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Showing results for tags 'crossmod'.
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How would you go about creating interjections for two custom modded companions in BGEE. Two of my own custom mods that is. It's not essential, but it would add a lot of life to the mods if they could interact outside of just banters. For example... You already have mod A in your party and are talking to mod B for the first time. Mod A knows mod B so he'll interject to say "Hey fancy meeting you here" before the conversation continues to recruiting mod B, something like this: BEGIN XXXB IF ~NumTimesTalkedTo(0)~ THEN BEGIN FirstMeeting SAY ~Can I join your party?~ == X
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Note: I expect that K'aeloree will create another darned good and simple-to-follow tutorial on this in the relatively near future, correctly outlined, and hopefully he will loot and pillage this attempt in the process. These materials are a consolidation and reference on the subject often passed quickly through on the way to getting dialog in the game. As a side benefit, they provide cut & paste template materials as "code shortcuts". -cmorgan There are many different dialog files the engine calls on when the game is unfolding. There are some great tutorials out there, but since I lik
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