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Found 16 results

  1. I've been trying to make GemRB work on Windows 10 (Baldur's Gate 1 Classic + Baldur's Gate EE Installed) for several hours now, and after following several guides, this is what happens when I run the .exe file: black screen (Full screen) waits about a second crashes and drops out to desktop, without error sounds or the like I'm not really sure now to make it work, I've made a save game in the classic version of Baldur's Gate, and I'm not really sure what to do next. I've gone from 0.2 seconds before the crash to approximately 1.2 seconds before the crash, if that means anything. I've uploaded the GemRB.cfg file in case I'm doing any syntax errors which are causing my problems. Any help will be appreciated. As well as that, I have followed the guide linked below: GemRB.cfg
  2. Version v3


    This mod provides alternate portraits for the Baldur's Gate NPCs. It supports the two conversion projects, Tutu and Baldur's Gate Trilogy, as well. View the Readme Visit the Forum Visit the Gallery
  3. Version v7


    This mod offers alternative portraits for each of the Baldur's Gate NPCs, Baldur's Gate II NPCs, and a selection of mod NPCs. These portraits can also be used by the PC. View the Readme Visit the Forum Visit the Gallery
  4. Version v3


    This collection of portraits for the player (not NPCs) is a collection of Plasmocat's favorites, many of which were commissioned for various mods and others which are just portraits she wanted to make from the photos of models she thought were interesting. View the Readme Visit the Forum Visit the Gallery
  5. Version v3


    This WeiDU mod alters the portraits of BG NPCs to be more like the portraits in BG2. View the Readme Visit the Forum Visit the Gallery
  6. Version v5


    This mod offers alternative portraits for each of the Baldur's Gate NPCs. These portraits can also be used by the PC. View the Readme Visit the Forum Visit the Gallery
  7. Version 1.0


    Ace's Enchanters Portrait Pack is a collection of 8 portraits from the character art of the Enchanters book series. They have been resized and packaged to work with most Infinity Engine games. All artwork is used with permission of the artist and author. View the Readme Visit the Forum View the Gallery
  8. I've been away from the Baldur's Gate series for years, way before the EEs came out, but I'm amazed and pleased to see that SCS is going as strong as ever. SCS has always been one of my favorite mods, but at the same time, I'm very nostalgic for vintage BG1. So my ideal version would also support bringing the gameplay back as closely to BG1 as possible. For the player characters, most of that can be achieved simply by self-restraint; don't dual wield, ignore the kits, don't use thief traps, etc. It's a bit of a hassle to distinguish between BG1 and BG2 spells, but it's still possible. However, I've noticed that restricting SCS casters to BG1 spells only seems to be an option for BGTutu installs. Would it be possible to implement that option for the EE too? And possibly even remove non-BG1 divine spells from PC spellbooks on top of that? From the readme, I've noticed kits have been added to some enemies, but this can be changed with an ini entry, which seems good enough. How well does SCS function with other legacy BG1 elements that can be modded back into the game, like the simpler weapon proficiencies? Has anyone done some comprehensive legacy BG1 game mechanics mod, and if so, would that be compatible with SCS?
  9. Chev/A_Gamer1745 from Pocket Plane Group and Spellhold Studios forums has been doing a good playthrough of BG1 and BG2, on YouTube. He has recently started the latter game. For his latest releases see: https://www.youtube.com/channel/UC3dhz7KQXyI7ICVCM5E3nPA/videos?shelf_id=1&view=0&sort=dd His channel is thus at: https://www.youtube.com/channel/UC3dhz7KQXyI7ICVCM5E3nPA
  10. I couldn't find a similar topic probably because this isn't a common thing asked. But is there a way to re-enable the Class/Multi-class restrictions when you play through GemRB. I've noticed suddenly any Demihuman can be a Cleric/Thief, or almost all of the Multi-classes (Till dwarf which then only gets Cleric/Thief enabled.) But I want to play as close as possible to Vanilla BG1 + Tales of the Sword Coast. tl;dr is there a way to re-enable the class restrictions?
  11. GOG Baldurs Gate 2 Complete (no discs) - BGT - SCS v28 SCS setup is missing or unable to locate the following files in the Improved Durlag's Tower component: XR2400.ARE XR2600.ARE AX1H01 CDBREAK1 CDBREAK9 SW1H04 BLUN04 deathk.CRE gooddeat.CRE This is an existing install that I've been playing for a while without any issues to date. I was updating my SCS install to modify another component (Improved Doppelgangers, because the doppleganger's haste/mirror image scripts weren't triggering). I hadn't changed anything in the IDT component but when the installer updated my setup it returned the errors below. I don't recall seeing these errors in previous logs. What could be causing them? Is this going to cause issues when I run DT? Should I just uninstall this component or can I just play through as-is and be ok)? I appreciate any help. I haven't done Durlag's Tower in this run yet but I'm about ready to. Here's my most recent log of install errors, after I attempted to fix the issue by reinstalling the IDT component: Current WeiDU setup
  12. I've just finished Durlag's tower, and heading to Cloakwood mines. I tought to post some feedback/toughts/questions here. The party I played consisted of 3 paladins (Cav, UH, Inq) thif/mage multi, sorcerer and Lathander priest. I'll post info and toughts about specific encounters in order I fought them. First relatively improved battle was a random meeting with some Ogre Berserkers. I can't recall if they used their rage in SCS21. Now they do, and it's a huge pain to handle - melee combat vs them is very difficult if at all possible, damage done exceeds 20HP per hit. Which brings me to another point - Blindness spell. This is arguably the single best spell in BG1. It's the "ultimate" save or die for low-level spells, and I was indeed surprised by just how many creatures are vulnerable to it (Battle Horrors, even some boss-type dwarves in Durlag's tower - Fear, Pride etc.) This spell could (should?) go through a revision, at least the duration should be much shorter (something like tweak to GR, Insect Plague and the like) - it's that effective and AI has no response to it in BG1. Greywolf - has this been changed? I don't recall him dual-wielding. Bassilus - here I have a slight issue. I finished this without reloading, but he used a 6th level Physical Mirror spell. I tought his level was around 9 or 10. Slightly too much too soon in BG1 I think. Iirc, in SCS21 he used only up to 5th level spells afaik, and was still dangerous. Droth, the Ogre-mage - he failed a save vs Hold Person. I tought Ogres can't be held by this spell. Seems this one can. Ankhegs are vulnerable to Sleep. Shouldn't this be changed? They're worth almost 1k each and fall to a level 1 AoE spell. Blindness is at least single-target. Nimbul - he's a bard, right? He casts 2 level 4 spells. Is such such high level intended (11th, perhaps I'm wrong) for him? Bandit camp - for some reason, I found this quite easier than before. Some of the enemies there didn't "activate" immediately, and their mage had a bad pre-buff (only Mirror Images I think). Wolf of Ulcaster - what happened to this encounter? I loved such hand-made gems of SCS . It's gone I guess. Icharyd - same as above. I pulled out my pre-electricity gear, only to find out that the battle from v21 is gone. Any chance for bringing back these encounters? I kind of hoped that SCS24 would introduce more of these types of encounters. I think people love them. Ghost in Durlag's tower - ......PFMW+Contingency. I somehow don't like PFMW in BG1. May be just me. It makes him kind of a "poor man's lich". The only reason I managed to kill him without reloading is that I disrupted his Cloudkill casting. Pride, Avarice etc. - Pride is extremely difficult to handle. He ignores summons if he sees any party member in his melee range, and hits for over 25 damage - he kills in 3 hits (I play on Core). He constantly uses some clerical spell (Holy Power or something) as if he had unlimited use of it. The only way I could kill him was to Blind him, and then use magic missiles and scorcher from Wand of Fire - this still took ages, since he constantly runs. This guy is imo harder than Sarevok. I don't recall him being that difficult to manage in v21. The others aren't a pushover by themselves, but Pride's power is immense. Off to visit Cloakwood Mines.
  13. I had a novel idea for a mod which should be relatively simple to implement, I think, and which would improve the experience of play in BG1. I'm thinking about those damned tutors wandering around in their cloaks and hoods telling you how to click on things - immersion-breaking, and some of their information is downright incorrect for the Tutu engine. It doesn't seem like it should be all that hard to change their repertoire of lines. Has anyone tried their hand at making such a mod? I'm thinking of doing it because I need to get more conversant in IE coding and this strikes me as good practice. Limited scope, etc. Basically changing their dialogue to something more in-character. ("Oh, Charname, I remember when you were knee-high to a grasshopper." "The sages speak of a battle to come, but we are safe inside these walls." Etc.) Alternately, there could be an option which gave them fourth-wall-breaky lines which are player advice suitable to modded installs ("Don't install Improved Ilyich, he'll kick your butt clear to Halruaa!") Any thoughts? Am I suggesting something which already exists somewhere?
  14. Hi everybody ! I tried deseperetly to install BG1 NPC on my BGT, without success, I follow the directions given on this website : The part "essential components" managed to be installed correctly, as well as the shar-teel romance that i wanted. But during the installation of the main talk and discussion I get : ERROR: problem saving [override/CORANJ.dlg] Failure <"Buffer.add : cannot grow buffer"> Stopping installation because of error Have you already encounter this error ? I have a quite recent laptop with 4Go Ram, I don't see why it run out of memory: I tried in "Safe Mode" but it's the same. here is my quite simple Weidu.log ( I play in french ) // Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [subcomponent Name -> ] Component Name [ : Version] ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #0 // BG2 Fixpack - Correctifs principaux: v9.01 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #100 // Gain d'experience si on envoie Keldorn se reconcilier avec Maria: v9.01 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #101 // Animations des sorts amelioree: v9.01 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #103 // Correction des dagues a usage mixte: v9.01 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #104 // Correction des symboles divin (par Ghreyfain): v9.01 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #106 // Penalite d'attaque des Geants contre les Petites-personnes, les Nains et les Gnomes: v9.01 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #107 // Retire la restriction de jumelage des Archers et des Traqueurs: v9.01 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #109 // Correction du comportement des demons convoques: v9.01 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #110 // Correctifs additionnels pour les scripts: v9.01 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #111 // Correction de la chanson du barde: v9.01 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #113 // Correctifs additionnels pour les alignements: v9.01 ~SETUP-BGT.TP2~ #3 #0 // Baldur's Gate Trilogy - Composant principal: 1.10 (28 August 10) ~BG1NPC.TP2~ #2 #0 // BG1 NPC Project : modifications necessaires: v20 ~BG1NPC.TP2~ #2 #13 // BG1 NPC Project : relation avec Shar-Teel, elements de base (contenu adulte): v20 Thank you for your help, and for this great mod ! Panda
  15. lynx

    bg saga runthrough

    In preparations for the next release (less brown-baggy), I did an almost straight runthrough of bg1 to check if it still works. It does. Bugs were killed in the process and I don't mean ankhegs or carrion crawlers. Now it's time to do the same in bg2 with a sorcerer/monk/cleric. The fighter/sorcerer/thief combination from bg1 was just too boring to take over.
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