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This is a purely Photoshop tutorial. The attached files: Spell_Icon_Resources.zip ...are intended to serve as a help to modders who include new spells in their mods to create new BG1-style spell icons in a streamlined process, or improve spell icons in their existing mods. Basic overview: New spell icon designs must be created first. They are then inserted in bulk in the Master Template, correctly positioned in the grid and and relative to the scrolls, and exported into corresponding color BAM-derived PNGs. C, A and B are created in this same way, in that order. The PNGs are then divided and exported into 32x32x files from which BAMs V1 can be made. Detailed instructions, also included in the package; i recommend not reading them on their own: P.S.: Sorry if you don't have Photoshop and/or aren't starting out with a basic understanding of layers and masks. The intent here is to completely skip BAMWorkshop I&II, and to make as many icons at once as possible. I've read the relevant IEDSP page and Erephine's developer resources. It seems that in the case of spell BAMs at least, the majority of that technical knowledge can be eschewed in favor of some straightforward shooping. If you think there's room for improvement, find the instructions unclear, or can't get good results, please let me know. @subtledoctor you've shown an interest in spell icon creation lately
6,908 downloadsThis is a mod for Baldur's Gate or Icewind Dale created by NiGHTMARE and Andyr that Idobek repackaged with a WeiDU installer. A large number of the Baldur's Gate inventory graphics (BAMs) were improved for the sequel, so this small pack puts them back into the original. It will also work with Icewind Dale, as that re-uses many BG items. Learn more about the mod View the Readme Visit the Forum