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Showing results for tags 'dialogues'.
1. Summary 2. Compatibility 3. Detect Magic 4. Intimidation 1. Summary. Like the anfisbene or Dogcat, this mod is two things in one body. Detect Magic brings a spell of the same name to wizards and priests, one that will find magical items on creatures, whether they always had them or obtained them by lucky rolls of random treasure. It will give a separate indication if the items are powerful (expensive), and when cast by a priest alert to cursed items. Intimidation is a character ability for most warriors and all half-orcs. Meant mostly to be used on neutrals, outside of combat, it
I installed some tweaks from Tweaks anthology for my BGEE SOD, and some of my dialogues with Khalid shows completely different sentences from different dialogues of the game, and some item descriptions (e.g. Full Plate Mail) contains dialogues instead of the proper description. Any idea how can I fix it without reinstalling the game/reinstalling the mods? Or maybe SOD causing these problems? (Tweaks Anthology never caused these kind of issues with BG2EE or IWDEE). Thanks in advance!
Greetings, i have no knowledge about modding and barely played BG, but am planning to play BGT in a year or so, and searching for a solution to the party limitation i found this http://gibberlings3.net/forums/index.php?showtopic=27138 which is great, but my main problem with the party size limitation is because the dialogues, not the combat. What i want essentially is to travel with everyone, for their story and dialogues. Is there a way to make the companions be treated as party members for dialogues, even if they are not there, or something like that? Also, as i said i am an ignora