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Mods Worked On

  1. Version v5

    65,368 downloads

    IWDification is a mod to bring some of the elements of Icewind Dale into the Baldur's Gate series of games. A lot of this project is based upon the work of the IWD-in-BG2 conversion project, which later formed the backbone of IWDEE. The mod adds various elements such as selectable bard songs, two-handed axes, and over 70 new spells into your BG2, Tutu, BGT, BGEE, BG2EE, or EET game. Every component can be installed independently of one another. Learn more about the mod View the Readme Visit the Forum
  2. Version v30

    228,662 downloads

    This WeiDU mod adds a great deal of content by expanding the depth of character and levels of interaction of the NPCs in Baldur's Gate. It also provides some optional tweaks to the BG portion of the game. Available in English, Spanish, French, Polish, and German, this version ships with WeiDU v246. Banters, player-initiated dialogues, romances, quests, tweaks, and interjections enhance your BG experience when you add this mod to your Tutu, BGT, BGEE, or EET game. We suggest pairing the mod with the optional Music Pack. Forum Project Page Readme - English Readme - French (outdated) Follow/Contribute on GitHub Note for Steam/GOG users with Siege of Dragonspear installed: Before installing BG1NPC or any other mods, you will need to use the ModMerge utility to make your game moddable.
  3. Version v13

    2,141 downloads

    Endless BG1 — a modification for BG:EE, BG:SoD, BGT, and EET! For the EE games, the main aim of this mod is to provide the possibility to remain in the BG1 "world" after Sarevok is defeated. Original progressing/ending of the game will be done by talking to Duke Belt inside the Palace. For EET, it also adds the possibility to move on to BGII by skipping SoD completely. This was included because it was easy to add, not because I think it should be skipped. (Also note that there might be mods that expect SoD events to have happened in BGII.) For BGT, the main component of the mod adds some praise for the PC to Duke Belt's dialogue and removes some oversights with regard to references to Sarevok after he died. There are several optional components that give more flavor to the situation and prepare for the SoD story events in all games. For most additional content I was inspired by how Baldur's Gate city looks in SoD. Three components are for SoD/EET only. Forum Project Page Readme (English) Readme (German)
  4. Version v25.5

    128,268 downloads

    BGQE is a mini-mod for all BG games: "vanilla" BG (with or without the add-on Tales of the Sword Coast), Tutu v4, EasyTutu, BGT, BG:EE, or EET. It adds several small quests and encounters to the game. Learn more about the mod Readme - English, German Visit the Forum
  5. Hi, What I have been trying to do is to make a gauntlet during the first challenge room in Pocket Plane. Looking through the AR4500.BCS I wanted to make a few more battles take place before fighting the last encounter. Currently I am playing a modded game using SCS amongst others. From playing it (Good party with six members on LoB difficulty) the battles progress as normal, fighting kobolds and dopplegangers > Sahugain, Ogre mage > Drow > Jon/Bodhi/Sarevok. What I am wanting to do is add other battles in between as to simulate the party experience from BG1 creatures through to BG2 end game creatures. After 2 or so waves of encounters I want to implement a wait option for you to be able to save your game so you don't have to do it all again, it will become far too tedious otherwise. What I had in mind of what I wanted to do : Kobold/Doppleganger OgreMage/Wolves Battle Horror/Helmed Horror Rest point Duergar/Mephits Elementals Golems Rest point Troll/Umber Hulk Sahugain/Kuo-Tao Vampires Rest Point Githyanki Mind Flayers Drow Rest Balor/Cornugon Dragon Rest Final fight Jon/Bodhi/Ellesime This is roughly what I had in mind to do however I am stumped as to how to get the creatures to spawn in before the previous wave has been killed. Attached is a notepad of what is currently in the BCS file, I have made some changes and added in a Dragon fight (marked with */) to take place after the Drow have been killed, however the dragon seems to spawn in too quickly and with the drow still being alive I am not sure how to go about it as I am not too good with programming. I would be grateful for any help and if someone could explain what some of the Global and GlobalLT terms means because I have no idea. If I could figure out how to do one wave then I should be able to replicate it for the others. Thanks again. forum.txt
  6. Version v14

    53,288 downloads

    This is a collection of kits and an item pack from Sorcerer's Place. The mods were originally in an older, harder-to-install format and have been converted to use a WeiDU installer. Item restrictions are also applied dynamically, meaning that the item restrictions for the Arcane Fist and Archer of Sylvanus kits will be implemented across all items in the game, including those added or altered by other mods. Polar Bear, Drizzt1180, and Creslyn wrote the original content. Learn more about the mod View the Readme Visit the Forum
  7. Version v15

    135,891 downloads

    The Tweaks Anthology is a WeiDU compilation of fixes, cosmetic changes, and tweaks that will run on every Infinity Engine game, from the original Planescape:Torment, through the Icewind Dale and Baldur's Gate series, and the new Enhanced Editions of the games. The successor to BG2 Tweaks and several other tweak packs, some of these were fan requests, others are needed fixes, and others simply make dealing with the more irritating aspects of the game engine easier. Each component can be installed separately so the player can pick and choose only which ones they wish to install. Forum Project Page Full readme Visit the Gallery
  8. Version v5

    6,062 downloads

    This WeiDU mod alters the portraits of BG NPCs to be more like the portraits in BG2. View the Readme - English - French Visit the Forum Visit the Gallery
  9. Version v4

    4,557 downloads

    This collection of portraits for the player (not NPCs) is a collection of Plasmocat's favorites, many of which were commissioned for various mods and others which are just portraits she wanted to make from the photos of models she thought were interesting. View the Readme - English - French Visit the Forum Visit the Gallery
  10. Version v8

    1,559 downloads

    This mod offers alternative portraits for each of the Baldur's Gate NPCs, Baldur's Gate II NPCs, and a selection of mod NPCs. These portraits can also be used by the PC. View the Readme - English - French Visit the Forum Visit the Gallery
  11. Version v16

    8,450 downloads

    This mod adds many options to those who use rogues and bards in Baldur's Gate: Enhanced Edition, Baldur's Gate II: Enhanced Edition, BG2: Shadows of Amn (with or without the expansion pack Throne of Bhaal), Icewind Dale: Enhanced Edition, and with the mod conversions Baldur's Gate Trilogy and Baldur's Gate Tutu. The mod makes several changes to thieves and bards as well as offering new items, merchants, and kits. The standalone Sharpshooter Thief Kit mod has been deprecated as it is now included in the Song and Silence mod. Learn more about the mod View the Readme Visit the Forum
  12. Version v18.2

    4,179 downloads

    The Ajantis BG Expansion Modification is a mod for original ("vanilla") BG(+TotSC), Tutu, Baldur’s Gate Trilogy (BGT), Baldur's Gate Enhanced Edition (BG:EE), and Enhanced Edition Trilogy (EET). For original BG:TotSC, the mod adds a friendship track and the BG1NPC Project romance for Ajantis. The original BG1NPC Project romance was adjusted slightly with regard to the restrictions of the BG1 engine, although overall the content stayed the same. For Tutu, BGT, BG:EE, and EET, the mod adds a friendship track and more romance content for the BG1NPC Project romance for Ajantis. Content-wise, the mod is meant as an addition to the BG1NPC Project, but technically it can be installed and played without the BG1NPC Project. If the player started and interrupted Ajantis's BG1NPC Project romance, the friendship sequence should initiate after that depending on how far the romance went. If you do not have the BG1NPC Project installed, the friendship talks become available immediately. For BG:EE and EET there is a second, independent component with the option to use the existent BG:EE BAM for Ajantis' shield (green dragon on golden ground), if BG1NPC is installed. Project Page Forum at G3 Readme: English, German German Discussion Thread at Kerzenburgforum
  13. jastey

    Grey the Dog

    Version v8

    1,169 downloads

    Grey the Dog NPC by jastey (writer, coder) and Rabain (mod idea, first kit, first portrait) Grey is a full-fledged joinable NPC, but still a real dog. The only magic on him is his enchanted collar that gives 1 AC bonus. He has sensible interjections (Woof!), NPC banters (mostly NPC dialogues about him with the PC), a click dialogue (PID) if the PC feels like playing fetch or just needs someone to talk to. There are dialogue options that reflect the game story and I'll promise: Grey will always listen to your PC's woes. Grey initiates no dialogues so there is no friendship track and - I am really sorry, but no romance. Grey comes with some items and more can be found throughout the game. He has his own kit: Wolfhound. In BG1 there are two small quests, both available in BG city. The quests are also available and solvable without Grey in party. Where appropriate, Grey can be told to "search" for missing persons, in BG1 Brage and farmer Brun's son, in SoD the five missing refugees. This is realized in a way it doesn't spoil the quests too much, though, so do not expect too much help. The mod is compatible with BGT, BG:EE, BG2, BGII:EE, and EET. Project Page Forum at G3 Readme: English
  14. Version v10

    4,038 downloads

    A mod for BGII and SoD, compatible with all BGII games (BGII, BGT, BGII:EE, EET). This mod aims at making Imoen a steady companion throughout the whole BG-Saga. Imoen-related story content is being considered, therefore Imoen will be out of party temporarily to reflect the most crucial original game events. This mod makes her rejoin the party after such incidents, so that she can be seen as an actual travel companion in SoD and BGII. The mod tries to use as many originally voiced lines as possible, but some had to be taken out because they didn't make any sense without Imoen being there (BGII) or with Imoen catually being in the party (SoD). Promotion artwork by Acifer! Read the Readme Project Page Forum at G3 Readme: English, German
  15. Version v5

    946 downloads

    The Mod gives a choice of custom portraits for Ajantis. The Ajantis Portrait Pack is compatible with BG1, TotSC, BGT, Tutu, BG:EE, BGII:EE, and EET. It detects the game install automatically. For the BGII part of the game, the portrait is meant for the Sir Ajantis NPC for BGII mod, but can be installed independently. NOTE: For all games, the portraits have the same naming convention as the BG1 default portrait since with v15 and up, the Sir Ajantis for BGII mod uses the game portrait (which is also present in all BG2 games). This means, that if you installed an Ajantis portrait from another source the same portrait will be used as well in the BGII part of the game without need of further action. Many thanks to the artists for granting permission to include them as alternatives for Ajantis: Amaurea, Azguz aka Azze, berelinde, Casul, Catlepha, Miloch, Senka and wonnimchunha! Have a look at the portraits at the Portrait Gallery! Forum at G3 Readme: English, German German Discussion Thread at Kerzenburgforum
  16. Version v21

    94,239 downloads

    The Crossmod Banter Pack is a collaborative effort to add banters between NPC's from mods that add content to Shadows of Amn and Throne of Bhaal. Learn more about the mod View the Readme Visit the Forum
  17. Version v5.2

    91,966 downloads

    This mod expands Coran's Friendship talk sequence, adding up to eighteen (18) new banters with the protagonist (and one potential comment by Garrick)for a player character who is not in an active romance with him. If you have The BG1 NPC Project installed, they begin playing after the last regular friendship talk. Learn more about the mod View the Readme Visit the Forum
  18. Version Beta 4

    64,668 downloads

    Garrick's Infatuation for BGEE, EasyTutu, BG Tutu, or BGT allows Gorion's foster daughter to explore a closer acquaintance with her very first biographer through a series of 25 conversations. The flirtation is available to females of any race, class, or alignment and it begins shortly after Garrick is recruited. The mod is intended for the Baldur's Gate segment of the saga and is fully compatible with the BG1 NPC Project, though the latter is not required. Learn more about the mod View the Readme Visit the Forum
  19. Andyr

    Mur'Neth NPC Mod

    Version v13.1

    65,756 downloads

    This WeiDU mod for BG:EE, Tutu or BGT-WeiDU contains Mur'Neth, a member of the race of ooze - like shapechangers who venerate Ghaunadaur, the evil deity of oozes, moulds and the like. Learn more about the mod View the Readme Visit the Forum
  20. Version V4 Beta 18

    7,796 downloads

    This WeiDU mod aims to fix/tweak/enhance arcane and divine spells in Baldur's Gate and Baldur's Gate II. Weaker spells have been improved, overpowered ones have been nerfed, save-or-else spells benefit from increased saving throw penalties, and so on. Download from GitHub Learn more about the mod View the documentation Visit the forum
  21. Version v3.1

    48,269 downloads

    A drow, a dwarf, a halfling, a dragon(?) and a priest of Talos walk into a tavern. What's the punchline? Find out with Glam's NPC Pack, featuring the original "Vynd, Drow Assassin" and four brand-new party members for BGEE, Tutu, BGT, and EET. Learn more about the mod View the Readme Visit the Forum
  22. So, I've tried to install SCS 32.4 on BGT 1.10.12 by darktech. The problem appears while installing AI enhancement such as "Smarter general AI", "Smarter mages" and some more. Except for the Widescreen I don't have any other mods. The debug file is larger than 0.98mb so I've put it on some site, hope that's not a problem https://dropmefiles.com/8Ztts WeiDU.log
  23. Version v20

    4,987 downloads

    This modification introduces Ajantis, the known BG1 NPC, paladin of the Order of the Radiant Heart into the SoA and ToB part of the game. It is compatible with BGII, BGT, BGII:EE, and EET. With this modification Ajantis can be acquired as a member of the PC's group after the fight in the Windspear Hills (which was not changed by the mod principally). The player must first solve a quest to free Ajantis from Firkraag's ransom. The modification contains a fully developed engaged romance path, which continues the Ajantis Romance from the BG1 NPC Project, a new beginnings romance, and a friendship path. Contentwise, the mod assumes that Ajantis travelled with the PC in BG1 for some time. It was there that Ajantis gained enough honor to be knighted. For the EE games (BGII:EE and EET) the second optional component will install the BeamDog inventory BAM for Ajantis' family shield (green dragon on golden ground). If not installed, the BG1NPC Project shield graphic will be used. A third optional component will install crossmod content included into this mod. Project Page Forum Readme: English, German
  24. Version v2

    24,539 downloads

    Full Plate and Packing Steel is one big rework of the armour system of BG2, IWD, BGT, and Tutu, and a small collection of tweaks, dependent or not. Learn more about the mod View the Readme Visit the Forum
  25. Version v3

    43,217 downloads

    This mod provides alternate portraits for the Baldur's Gate NPCs. It supports the two conversion projects, Tutu and Baldur's Gate Trilogy, as well. View the Readme Visit the Forum Visit the Gallery
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