quest? If he does, then they didn't appear in game. And maybe the pleasure slave in the circus tent as well. TO DO: Revisit Slaver Quest, pleasure slave - check all slaver interjections are firing. Installed the 15 min timers, same PC as before and the party was Minsc, Yoshimo, Aran and Anomen. Banters didn't show up in this game either. But, interjections did. TO DO: Need to test under Ctr-I to see if it is bad luck, or if something odd is happening. Rechecking triggers again - perhaps CombatCounter(0) is failing, and I need !ActuallyinCombat(), though that is not standard at all? - the files appear to be correct in syntax, and CLUA'ing in party members on my install seems to work. This one needs some careful re-inspection to see what I have set up that might be blocking them from firing. Recheck banter triggers; Aran only talked with PC. Taken off the shelf beacuse it is repeated behavior: banter triggers on a clean install seem to be working on my copy. Recheck project files, and look for bug reports in other mod's forums for ideas on what might be happening. -Aran: I am goin' to ask H. C. for assistance, an' hope She influences you a mite, eh? (I abbreviated, but I don't think the S in she should be capitalized.) TO DO: Choose and stick to a single interpretation of god's names - Sune's a goddess. I think She || Sune's a goddess. I think she || Sune's a Goddess. I think She -Aran: I have no problems wi' tellin' you. I be scribin'... (If you don't want an out here in the PC responses, maybe go to the main point of the talk. As it stands, you have the player answering his question more than once and the talk seems a bit repetitious.) Example later in the same talk - Aran: Well, you might not know this, but all that scroll prep...So, about that purchase. (Choosing the afirmative PC response when this talk first starts and a few clicks later, you're still answering his question.) TO DO: Recheck, rewrite - possibly two talks here slammed into one, and thus clickfest. -The talk about cooking dinner sounds like it should show up outdoors. Again, odd when it appears in the sewers or somewhere like that. TO DO: Recheck - probably time to break my unwritten rule of "straight talk sequence, no fancy stuf, and make the ones with special conditions not pat of the sequence". Or, simply remove this talk and make it a fire-under-special-circumstances one. A couple of his battle cries has a scratching sound at the start of them. TO DO: Recheck sound files and readjust fade-in with Audacity. Recheck song files for audio volume. Aran's line: I know there be some disadvantages to bein' the offspring o' a dead god... How did he know this if the PC has not told him. Did he hear it from others or what? TO DO: 15 min. timer means some of the talks are going to fire before regular game pace - need to add chapter check, modify, or rework in sequence. partially addressed -Flirt where PC can go thru Aran's belongings. Does writing no secrets on the parchment ever lead to anything or change the flirt in any way? If not, would you consider adding to this flirt? TO DO: Recheck, follow-up Done: There is a PID line that is supposed to run, and later on a talk that triggers from this action where Aran confronts PC about it. I need to check to make sure that it made it in to the Beta, and that it triggers... Also adding a response like; "Sure, why do you ask?" Or response without the insulting meat-shield comment for good PCs would be nice. TO DO: Begin list of blocks where there are no real "neutral" responses, or where percieved neutral responses end up sending PC on pathways that are unintended. Add pathways. done: Repaired this instance with CODE ++ ~[PC] You might be right.~ + a70 PID adult content is available from the get go - doesn't match talk progression. Example: Aran's line: Riddle me this, you ever think about sparkin? Courtin? Seems odd if they were already getting VERY touchy-feely thru the PID and no response acknowledges that in the talks. TO DO: Institute c-aransex and c-aranintimate dependency on lines like this, so + ~GlobalLT("c-aransex","GLOBAL",2)~ + ~Riddle me this, you ever think about sparkin? Courtin?~ + ~GlobalGT("c-aransex","GLOBAL",1)~ + ~Riddle me this. We been sparkin' a mite bit already. But you ever think o' doin' some more serious courtin'?~ or perhaps use the flirt counter in several sections. [done: partial fix. PID Adult content is temporarily restricted to c-aranrom=2, while replacement pathways are written for the players who want to try for a one-night stand right out of the gate.] [done: partial fix for this particular talk, all instances of entry to the two relevant states, sample code here: + ~GlobalLT("c-aranflirt","GLOBAL",12)~ + ~[PC] A quiet, warm, calm place, a good book, and something nice to drink.~ DO ~SetGlobal("c-aranbg2rom","GLOBAL",8) RealSetGlobalTimer("c-aranromtimer","GLOBAL",ARAN_LTT)~ + a579 + ~GlobalGT("c-aranflirt","GLOBAL",11)~ + ~[PC] A quiet, warm, calm place, a good book, and something nice to drink.~ DO ~SetGlobal("c-aranbg2rom","GLOBAL",8) RealSetGlobalTimer("c-aranromtimer","GLOBAL",ARAN_LTT)~ + a579_flirt + ~GlobalLT("c-aranflirt","GLOBAL",12)~ + ~[PC] Oh, you know, the usual. Wine, song, feasts, a little more wine...~ DO ~SetGlobal("c-aranbg2rom","GLOBAL",8) RealSetGlobalTimer("c-aranromtimer","GLOBAL",ARAN_LTT)~ + a580 + ~GlobalGT("c-aranflirt","GLOBAL",11)~ + ~[PC] Oh, you know, the usual. Wine, song, feasts, a little more wine...~ DO ~SetGlobal("c-aranbg2rom","GLOBAL",8) RealSetGlobalTimer("c-aranromtimer","GLOBAL",ARAN_LTT)~ + a580_flirt addressed Talk about hiring more swords with the PC response questioning if he wants the competition seemed odd at this point. If you leave the 15min timer option in and no flirting or anything close to it occurs. Why would that be an issue? done: built a more standard response and var'd the original to show up only if PC and Aran have gotten to holding hands (c-aransex=1) Talk: So what was it like growin up in a place where books ruled all? This talk showed up for a second time, right after it completed the first time. Done: two pathways were not given closure. Added! In the PID, the option is available to stop the flirts, which will be a good thing for some players. But, it has the PC asking him to stop flirting with her when no flirts have appeared yet. Done:added GlobalGT("c-aranpcflirtstart","GLOBAL",0) as an enabling trigger, so that option to stop things does not appear beforehand (c.f. Anomen Conflict, etc.) Aran's line: I be man enough. Just not sure where the rules an' regulations...you bein' you an' all... What's the you bein' you stuff supposed to mean anyway? PC response: But you are treading dangerous ground here. (...treading on dangerous ground... might sound better) Done: Agreed both counts - "you bein' you an' all" is too ambiguous, and unneeded. Treading on dangerous ground. Erika, Orrin, etc. dlgs have been appearing continuously in the text window on every map since I left that area. Done: Add to scripts in C-AR01.BCS so that the dialog doesn't magically follow the PC across all of Toril. Tested in-game with "Duplicate Floating Text=1" enabled in baldur.ini Also, once Anomen is added, the option appears in the PID telling Aran to stop fighting with Anomen. They haven't spoken to one another and Ano's first LT hasn't fired yet. Maybe reword this until their conflict actually starts or variable this option out until it starts. Done: block response until there is an active Anomen conflict CODE /* PID Anomen Romance Conflict Toggle */ + ~InParty("Anomen") OR(10) GlobalGT("c-aanocon120","GLOBAL",0) GlobalGT("c-aanocon121","GLOBAL",0) GlobalGT("c-aanocon158","GLOBAL",0) GlobalGT("c-aanocon194","GLOBAL",0) GlobalGT("c-aanocon212","GLOBAL",0) GlobalGT("c-aanocon224","GLOBAL",0) GlobalGT("c-aanocon232","GLOBAL",0) GlobalGT("c-aanocon287","GLOBAL",0) GlobalGT("c-anomenaran","GLOBAL",0) GlobalGT("c-arananomen","GLOBAL",0) Global("c-aanoconflict","GLOBAL",0)~ + ~[PC] I like Anomen well enough, Aran. But you keep fighting with him. I want you to stop doing that.~ + a3029 /* c-aranvsanom1s */ -Aran: Were kisses enough for you?... PC: I don't...look, I think this lots of fun... (Seems to be a word missing, maybe "think this is lots of fun." or "think this was lots of fun.") Done: Agreed - Repaired 16 instances to "I think this is lots of fun" -Aran: You haven't thought there might be somethin' to havin' someone take care o' you? (You might want to look at the PC responses here. Some of them elude to *Ahem* happening already. But what if that has not happened between them yet?) Done: Repaired and extended pathways; CODE IF ~~ a667 SAY ~[ARAN] You haven't thought there might be somethin' to havin' someone take care o' you?~ ++ ~[PC] I take what I want from whom I want, when I want, Aran. Why would I need one special person dedicated to what everyone can provide?~ + a677 + ~GlobalGT("c-aransex","GLOBAL",2)~ + ~[PC] I like you, Aran. And your friendship comes with certain... benefits. But I am in love with another person. Does that mean you will stop being my special friend?~ + a677 + ~OR(2) Global("c-aransex","GLOBAL",2) Global("c-aransex","GLOBAL",1)~ + ~[PC] I like you, Aran. And your friendship is special to me. I know you want more than a few kisses and flirtations, but I am in love with another person. Does that mean you will stop being my special friend?~ + a677 + ~Global("c-aransex","GLOBAL",0)~ + ~[PC] I like you, Aran. And your friendship is special to me. I know you want more than... I know you want a physical relationship that I am not ready to provide. Does that mean you will stop pursuing me?~ + a677 ++ ~[PC] I like you, Aran. But I am confused. I am not sure I know what I really want. Perhaps we should not be having this discussion.~ + a677 ++ ~[PC] I... I think about it. But I am not really worth all that attention.~ DO ~IncrementGlobal("c-arpclowimage","LOCALS",1)~ + a672 ++ ~[PC] I can usually look out for myself. Besides, there is something to be said for being able to look out for someone else, you know. Perhaps I want to protect and defend a certain person, instead of them protecting me.~ DO ~SetGlobal("c-aranrom","GLOBAL",2)~ + a668 ++ ~[PC] I can take care of myself. I just allow you to make yourself feel useful. Did you have anything else you wanted to discuss?~ + a668 ++ ~[PC] Of course I think about it.~ + a668 END -Aran: (flushes burgundy) Aye, then. Didn't mean to... (Shouldn't the F in flushes be capitalized here?) Done: Capitalize, capitolize, corporealize, etc -Aran: (There are no words, no gestures...old dance. Hopefully that is enough so you know which line I am referring to. It's missing a parenthesis at the end. If not, I'll send this to you with the other M stuff by PM later. Done: closure of Closure in mature content. Apparently, I like that line, because I found 6 different variants of the same phraseology. Perhaps I need a more active imagination! -Orrin: I do have a lad... (A PC response like "Yes, thank you." or something along those lines to cover NG or LG.) Done: Repaired and expanded two instances (only one reachable right now as Teldra is not activated yet): sample code CODE IF ~~ a2480 SAY ~[C-AW01TK] I do have a lad who needs some work, if you are hiring. He is a bit rough around the edges, but he means well. Here, take one of his advertisements.~ ++ ~[PC] Thank you.~ DO ~GiveItemCreate("c-alttr1",Player1,0,0,0) SetGlobal("c-orrinbroadside","C-AR01",1)~ + a2482 ++ ~[PC] I'll take a look at it later. Why are you helping him out?~ DO ~GiveItemCreate("c-alttr1",Player1,0,0,0) SetGlobal("c-orrinbroadside","C-AR01",1)~ + a2482 ++ ~[PC] Actually, I am not interested right now. I wish to see your selection of services.~ DO ~GiveItemCreate("c-alttr1",Player1,0,0,0) SetGlobal("c-orrinbroadside","C-AR01",1)~ + a2472 + ~OR(2) PartyGoldGT(3000) Global("c-awtavkquest","C-AR01",2)~ + ~[PC] Sure, sure... but I am more interested in what you can do for me. Rumor has it that a wealthy, well connected person might peruse some of the more... interesting wares?~ DO ~GiveItemCreate("c-alttr1",Player1,0,0,0) SetGlobal("c-orrinbroadside","C-AR01",1)~ + a2473 + ~GlobalLT("c-awtavkquest","C-AR01",2) PartyGoldLT(3001)~ + ~[PC] Sure, sure... but I am more interested in what you can do for me. Rumor has it that a wealthy, well connected person might peruse some of the more... interesting wares?~ DO ~GiveItemCreate("c-alttr1",Player1,0,0,0) SetGlobal("c-orrinbroadside","C-AR01",1)~ + a2443 + ~Global("c-pctavern","C-AR01",0)~ + ~[PC] You seem a little stiff. Do you say the same thing to every customer?~ DO ~GiveItemCreate("c-alttr1",Player1,0,0,0) SetGlobal("c-orrinbroadside","C-AR01",1)~ + a2456 + ~Global("c-pctavern","C-AR01",1)~ + ~[PC] You seem to have a wide variety of people here. Is that man over there really a Mindulgulph?~ DO ~GiveItemCreate("c-alttr1",Player1,0,0,0) SetGlobal("c-orrinbroadside","C-AR01",1)~ + a2457 + ~Global("c-pctavern","C-AR01",2)~ + ~[PC] Perhaps you can lighten up a little, and give out a few complimentary drinks.~ DO ~GiveItemCreate("c-alttr1",Player1,0,0,0) SetGlobal("c-orrinbroadside","C-AR01",1)~ + a2458 + ~Global("c-pctavern","C-AR01",3)~ + ~[PC] So, what is the deal with you and Teldra? Are you two... you know?~ DO ~GiveItemCreate("c-alttr1",Player1,0,0,0) SetGlobal("c-orrinbroadside","C-AR01",1)~ + a2459 + ~Global("c-pctavern","C-AR01",4)~ + ~[PC] I have heard a rumor that you used to be an adventurer yourself.~ DO ~GiveItemCreate("c-alttr1",Player1,0,0,0) SetGlobal("c-orrinbroadside","C-AR01",1)~ + a2460 + ~Global("c-pctavern","C-AR01",5)~ + ~[PC] Is Erika attached? She seems to be unreceptive to flirting.~ DO ~GiveItemCreate("c-alttr1",Player1,0,0,0) SetGlobal("c-orrinbroadside","C-AR01",1)~ + a2461 + ~Global("c-pctavern","C-AR01",6)~ + ~[PC] How are things going around here?~ DO ~GiveItemCreate("c-alttr1",Player1,0,0,0) SetGlobal("c-orrinbroadside","C-AR01",1)~ + a2462 + ~GlobalGT("c-pctavern","C-AR01",6)~ + ~[PC] How is life?~ DO ~GiveItemCreate("c-alttr1",Player1,0,0,0) SetGlobal("c-orrinbroadside","C-AR01",1)~ + a2463 + ~RandomNum(5,1)~ + ~[PC] I think I am done here.~ DO ~GiveItemCreate("c-alttr1",Player1,0,0,0) SetGlobal("c-orrinbroadside","C-AR01",1)~ + a2474 + ~RandomNum(5,2)~ + ~[PC] I think I am done here.~ DO ~GiveItemCreate("c-alttr1",Player1,0,0,0) SetGlobal("c-orrinbroadside","C-AR01",1)~ + a2475 + ~RandomNum(5,3)~ + ~[PC] I think I am done here.~ DO ~GiveItemCreate("c-alttr1",Player1,0,0,0) SetGlobal("c-orrinbroadside","C-AR01",1)~ + a2476 + ~RandomNum(5,4)~ + ~[PC] I think I am done here.~ DO ~GiveItemCreate("c-alttr1",Player1,0,0,0) SetGlobal("c-orrinbroadside","C-AR01",1)~ + a2477 + ~RandomNum(5,5)~ + ~[PC] I think I am done here.~ DO ~GiveItemCreate("c-alttr1",Player1,0,0,0) SetGlobal("c-orrinbroadside","C-AR01",1)~ + a2478 ++ ~[PC] No need for the broadside. I do not want the thing weighing down my pack. But you could tell me where to find him.~ DO ~SetGlobal("c-orrinbroadside","C-AR01",1)~ + a2483 END -Aran: Aye, well, I do like th' game...lady in question prefers ladies. (For those who fall under this preference, they might like having the option of telling him so here.) Done: additional lines mapped in, with downstream states expanded to accomodate a more timid, shy, or unsure PC. I think there will be more of these... -One of the talks starts out with Aran looking "along the horizon". A bit odd when it pops up in the sewers, as it did in this game. Done: a665, line rewrite: SAY ~[ARAN] (Aran looks carefully at his hands, then glances at you.)~ Typos: This is not exactly an ordinary company, is it. , > ? repaired to ~[ARAN] Now, this don't rightly be an ordinary Company, eh?~ Sune's Rambunctious Rump,, I... (Only needs one comma) CODE F:\TEST1\aranw\dialog\c-arandialog.d (3 hits) Line 9247: SAY ~[ARAN] Sune's Rambunctious Rump, <PRO_BOYGIRL>, I wish I did. I should have been studyin' strategy instead o' tactics. Next time we see a LoreKeeper, I think I will have a mite o' a word on what tomes to study. Tactics you can learn piecemeal, but strategy, that be a tougher game.~ Search ",," (0 hits in 0 files) Malformed token. Should be <PRO_GIRLBOY>. 24 occurrences across project repaired! Adult content specific suggestions withheld but logged; some additions, an abrupt cutoff. More global commentary to keep in mind: "even a lady that is a little rough around the edges likes a bit of tenderness from time to time from her would-be significant other." (And thank you to the bug-reporter - I'll post usernames if you don't mind, but you have to tell me it is ok to! )
  16. OK, https://github.com/cmorganbg/Aran-Whitehand/releases/tag/Beta_Luridel Latest beta with all BiG World or other mega-batch installer support, recognises EET, a custom .log file set that updates so that even if you install and then change components (thus wiping out the .DEBUG file information from the initial install), All content up to 6/30/2015 (that's also 30.6.2015) put into place. For those that don't "get git", the following sequence should help you out - 1. Click on the link. 2. look for the part that says "Downloads" 3. click on one of the "Source Code" lines, either .zip or tar.gz 4. extract that file to your desktop or some drive somewhere 5. Go into the folder you just extracted ("Aran-Whitehand-Beta_Luridel") 6. Copy the folder "aranw" and the file "setup-aranw.exe" into your mod installation directory (leave the .gitattributes and the undefined file "README" alone and you are ready to go. If you are on Linux or Mac, you don't want that "setup-aranw.exe", you want to use the latest WeiDU for your system. WARNING: untested on Linux or Mac. Secondary warning - Female PCs can get themselves into some (a good deal of) adult content similar to Romantic Encounters, Baldur's Gate Romantic Encounters, and several of the more explicit NPCs. Luckily, there are tons of ways of diverting him from "going there", but consider everyone warned
  17. cmorgan

    Epilogues.

    Set up here with inlined just for reporting here - the related .baf is an independent file. CODE ACTION_IF FILE_EXISTS_IN_GAME ~ar6111.are~ THEN BEGIN // ToB dialog file COMPILE ~aranw/dialog/c-arantobdialog.d~ // USING ~aranw/dialog/%s/setup.tra~ /* ToB Scripts */ COMPILE ~aranw/baf/c-aranx.baf~ COMPILE ~aranw/baf/c-arn25.baf~ // USING ~aranw/dialog/%s/setup.tra~ /* Epilogues : Script */ <<<<<ar6200_epilog_ext.baf /* Epilogue: PC Refused Godhood, Low Rep, regardless of friendship or romance status */ IF Global("StartEndBios","AR6200",1) InPartyAllowDead("c-aran") !Global("PlayerChoseEssence","GLOBAL",1) ReputationLT(Player1,10) Global("c-aranbio","GLOBAL",0) THEN RESPONSE #100 SetGlobal("c-aranbio","GLOBAL",1) TextScreen("C-ARANE0") SmallWait(1) Continue() END /* PC Refused Godhood, Friendship */ IF Global("StartEndBios","AR6200",1) InPartyAllowDead("c-aran") ReputationGT(Player1,9) !Global("PlayerChoseEssence","GLOBAL",1) !Global("c-aranrom","GLOBAL",2) Global("c-aranbio","GLOBAL",0) THEN RESPONSE #100 SetGlobal("c-aranbio","GLOBAL",1) TextScreen("C-ARANE2") SmallWait(1) Continue() END /* PC Refused Godhood, Romance */ IF Global("StartEndBios","AR6200",1) InPartyAllowDead("c-aran") ReputationGT(Player1,9) !Global("PlayerChoseEssence","GLOBAL",1) Global("c-aranrom","GLOBAL",2) Global("c-aranbio","GLOBAL",0) THEN RESPONSE #100 SetGlobal("c-aranbio","GLOBAL",1) TextScreen("C-ARANE3") SmallWait(1) Continue() END /* PC Became God, Friendship */ IF Global("StartEndBios","AR6200",1) InPartyAllowDead("c-aran") ReputationGT(Player1,9) Global("PlayerChoseEssence","GLOBAL",1) !Global("c-aranrom","GLOBAL",2) Global("c-aranbio","GLOBAL",0) THEN RESPONSE #100 SetGlobal("c-aranbio","GLOBAL",1) TextScreen("C-ARANE2") SmallWait(1) Continue() END /* PC Accepted Godhood, Romance, Good or Neutral */ IF Global("StartEndBios","AR6200",1) InPartyAllowDead("c-aran") Global("PlayerChoseEssence","GLOBAL",1) !GlobalGT("PPEvilChoices","GLOBAL",2) Global("c-aranrom","GLOBAL",2) Global("c-aranbio","GLOBAL",0) THEN RESPONSE #100 SetGlobal("c-aranbio","GLOBAL",1) TextScreen("C-ARANE4") SmallWait(1) Continue() END /* PC Accepted Godhood, Romance, Evil */ IF Global("StartEndBios","AR6200",1) InPartyAllowDead("c-aran") Global("PlayerChoseEssence","GLOBAL",1) GlobalGT("PPEvilChoices","GLOBAL",2) Global("c-aranrom","GLOBAL",2) Global("c-aranbio","GLOBAL",0) THEN RESPONSE #100 SetGlobal("c-aranbio","GLOBAL",1) TextScreen("C-ARANE5") SmallWait(1) Continue() END >>>>> EXTEND_TOP ~AR6200.bcs~ ~aranw/baf/ar6200_epilog_ext.baf~ /* Epilogue 1: Low Rep, regardless of friendship or romance status */ COPY ~aranw/media/blankepilogue.2da~ ~override/C-ARANE0.2da~ REPLACE_TEXTUALLY ~PORTRAIT~ ~C-ARANWL~ REPLACE 99999 ~The years of following in <CHARNAME>'s shadow took their toll on Aran, though not a single instance of him complaining is recorded. After a time, he withdrew from <PRO_HISHER> side, claiming injury, and set out for the wild coast of Maztican. Rejoining the Flaming Fist there gave him one last brush with glory - his name still graces the List of Brotherhood in the Flaming Fist training facilities there. Discovering new love with a Cleric of Sune Firehair, his sons and daughters grew up listening to bard's tales of the adventures of <CHARNAME> and <PRO_HISHER> followers, but their persistence in trying to get Aran to speak of those days went unanswered. Of <CHARNAME> <PRO_HIMHER>self, Aran refused to speak.~ /* PC Refused Godhood, Friendship */ COPY ~aranw/media/blankepilogue.2da~ ~override/C-ARANE1.2da~ REPLACE_TEXTUALLY ~PORTRAIT~ ~C-ARANWL~ REPLACE 99999 ~There are few places in history for followers and companions, and Aran was no exception. He traveled the breadth and depth of Toril in service to <CHARNAME>, often dispatched to assist other companions and causes dear to <CHARNAME>'s heart. Discovering new love with a Cleric of Sune Firehair, his sons and daughters grew up listening to bard's tales of the adventures of <CHARNAME> and <PRO_HISHER> followers. As Aran tells it, the greatest moment in Aran's life came when his eldest daughter took up the way of the sword and pledged herself to <CHARNAME>'s protection. The second best moment was when his new wife finally managed to teach him to speak with correct pronunciation (though she never did erase his swearing completely).~ /* PC Became God, Friendship */ COPY ~aranw/media/blankepilogue.2da~ ~override/C-ARANE2.2da~ REPLACE_TEXTUALLY ~PORTRAIT~ ~C-ARANWL~ REPLACE 99999 ~There are few places in history for followers and companions, and Aran was no exception. He traveled the breadth and depth of Toril in service to <CHARNAME>, often dispatched to assist other companions and causes dear to <CHARNAME>'s heart. Discovering new love with a Cleric of Sune Firehair, his sons and daughters grew up listening to bard's tales of the adventures of <CHARNAME> and <PRO_HISHER> followers. Though he never claimed worship of <CHARNAME>, his children relate that the new oaths and blasphemies used when they did something particularly right or particularly wrong seemed to indicate he was profoundly aware of <CHARNAME>'s godhood.~ /* PC Refused Godhood, Romance */ COPY ~aranw/media/blankepilogue.2da~ ~override/C-ARANE3.2da~ REPLACE_TEXTUALLY ~PORTRAIT~ ~C-ARANWL~ REPLACE 99999 ~Aran's depth of devotion to <CHARNAME> continued to grow, serving for the following years without question or complaint. Though the histories never indicate precisely the nature of their romance, there is no question of his loyalty. His final act of devotion came giving up his life in order to protect her. There are no reliable sources, but bard's tales say that his last words were "Blighted hells, <CHARNAME>... did we have to come Planewalkin' here?"~ /* PC Accepted Godhood, Romance, Good or Neutral */ COPY ~aranw/media/blankepilogue.2da~ ~override/C-ARANE4.2da~ REPLACE_TEXTUALLY ~PORTRAIT~ ~C-ARANWL~ REPLACE 99999 ~Aran's depth of devotion to <CHARNAME> continued to grow, serving as Her right hand on Faerun. His constant work furthering her causes helped develop a respectable following, and his willingness to travel anywhere in Her name led others to regard him as some sort of high priest... a notion that often was dispelled in a barrage of blasphemy and cursing. As the histories recount, his last days on this mortal plane were spent comfortably on Evermeet, attempting to arrange a joint project between the followers of <CHARNAME> and Hanali Celanil's Order of the Ruby Rose to commemorate what would have been <CHARNAME>'s eightieth mortal birth-day celebration.~ /* PC Accepted Godhood, Romance, Evil */ COPY ~aranw/media/blankepilogue.2da~ ~override/C-ARANE5.2da~ REPLACE_TEXTUALLY ~PORTRAIT~ ~C-ARANWL~ REPLACE 99999 ~Aran's depth of devotion to <CHARNAME> continued to grow, serving for the following years without question or complaint. His constant work furthering her causes eventually corrupted him completely, though later writings indicate growing fear and desolation as his mortality left him increasingly unable to serve <CHARNAME> in the manner she wished. It is a mark of their love that when a Paladin of Helm finally ended Aran's life, <CHARNAME> herself personally blasted the woman into nothingness, causing a minor skirmish in the wars of the gods.~ END /* of ToB installation */
  18. "Go on, wi' ye, then. I can write fine, but my speakin' is not so good, unless I really try. Here - let me give her a shot. Hrmmpf. 'Fair Ladies and Gentlemen, I bid you good morning. Please pay no attention to the minor inconveniences of last evening's disturbance. Our uninvited guests of yester-eve have passed on to other occupations, many of them involving plant fertilization. Our chef has prepared a special meal for your enjoyment; due to the small matter of our cookwagon being set ablaze last night while defending the camp, we have prevailed upon him to create a special morning repast of Frison Rodentia and Flatbread Carbona. This way, if you please, for your morning repast.' " *cough* "See, I can put it on, but it takes a mite o' effort, at that." Aran Whitehand is a human fighter and scribe for BG2, dual classable into either cleric or mage. Basically, a human utility player taken along for the friendship/cuddling. "Specials" include creation of minor scrolls through dialog and timer when in a party with another canon mage. Primarily a male friend who can grow into an extended courtship/romance, romanceable by female PCs, Aran has his own sense of humor and specializes in bringing others into the conversation. Functionally, Aran is a Companion mod. He has a minor optional quest with a new area, but comes with no special weapons or upgradeable items - his specialty is in interacting with the members of the party and adapting to situations. For him, the job is paramount, and his job is supporting the player. He is no stranger to having to carry out orders which bend morality, though he hates doing so. It should be noted that this mod is designed by adults for adults, and should not be installed unless you are comfortable with Faerunian swearing, occasional adult themes, and NC - 17 to R rated content in the Romance portion. Statistics immaterial these days, as folks can patch them how they want, but to start him off with some basics, a reorder based on Gavin. Berelinde did a bunch of soul searching and came up with a good 'common adventurer' set of stats, and why mess with success... power players can adjust him to build a Kensai/Mage dual class quickly enough "Warrior" configuration [player options on install, fighter] Strength 17 Dexterity 16 Constitution 15 Intelligence 12 Wisdom 13 Charisma 12 "Poet" configuration [player options on install, for Cleric dual class] Strength 16 Dexterity 13 Constitution 15 Intelligence 12 Wisdom 17 Charisma 12 "Thinker" configuration [player options on install, for Mage dual class] Strength 16 Dexterity 13 Constitution 15 Intelligence 17 Wisdom 12 Charisma 12 "Survivor" configuration [player options on install, for Thief dual class] Strength 16 Dexterity 17 Constitution 15 Intelligence 13 Wisdom 12 Charisma 12 Alignment Neutral Good. He thinks. "Bugger off, you sorry old jackass - I never said naught 'bout my alignment. Tymora's Bright Coin, you take liberties, you do. Tymora suits me fine. She even don't mind my speakin' so free, swearin' on th' gods, most times. At least, not yet." Friendship Aran will befriend any protagonist of any race or alignment,though how he reacts to situations will definitely let the player know how he feels. A rough - around - the - edges man, accustomed to mercenary service and caravan work both in front of and protecting the books, Aran hires on as a scribe or accountant as well as protection. He has learned to work with practically anyone not Drow, and chase any female within arms reach. His language is rough, his approach unrefined. And if you don't like it, he will gladly tell you exactly what your opinion is worth. Folks he would like and respect: Keldorn - Minsc - "Mad Minsc. That's not quite right, though. Make it Magnificent. I'd take him 'side me on a shield wall any day o' the week, 'giant space hampster' an' all." Ajantis - "Ajantis, laddie. There's fightin' fair, an' then there's winnin'. See, if you shine your armor like that, they knows you are an officer, an' the archers take you out first. Aint' no honor in dying before you can swing yer sword." Yoshimo - "Aye, then, deal th' cards again,. I'm down four tradebars an' three iron cresents, an' I want a chance to even the score, eh? While you are at it, tell me anouther tale o' Kara-Turan womenfolk, an' I'll buy th' next round." Angelo (Aran wasn't in BG, so he knows Angelo only by Flaming Fist contacts - "Hey, old man, lend some expertise here, eh? I'm havin' troubles wi' this parryin' position. Show me again, eh? A mug o' ale if you teach me..." Azure - "Now, she's a right fine lady, she is. Sharo's got one eye on me most o' th' time, though, so I'm not rightly sweettalkin' her any time soon." Alora - "Tymora's Smile, that halflin' lass is th' sprightliest an' happiest bein' I know! If <CHARNAME> ever drops me for good, me an' her, we should think o' teamin' up an' goin' on some adventures. She's right fun, she is!" Ninafer - "Pity she looks right through me, as if I'm not there. Bad taste in men, she has. But she's a right stalwort companion." Keto - "That lass is a right fine storyteller. She can drink me under th' table, sing like an angel, an' she's as smart as a whip. What's not to love? If <CHARNAME>'s not available or interested, now there be a lady what I would love to spark wi'. A real equal. I wonder what kind o' thinkg she might like as a courtin' gift?" Folks he would like and understand a little: Aerie - "Hey there. Come over here, girl. I have some drills you can do what's to strengthen your lips. Called 'kissin', I believe, among th' fair folk." Imoen - "You doin' all right, Imoen? You got someone troublin' you, let me know. Never met an argument I couldn't solve, thogh I do admit some were by fist an' sword instead o' words. Aww, who am I kiddin'. Who needs swattin'?" Nalia - "I don't quite understand you, Nalia. But you are a fine lookin' young women. You like dancin'?" Jaheira - "Awww, quit motherin' me, Jaheira. Here, I got these for you. They'll do fine in that stew you like to cook. Here, let me cut 'em up for you." Gavin - "Hey, watch it.... damn. Lathander's Golden Poop, Gavin, you gotta stop that backswing. Here, let's go work on it. I'll teach you to not knock me silly when I'm on the battle line with ye, and you argue wi' me about my immortal soul. Fair trade?" Sarah - "I don't blame ye for likin' the womenfolk, lassie; I sure as hells do! Say, next inn, let's go bar hoppin', an' I'll watch your back, you watch mine. If they swing your way, I steer 'em to ye, and vice versa. Sarah? Sarah? Mask's Left Hand, where'd that lassie disappear to..." Ainshai - "Sune's Slender Wrists, that one will drive a man to drink, she will. I suppose I should be keepin' my eyes on' th' business an' not on her, but the lass is right pretty. An' she can whup my arse on hand-to-hand. What's not to like?" Haldamir - "Helkaer Haldamir. Means 'icy one' in lammen Tel Quessir, that does. Good fighter, keeps to himself. I suppose you get that way if most o' th' folks you are fightin' alongside are younger than pre-apprentice age, an' will die out afore you blink your eyes a couple o' times. Never did understand why elves bothered wi' us mayflies." Alassa - Now why do some o' th' finest females come in evil, self-servin' packages? At least she's got spine an' gumption. But somehow, I don't rightly think she'd back me unless there was somethin' in it for her." Branwen - "That Tempus-lovin' girl is a sight for sore eyes, she is. I'd make a pass right quick, if every time I wandered by she didn't start all that serious discussion about dyin' an' goin' to fight alongside her god. I'm a mite more comfortable on this here plane o' existence, thank you very much. That whole dyin' thing, well, I tend to try to avoid it." Dynaheir - "Now there be a true lady. If we had more nobility like that, well, there'd be a sight more happy people in th' world. A little formal an' stuck on th' law, but what do you expect for a leader-type." Fade - "She be th' kind what sees what she wants, an' gets it. As long as I can keep th' goals coincidin' wi' hers, I get a great advantage. If our goals ever differ, I'd best watch my back. Wouldn't want to see nothin' sharp stickin' out o' it." Andrei - "A smart lad, just a raw recruit. A bit sheltered. But he listens to my stroies, an' takes pointers, an' all. I like him fine." Ghareth - "He tells some nice stories, he does. Good lad. Not much more to say, eh?" Hubelpot - "Corelon's Blade, he knows his food, he does. It's a right fine pleasure to watch him cook! Th' fightin, well... he's gettin' th' hang o' it. We are on a barter system, see. His recepies, my swordskills." Kelsey - "He knows merchant, he knows some fightin' ways - an' I do think he's a right fine party member. Th' boy's got some serious magic, he does. I just wish he weren't lookin' to spark wi' all th' available females. Puts us at odds, sometimes, on account o' that bein' *my* job!" Auren - "You look her direction, an' your eyes get stopped in their tracks, they do. In a good way, o' course. But she seems to like Nalia right propr, an' wears th' flower in th' other ear, so there's no use barkin' up that tree." Folks he would like alot and have absolutely no respect for at all: Bruce - "Barroom Bruce, named such on account o' I keep havin' to drag his sorry arse past, around, or out o' every single one we venture on. Good drinklin' companion until he gets drunk, an' not so much a fighter as an arrow-holder. I keep tellin' him that gettin' nekkid an' runnin' screamin' at kobolds weildin' short bows is not a valid battle tactic. O' course, he just tells me to sod off an' get us somethin' to drink." Kari - "Nice enough furrball, an' she's developin' some skills. Still scared o' her own shadow, though. She blushes about as much as I do, an' somehow I think th' gods have a nasty sense o' humor. Now where is she goin' to find someone to love her, eh? That just stinks. I spent way too long fendin' off kobold raids, an seein' them as scavenging animals. Not sure I can ever take her serious, as a party member an' all." Folks he would be neutral/unsure towards: Touchstone - "Not sure what to think, there. Nice enough on th' shield wall, an' strong. But I think either he's done taken one to many hits to th' head, or else he needs a decent tutor in common. Talks funny, he does. Hey, what are you laughin' at?" Callisto - "Nice enough to look at, good at her job. Wouldn't want to go carousin' wi' her, though. You don't rightly want to be around when she gets enraged, eh? There's no tellin' where her weapons get pointed." Nikitalleria - "Lathander's Light, what that girl can do wi' her fingers... But I am not sure she sees me th' same way. Somehow, I don't rightly think she likes me." Biddlekorak - "Not so bad for a shortaxe what's heard th' call. I get right tired o' all th' evangelical stories, but ghe don;t rightly get to talkative, so he's fine by me." Coran - "The boy's got charm, an' he's sharp, he is. But not much else goin' on, I think. I wouldn't trust him to hold my purse, or anythin' else, for that matter. Don't see what the ladies see in him." Iylos - "I suppose that insolent bastard knows his job. But th' backtalk, well, he could be a mite more respectful. <CHARNAME>'s been a force for a long time, an' here comes th' big bad investigator. If he plays fair an' backs <CHARNAME>, I might readjust my opinion. But if not, we will have to see if he really can stop a blade wi' his hand an live to tell the tale." Folks he would not like, but would respect and back up: Korgan - "Alright, ye black hearted Son o' Cyric, pass over those dice. You are cheatin' again." Valygar - "You are fine with a blade, friend, but magic is a powerful weapon. Why do you hate it when it'll save your arse nine times out o' ten?" Cernd - "Look, Cernd. Stop with all the talk, an' let's get down to brass tacks. What do we have to kill, an' how do we do it?" Saerileth - "Are you kiddin' me? A fifteen year old? I wouldn't kick her out o'... well, she's fine, I guess. But she don't know squat about livin', let alone fightin' proper. Tyr's Blasted Buttocks, don't send a child to do adult's work" Xan - "Doom an' gloom, all talk and no action. Shut up, ye pansy arsed jackass. Grab that Moonblade an' use it right proper, now - we got business to attend to. Don' understand quite a bit 'bout you, but you can kick arse when you've half a mind, for sure." Tashia - "Look, you are an eyeful, an armfull, an' just about the best sorceress I ever met. But when are you gonna get settled down an' take things serious? We aren't on a picnic, an' you already cost us pretty dear draggin' all that baggage onto th' party. Get with the program, lassie." Sarevok - "You made your play, an' lost. You backin' <CHARNAME> now? Fair enough. Just make sure you're on th' right side o' th' shield wall. I don't take kindly to triple crosses." Sebastian - "He be a slippery devil, that one. I 'm not rightly sure I have gotten a straight answer out o' him. Nine times out o' ten, I think he knows more than he lets on, eh?" Keen Kachiko. Keen mind, keen sword, keen tongue. Best to keep out o' all three's way." Folks he would dislike and not trust: Jan - "You talk too much, boyo. An' you keep blatherin' 'bout all those inventions. Ain't never seen a turnip soup worth eatin', neither. Keep out from underfoot, shorty." Amber - "You can take th' girl out o' the hells, but you can't take the hells out o' the girl. Only thing I can say for her is she aint' a drowess." Chloe - "I'm not sayin' nothin'. Anyone wi' divine blood's a damned sight scarier than findin' yourself penilless in Calimport. Well, exceptin' <CHARNAME>, o' course." Cassius - "Mask's Left Hand, the skald never shuts up, eh? Hey, don't be lookin' at me like that, Haer'Dalis! I shut up. Occasionally. When th' wind is right." Gozaloth - "That floatin' eyeball never did say what all that goo was. And I'm not rightly sure I want to know, anyways. Ten iron crescents says th' bastard gets skewered before th' second fight is over. An' whio do you think is gonna have to haul his goey stinkin' oozy bady back to a temple for to be healed? Well, it's not rightly likely to be <CHARNAME>, to be sure." Horace - "I still get th' shakes just lookin' at him reachin' for a weapon, straight through his own bony ribcage. I think I'm not likely to sleep at night wi' a skeleton for a companion. After all, what do you buy a skeleton to drink? Can't rightly buy him a round. That's just not right." Sheena - "Yeah, right. I know, you think I'm a racist son o' a bitch, but there be two bein's where you'd be right 100% o' th' time. I don't trust no dragon larger than a pseudodragon. An' wi' that... lady...well, th' language is all pretty an' correct, but I keep expectin' to wake up as th' main course for her when she goes all firedrake random-like." Folks he would hate: Tsjuatha - "Stay away from me, necromancer. Y'ain't natural. I respect the Tel'Quessirim, but anyone be dabblin' in the dark arts is not to be trusted." Viconia - "Move one step closer, Drowess, an' you are a dead woman. Sorry, a dead spider. Didn't mean no offence to women by associatin' you with 'em." Edwin - "Come on, Edwin, it ain't that bad. At least in that dress, your legs look good. In fact, that's about the only thing redeemin' about not kickin' you out in front o' the dragon, an' having you scout forrard." Anomen - "The worst of the officer class. Give me a crossbow, an' turn the other direction - I think there's gonna be an accidental 'friendly fire' incident." Faldorn - "Hey, wolf-girl. Get your smelly arse out where I can see you. An' keep your hands away from that spellpouch. Wouldn't want to have to disturb *your* balance, by loppin' off one o' your legs or arms, or such." Miriam - "Bane-blighted bloodsucker. I need to get me a new holy symbol an' some more garlic. An' a stake." SilverStar - "Keep that psychotic creature away from me, eh? Dangerous." Irenicus - "Bloody mad, an' evil. But I guess <CHARNAME> can handle him. As for me, well... when a dog goes mad, they try to cure him, an' if that don't rightly work, they put him down. This whole 'resurrect you opponent an' try an' redeem him' thing, that sounds way too complicated to me. Kill th' Bane-buggerin' bastard, disintegrate his head, toss his bones to th' wolves, then blow up th' wolves. An' blot his name out o' th' history books, just to make sure." Kindrek - "Bloody evil Cyric Buggerin' Bastard. Gotta keep both eyes open while I sleep, wi' him around, I do." Romance Aran will romance any female protagonist of any race save Drow, or any alignment. Again, how he reacts will definitely let the player understand his position. Good men fall for bad women as quickly as for good ones, and sometimes opposites really do attract. But romance on the trail is awkward, with a group of adventurers around, and the road to romance is both rocky and complicated. Exactly how does a strong man feel when his significant other turns out to be infinitely stronger than he, on so many levels? Can the two of you negotiate the attraction into something of an equal relationship, or is this destined to fail? When Aran Whitehand meets the party, he is looking for work having dropped from the rolls of a mercenary regiment.
  19. Rhaella and cmorgan http://www.shsforums...rum/627-adrian/ /* SoA Banters: Aran<>Adrian: Rhaella and cmorgan : Theory vs Practice */ CHAIN IF ~Global("c-aran1adrian","GLOBAL",0) InParty(Myself) !StateCheck(Myself,CD_STATE_NOTVALID) InParty("rh#Adrian") InMyArea("rh#Adrian") !StateCheck("rh#Adrian",CD_STATE_NOTVALID) CombatCounter(0) !See([ENEMY])~ THEN C-ARANB c-aran1adriantalk ~[ARAN] Adrian... look, can you be tellin' me if this rune be silent or sounded? I be havin' naught in th' way o' luck trickin' it into gatherin' power. Mayhap I missed somethin'.~ DO ~SetGlobal("c-aran1adrian","GLOBAL",1)~ == BRH#ADR ~[ADRIAN] What? You-- dammit, Aran, give that to me before you kill yourself. Whatever hedge magician tried to teach you theory did a spectacularly poor job of it.~ == C-ARANB IF ~!Class("C-ARAN",MAGE_ALL)~ THEN ~[ARAN] Now, that be a harsh thing to say. But to tell th' truth, you be right. I never did understand most o' th' messin' about wi' th' Weave you spellslingers do. It be hard enough to coax even a bit o' th' magic into th' template.~ == C-ARANB IF ~Class("C-ARAN",MAGE_ALL)~ THEN ~[ARAN] Now, that be a harsh thing to say. But to tell th' truth, you be right. I don't rightly have much in th' way o' formal study, so it be more in th' way o' copyin' th' form, an' seein' if it be close enough to do th' job.~ == BRH#ADR ~[ADRIAN] Nine Hells. In other words, my previous assessment was, if anything, all too generous. You know, usually I'd be happy to give you enough rope to hang yourself, but you're liable to string the rest of us up alongside you.~ == C-ARANB ~[ARAN] Well, then, give a lad a hand, eh? I do right fine on th' construction end. It just be a mite harder when you don't rightly know what the end product be, other than in a general way.~ == BRH#ADR ~[ADRIAN] You'd best be a quick study, Whitehand. I've never exactly been known for my patience.~ == C-ARANB ~[ARAN] Just so long as we be studyin', an' have none o' that "fetch me a pail o' water an' then wash th' dishes" apprenticeship. But I'll do right by you, I will... you teach, I study, an' I prepare any scrolls you want me to as payment in kind.~ == BRH#ADR ~[ADRIAN] Mmm, that certainly should be acceptable. If I had thought all I could get out of you was a servant's chores, I wouldn't have offered at all.~ EXIT /* SoA Banters: Adrian<>Aran: Rhaella and cmorgan : Curiosity */ CHAIN IF ~Global("c-adrian2aran","GLOBAL",0) InParty(Myself) !StateCheck(Myself,CD_STATE_NOTVALID) InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID) CombatCounter(0) !See([ENEMY])~ THEN BRH#ADR c-adrian2arantalk ~[ADRIAN] Hmm, that should just about do it--~ DO ~SetGlobal("c-adrian1aran","GLOBAL",1)~ == C-ARANB ~[ARAN] Hells! Ask a lad next time! You blighted well know that set o' inks be worth more than a little. An' it took two weeks to get th' right proportion o' dragon bone dust an' squid ichor. Now it be a complete loss.~ == BRH#ADR ~[ADRIAN] Oh, enough with the histrionics, Whitehand. We don't exactly lack for money. In any case, it's not as if I used up all of it. Not quite.~ == C-ARANB IF ~Global("rh#AdrianZhent","GLOBAL",1)~ THEN ~[ARAN] Not quite? Blighted well close enough. You spent enough time on th' road wi' those Zhentarim bastards what to know a bit o' private space means. Even they have some measure o' respect, eh?~ == BRH#ADR IF ~Global("rh#AdrianZhent","GLOBAL",1)~ THEN ~[ADRIAN] Oh, yes... respect of power, respect of fear, and you're a naive fool to believe otherwise.~ == C-ARANB IF ~!Global("rh#AdrianZhent","GLOBAL",1)~ THEN ~[ARAN] Not quite? Blighted well close enough. An' here I thought you had time on th' road, an' understood I only have one little space what to call my own. I'd have given you half, you know.~ == BRH#ADR IF ~!Global("rh#AdrianZhent","GLOBAL",1)~ THEN ~[ADRIAN] My own time on the road, is it? Frankly, you're fortunate that my own delightful caravan experience hasn't affected me more.~ == BRH#ADR ~[ADRIAN] Now, if you're quite finished trying to manipulate me into giving a damn... I shouldn't need more of your blasted ink anyway. I think I've figured out the technique now.~ == C-ARANB ~[ARAN] Hells, man. Where I come from, th' folks what travel wi' you watch your back. An' share an' share alike, on account o' there be less than enough to go around. Who died an' made you Cyric, anyways?~ == BRH#ADR ~[ADRIAN] Aran. You've about ten seconds before this gets very ugly, very quickly.~ == C-ARANB ~[ARAN] What in th' nine hells did I say? I were th' one bein' wronged!~ == BRH#ADR ~[ADRIAN] Your string of mindless blasphemies are going to get you in trouble someday, you fool. How they haven't already, I'll never know.~ EXIT /* SoA Banters: Adrian<>Aran: Rhaella and cmorgan : Curiosity */ CHAIN IF ~Global("c-adrian2aran","GLOBAL",0) InParty(Myself) !StateCheck(Myself,CD_STATE_NOTVALID) InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID) CombatCounter(0) !See([ENEMY])~ THEN BRH#ADR c-adrian2arantalk ~[ADRIAN] Hmm, that should just about do it--~ DO ~SetGlobal("c-adrian1aran","GLOBAL",1)~ == C-ARANB ~[ARAN] Hells! Ask a lad next time! You blighted well know that set o' inks be worth more than a little. An' it took two weeks to get th' right proportion o' dragon bone dust an' squid ichor. Now it be a complete loss.~ == BRH#ADR ~[ADRIAN] Oh, enough with the histrionics, Whitehand. We don't exactly lack for money. In any case, it's not as if I used up all of it. Not quite.~ == C-ARANB IF ~Global("rh#AdrianZhent","GLOBAL",1)~ THEN ~[ARAN] Not quite? Blighted well close enough. You spent enough time on th' road wi' those Zhentarim bastards what to know a bit o' private space means. Even they have some measure o' respect, eh?~ == BRH#ADR IF ~Global("rh#AdrianZhent","GLOBAL",1)~ THEN ~[ADRIAN] Oh, yes... respect of power, respect of fear, and you're a naive fool to believe otherwise.~ == C-ARANB IF ~!Global("rh#AdrianZhent","GLOBAL",1)~ THEN ~[ARAN] Not quite? Blighted well close enough. An' here I thought you had time on th' road, an' understood I only have one little space what to call my own. I'd have given you half, you know.~ == BRH#ADR IF ~!Global("rh#AdrianZhent","GLOBAL",1)~ THEN ~[ADRIAN] My own time on the road, is it? Frankly, you're fortunate that my own delightful caravan experience hasn't affected me more.~ == BRH#ADR ~[ADRIAN] Now, if you're quite finished trying to manipulate me into giving a damn... I shouldn't need more of your blasted ink anyway. I think I've figured out the technique now.~ == C-ARANB ~[ARAN] Hells, man. Where I come from, th' folks what travel wi' you watch your back. An' share an' share alike, on account o' there be less than enough to go around. Who died an' made you Cyric, anyways?~ == BRH#ADR ~[ADRIAN] Aran. You've about ten seconds before this gets very ugly, very quickly.~ == C-ARANB ~[ARAN] What in th' nine hells did I say? I were th' one bein' wronged!~ == BRH#ADR ~[ADRIAN] Your string of mindless blasphemies are going to get you in trouble someday, you fool. How they haven't already, I'll never know.~ EXIT /* SoA Banters: Adrian<>Aran: Rhaella and cmorgan : half a loaf is better than none */ CHAIN IF ~Global("c-adrian1aran","GLOBAL",0) InParty(Myself) !StateCheck(Myself,CD_STATE_NOTVALID) InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID) CombatCounter(0) !See([ENEMY])~ THEN BRH#ADR c-adrian1arantalk ~[ADRIAN] You seem enthusiastic to<DAYNIGHT>, Whitehand. I take it even this nonsense is more interesting than the line of work you're used to?~ DO ~SetGlobal("c-adrian1aran","GLOBAL",1)~ == C-ARANB ~[ARAN] Blighted hells, an' that be th' truth. An excitin' day on caravan work be th' day th' lead wagon gets stuck in some mud. An' mercenary work be worse.~ == BRH#ADR ~[ADRIAN] Heh. Either you have a rather singular definition of excitement, or the recent banditry in the area hasn't been nearly as bad as I'd been lead to believe.~ == C-ARANB ~[ARAN] Now, I spent most o' th' time on caravan work near Calimport, I did. That were actually right quiet, assumin' th' correct people were bribed an' th' route were short. Coin rules just about everythin' down that way. Th' Sword Coast, well... when a platoon o' 'Fist in full plate drops by, bandits tend to run. Or die. Or scream. Mayhap all three at once. But you must know what guard duty be like, an' most o' th' time it were standin' around in plate tryin' not to itch.~ == BRH#ADR ~[ADRIAN] Mmm, well. Fortunately, I can't comment one way or the other on the armor. Even my people aren't quite stupid enough to try to put a mage in mail, though they come dangerously close at times.~ == C-ARANB IF ~!Global("rh#AdrianZhent","GLOBAL",1)~ THEN ~[ARAN] Put a mage in chainmail? What kind o' insane folk were you workin' with?~ == BRH#ADR IF ~!Global("rh#AdrianZhent","GLOBAL",1)~ THEN ~[ADRIAN] The type that will try the same damn thing a dozen times before realizing that it doesn't work... though perhaps that's the rule, rather than the exception. Well, no matter. We've better things to do than stand here and chat anyway.~ == C-ARANB IF ~!Global("rh#AdrianZhent","GLOBAL",1)~ THEN ~[ARAN] Aye. Though sometime soon I will have to stand you a round o' drink an' here more about those what you were workin' with. They sound like th' same people what run th' 'Fist.~ == C-ARANB IF ~Global("rh#AdrianZhent","GLOBAL",1)~ THEN ~[ARAN] Never did understand why you worked for them Banites, nohow. Th' mercenary view o' them be spend your coin today, on account o' there most probably won't be naught in th' way o' a tomorrow. Or if there be, it might just be your skeleton what be servin', eh?~ == BRH#ADR IF ~Global("rh#AdrianZhent","GLOBAL",1)~ THEN ~[ADRIAN] Yes, because capriciously murdering your followers is the perfect way to drum up support. Though given current trends, perhaps I shouldn't expect any better.~ == C-ARANB IF ~Global("rh#AdrianZhent","GLOBAL",1)~ THEN ~[ARAN] Well, hells... truth be told, there were plenty o' 'Fist what actually believed th' same, Not murderin', exactly, but not liftin' no finger to help when someone went down. It brings on somethin' they called "ghost payroll", where th' Regimental muster would stay th' same even when we were down by ten, an' a few pockets got a bit richer. Never served in one o' them companies, but I heard it were done.~ == BRH#ADR IF ~Global("rh#AdrianZhent","GLOBAL",1)~ THEN ~[ADRIAN] That wouldn't surprise me at all. As far as I've been able to tell, the largest difference between Heartlands folk and those back home is capacity for self-delusion. We're usually more honest about what we want.~ == C-ARANB IF ~Global("rh#AdrianZhent","GLOBAL",1)~ THEN ~[ARAN] Mayhap you be right. But some o' us are a fair bit more comfortable in our self-delusion. Helps a lad sleep at night, eh?~ EXIT /* SoA Banters: Aran<>Adrian: Rhaella and cmorgan : Cyric */ CHAIN IF ~Global("c-aran3adrian","GLOBAL",0) InParty(Myself) !StateCheck(Myself,CD_STATE_NOTVALID) InParty("rh#Adrian") InMyArea("rh#Adrian") !StateCheck("rh#Adrian",CD_STATE_NOTVALID) Global("rh#AdrianZhent","GLOBAL",1) CombatCounter(0) !See([ENEMY])~ THEN C-ARANB c-aran3adriantalk ~[ARAN] Mayhap I owe you an apology.~ DO ~SetGlobal("c-aran3adrian","GLOBAL",1)~ == BRH#ADR ~[ADRIAN] More than one, I should think, though I hope you don't expect me to guess.~ == C-ARANB ~[ARAN] I spoke that wrong, I did. I don't owe you anythin' at all, but I want to tell you I be sorry I put both feet in my mouth on th' whole... well... th' Mad God reference. It were my mouth runnin' when my brain be a bit behind.~ == BRH#ADR ~[ADRIAN] Ahh. I don't normally fly into a rage at the mere mention of his name, you know. Though I suppose I can't blame you for not wanting to take that chance again.~ == C-ARANB ~[ARAN] Well, I don't rightly know all th' details, but I should have known that would have sounded like I were challengin' you. If I were to be doin' that, it would be over a friendly game o' who can drink th' most in an hour an' still walk to th' bar.~ == BRH#ADR ~[ADRIAN] As far as drinking contests go, that's remarkably dull of you. Not that I care much for the genre at all; a game where nobody really loses doesn't have quite the same flare.~ EXIT
  20. Getting prepped for journal entries removal and addition. EXISTING : ROMANCE BODHI ABDUCTION The standard Bodhi Abduction sequence, matching BiWare. /* Stage 1 : Set @448 */ @448 = ~The Final Battle with Bodhi. Bodhi appeared in an ambush shortly before I reached her haven, warning me that she was aware of my pursuit and stealing Aran from my side. Before she vanished and unleashed more of her undead creations upon me, Bodhi warned that if I continue I will lose even more than I thought possible. I cannot give up on the Rhynn Lanthorn... but now the life and immortal soul of Aran is at stake, as well!~ /* Stage 2 Set @456 */ @456 = ~The Final Battle with Bodhi. Bodhi has turned Aran into a vampire! Or... or very nearly. The process may not have been completed in the short time Bodhi has had him. Hopefully something can be done or I will have lost him. Perhaps the elven war sage might know some way of restoration... or Elhan...~ /* Stage 3 - Final Set @10399, remove @456 @448 */ @10399 = ~The Final Battle with Bodhi. While I had feared for some time that Bodhi's final revenge on me would be to take away Aran forever, it seems that the information in the lorebook was right... Amaunator's idol has restored Aran not only to life, but has removed the vampiric curse from him, as well. And more to the point, it appears his language is quite unaffected.~
  21. ADVERTISEMENT: ADVERTISEMENT: History: Managing a small family Trading Coster is an awkward business on the Sword Coast. Whitehand Trading was no exception. Born (literally, in a wagon trailing into Waterdeep) into the family business, Aran grew up alternating between the open road of Trade Way and the harbor of Baldur's Gate. While his father managed clients and gladhanded trade deals, and his mother organized accounts receivable and drafted contracts, Aran learned the family business from his first word, "bandits". When his younger sister was born, the family rejoiced at the prospect of a new generation of Whitehands building the family business into a worthy competitor for the major trading companies. The varied life suited Aran well, shadowing both his mother and father. The short but fierce oar pulling to load and unload ships, standing watch and training with the hired swords, hard riding, running off bandits and gibberlings, and nightly contract copying and accounting by candlelight fed both body and mind well. If things were not always profitable, Aran was not likely to complain. As he grew, Aran built a strong supportive presence in the family business. Unfortunately, life's dreams and expectations do not always match the measure of a man. Aran was dedicated, strong, and followed his family well. But while his father could charm mithril from a dwarven smith for an elven artist's use, Aran stayed in the backround, acting notary. While his mother could master the intricacies of contract law and work with ombudsmen and creative contracts, Aran copied documents and watched from the sidelines. The hired swords were not the best of teachers, and from them he learned odd lessons, like how to stay silent when you should speak, when to brag when you should be silent, and most of all that laws could be twisted and not always to benefit the greater good. When his younger sister was born, she was the light of his life, but as she grew it became painfully obvious that in comparison Aran was just not smart enough to truly master the diplomacy, leadership, and smooth talking necessary to make a family Coster competitive. Hard work could just not compensate for a lack of innate ability. Aran would have been content with the secondary support role, riding out with caravans and handling the bookkeeping, and letting his sister become the beauty and brains for the business. He idolized his younger sister. Fate plays her tricks on everyone, though. Elena was more gifted than any in the family, and showed precocious magical talent. On a standard trade run, her beauty and intellect caught the eye of a courtier mage to the Lady of Waterdeep. With Elena offered a chance to apprentice with the young woman mage at court, the family faced some harsh economic choices. Establishing Elena in court would take more, and steadier, resources than the family could provide. Reading the future, the family decided to sell the business to a larger Baldurs Gate Trading Coster and abandon their independence. The 14 year old Elena would apprentice, and the family would retain employment with the larger firm in the central offices. 20 year old Aran would finish the last year of his "apprenticeship" in a real apprenticeship with a major trading family. "Either he will learn to work the system", the senior Whitehand said, "or it will work him." Aran lasted two weeks at the larger firm before an unfortunate remark sent a Coster hireling through a window and Aran out on his own. His restraint at not following through on the beating saved the man's life and Aran from prison, but it was obvious that the Company Life was not a good fit. Disliking the harsh dicipline (and wary of being turned into a procurement officer or staff scribe), he avoided the standard Mercenary outfits, and struck out south to build his own trading company. Rowing crew with trade galleys, hiring on with small trade caravans, and selling his services as a copyist, he gradually drifted south seeking an opportunity to begin again. Several years as a hired sword and pen have provided some harsh lessons for Aran, but he arrived finally in Calimport with some experience under his belt. Business plans have been built and abandoned, temporary travel companions come and gone, and Aran now faced a rather uncertain future. He has learned to keep silent, to hit the door with shield and shoulder hard, and to not always look carefully at what he is copying. He has also learned that there are things that he is not willing to do in the name of profit, and that generally people who write things down do not actually mean everything they write. Most of all, he has learned that going it alone is lonely, food is best shared with others, and getting too drunk is not worth the trouble. He is definitely ready for a change and a chance to forge a new direction. Psychology/Interest In the past, mostly humans as adversaries and as companions. Mostly riding travel with some sea rowing in Trade galleys. Slight awe of Elves and Dwarves, sight distrust of Dwarves and Gnomes, solid distrust of halflings. Never seen any other demi-humans. No magical ability at all; not afraid, just convinced he is not smart enough. Prefers to fight cooperativelty with companions and to write alone. Would rather fight than talk, would rather write than speak publically, and would prefer to cooperative ventures to having (or being) a leader. His one (hidden) interest is puzzling out older documents. Not the contents, which he is pretty sure he wouldn't understand anyways, but the form and structure, rebuilding documents and figuring out what should go with what. His one constancy is his letters home to Elena, which he scribes in small script to save paper and keeps (two copies; you never can be too careful, you know) in a parchament case in his belongings, searching for times to send them via post or messenger when opportunity arises. DM Notes: Scrivener rather than Sage, Copyist rather than Writer. Unlikely to tolerate heavily evil actions, but definition of "evil" is slippery, as is definition of law. Letters home are the most telling of inner workings - will be provided as he wries them (Aran is smart enough to keep to himself, but may not be smart enough to avoid snooping eyes, so material will be provided for DM subterfuge in case it is warranted). Outdoor combat oriented; longsword, shield, composite longbow. Favors shield tactics and defensive fighting but is learning other ways. Rather cautious.
  22. Is it possible? Back In The Day®, before the FlirtPack, Fade To Black™ handled most things. Even with Aerie getting pregnant, the before and after talks were very un-explicit. From BAERIE, CODE IF ~~ THEN BEGIN 356 // from: 351.1 SAY ~Please, <CHARNAME>...the time is right and I must speak to you of this.~ /* #31623 */ IF ~~ THEN REPLY ~(sigh) Fine. What is it you wish?~ /* #31624 */ GOTO 352 IF ~~ THEN REPLY ~It will have to wait, Aerie. Good night.~ /* #31625 */ GOTO 357 END IF ~~ THEN BEGIN 357 // from: 356.1 SAY ~I...I see my wishes have no bearing on your moods. As...as you wish. I will sleep by myself tonight and from here on. Good night, <CHARNAME>.~ /* #31627 */ IF ~~ THEN DO ~SetGlobal("AerieRomanceActive","GLOBAL",3) RestParty()~ EXIT END IF ~~ THEN BEGIN 358 // from: 355.0 SAY ~C-come close to me, then, <CHARNAME>. Let me feel your hands on my skin...let us lay together so I may experience your love and become a woman at last...~ /* #31632 */ IF ~~ THEN DO ~RestParty()~ EXIT END IF ~~ THEN BEGIN 359 // from: 355.1 SAY ~I...don't know what love is, <CHARNAME>. But...maybe it would be better to wait until all of this is over. The thought of laying with a man frightens me a little, I must admit...~ /* #31633 */ IF ~~ THEN GOTO 360 END IF ~~ THEN BEGIN 360 // from: 359.0 SAY ~Stay with me for the night, then, <CHARNAME>, and hold me to you. I...don't want to be alone, and I so desperately need to be near you...~ /* #31634 */ IF ~~ THEN REPLY ~As you wish...that I am more than willing to do.~ /* #31636 */ DO ~SetGlobal("SleptAerie","GLOBAL",0)~ GOTO 363 IF ~~ THEN REPLY ~Forget it, Aerie...I'm not interested in someone who is so needy.~ /* #31637 */ GOTO 361 END IF ~~ THEN BEGIN 361 // from: 360.1 355.3 355.2 SAY ~So you send me away with...with your cruel words. I...I thought I loved you...and yet you cut me open without hesitation. I...should have known better, I suppose.~ /* #31679 */ IF ~~ THEN GOTO 362 END IF ~~ THEN BEGIN 362 // from: 361.0 SAY ~Very well, <CHARNAME>...I shall go and sleep by myself and console myself that it is better that I never allowed one such as you to touch me. I...shall not trouble you further.~ /* #31680 */ IF ~~ THEN DO ~SetGlobal("AerieRomanceActive","GLOBAL",3) RestParty()~ EXIT END IF ~~ THEN BEGIN 363 // from: 360.0 SAY ~You are sweet to be so patient with me, <CHARNAME>. Let us sleep, then.~ /* #31684 */ IF ~~ THEN DO ~SetGlobal("SleptAerie","GLOBAL",0) RestParty()~ EXIT END IF WEIGHT #23 ~Global("LoveTalk","LOCALS",48) Global("SleptAerie","GLOBAL",0) !StateCheck(Player1,STATE_SLEEPING)~ THEN BEGIN 364 // from: SAY ~So...you are awake at last? I have been...watching you sleep for some time, now. It calms me, watching you...and it gave me time to think.~ [AERIEB1] /* #31685 */ IF ~~ THEN GOTO 365 END IF ~~ THEN BEGIN 365 // from: 364.0 SAY ~I've been...thinking about last night. You were right, of course...it isn't the right time to experience love when we are always in danger of perishing.~ /* #31686 */ IF ~~ THEN GOTO 366 END IF ~~ THEN BEGIN 366 // from: 365.0 SAY ~I was so eager to experience everything new that I...did not think. Thank you for respecting me. I...I love you...and I want our first time together to be something special.~ /* #31687 */ IF ~~ THEN REPLY ~I love you, too, Aerie...and I agree.~ /* #31688 */ GOTO 367 IF ~~ THEN REPLY ~Yes, well...let's just continue our travels, shall we?~ /* #31689 */ GOTO 368 IF ~~ THEN REPLY ~You're out of your mind, Aerie.~ /* #31690 */ GOTO 370 END IF ~~ THEN BEGIN 367 // from: 366.0 SAY ~Let us go, then and find this Irenicus. Once this is over, I want to experience everything with you. I...I never thought I would find something... better than flying. Thank you.~ /* #31691 */ IF ~~ THEN DO ~SetGlobal("AerieRomanceActive","GLOBAL",2)~ EXIT END IF ~~ THEN BEGIN 368 // from: 366.1 SAY ~Of course, <CHARNAME>. Let's...finish your quest, and then we can see where we stand. And where we can go from there, yes?~ /* #31692 */ IF ~~ THEN GOTO 369 END IF ~~ THEN BEGIN 369 // from: 368.0 SAY ~In...in case I die...or in case we part ways...I just wanted to tell you, <CHARNAME>, that I never thought I would find something better than flying. But I have...and thank you.~ /* #31693 */ IF ~~ THEN DO ~SetGlobal("AerieRomanceActive","GLOBAL",2)~ EXIT END IF ~~ THEN BEGIN 370 // from: 366.2 SAY ~I am? I had thought you had cared for me. But...perhaps you kept me away because...because you did not care enough for me. I had not thought of that.~ /* #31694 */ IF ~~ THEN GOTO 371 END IF ~~ THEN BEGIN 371 // from: 370.0 SAY ~I am too quick to assume, <CHARNAME>...and I have much to learn. I wish you would have been gentler with me, but you have taught me much, and I thank you.~ /* #31695 */ IF ~~ THEN GOTO 372 END IF ~~ THEN BEGIN 372 // from: 371.0 SAY ~Let us just...continue on your quest. I shall trouble you no further...and will look to further my experience elsewhere.~ /* #31696 */ IF ~~ THEN DO ~SetGlobal("AerieRomanceActive","GLOBAL",3)~ EXIT END IF WEIGHT #24 ~Global("LoveTalk","LOCALS",48) Global("SleptAerie","GLOBAL",1) !StateCheck(Player1,STATE_SLEEPING)~ THEN BEGIN 373 // from: SAY ~So...you are awake at last? I have been...watching you sleep for some time, now. It calms me, watching you...and it gave me time to think.~ /* #31697 */ IF ~~ THEN GOTO 374 END IF ~~ THEN BEGIN 374 // from: 373.0 SAY ~You...have made a woman out of me, <CHARNAME>. I love you more deeply than I can say and can only thank you for what you have done for me.~ /* #31698 */ IF ~~ THEN GOTO 375 END IF ~~ THEN BEGIN 375 // from: 374.0 SAY ~But...at the same time...I cannot help but think that things need to be slowed. I am so full of emotion...I want to experience too much and am doing it all too quickly.~ /* #31699 */ IF ~~ THEN GOTO 376 END IF ~~ THEN BEGIN 376 // from: 375.0 SAY ~I feel overbalanced, <CHARNAME>. Quayle would never approve of this, I think.~ /* #31700 */ IF ~~ THEN GOTO 377 END IF ~~ THEN BEGIN 377 // from: 376.0 SAY ~My heart clenches at the thought, but we must stop ourselves from going down this path. I need to...to find out more about myself...before I can attach myself to another. I...hope you understand.~ /* #31701 */ IF ~~ THEN REPLY ~I do...but maybe you need to find your own way, Aerie.~ /* #31703 */ GOTO 378 IF ~~ THEN REPLY ~If that's what you want, there is nothing I can do.~ /* #31704 */ GOTO 379 IF ~~ THEN REPLY ~No, Aerie! I love you!~ /* #31705 */ GOTO 381 IF ~~ THEN REPLY ~No, I don't understand! Why are you doing this?!~ /* #31707 */ GOTO 383 END IF ~~ THEN BEGIN 378 // from: 385.0 377.0 SAY ~If...if that is what you think I should do...then perhaps I must. I...I shall miss you, <CHARNAME>. I shall always hold you dear in my heart.~ /* #31712 */ IF ~~ THEN GOTO 382 END IF ~~ THEN BEGIN 379 // from: 377.1 SAY ~Oh, please don't be sad, <CHARNAME>. I shall remain with you and fight by your side... this quest of yours is too important for me not to help you with it.~ /* #31717 */ IF ~~ THEN GOTO 413 END IF ~~ THEN BEGIN 380 // from: 413.0 SAY ~But, come...a new day awaits us, <CHARNAME>. Let us...let us see what it holds.~ /* #31720 */ IF ~~ THEN DO ~SetGlobal("AerieRomanceActive","GLOBAL",2)~ EXIT END With some variations, not much else happens in any of the other Canonical BioWare™ crew. We find more explicit depictions of activity in the chaste writings in those Vampire stories currently popular among the youth - or Panshin's coming of age story, or actually network TV in the US. Then, modding happened, and even early romances had more direct PG13 content, or more. The list and variations are huge now in the community, with decidedly mature content available (by mature, we are defining it the US way: you can kill thousands of critters in horrible ways, steal, beat people up, spy, break laws, even show body parts in various states of dismemberment and corruption - but no showing of naked body parts of any kind other than men's bare chests and women's bare backs from the waist to the neck, and no description of what happens when the aforesaid body parts start doing what comes naturally in any way, shape, or form. Now, the debate on this is fun, and has been done to death. I would ask that we drop the whole "discuss whether or not this is ok to death" part, and focus on the player experience. For this topic, we are looking at being as player-friendly as possible. We want the folks who are happier with the level of the posts in the flirting and Moonlit Swordfight threads (though I have some question in my mind if that gets a bit too graphic in places), pushing the boundaries of the original game without wandering into Viconia Bathing Flirts or Romantic Encounters. What we are looking at is a way of not breaking in-game immersion, but at the same time letting folks who want Romantic Encounters-level romance to be a part of their gaming experience. We have some choices, the most obvious being "don't write stuff that goes farther than QUOTE ~[PC] My love, spend the night with me. Be mine, and I will be yours.~ ~[ARAN] Aye, I would gladly be wi' you, now, an' any time you want. I done fallen for you, an' I am yours.~ RestParty() ~[ARAN] Now, sleepyhead, wake up. That were a wonderful, beautiful night.~ ~[PC] Yes, it was. ~[PC] No, it wasn't. ~[PC] Perhaps. With some training, you will become a wonderful lover. ~[PC] You have made a woman out of me. ~[PC] I love you. ~[PC] I wonder what all the fuiss is about. It was ok, but awkward. " OK, possible, well done in several mods, and it avoids the question of appropriate player choice by giving no options on the level of intensity or graphic nature of the game, but allowing some responses on the PC's part that will be pretty obvious to those with experience. And as it is a mature game and Aran is a mature mod, we can figure that it matches NCIS or regular afternoon TV, as long as the watcher is not watching DeGrassi Junior High or other fare that explores pretty heavy stuff - or watches a soap opera - basically, we can say "Hey. This is ok for most players of the game to watch". Of course, that would be too easy. While writing stuff for RE was embarrasing at times, and definitely way beyond my comfort level, it was fun. And exciting. And probably the toughest challenge I have ever had writing. To be blunt, without help from really, really good friends, it would have never, ever happened. But that fun factor comes back in - we know from modern mature games and mods that blend over into more explicit content, folks are interested. So, I want to give it a shot with Aran, too. But how do I support moving to the next level without making folks who are not interested in having more risque materials suddenly find themselves in a territory that they don't like? Well, option 2 is to make a separate component that adds more mature stuff. That way, at install, a player can choose to play a more vanilla-ice-cream game, push the envelope with more risky-sounding responses, and not worry. A player who would much prefer to play about figuring which part of Aran should be painted with aforesaid vanilla-ice-cream, well, they add in that content. This is the Romantic Encounters solution - if it is not to your taste, don't install it, and you never have to be worried. This, by the way, is the best one from a general coding perspective. You can always set a talk to supercede another, or change a variable that can be evaluated, and add it on in another layer - a quick example, kept PG13 for decorum and modesty, CODE IF ~Global("MyLoveTalk","GLOBAL",14)~ THEN BEGIN lessexplicitstate SAY ~[ARAN] (His lips are warm and alive, caressing yours gently.)~ ++ ~[PC] Oh Aran... hold me closer. I want to be with you tonight, warm in your arms.~ DO ~SetGlobal("MyLoveTalk","GLOBAL",15)~ EXIT END Global("geivememoredescription","GLOBAL",0) Then, in your "allow more adult interaction/depiction" component addition, either set a cutscene to run or add options using EXTEND_BOTTOM on your states (tricky, but possible with STATE_WHICH_SAYS), or simply add a greater weight to the more explicit talk - CODE IF WEIGHT #-1 ~Global("MyLoveTalk","GLOBAL",14)~ THEN BEGIN moreexplicitstate SAY ~[ARAN] (His lips are warm and alive, caressing yours gently.)~ ++ ~[PC] Oh Aran... I happen to have some vanilla ice cream... shall we see how it melts?~ DO ~SetGlobal("MyLoveTalk","GLOBAL",15)~ EXIT END Since the state added afterwards advances the variable too, and it will now run at the top of the stack, you should be able to basically depreciate your old state with the new state. But that means a separate component, and no chance for a player to change their mind mid-stream. Given that folks do mega-installs these days, that can be a serious pain. So, how else can we do it? Well, berelinde came up with a really great suggestion - QUOTE (berelinde) You script a "flirt" to fire before any of these become available where Aran says something bordering on, but not quite, NC17. Give the PC two reply options, and only two reply options "I don't appreciate that kind of language." and "I like a man who speaks his mind... especially if it's naughty." Variable set and no immersion broken in the process. You use that variable as a trigger for the mature content. Side note - get a modding partner with whom to bounce ideas. It is a great, great experience. Now, I am having trouble with getting the message across strictly in-game, but playing with this idea (which means I can write things more naturally, then basically shut down reply options or specific floating talks or even entire branches of dialog, or even better, the player can choose at any point in time to enable or re-enable or shut down stuff that is not to their taste) - like the Anomen Romance conflict runs : For PID enabling/disabling, CODE + ~Gender(Player1,FEMALE) OR(2) Global("c-aranrom","GLOBAL",1) Global("c-aranrom","GLOBAL",2) Global("c-aranmature","GLOBAL",0)~ + ~[PC] I like it when you flirt with me, especially when it is naughty. You should be more explicit.~ + DO ~SetGlobal("c-aranmature","GLOBAL",1)~ + c-aranmature_content // replaced with # when integrated + ~Gender(Player1,FEMALE) OR(2) Global("c-aranrom","GLOBAL",1) Global("c-aranrom","GLOBAL",2) Global("c-aranmature","GLOBAL",1)~ + ~[PC] I like it when you leave much of our flirting discreet.~ + DO ~SetGlobal("c-aranmature","GLOBAL",0)~ + c-aranregular_content // replaced with # when integrated IF ~~ c-aranmature_content SAY ~[ARAN] I think I understand, eh? I may take some liberties or not, but either way you won't mind some o' my language bein' a bit graphic.~ IF ~~ THEN EXIT END IF ~~ c-aranregular_content SAY ~[ARAN] I think I understand, eh? I may take some liberties or not, but either way you want to leave more to your imagination, rather than me spell it out for you.~ IF ~~ THEN EXIT END No flirt starts before FriendTalk 3, so after FriendTalk2, some conversation to set this up first. This is where it gets tricky - and where suggestions are welcome. Warning - if they are posted here, they are likely to be shamelessly integrated The challenge is to find a way of making it clear to the player in a flirt that: 1. by choosing reply 1, the FadeToBlack™ is there, and there will be as close to BioWare™ as possible. That means some of the Moonlight Swrdfight and some of the already in-place flirts will be screened out. 2. by choosing reply 2, the FadeToBlack™ is there, because I would stink at writing pron, but materials at the level of the more adult encounters in RE (Chanelle, Renal, Sheri, etc.) would become available along romance pathways. [by the way, if you are interested in assisting with both feedback and spell/grammar/proofing, I am on target to have the first full Bath At An Inn scene ready tomorrow evening. I am a chicken, and do not feel comfortable with posting things in this open forum that go as far as this particular bath interaction does, so please PM me if you are interested in assisting. Brutal, honest feedback is welcome, but don't ask if you have found RE makes you uncomfortable. By the time the mod is in alpha, we will have a way of making sure you don't have to read it if you don't want to, but in its current state I can't shield stuff.]
  23. cmorgan

    ToB Banters Redux

    Some minor delays in getting the forums set up and figured out, so here is some new ToB content that will be integrated with the Beta before it goes out (As always, commentary, proofing, and suggestions welcome): /* ToB Banters: Nalia > Aran */ CHAIN IF ~CombatCounter(0) !Detect([ENEMY]) Global("c-arntob8b","GLOBAL",0) InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID) InParty(Myself) !StateCheck(Myself,CD_STATE_NOTVALID)~ THEN BNALIA25 c-arantob8b ~[NALIA] Aran, I do think that you are beginning to grow up.~ DO ~SetGlobal("c-arntob8b","GLOBAL",1)~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID)~ THEN ~[ARAN] Now, what in Sune's Blessed Sweetness would cause you to say somethin' so mean?~ == BNALIA25 IF ~InParty("Nalia") InMyArea("Nalia") !StateCheck("Nalia",CD_STATE_NOTVALID)~ THEN ~[NALIA] You seeme to have stopped trying to stare at my bottom when you think I am not looking.~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID)~ THEN ~[ARAN] That's not growin' up. That's just realizin' that you have spells what can disintegrate me. Call it 'enlightened self interest.'~ == BNALIA25 IF ~InParty("Nalia") InMyArea("Nalia") !StateCheck("Nalia",CD_STATE_NOTVALID)~ THEN ~[NALIA] Still, that is more thinking than the old Aran would do.~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID)~ THEN ~[ARAN] Fair enough. By th' way, you done got a little spot o' somethin' on th' left o' your derriere. I'd have said somethin', but that self-preservation thing made me a mite bit reticent, eh?~ EXIT CODE /* ToB Banters: Aran > Nalia */ CHAIN IF ~CombatCounter(0) !Detect([ENEMY]) Global("c-arntob24b","GLOBAL",0) InParty("Nalia") InMyArea("Nalia") !StateCheck("Nalia",CD_STATE_NOTVALID) InParty("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID)~ THEN C-ARN25B c-arantob24b ~[ARAN] Whoa, there, Nalia... easy on th' fierce gestures! I'd prefer to keep my head all in one piece, not be missin' half my face on account o' you be pissed off a bit, eh?~ DO ~SetGlobal("c-arntob24b","GLOBAL",1)~ == BNALIA25 IF ~InParty("Nalia") InMyArea("Nalia") !StateCheck("Nalia",CD_STATE_NOTVALID)~ THEN ~[NALIA] I am not angry, just frustrated.~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID)~ THEN ~[ARAN] Anger, frustration, a little bit miffed, well... when I be on th' receivin' end o' any o' those, an' th' giver be an archmage what can wipe me out wi' a few words an' a quick gesture... it all seems th' same to me.~ == BNALIA25 IF ~InParty("Nalia") InMyArea("Nalia") !StateCheck("Nalia",CD_STATE_NOTVALID)~ THEN ~[NALIA] Oh, I was not frustrated with you. It just seems that no matter how powerful I become, the less I am able to make meaningful change.~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID)~ THEN ~[ARAN] I'd say disitigratin', wiltin' an' generally obliteratin' your opponents counts as makin' a blighted meanin'ful change, at least to them.~ == BNALIA25 IF ~InParty("Nalia") InMyArea("Nalia") !StateCheck("Nalia",CD_STATE_NOTVALID)~ THEN ~[NALIA] I mean changes that make more of a difference than a few enemies here and there. The Council of Six, The Cowled Wizards, my own lands... all of them cry out for change. Any one of them could take a lifetime of commitment to adjust the inequites.~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID)~ THEN ~[ARAN] Hells, you be talkin' about social change. That takes a mite bit more than a single lifetime, I'd say. Only one answer. Kill 'em all an' set yourself up in charge, an' change everythin' all at once.~ == BNALIA25 IF ~InParty("Nalia") InMyArea("Nalia") !StateCheck("Nalia",CD_STATE_NOTVALID)~ THEN ~[NALIA] Aran! How can you even think that!~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID) InParty("Sarevok")~ THEN ~[ARAN] I'm only jokin', m'girl. Ask that bastard Sarevok how that kind o' thinkin' works out. I bet you he'd tell you it takes a lifetime just to keep power when you rise that way. You don't have time to change things much, on account o' you are always fightin' just to stay in power.~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID)~ THEN ~[ARAN] Whenever some blighted fool gets th' idea that you can make long-term change that way, th' mercenary life gets a bit more lucrative. Violent an' bloody social revolution, it do be a great equalizer, though.~ == BNALIA25 IF ~InParty("Nalia") InMyArea("Nalia") !StateCheck("Nalia",CD_STATE_NOTVALID)~ THEN ~[NALIA] I do not see how. The cost in lives and resources, the constant cycle of destruction, none of that stops the pain of the common folk.~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID)~ THEN ~[ARAN] Aye. But noble, common, rich, poor, pretty, ugly... dead be dead. Can't rightly get more equal that that, eh?~ EXIT CODE /* ToB Banters: Aran > Sarevok */ CHAIN IF ~CombatCounter(0) !Detect([ENEMY]) Global("c-arntob32b","GLOBAL",0) InParty("Sarevok") InMyArea("Sarevok") !StateCheck("Sarevok",CD_STATE_NOTVALID) InParty("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID)~ THEN C-ARN25B c-arantob32b ~[ARAN] I don't rightly trust you, you know.~ DO ~SetGlobal("c-arntob32b","GLOBAL",1)~ == BSAREV25 IF ~InParty("Sarevok") InMyArea("Sarevok") !StateCheck("Sarevok",CD_STATE_NOTVALID)~ THEN ~[sAREVOK] Then you have studied better than I thought. All war is based deception. Trust is a weakness.~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID)~ THEN ~[ARAN] So you do be plannin' to betray <PRO_HIMHER> when th' time be right.~ == BSAREV25 IF ~InParty("Sarevok") InMyArea("Sarevok") !StateCheck("Sarevok",CD_STATE_NOTVALID)~ THEN ~[sAREVOK] No.~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID)~ THEN ~[ARAN] Why not? You have done far worse in th' past, an' you hold no contract sacred.~ == BSAREV25 IF ~InParty("Sarevok") InMyArea("Sarevok") !StateCheck("Sarevok",CD_STATE_NOTVALID)~ THEN ~[sAREVOK] I cannot.~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID)~ THEN ~[ARAN] You can't rightly betray <PRO_HIMHER>, or you choose not to?~ == BSAREV25 IF ~InParty("Sarevok") InMyArea("Sarevok") !StateCheck("Sarevok",CD_STATE_NOTVALID)~ THEN ~[sAREVOK] Both.~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID)~ THEN ~[ARAN] I don't rightly understand.~ == BSAREV25 IF ~InParty("Sarevok") InMyArea("Sarevok") !StateCheck("Sarevok",CD_STATE_NOTVALID)~ THEN ~[sAREVOK] That is not my problem, sellsword. Come to me when you have tasted the glories of unadulterated strength, when you have fools who follow you to their destruction regardless of cost to themselves, when you have ultimate power just within your reach...~ == BSAREV25 IF ~InParty("Sarevok") InMyArea("Sarevok") !StateCheck("Sarevok",CD_STATE_NOTVALID)~ THEN ~[sAREVOK] ...and it has been torn from your grasp and from your very soul. Only then will you understand. I will not betray my <PRO_BROTHERSISTER>. My time has passed. <PRO_HISHER>s is rising.~ EXIT /* Only one of these fire per game, dependent on the NPC being in the party; closed by Global("c-arntobtellher","GLOBAL" */ /* An attempt to be a little more realistic for folks two-timing between Aran and another. Xan is left out of this mix right now because I need to research more on the pathway vars and have it make sense. */ /* God help multi-romancers in ToB, though... */ CODE /* ToB Banters: Aran > Most Folks : Tell Her */ CHAIN IF ~CombatCounter(0) !Detect([ENEMY]) Global("c-arntobtellher","GLOBAL",0) InParty("Aerie") InMyArea("Aerie") !StateCheck("Aerie",CD_STATE_NOTVALID) !Global("C#AjantisPCMarriage","GLOBAL",1) !Global("ADAngelMarried","GLOBAL",1) OR(2) Global("c-aranrom","GLOBAL",1) Global("c-aranrom","GLOBAL",2) OR(13) Global("LS#SarevokRomanceActive","GLOBAL",1) Global("LS#SarevokRomanceActive","GLOBAL",2) Global("B!GavRA","GLOBAL",2) Global("AnomenRomanceActive","GLOBAL",1) Global("AnomenRomanceActive","GLOBAL",2) Global("EdwinRomanceActive", "GLOBAL", 1) Global("EdwinRomanceActive", "GLOBAL", 2) Global("J#KelseyRomanceActive","GLOBAL",2) Global("TsujathaRomanceActive","GLOBAL",2) Global("LS_HaerDalisRomance","GLOBAL",1) Global("LS_HaerDalisRomance","GLOBAL",2) Global("ADAngelRomanceActive","GLOBAL",2) GlobalGT("SolaTalk","GLOBAL",14) THEN C-ARN25B c-arantob33b1 ~[ARAN] Blighted hells. No accountin' for taste, I suppose, but Sune herself must o' cursed me right proper.~ DO ~SetGlobal("c-arntobtellher","GLOBAL",1)~ == BAERIE25 IF ~InParty("Aerie") InMyArea("Aerie") !StateCheck("Aerie",CD_STATE_NOTVALID)~ THEN ~[AERIE] Tell her.~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID)~ THEN ~[ARAN] What?~ == BAERIE25 IF ~InParty("Aerie") InMyArea("Aerie") !StateCheck("Aerie",CD_STATE_NOTVALID)~ THEN ~[AERIE] Tell her how you feel.~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID)~ THEN ~[ARAN] Now, what do you be goin' on about, Aerie? Never did here you dole out advice so freely. Complaints, yes. Advice, no.~ == BAERIE25 IF ~InParty("Aerie") InMyArea("Aerie") !StateCheck("Aerie",CD_STATE_NOTVALID)~ THEN ~[AERIE] It is obvious you love her. And it hurts you to see her with him.~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID)~ THEN ~[ARAN] Blighted hells, keep your voice down! She might hear you!~ == BAERIE25 IF ~InParty("Aerie") InMyArea("Aerie") !StateCheck("Aerie",CD_STATE_NOTVALID)~ THEN ~[AERIE] Why don't you just tell her how much you care?~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID) OR(2) Global("LS_HaerDalisRomance","GLOBAL",1) Global("LS_HaerDalisRomance","GLOBAL",2)~ THEN ~[ARAN] Look at me. An' then look at him. I be no extra-planar bard wi' beautiful speech an' soft words. Hells, I can't even rightly say naught wi' out bringin one or more gods into th' conversation.~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID) Global("ADAngelRomanceActive","GLOBAL",2)~ THEN ~[ARAN] Look at me. An' then look at him. I be no world-travellin' kara-turan wi' interestin' stories an' soft words. Hells, I can't even rightly say naught wi' out bringin one or more gods into th' conversation.~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID) OR(2) Global("LS#SarevokRomanceActive","GLOBAL",1) Global("LS#SarevokRomanceActive","GLOBAL",2)~ THEN ~[ARAN] Look at me. An' then look at him. He be power, hunger, an' strength, tied right proper to her soul. I have naught to compete against that.~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID) Global("J#KelseyRomanceActive","GLOBAL",2)~ THEN ~[ARAN] Look at me. An' then look at him. Th' boy loves her right proper, an' she seems happy enough. Soon enough she will be tellin' me to keep away an' 'just be friends'.~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID) Global("TsujathaRomanceActive","GLOBAL",2)~ THEN ~[ARAN] Look at me. An' then look at him. Necromantic extra-planar elf versus th' poor sod what sells his sword an' can barely speak two blighted words wi' out bringin' a god or two into th' conversation.~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID) Global("B!GavRA","GLOBAL",2)~ THEN ~[ARAN] Look at me. An' then look at him. He may be a clumsy bastard, an' gods knows he comes wi' a bit o' baggage wi' Lanie an' all, but th' boy makes her right happy. An' he be a good friend.~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID) OR(2) Global("AnomenRomanceActive","GLOBAL",1) Global("AnomenRomanceActive","GLOBAL",2)~ THEN ~[ARAN] Look at me. An' then look at him. I don't rightly see what she sees in that pompous self-centered bastard, but he can offer her much more than I can. An' she seems to be willin' to let him be close.~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID) OR(2) Global("EdwinRomanceActive", "GLOBAL", 1) Global("EdwinRomanceActive", "GLOBAL", 2)~ THEN ~[ARAN] Look at me. An' then look at him. He may be a self-centered prissy evil bastard, but he be a Red Wizard. Power, refinement, sophistication. Everythin' I'm not.~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID) Global("C#AjantisRomanceActive","GLOBAL",2)~ THEN ~[ARAN] Look at me. An' then look at him. A blihted knight, versus a sellsword what has naught to offer. Hells, I can't even sit at th' same table as Ajantis. I'd be out wi' th' other common rabble, not sittin' in a Greathall.~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID) GlobalGT("SolaTalk","GLOBAL",14)~ THEN ~[ARAN] Look at me. An' then look at him. I know she sees more in him than in me. I look at him, an' I see naught but an enemy. She looks at him, an' she sees somethin' that lets him get close. Soon enough, she will tell me to 'just be friends'.~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID)~ THEN ~[ARAN] I'll take whatever time she gives me, an' be glad enough for that.~ == BAERIE25 IF ~InParty("Aerie") InMyArea("Aerie") !StateCheck("Aerie",CD_STATE_NOTVALID)~ THEN ~[AERIE] You sound like me. Like I used to sound. I thought I was the one who wallowed in self-pity. ~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID)~ THEN ~[ARAN] Not self-pity, just cold hard facts.~ == BAERIE25 IF ~InParty("Aerie") InMyArea("Aerie") !StateCheck("Aerie",CD_STATE_NOTVALID)~ THEN ~[AERIE] I thought you once told me that the exterior didn't matter, and my inner strength was what made me interesting.~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID)~ THEN ~[ARAN] If I did, I was bein' a poncy idiot what wanted to bed you.~ == BAERIE25 IF ~InParty("Aerie") InMyArea("Aerie") !StateCheck("Aerie",CD_STATE_NOTVALID)~ THEN ~[AERIE] I... I know you better than that, Aran. I think you are running away. Just tell her.~ END CODE /* ToB Banters: Aran > Most Folks : Tell Her */ CHAIN IF ~CombatCounter(0) !Detect([ENEMY]) Global("c-arntobtellher","GLOBAL",0) InParty("Jaheira") InMyArea("Jaheira") !StateCheck("Jaheira",CD_STATE_NOTVALID) !Global("C#AjantisPCMarriage","GLOBAL",1) !Global("ADAngelMarried","GLOBAL",1) OR(2) Global("c-aranrom","GLOBAL",1) Global("c-aranrom","GLOBAL",2) OR(13) Global("LS#SarevokRomanceActive","GLOBAL",1) Global("LS#SarevokRomanceActive","GLOBAL",2) Global("B!GavRA","GLOBAL",2) Global("AnomenRomanceActive","GLOBAL",1) Global("AnomenRomanceActive","GLOBAL",2) Global("EdwinRomanceActive", "GLOBAL", 1) Global("EdwinRomanceActive", "GLOBAL", 2) Global("J#KelseyRomanceActive","GLOBAL",2) Global("TsujathaRomanceActive","GLOBAL",2) Global("LS_HaerDalisRomance","GLOBAL",1) Global("LS_HaerDalisRomance","GLOBAL",2) Global("ADAngelRomanceActive","GLOBAL",2) GlobalGT("SolaTalk","GLOBAL",14) THEN C-ARN25B c-arantob33b2 ~[ARAN] Blighted hells. No accountin' for taste, I suppose, but Sune herself must o' cursed me right proper.~ DO ~SetGlobal("c-arntobtellher","GLOBAL",1)~ == BJAHEI25 IF ~InParty("Jaheira") InMyArea("Jaheira") !StateCheck("Jaheira",CD_STATE_NOTVALID)~ THEN ~[JAHEIRA] Tell her.~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID)~ THEN ~[ARAN] What?~ == BJAHEI25 IF ~InParty("Jaheira") InMyArea("Jaheira") !StateCheck("Jaheira",CD_STATE_NOTVALID)~ THEN ~[JAHEIRA] Tell her how you feel.~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID)~ THEN ~[ARAN] Here it comes. Mother Jaheira, First Prime o' th' Busybody an' Unwanted Meddlin' Guild. Paid your dues yet this year?~ == BJAHEI25 IF ~InParty("Jaheira") InMyArea("Jaheira") !StateCheck("Jaheira",CD_STATE_NOTVALID)~ THEN ~[JAHEIRA] It is obvious you love her. And it hurts you to see her with him.~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID)~ THEN ~[ARAN] Blighted hells, keep your voice down! She might hear you!~ == BJAHEI25 IF ~InParty("Jaheira") InMyArea("Jaheira") !StateCheck("Jaheira",CD_STATE_NOTVALID)~ THEN ~[JAHEIRA] Why don't you just tell her how much you care?~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID) OR(2) Global("LS_HaerDalisRomance","GLOBAL",1) Global("LS_HaerDalisRomance","GLOBAL",2)~ THEN ~[ARAN] Look at me. An' then look at him. I be no extra-planar bard wi' beautiful speech an' soft words. Hells, I can't even rightly say naught wi' out bringin one or more gods into th' conversation.~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID) Global("ADAngelRomanceActive","GLOBAL",2)~ THEN ~[ARAN] Look at me. An' then look at him. I be no world-travellin' kara-turan wi' interestin' stories an' soft words. Hells, I can't even rightly say naught wi' out bringin one or more gods into th' conversation.~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID) OR(2) Global("LS#SarevokRomanceActive","GLOBAL",1) Global("LS#SarevokRomanceActive","GLOBAL",2)~ THEN ~[ARAN] Look at me. An' then look at him. He be power, hunger, an' strength, tied right proper to her soul. I have naught to compete against that.~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID) Global("J#KelseyRomanceActive","GLOBAL",2)~ THEN ~[ARAN] Look at me. An' then look at him. Th' boy loves her right proper, an' she seems happy enough. Soon enough she will be tellin' me to keep away an' 'just be friends'.~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID) Global("TsujathaRomanceActive","GLOBAL",2)~ THEN ~[ARAN] Look at me. An' then look at him. Necromantic extra-planar elf versus th' poor sod what sells his sword an' can barely speak two blighted words wi' out bringin' a god or two into th' conversation.~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID) Global("B!GavRA","GLOBAL",2)~ THEN ~[ARAN] Look at me. An' then look at him. He may be a clumsy bastard, an' gods knows he comes wi' a bit o' baggage wi' Lanie an' all, but th' boy makes her right happy. An' he be a good friend.~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID) OR(2) Global("AnomenRomanceActive","GLOBAL",1) Global("AnomenRomanceActive","GLOBAL",2)~ THEN ~[ARAN] Look at me. An' then look at him. I don't rightly see what she sees in that pompous self-centered bastard, but he can offer her much more than I can. An' she seems to be willin' to let him be close.~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID) OR(2) Global("EdwinRomanceActive", "GLOBAL", 1) Global("EdwinRomanceActive", "GLOBAL", 2)~ THEN ~[ARAN] Look at me. An' then look at him. He may be a self-centered prissy evil bastard, but he be a Red Wizard. Power, refinement, sophistication. Everythin' I'm not.~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID) Global("C#AjantisRomanceActive","GLOBAL",2)~ THEN ~[ARAN] Look at me. An' then look at him. A blihted knight, versus a sellsword what has naught to offer. Hells, I can't even sit at th' same table as Ajantis. I'd be out wi' th' other common rabble, not sittin' in a Greathall.~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID) GlobalGT("SolaTalk","GLOBAL",14)~ THEN ~[ARAN] Look at me. An' then look at him. I know she sees more in him than in me. I look at him, an' I see naught but an enemy. She looks at him, an' she sees somethin' that lets him get close. Soon enough, she will tell me to 'just be friends'.~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID)~ THEN ~[ARAN] I'll take whatever time she gives me, an' be glad enough for that.~ == BJAHEI25 IF ~InParty("Jaheira") InMyArea("Jaheira") !StateCheck("Jaheira",CD_STATE_NOTVALID)~ THEN ~[JAHEIRA] Khalid used to think that way about himself. He once said he never understood why I chose him.~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID)~ THEN ~[ARAN] Why did you?~ == BJAHEI25 IF ~InParty("Jaheira") InMyArea("Jaheira") !StateCheck("Jaheira",CD_STATE_NOTVALID)~ THEN ~[JAHEIRA] I almost didn't.~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID)~ THEN ~[ARAN] What sealed th' deal?~ == BJAHEI25 IF ~InParty("Jaheira") InMyArea("Jaheira") !StateCheck("Jaheira",CD_STATE_NOTVALID)~ THEN ~[JAHEIRA] He let me know he loved me.~ END CODE /* ToB Banters: Aran > Most Folks : Tell Her */ CHAIN IF ~CombatCounter(0) !Detect([ENEMY]) Global("c-arntobtellher","GLOBAL",0) InParty("Nalia") InMyArea("Nalia") !StateCheck("Nalia",CD_STATE_NOTVALID) !Global("C#AjantisPCMarriage","GLOBAL",1) !Global("ADAngelMarried","GLOBAL",1) OR(2) Global("c-aranrom","GLOBAL",1) Global("c-aranrom","GLOBAL",2) OR(13) Global("LS#SarevokRomanceActive","GLOBAL",1) Global("LS#SarevokRomanceActive","GLOBAL",2) Global("B!GavRA","GLOBAL",2) Global("AnomenRomanceActive","GLOBAL",1) Global("AnomenRomanceActive","GLOBAL",2) Global("EdwinRomanceActive", "GLOBAL", 1) Global("EdwinRomanceActive", "GLOBAL", 2) Global("J#KelseyRomanceActive","GLOBAL",2) Global("TsujathaRomanceActive","GLOBAL",2) Global("LS_HaerDalisRomance","GLOBAL",1) Global("LS_HaerDalisRomance","GLOBAL",2) Global("ADAngelRomanceActive","GLOBAL",2) GlobalGT("SolaTalk","GLOBAL",14) THEN C-ARN25B c-arantob33b3 ~[ARAN] Blighted hells. No accountin' for taste, I suppose, but Sune herself must o' cursed me right proper.~ DO ~SetGlobal("c-arntobtellher","GLOBAL",1)~ == BNALIA25 IF ~InParty("Nalia") InMyArea("Nalia") !StateCheck("Nalia",CD_STATE_NOTVALID)~ THEN ~[NALIA] Tell her.~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID)~ THEN ~[ARAN] What?~ == BNALIA25 IF ~InParty("Nalia") InMyArea("Nalia") !StateCheck("Nalia",CD_STATE_NOTVALID)~ THEN ~[NALIA] Tell her how you feel.~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID)~ THEN ~[ARAN] Look, Nalia, you be a right fine lookin' woman. If things were a mite bit different, I'd be chasin' you right proper. But you be a mite bit naiive in th' love department, all arranged-marriage an' such. No offense, but you don't blighted know naught.~ == BNALIA25 IF ~InParty("Nalia") InMyArea("Nalia") !StateCheck("Nalia",CD_STATE_NOTVALID)~ THEN ~[NALIA] It is obvious you love her. And it hurts you to see her with him.~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID)~ THEN ~[ARAN] Blighted hells, keep your voice down! She might hear you!~ == BNALIA25 IF ~InParty("Nalia") InMyArea("Nalia") !StateCheck("Nalia",CD_STATE_NOTVALID)~ THEN ~[NALIA] Why don't you just tell her how much you care?~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID) OR(2) Global("LS_HaerDalisRomance","GLOBAL",1) Global("LS_HaerDalisRomance","GLOBAL",2)~ THEN ~[ARAN] Look at me. An' then look at him. I be no extra-planar bard wi' beautiful speech an' soft words. Hells, I can't even rightly say naught wi' out bringin one or more gods into th' conversation.~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID) Global("ADAngelRomanceActive","GLOBAL",2)~ THEN ~[ARAN] Look at me. An' then look at him. I be no world-travellin' kara-turan wi' interestin' stories an' soft words. Hells, I can't even rightly say naught wi' out bringin one or more gods into th' conversation.~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID) OR(2) Global("LS#SarevokRomanceActive","GLOBAL",1) Global("LS#SarevokRomanceActive","GLOBAL",2)~ THEN ~[ARAN] Look at me. An' then look at him. He be power, hunger, an' strength, tied right proper to her soul. I have naught to compete against that.~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID) Global("J#KelseyRomanceActive","GLOBAL",2)~ THEN ~[ARAN] Look at me. An' then look at him. Th' boy loves her right proper, an' she seems happy enough. Soon enough she will be tellin' me to keep away an' 'just be friends'.~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID) Global("TsujathaRomanceActive","GLOBAL",2)~ THEN ~[ARAN] Look at me. An' then look at him. Necromantic extra-planar elf versus th' poor sod what sells his sword an' can barely speak two blighted words wi' out bringin' a god or two into th' conversation.~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID) Global("B!GavRA","GLOBAL",2)~ THEN ~[ARAN] Look at me. An' then look at him. He may be a clumsy bastard, an' gods knows he comes wi' a bit o' baggage wi' Lanie an' all, but th' boy makes her right happy. An' he be a good friend.~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID) OR(2) Global("AnomenRomanceActive","GLOBAL",1) Global("AnomenRomanceActive","GLOBAL",2)~ THEN ~[ARAN] Look at me. An' then look at him. I don't rightly see what she sees in that pompous self-centered bastard, but he can offer her much more than I can. An' she seems to be willin' to let him be close.~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID) OR(2) Global("EdwinRomanceActive", "GLOBAL", 1) Global("EdwinRomanceActive", "GLOBAL", 2)~ THEN ~[ARAN] Look at me. An' then look at him. He may be a self-centered prissy evil bastard, but he be a Red Wizard. Power, refinement, sophistication. Everythin' I'm not.~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID) Global("C#AjantisRomanceActive","GLOBAL",2)~ THEN ~[ARAN] Look at me. An' then look at him. A blihted knight, versus a sellsword what has naught to offer. Hells, I can't even sit at th' same table as Ajantis. I'd be out wi' th' other common rabble, not sittin' in a Greathall.~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID) GlobalGT("SolaTalk","GLOBAL",14)~ THEN ~[ARAN] Look at me. An' then look at him. I know she sees more in him than in me. I look at him, an' I see naught but an enemy. She looks at him, an' she sees somethin' that lets him get close. Soon enough, she will tell me to 'just be friends'.~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID)~ THEN ~[ARAN] I'll take whatever time she gives me, an' be glad enough for that.~ === BNALIA25 IF ~InParty("Nalia") InMyArea("Nalia") !StateCheck("Nalia",CD_STATE_NOTVALID)~ THEN ~[NALIA] It is true that you are coarse, crude, dirty-minded, usually dirty-handed, and rude.~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID)~ THEN ~[ARAN] You could have thrown in ugly an' lowclass, you know. I think you missed a couple o' opportunities to kick me while I was down, there.~ == BNALIA25 IF ~InParty("Nalia") InMyArea("Nalia") !StateCheck("Nalia",CD_STATE_NOTVALID)~ THEN ~[NALIA] On the other hand, you love her.~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID)~ THEN ~[ARAN] What difference does that make?~ == BNALIA25 IF ~InParty("Nalia") InMyArea("Nalia") !StateCheck("Nalia",CD_STATE_NOTVALID)~ THEN ~[NALIA] It makes all the difference in the world. Trust me.~ END CODE /* ToB Banters: Aran > Most Folks : Tell Her */ CHAIN IF ~CombatCounter(0) !Detect([ENEMY]) Global("c-arntobtellher","GLOBAL",0) InParty("Mazzy") InMyArea("Mazzy") !StateCheck("Mazzy",CD_STATE_NOTVALID) !Global("C#AjantisPCMarriage","GLOBAL",1) !Global("ADAngelMarried","GLOBAL",1) OR(2) Global("c-aranrom","GLOBAL",1) Global("c-aranrom","GLOBAL",2) OR(13) Global("LS#SarevokRomanceActive","GLOBAL",1) Global("LS#SarevokRomanceActive","GLOBAL",2) Global("B!GavRA","GLOBAL",2) Global("AnomenRomanceActive","GLOBAL",1) Global("AnomenRomanceActive","GLOBAL",2) Global("EdwinRomanceActive", "GLOBAL", 1) Global("EdwinRomanceActive", "GLOBAL", 2) Global("J#KelseyRomanceActive","GLOBAL",2) Global("TsujathaRomanceActive","GLOBAL",2) Global("LS_HaerDalisRomance","GLOBAL",1) Global("LS_HaerDalisRomance","GLOBAL",2) Global("ADAngelRomanceActive","GLOBAL",2) GlobalGT("SolaTalk","GLOBAL",14) THEN C-ARN25B c-arantob33b4 ~[ARAN] Blighted hells. No accountin' for taste, I suppose, but Sune herself must o' cursed me right proper.~ DO ~SetGlobal("c-arntobtellher","GLOBAL",1)~ == BMAZZY25 IF ~InParty("Mazzy") InMyArea("Mazzy") !StateCheck("Mazzy",CD_STATE_NOTVALID)~ THEN ~[MAZZY] Tell her.~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID)~ THEN ~[ARAN] What?~ == BMAZZY25 IF ~InParty("Mazzy") InMyArea("Mazzy") !StateCheck("Mazzy",CD_STATE_NOTVALID)~ THEN ~[MAZZY] Tell her how you feel.~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID)~ THEN ~[ARAN] Look, Mazzy, you be a right fine friend. But you see things a bit black an' white, all or naught. This be more complicated than that.~ == BMAZZY25 IF ~InParty("Mazzy") InMyArea("Mazzy") !StateCheck("Mazzy",CD_STATE_NOTVALID)~ THEN ~[MAZZY] It is obvious you love her. And it hurts you to see her with him.~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID)~ THEN ~[ARAN] Blighted hells, keep your voice down! She might hear you!~ == BMAZZY25 IF ~InParty("Mazzy") InMyArea("Mazzy") !StateCheck("Mazzy",CD_STATE_NOTVALID)~ THEN ~[MAZZY] Why don't you just tell her how much you care?~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID) OR(2) Global("LS_HaerDalisRomance","GLOBAL",1) Global("LS_HaerDalisRomance","GLOBAL",2)~ THEN ~[ARAN] Look at me. An' then look at him. I be no extra-planar bard wi' beautiful speech an' soft words. Hells, I can't even rightly say naught wi' out bringin one or more gods into th' conversation.~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID) Global("ADAngelRomanceActive","GLOBAL",2)~ THEN ~[ARAN] Look at me. An' then look at him. I be no world-travellin' kara-turan wi' interestin' stories an' soft words. Hells, I can't even rightly say naught wi' out bringin one or more gods into th' conversation.~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID) OR(2) Global("LS#SarevokRomanceActive","GLOBAL",1) Global("LS#SarevokRomanceActive","GLOBAL",2)~ THEN ~[ARAN] Look at me. An' then look at him. He be power, hunger, an' strength, tied right proper to her soul. I have naught to compete against that.~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID) Global("J#KelseyRomanceActive","GLOBAL",2)~ THEN ~[ARAN] Look at me. An' then look at him. Th' boy loves her right proper, an' she seems happy enough. Soon enough she will be tellin' me to keep away an' 'just be friends'.~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID) Global("TsujathaRomanceActive","GLOBAL",2)~ THEN ~[ARAN] Look at me. An' then look at him. Necromantic extra-planar elf versus th' poor sod what sells his sword an' can barely speak two blighted words wi' out bringin' a god or two into th' conversation.~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID) Global("B!GavRA","GLOBAL",2)~ THEN ~[ARAN] Look at me. An' then look at him. He may be a clumsy bastard, an' gods knows he comes wi' a bit o' baggage wi' Lanie an' all, but th' boy makes her right happy. An' he be a good friend.~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID) OR(2) Global("AnomenRomanceActive","GLOBAL",1) Global("AnomenRomanceActive","GLOBAL",2)~ THEN ~[ARAN] Look at me. An' then look at him. I don't rightly see what she sees in that pompous self-centered bastard, but he can offer her much more than I can. An' she seems to be willin' to let him be close.~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID) OR(2) Global("EdwinRomanceActive", "GLOBAL", 1) Global("EdwinRomanceActive", "GLOBAL", 2)~ THEN ~[ARAN] Look at me. An' then look at him. He may be a self-centered prissy evil bastard, but he be a Red Wizard. Power, refinement, sophistication. Everythin' I'm not.~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID) Global("C#AjantisRomanceActive","GLOBAL",2)~ THEN ~[ARAN] Look at me. An' then look at him. A blihted knight, versus a sellsword what has naught to offer. Hells, I can't even sit at th' same table as Ajantis. I'd be out wi' th' other common rabble, not sittin' in a Greathall.~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID) GlobalGT("SolaTalk","GLOBAL",14)~ THEN ~[ARAN] Look at me. An' then look at him. I know she sees more in him than in me. I look at him, an' I see naught but an enemy. She looks at him, an' she sees somethin' that lets him get close. Soon enough, she will tell me to 'just be friends'.~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID)~ THEN ~[ARAN] I'll take whatever time she gives me, an' be glad enough for that.~ == BMAZZY25 IF ~InParty("Mazzy") InMyArea("Mazzy") !StateCheck("Mazzy",CD_STATE_NOTVALID)~ THEN ~[MAZZY] I know that Avoreen does not always let us have exactly what we want. But She seeks to give us what we need.~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID)~ THEN ~[ARAN] An' you think I am a better fit for what be needed?~ == BMAZZY25 IF ~InParty("Mazzy") InMyArea("Mazzy") !StateCheck("Mazzy",CD_STATE_NOTVALID)~ THEN ~[MAZZY] I do not know. But I know that there are seldom second chances. If I had another chance, I would tell Patrick how I felt. I would tell him every day.~ END CODE /* ToB Banters: Aran > Most Folks : Tell Her */ CHAIN IF ~CombatCounter(0) !Detect([ENEMY]) Global("c-arntobtellher","GLOBAL",0) InParty("Keldorn") InMyArea("Keldorn") !StateCheck("Keldorn",CD_STATE_NOTVALID) !Global("C#AjantisPCMarriage","GLOBAL",1) !Global("ADAngelMarried","GLOBAL",1) OR(2) Global("c-aranrom","GLOBAL",1) Global("c-aranrom","GLOBAL",2) OR(13) Global("LS#SarevokRomanceActive","GLOBAL",1) Global("LS#SarevokRomanceActive","GLOBAL",2) Global("B!GavRA","GLOBAL",2) Global("AnomenRomanceActive","GLOBAL",1) Global("AnomenRomanceActive","GLOBAL",2) Global("EdwinRomanceActive", "GLOBAL", 1) Global("EdwinRomanceActive", "GLOBAL", 2) Global("J#KelseyRomanceActive","GLOBAL",2) Global("TsujathaRomanceActive","GLOBAL",2) Global("LS_HaerDalisRomance","GLOBAL",1) Global("LS_HaerDalisRomance","GLOBAL",2) Global("ADAngelRomanceActive","GLOBAL",2) GlobalGT("SolaTalk","GLOBAL",14) THEN C-ARN25B c-arantob33b5 ~[ARAN] Blighted hells. No accountin' for taste, I suppose, but Sune herself must o' cursed me right proper.~ DO ~SetGlobal("c-arntobtellher","GLOBAL",1)~ == BKELDO25 IF ~InParty("Keldorn") InMyArea("Keldorn") !StateCheck("Keldorn",CD_STATE_NOTVALID)~ THEN ~[KELDORN] Tell her.~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID)~ THEN ~[ARAN] What?~ == BKELDO25 IF ~InParty("Keldorn") InMyArea("Keldorn") !StateCheck("Keldorn",CD_STATE_NOTVALID)~ THEN ~[KELDORN] Tell her how you feel.~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID)~ THEN ~[ARAN] I can't rightly do that.~ == BKELDO25 IF ~InParty("Keldorn") InMyArea("Keldorn") !StateCheck("Keldorn",CD_STATE_NOTVALID)~ THEN ~[KELDORN] It is obvious you love her. And it hurts you to see her with him.~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID)~ THEN ~[ARAN] Blighted.. Keldorn, keep your voice down. She might hear you.~ == BKELDO25 IF ~InParty("Keldorn") InMyArea("Keldorn") !StateCheck("Keldorn",CD_STATE_NOTVALID)~ THEN ~[KELDORN] You have the strength, and you have the power. You lack the will. Just tell her how much you care.~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID) OR(2) Global("LS_HaerDalisRomance","GLOBAL",1) Global("LS_HaerDalisRomance","GLOBAL",2)~ THEN ~[ARAN] Look at me. An' then look at him. I be no extra-planar bard wi' beautiful speech an' soft words. Hells, I can't even rightly say naught wi' out bringin one or more gods into th' conversation.~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID) Global("ADAngelRomanceActive","GLOBAL",2)~ THEN ~[ARAN] Look at me. An' then look at him. I be no world-travellin' kara-turan wi' interestin' stories an' soft words. Hells, I can't even rightly say naught wi' out bringin one or more gods into th' conversation.~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID) OR(2) Global("LS#SarevokRomanceActive","GLOBAL",1) Global("LS#SarevokRomanceActive","GLOBAL",2)~ THEN ~[ARAN] Look at me. An' then look at him. He be power, hunger, an' strength, tied right proper to her soul. I have naught to compete against that.~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID) Global("J#KelseyRomanceActive","GLOBAL",2)~ THEN ~[ARAN] Look at me. An' then look at him. Th' boy loves her right proper, an' she seems happy enough. Soon enough she will be tellin' me to keep away an' 'just be friends'.~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID) Global("TsujathaRomanceActive","GLOBAL",2)~ THEN ~[ARAN] Look at me. An' then look at him. Necromantic extra-planar elf versus th' poor sod what sells his sword an' can barely speak two blighted words wi' out bringin' a god or two into th' conversation.~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID) Global("B!GavRA","GLOBAL",2)~ THEN ~[ARAN] Look at me. An' then look at him. He may be a clumsy bastard, an' gods knows he comes wi' a bit o' baggage wi' Lanie an' all, but th' boy makes her right happy. An' he be a good friend.~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID) OR(2) Global("AnomenRomanceActive","GLOBAL",1) Global("AnomenRomanceActive","GLOBAL",2)~ THEN ~[ARAN] Look at me. An' then look at him. I don't rightly see what she sees in that pompous self-centered bastard, but he can offer her much more than I can. An' she seems to be willin' to let him be close.~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID) OR(2) Global("EdwinRomanceActive", "GLOBAL", 1) Global("EdwinRomanceActive", "GLOBAL", 2)~ THEN ~[ARAN] Look at me. An' then look at him. He may be a self-centered prissy evil bastard, but he be a Red Wizard. Power, refinement, sophistication. Everythin' I'm not.~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID) Global("C#AjantisRomanceActive","GLOBAL",2)~ THEN ~[ARAN] Look at me. An' then look at him. A blihted knight, versus a sellsword what has naught to offer. Hells, I can't even sit at th' same table as Ajantis. I'd be out wi' th' other common rabble, not sittin' in a Greathall.~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID) GlobalGT("SolaTalk","GLOBAL",14)~ THEN ~[ARAN] Look at me. An' then look at him. I know she sees more in him than in me. I look at him, an' I see naught but an enemy. She looks at him, an' she sees somethin' that lets him get close. Soon enough, she will tell me to 'just be friends'.~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID)~ THEN ~[ARAN] I'll take whatever time she gives me, an' be glad enough for that.~ == BKELDO25 IF ~InParty("Keldorn") InMyArea("Keldorn") !StateCheck("Keldorn",CD_STATE_NOTVALID)~ THEN ~[KELDORN] I have never seen you flinch from a battle, or hide from a true challenge. If it is in your heart, then the way forward is to let her know your feelings.~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID)~ THEN ~[ARAN] I... ~ == C-ARN25B IF ~InParty("c-aran") InMyArea("c-aran") !StateCheck("c-aran",CD_STATE_NOTVALID)~ THEN ~[ARAN] I hear you. I don't rightly believe love be truly a war. Somehow, it seems much bloodier, an' a hells o' a lot more painful.~ == BKELDO25 IF ~InParty("Keldorn") InMyArea("Keldorn") !StateCheck("Keldorn",CD_STATE_NOTVALID)~ THEN ~[KELDORN] I believe that is the truest thing I have ever heard you say.~ END err.... need to add vars for Keldorn Romance...
  24. Nix has created Aran's first portrait set, for which I am very grateful! Option #1: aransportraits.rar
  25. This is a placeholder, but for my own investigation, a searchable/sortable list of current vars. Needs to be rebuilt after recheck, but already there are some mistakes in matching scope of variables and scope of timers cross-project. Creating docs like this is a serious PITA, but it can save you hours of troubleshooting when you are piecing things together in bits an pieces - very few people can afford to take the time to run large projects out without resorting to 5 minutes here, 20 minutes there, and testing (or searching for places where you think you are looking for other folk's variables but have misspelled them) requires good documentation. www.gibberlings3.net/aranw/docs/aranw_var_4_2_2011.htm
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