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Found 2 results

  1. New game on a clean install. PC Fem CN F/T. In party Minsc, Aran, Yoshimo, Arath. Here's what I've noticed so far: -When the player flirts switch from the 1st to the 2nd level of flirts, the (Flirt with Aran) option appeared twice on the list in game. -Really like the comment to Salvanas! But Aran is quiet about the PC fighting Amalas? Aran's meat shield talk came up as the fight with Amalas was starting. (PC was in the pit and she had just began to attack when the talk appeared.) -The party had rested for 16 hours in the CC after slaver quest. Forcetalked Aran and one of the inn specific talks appeared. It ended with a forced rest and the party resting again for 8 more hours. Just seemed like an odd time for a forced rest. Maybe reserve forced rest talks for when the player initiates resting. -Also have a game going with a Bard PC. Should Aran's comment about the Bard quest (in the FF playhouse) be adjusted a bit for a PC that is a Bard? -During the Bard quest several party members were killed - multiple times - including Aran. Did you make a comment for him when raised from the dead? -Lastly, is there any RE material for Aran? That's it for now, will keep you posted as both games progress.
  2. Here's the most recent version: https://www.dropbox....052015.zip?dl=0 - spawns bunnies in most woodland areas - squirrels! - fix for Firebead and Nessie - horses get dialogue, but not much Install: before game start if possible Talking: Cows, Cats, Eagles, Rats Encounters: Rabbits, NE corner of Beregost map; Birds, Coast Way, just north of caravan Potion of Talking: talk to Firebead in Candlekeep, or ask Gellana Mirrorshade for advice Other Points of Interest: Cat-killing doppelganger, Reevor's Rat Quest (Prologue), Nessa the Cow (Prologue) Resource Sharing: Patches dialogue and/or override files into cow.cre, cowh.cre, cat.cre, catp.cre, eagle.cre, rat.cre, rat2.cre The Cow Goes Moo The cow goes moo and ruminates on philosophy, the cats quote Nietzche, the rats... the rats want to be your friend... I've been working on a small joke mod for BG1, partly as a tutorial project. I've tried making it crossplatform compatible - I've checked it for BGT, but don't have Tutu or EE to try it out on. So yeah... if you've got a spare half hour, either Tutu or EE, and feel like hanging out with talking animals for a bit, I'd appreciate the help. Screenshots: Just because the cow *can* talk, doesn't mean it will... Charname, Defender of Cats So far: - The mod is confined to BG1, with plans to expand later. - - - You need to enter an area for the first time for the patches to take, or visit Farmer Ted's Cow at the Friendly Arm Inn or Central Baldur's Gate. - - - This will overwrite any other mod patches to the cows and cats (though I don't know of any atm). - All "Creature has nothing to say to you" replies are transformed to animal sounds. - Using a Potion of Spurious Plot Device obtained from Firebead (Candlekeep), or Gellana Mirrorshade (Friendly Arm Inn) will access the philosophy and Nietzche. - The revolutionary chickens are coming... (not written or coded yet, though). If you're interested, PM me and I'll get you a download link. Thank you in advance, Thimblerig
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