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Mods Worked On

Found 2 results

  1. Gives imps, mephits, quasits and the rest of the pesky flying critters, including familiars, a leg-up. Imps and quasits get colored skin (dust mephits are still gray), and all of them get more, new and better sounds. They will snicker, mumble and generally make themselves felt, and they move with a hop. Should be compatible with any version that allows adding animations. My thanks go to kjeron for help with this. http://uploaded.net/file/160k0o6b
  2. Under SR v. 3.1 and SCS I+II: Does Spell Immunity: Abjuration stop Breach? I've gathered that SR's Pierce Shield (VIII) bypasses it and brings it down in the process (if it is the highest spell protection) but I don't know if Breach counts as a magical attack in the same way. If it does, I also wonder if there is another spell that I might have overlooked apart from (Minor) Spell Turning/Deflection/Trap that can stop a creature that sees invisible as an innate ability (such as a lich) from hitting you with a Breach. Also wondering if SR's familiars strike as normal (unenchanted) weapons throughout SoA and ToB? In case it differs between familiar, I'm particularly interested in the rabbit (I need it to kill magic golems in my solo poverty [no items] run).
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