Search the Community
Showing results for tags 'banter'.
-
-
Version v6
15,546 downloads
The main goal of IWD2 NPC is to give an IWD2 player the opportunity to play with joinable NPCs that are not silent. The mod allows the player to use a pre-made party or a custom character and five premade characters to allow for interaction within the party. Learn more about the mod View the Readme Visit the Forum Visit the Gallery -
I just loaded up v.31, excited to finally play BG:EE. Right of the bat I notice the banter/responses when you select a character and tell them to go places seems drastically unvaried compared to the default vanilla install. I don't know how many dialog options are set for each character but its consistently choosing the same one over and over, with a second or third dialog every 4-6 clicks...makes it a little maddening when this will be the rest of the game. I have my dialog banter set to 'seldom' for both command and selection options... Any ideas? any way to fix this? Is it fixed in v.32?
-
Version v6
229,920 downloads
This mod adds musical soundtracks to unvoiced dialog in BG1NPC. BG1NPC adds a great deal of content by expanding the depth of character and levels of interaction of the NPCs in Baldur's Gate. This package works on Tutu, BGT, and BG:EE. Learn more about the mod View the Readme Visit the Forum -
Hi there! First time posting in Gibberlins but I've been around for a couple of years now (more like a decad already). So first, thank you all for all your efforts and all the great work you've done in modding; it's invaluable. I can't even think about BG1 without the NPC project X) You're an incredible community I'm writting here because I've encountered a little problem while replaying BG2:EE with a couple of mods and I was looking for help trying to fix it. The "romance" banters are happening at a very fast frequency, like if every "probability check" came out true. I mean, I'm with Viconia and Isra (mod from Spellhold) in the party, and like every 10 minutes or so, first one and then the other (with a couple of seconds of difference between them) start a "romance" banter. It happened also at first with Jaheira. This dialogues are in the correct order of how they should happen but... well, they shouldn't happen at this speed. I've checked my banttimg.2da and all seems correct (frequency, probability; 600, 10) but "normal" banters seems unaffected by this speed problem and I think I've read somewhere that romance banters where controlled by another variable. Anyone knows anything about this variable? Or anyone has experienced something similar? My installed mods are: 1.Unfinished Bussines 2.Banter pack (WITHOUT banter acelerator) 3.Isra 4.LaViconia 5.RomanticEncounters 6.BardicWonders 7.Almateria's Restoration 8.Artaport Portraits 9.QuestPack 10.Rogue Rebalancing 11.CD Tweaks 12.Thaco 3.5 Thank you very much for your help!