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Found 6 results

  1. I just purchased and installed BG:EE on my laptop. Imagine my surprise when I started a new game and found the area too dark to play. So I installed the game on my desktop. I found the same problem. No mods are installed, and I can't find any option to brighten the screen, though the options screens appear reasonable for brightness. Have I missed something in the options screens, or is there a line in the .lua file I can change to bring the games brightness up? Edit: I don't know what happened, but now the play screen (at least on my laptop) is now normal. Have there been issues with Windows updates interfering with the game? Just wondering, since I had problems with accessing my antivirus because of one...
  2. I made a custom area with tiz for the area graphics. The area looks alright for original BGII:ToB and it did for BGII:EE v1.3. Now, for v2.x, if I visit the area in the game the lines of the tilesets show like a grid. It looks horrible. I have no idea about area graphics and how the EE is handling them. What would be the reason for the loss in quality between versions and is there anything I can do about it?
  3. I reinstalled BG today and wanted to install my favorite G3 mods (NPC project, SCS, Tweaks), but I hit a snag with SCS. It fails at the mod initialization and I don't understand why. I did a fresh install and tried to install SCS first so as to ensure no mod conflicts were causing the issue and still it fails. Here's the installation debug in the spoiler. Please help. Q.Q
  4. I have EE versions of Baldur's Gate from steam and unix based OS. Is there a way to install any mods that use weidu? The linux installation instructions for most mods seem to expect you to run original Baldur's Gate using wine, even thought they say that they are EE compatible. The EE version seems break if you run tolower, which is the first instruction in prety much every installation guide. Is there guide or tutorial for how to use WeiDu on linux with EE? Can the tolower be avoided or fixed afterwards? Without tolower WeiDu gets: ERROR: Unable to find DIALOG.TLK in: ./^dialog\.tlk$ And with it, I can't play. There is dialog.tlk named files in lang/xx_YY folders and DIALOG.BIF in data folder. So is the error from location or naming of the files? So, renaming xx_YY to xx_yy (ex. en_US to en_us) got me bit forward. The next error is like this, but it does allow to continue. Couldn't open the readme: file not found. ERROR: No translation provided for @0 Continuing despite error.
  5. Hi, Not sure where to post this, so, I apologize if this is the wrong spot. Basically, I followed the instructions to enable WeiDu mods in BG:EE, and installed the subrace mod. When I load/create a new game, the mod triggers correctly, prompting for subrace choice for my PC. However, when I make the choice, it adds it to an NPC nearby: in my saved game, it adds it to Imoen or Jaheira; in a brand new game, adds it to the nearest tutor in Candlekeep. (I confirmed that the mod did add the relevant stats and abilities to Imoen). If I move away such that the tutor/NPC is not in LoS, the mod does nothing. Halp?
  6. Hello everyone Since "Baldur's Gate Enhanced Edition" has different portrait resolutions than in the original version, I started the InfinityPortraits project on DeviantArt.com. I gather Portraits from various Artists around DeviantArt and formate them into the right solutions for the Enhanced Edition, the original games and also Icewind Dale 1 and 2. - http://infinityportr...deviantart.com/ - If anyone else wishes to add their own artworks there, just send me a pn Love and kisses, TariC ~ <3
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