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Showing results for tags 'bams'.
This is a purely Photoshop tutorial. The attached files: Spell_Icon_Resources_v01.zip ...are intended to serve as a help to modders who include new spells in their mods to create new BG1-style spell icons in a streamlined process, or improve spell icons in their existing mods. Basic overview: New spell icon designs must be created first. They are then inserted in bulk in the Master Template, correctly positioned in the grid and and relative to the scrolls, and exported into corresponding color BAM-derived PNGs. C, A and B are created in this same way, in that order. The PNGs are then divided and exported into 32x32x files from which BAMs V1 can be made. Detailed instructions, also included in the package; i recommend not reading them on their own: P.S.: Sorry if you don't have Photoshop and/or aren't starting out with a basic understanding of layers and masks. The intent here is to completely skip BAMWorkshop I&II, and to make as many icons at once as possible. I've read the relevant IEDSP page and Erephine's developer resources. It seems that in the case of spell BAMs at least, the majority of that technical knowledge can be eschewed in favor of some straightforward shooping. If you think there's room for improvement, find the instructions unclear, or can't get good results, please let me know. @subtledoctor you've shown an interest in spell icon creation lately
The aim is to have 3 or more comets fall together in a swarm. I dont think this is possible with 2 extra Play 3d effect (vvc) because they wont start in the sky and fall. I think this behaviour is done hardcoded in comet.pro (extended flag 13) which controls the falling spcomtrv.bam At least three possible ways: 1. merging bam frames together to less than 256x256. The changing centre of even one comet cycle makes this difficult. 2. Ive been advised to consider Secondary Projectiles. Which existing spells use them? 3. A dummy AOE spell to "Cast Spell (Mage/Cleric/etc.)" with 3 new unique comet spells (with their own projectiles and bams offset from centre left and right). But the "Cast Spell () applies only to characters hit by the original AOE. The comets then track the movement of the target, which looks bad. When there is no character targeted, the Cast Spell () 's do not just target the original ground location. How can I make this happen please? PS. And DLTCEP Casting Features tab doesnt seem to work for Pre-Target -- Please could anyone advise? Thanks
7,219 downloadsThis is a mod for Baldur's Gate or Icewind Dale created by NiGHTMARE and Andyr that Idobek repackaged with a WeiDU installer. A large number of the Baldur's Gate inventory graphics (BAMs) were improved for the sequel, so this small pack puts them back into the original. It will also work with Icewind Dale, as that re-uses many BG items. Learn more about the mod View the Readme Visit the Forum