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Mods Worked On

Found 9 results

  1. I'll get the ball rolling with this one. This in on Steam BG:EE 2.5.17 w/ SoD extracted via modmerge. I get an error with the "Send NPCs to an Inn" component. I've attached my .DEBUG file. The BG1NPC version of this component worked correctly on top of this WeiDU.log. SETUP-CDTWEAKS.DEBUG
  2. Hi, I've installed v4 yesterday, through Steam and using modmerger as well, and upon character creation, I noticed that none of the changes made by the anthology appeared. It was just BG:EE without modification. I've haven't checked for the other changes so far. I believe I've seen a similar problem in a thread from 2016 and Camdawg asked to see the debug file. I don't know if it has resolved anything, but I'll attach my debug file here, nonetheless. Thanks in advance! SETUP-CDTWEAKS.DEBUG
  3. Hi everyone, So I have a character from BG1 that I am trying to import into BG2. I had both programs installed (none enhanced addition) on my computer over a year ago and deleted both. I decided to load them again today and saw that the previous saved games are still there. I tried to import my character from the end of BG1 to BG2. Every time I try the program crashes. It also crashes if I try to load a saved BG2 game. Any thoughts? I feel like this could be because I had deleted the programs before, as this could have corrupted the files perhaps.
  4. Hi, So, I have a weird error. I have a multiclass cleric/mage. Basically what happens is his turn undead ability randomly clicks on and off very, very rapidly. It means he cannot use any other abilities. This also happens to my other NPCs, with their third or fourth toolbar item clicking rapidly. It is super annoying and I cannot play the game. When I enter the stats screen and then exit, it is ok for a bit. But then, shortly thereafter, it starts up again. I am playing the older version of the game and not the enhanced edition, because I have an intel card. Any suggestions for how to fix this would be great.
  5. I've had a problem recently with Torgal I've used the tactics mod V40 I think (most recent) from Weimer, but I've used the stratagems as well. The problem seems to be persistent across any Mod or lack thereof I use to try to defeat him. He appears to be seriously and irrevocably bugged to hell. The general problem is that his script never updates to produce the lying on the ground troll form which can then be killed. I can take him down to "near dead" fairly easily which I then generally (although I've tried several methods to slow/stop damage as well) burst him down to make the kill. My general tactic is: 3x lower magic resistance 1x greater malison 1x doom 2x slow (landed) 1x glitterdust (landed) physical damage + heavy MM spam + MMM spam until death I've taken him to "near dead" at least 20 times in the last two days, and produced 500+ damage burst damage on him while in "near dead" state several times and in no cases have I seen his script update. In an attempt to fix the problem I have: uninstalled tactics mod uninstalled BG2_tweaks uninstalled upgraded items uninstalled BG2_fix uninstalled ease of use deleted the game file completely, reinstalled BG2 from disk installed widescreen patch (ONLY) attempted to kill - bugged still reinstalled tactics ONLY - bugged still reinstalled each mod and attempted to kill and each time he's bugged Then I downloaded shadow keeper and I read online that TorGal's neck item produces the 'effect' of not dying and requires the script update, so I removed his neck item, but that also didn't work. When I get home from work I'll check my installed mods. Another bug which I'm not sure has been reported is that the debug_mode=1 (to enable the CLUA console) doesn't appear to function correctly with the widescreen mod. I use a 1600x900 laptop screen but I haven't been able to get the CLUA console to launch in game with the widescreen mod installed.
  6. Hi there! I have encountered I very strange bug while playing BG 2 that prevents me from saving in specific places where I have killed beholders. Cannot rest, nor quick save. I have tested it inside the Beholders lair, and since I managed entering and exiting the lair, what allowed the game to autosave, I finished it without problems. saving perfectly afterwards in the Underdark, no problems. however, upon entering Ust Natha, there were 2 beholders, one inside the Inn, which can be avoided, and the other one while doing the mission for Phaere and after that, thats it, can't save during the whole thing on. Of course, leaving ust natha and saving outside is still possible, but it is vey, very annoying... anyone experiencing anything like that? One thing I noticed is that the beholders "talk" to me when they are about to die. Does that turn them into humans, or humanoids, making (it sounds very bizarre) everyone else a possible threat, hence the message "you cannot save at this time... monsters are about"? No monsters!!! Any insights? thanks!!
  7. Hello I actually have a small doubt regarding BG2 Fixpacks (windows) (currently at v10) Recently, completed my BG2:EE session and thought about asking whether all the fixes from BG2 Fixpack (till date) are implemented in BG2:EE as well? If you check out the discussions on BG2:EE Forums many players are reporting bugs which were clearly fixed by the BG2 Fixpack in the past. Since the team was part of BG2:EE development, I am confused whether all the fixpack changes made into final release of BG2:EE and if not, to what extent they are introduced in the BG2:EE by the Developers? Please let me know about this and what should I expect in future for BG2:EE from the Team of BG2 Fixpack and the Gibberlings3 Modding Community!
  8. I followed the steps at http://forum.baldurs...to-work-on-bgee to modify my BG:EE installation to where the tweak pack installer performs its duties correctly, and installed only the Shapeshifter Rebalance. It does create the new symbolic paw which does appear to function correctly when I equip it, until it randomly disappears. First time it did this, it was after a couple hobgoblin fights wandering around the Friendly Arm. Rested, re-used the ability and re-equipped the paw, and it was probably around a minute before it happened again - no combat or inventory reorganization after that, just moving the party around the map. Tried modifying the wwwere.itm in override using Near Infinity, changed the Melee ability to have the item remain instead of disappearing after charges spent. It seemed to take longer before the item disappeared again once I reloaded and re-cast with that change in place, but that may have just been luck. It did still disappear after a little while of running around the upstairs of the Inn.
  9. Firstly, I'd like to say that SCS is the best thing since sliced bread, and now on with the complaints/bug reports. I'm having trouble with poison. If I poison a creature and then kill it using another form of damage, it gets right back up and keeps killing my dudes. It registers as "dead", but certainly doesn't act that way. If I let the poison damage itself kill the creature, then it dies as normal. Any feedback appreciated. Log is attached below.
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