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Found 4 results

  1. No time to type much; will fill in more details later. Short course: Timers are set for FTs, LTs, NPC-Initiated flirts. Staggering content so they don't bunch up is relatively simple... until you give players choices on how long the timers work. Unsolvable problem in the long run, as starting/stopping flirts, starting/stopping romances, and talks that require specific conditions to fire will all throw them off, and the engine itelf seems to like to randomly wait much longer than the actual established timer (observation only, not proven). But, a partial solution, coded and installed in Aran's latest pre-Beta stuff: set everything up using OUTER_SET depending on the player choice. in c-aran.baf CODE /* ROMANCE TALKS */ /* * Romance Match and Initiation (He is not picky...) * One new thing here - Aran is ok if a friend switches genders - * but not so much on the romance side. So, we add a blocking variable * to make sure nothing progresses while that silly Girdle is in place. * He can have some special lines to play during the FT sequence on that. */ IF Global("c-aranmatch","GLOBAL",0) // Not evaluated Gender(Player1,FEMALE) // Player1 is female InParty(Myself) // Aran is here !StateCheck(Myself,CD_STATE_NOTVALID) // Aran is ok !StateCheck(Player1,CD_STATE_NOTVALID) // Player1 is ok !HasItemEquiped("belt05",Player1) // Girdle of sex change not on Player1 THEN RESPONSE #100 // 100% of the time SetGlobal("c-aranmatch","GLOBAL",1) // Matched SetGlobal("c-aranrom","GLOBAL",1) // Aran is interested END /* Berelinde: Please consider staggering your flirts and your dialogues. Flirts are nice when they break up long stretches between LTs. * cmorgan: OK, great idea - let's make it really complicated, and base the first timer on the player's choice of overall speed of progress... */ IF Global("c-aranmatch","GLOBAL",1) // Matched Global("c-aransetupromtimers","GLOBAL",0) // Not evaluated GlobalGT("c-aranfriendbg2","GLOBAL",5) // FT 3 has played Gender(Player1,FEMALE) // Player1 is female InParty(Myself) // Aran is here !StateCheck(Myself,CD_STATE_NOTVALID) // Aran is ok !StateCheck(Player1,CD_STATE_NOTVALID) // Player1 is ok !HasItemEquiped("belt05",Player1) // Girdle of sex change not on Player1 THEN RESPONSE #100 SetGlobal("c-aransetupromtimers","GLOBAL",1) RealSetGlobalTimer("c-aranromtimer","GLOBAL",%choseninitialrom%) // Minimum Real Time until first LT RealSetGlobalTimer("c-aranflirttimer","GLOBAL",%choseninitialflirt%) // Tee up flirt timer END in setup-aranw.tp2 CODE OUTER_FOR( aran_timer_choice = 0; ~%aran_timer_choice%~ STRING_COMPARE_REGEXP ~^[12]$~; )BEGIN PRINT ~Set Talk and Flirt Timers [1] Install Default Timers [2] Customize Timers Please type 1 or 2 and press enter.~ ACTION_READLN aran_timer_choice END // of O_F ACTION_IF ("aran_timer_choice" = 1) THEN BEGIN /* .ids patching with player choice: set talk timers */ APPEND ~gtimes.ids~ ~3600 ARAN_FTT~ APPEND ~gtimes.ids~ ~3600 ARAN_LTT~ APPEND ~gtimes.ids~ ~3600 ARAN_FLIRT~ PRINT ~Speed: minimum 1 hour real time between dialogues (Default, recommended)~ OUTER_SET choseninitialrom = 2400 PRINT ~Initial Lovetalk offset by 40 minutes~ OUTER_SET choseninitialflirt = 1200 PRINT ~Initial NPC-Initiated Flirt offset by 20 minutes~ PRINT ~So if you are in a romance with him and never stop the romance, after the lovetalks start (after friendship talk 3), the timer sequence will start hourly FT, NPC Flirt 20 minutes later, and RT 20 minutes after that, then 20 minutes later the next FT fires. Please note that the timers are not exact, and variations within the game may mean bursts of activity followed by long waits.~ END ACTION_IF ("aran_timer_choice" = 2) THEN BEGIN PRINT ~Select Aran's Talk timers:~ PRINT ~Please choose one of the following: [1] approximately 1 hour real time minimum between friendship dialogues (recommended, default) [2] approximately 15 minutes real time minimum between friendship dialogues [3] approximately 30 minutes real time minimum between friendship dialogues [4] approximately 45 minutes real time minimum between friendship dialogues [5] approximately 1 hour 30 minutes real time minimum friendship between dialogues [6] approximately 2 hours real time minimum between friendshipdialogues~ OUTER_SPRINT ~friendshiptimer~ ~placeholder_value~ OUTER_WHILE (!(IS_AN_INT ~friendshiptimer~) OR (~friendshiptimer~ > 0x6) OR (~friendshiptimer~ < 0x1)) BEGIN PRINT ~Please type 1, 2, 3, 4, 5 or 6 and press enter.~ ACTION_READLN ~friendshiptimer~ END ACTION_IF ("friendshiptimer" = 1) THEN BEGIN APPEND ~gtimes.ids~ ~3600 ARAN_FTT~ APPEND ~gtimes.ids~ ~3600 ARAN_LTT~ APPEND ~gtimes.ids~ ~3600 ARAN_FLIRT~ PRINT ~Speed: minimum 1 hour real time between dialogues (Default, recommended)~ OUTER_SET choseninitialrom = 2400 PRINT ~Initial Lovetalk offset by 40 minutes~ OUTER_SET choseninitialflirt = 1200 PRINT ~Initial NPC-Initiated Flirt offset by 20 minutes~ PRINT ~So if you are in a romance with him and never stop the romance, after the lovetalks start (after friendship talk 3), the timer sequence will start hourly FT, NPC Flirt 20 minutes later, and RT 20 minutes after that, then 20 minutes later the next FT fires. Please note that the timers are not exact, and variations within the game may mean bursts of activity followed by long waits.~ END ACTION_IF ("friendshiptimer" = 2) THEN BEGIN APPEND ~gtimes.ids~ ~900 ARAN_FTT~ APPEND ~gtimes.ids~ ~900 ARAN_LTT~ APPEND ~gtimes.ids~ ~900 ARAN_FLIRT~ PRINT ~Speed: minimum 15 minutes real time between dialogues~ OUTER_SET choseninitialrom = 600 PRINT ~Initial Lovetalk offset by 10 minutes~ OUTER_SET choseninitialflirt = 300 PRINT ~Initial NPC-Initiated Flirt offset by 5 minutes~ PRINT ~So if you are in a romance with him and never stop the romance, after the lovetalks start (after friendship talk 3), the timer sequence will start 15 minute FT, NPC-initiated Flirt 5 minutes later, and RT 5 minutes after that, then 5 minutes later the next FT. Please note that the timers are not exact, and variations within the game may mean bursts of activity followed by long waits... especially when you run out of timered content!~ END ACTION_IF ("friendshiptimer" = 3) THEN BEGIN APPEND ~gtimes.ids~ ~1800 ARAN_FTT~ APPEND ~gtimes.ids~ ~1800 ARAN_LTT~ APPEND ~gtimes.ids~ ~1800 ARAN_FLIRT~ PRINT ~Speed: minimum 30 minutes real time between dialogues~ OUTER_SET choseninitialrom = 1200 PRINT ~Initial Lovetalk offset by 20 minutes~ OUTER_SET choseninitialflirt = 600 PRINT ~Initial NPC-Initiated Flirt offset by 10 minutes~ PRINT ~So if you are in a romance with him and never stop the romance, after the lovetalks start (after friendship talk 3), the timer sequence will start 30 minute FT, NPC-initiated Flirt 10 minutes later, and RT 10 minutes after that, then 10 minutes later the next FT. Please note that the timers are not exact, and variations within the game may mean bursts of activity followed by long waits... especially when you run out of timered content!~ END ACTION_IF ("friendshiptimer" = 4) THEN BEGIN APPEND ~gtimes.ids~ ~2700 ARAN_FTT~ APPEND ~gtimes.ids~ ~2700 ARAN_LTT~ APPEND ~gtimes.ids~ ~2700 ARAN_FLIRT~ PRINT ~Speed: minimum 45 minutes real time between dialogues~ OUTER_SET choseninitialrom = 1800 PRINT ~Initial Lovetalk offset by 30 minutes~ OUTER_SET choseninitialflirt = 900 PRINT ~Initial NPC-Initiated Flirt offset by 15 minutes~ PRINT ~So if you are in a romance with him and never stop the romance, after the lovetalks start (after friendship talk 3), the timer sequence will start 45 minute FT, NPC-initiated Flirt 15 minutes later, and RT 15 minutes after that, then 15 minutes later the next FT. Please note that the timers are not exact, and variations within the game may mean bursts of activity followed by long waits... especially when you run out of timered content!~ END ACTION_IF ("friendshiptimer" = 5) THEN BEGIN APPEND ~gtimes.ids~ ~5400 ARAN_FTT~ APPEND ~gtimes.ids~ ~5400 ARAN_LTT~ APPEND ~gtimes.ids~ ~5400 ARAN_FLIRT~ PRINT ~Speed: minimum 1 hour 30 minutes real time between dialogues~ OUTER_SET choseninitialrom = 3600 PRINT ~Initial Lovetalk offset by 60 minutes~ OUTER_SET choseninitialflirt = 1800 PRINT ~Initial NPC-Initiated Flirt offset by 30 minutes~ PRINT ~So if you are in a romance with him and never stop the romance, after the lovetalks start (after friendship talk 3), the timer sequence will start 90 minute FT, NPC-initiated Flirt 30 minutes later, and RT 30 minutes after that, then 30 minutes later the next FT. Please note that the timers are not exact, and variations within the game may mean bursts of activity followed by long waits... especially when you run out of timered content!~ END ACTION_IF ("friendshiptimer" = 6) THEN BEGIN APPEND ~gtimes.ids~ ~7200 ARAN_FTT~ APPEND ~gtimes.ids~ ~7200 ARAN_LTT~ APPEND ~gtimes.ids~ ~7200 ARAN_FLIRT~ PRINT ~Speed: minimum 2 hours real time between dialogues~ OUTER_SET choseninitialrom = 4800 PRINT ~Initial Lovetalk offset by 80 minutes~ OUTER_SET choseninitialflirt = 2400 PRINT ~Initial NPC-Initiated Flirt offset by 40 minutes~ PRINT ~So if you are in a romance with him and never stop the romance, after the lovetalks start (after friendship talk 3), the timer sequence will start 120 minute FT, NPC-initiated Flirt 40 minutes later, and RT 40 minutes after that, then 40 minutes later the next FT. Please note that the timers are not exact, and variations within the game may mean bursts of activity followed by long waits... especially when you run out of timered content!~ END END and when compiling the two scripts that have blocks like this in the .tp2, farther down, use CODE COMPILE EVALUATE_BUFFER ~aranw/baf/c-aran.baf~ // override script ACTION_IF FILE_EXISTS_IN_GAME ~ar6111.are~ THEN BEGIN // ToB dialog file PRINT ~Installing ToB scripts...~ COMPILE EVALUATE_BUFFER ~aranw/baf/c-arn25.baf~ // joined ToB script The result of timer choices are hidden in the PRINT stuff, detailed out for anyone who looks at the .DEBUG file.
  2. So, what is this "beta" thing? Officially, a "beta" is a version that has most of the good stuff already in place. According to wikipedia, "Open betas serve the dual purpose of demonstrating a product to potential consumers, and testing among an extremely wide user base likely to bring to light obscure errors that a much smaller testing team may not find." In this case, with the exception of the adult materials in the female romance portion, most of the content prior to tweaking/installation is already on the forums. There are some surprises, too, as installation and pre-alpha and alpha testing sometimes showed places where some tweaking needed to happen. BUT - I am releasing this as a check-up on how successful the code on the forums translates to actual play. The best dreams sometimes don't translate well into reality, and that is what we are going to find out here. What is missing? The major SoA quest is still under construction, and is not implemented. ToB has content, but very few LTs or FT's, and no banters (They stank - I'm redoing them). The LT sequence gets you up close to the Big Question, then drops you cold - there are several ways to make this a successful arc, and I am seeking feedback from the beta test before adding (writing) the final talks. Some of the swimming and bathing responses, both male and female, are currently marked with PLACEHOLDER while I track down better ways of entertaining more by saying less. So, what is in? Rough creature voicing and music for talks. Most of the SoA FT series. Most of the SoA LT series. Flirts, both PC and NPC initiated. (Hundreds. Literally hundreds. Randomized and stratified by your romance level.) Interjections. Lots of them. And the ability to tell him to shut up if he gets too mouthy. SoA Banters with all BioWare Canonical NPCs. Scroll creation. Moonlit Swordfights, male or female. Seduction, and a huge interactive tree of potential nookie in various forms (hopefully only found in female PCs without the girdle of gender-bender). Easter Eggs. The "click on me multiple times and something new probably happens at least twice, and often up to 5 or more times for the same worded reply" kind, not the one that hangs out with chocolate bunnies (Nythrun, i miss you!). Multiple replies to the same question both over time and dependent on area, time, friendship progression and/or lovetalk progression, or just plain asking him for advice in each and every area of SoA and ToB. Sometimes multiple times. Really, a huge amount of the content is PID-driven. A new inn with several interacting characters, and a minor quest if you keep on going back and talking to the bartender. Stories of war, love, and otherwise. Colorful and inventive swearing at inopportune moments. Flexible customization of Aran's stats/role, equipment, etc. ToB includes summoning, unsummoning, and sending him to an inn. You can even send him to Hell. Well, your little pocket corner of it, unless you are killing the dude. I think you can even send him "home" to Amn, though he'd sy home is wherever you are. ToB includes the "important" canonical talks; SoA the same (Tree of Life, Wraith Talk, Etc., Etc.) SoA includes sending him along to somewhere else, or having him stay put where you leave him - without breaking the romance, if you are so inclined. Watcher's Keep materials on both SoA and ToB. Awareness of several mod-added NPCs, whether in dialog or when they try to initiate PID with him instead of PC doing the initiating. Even some awareness and use of kit materials if you add the AranAware sub-mod at the end of your installation. Drunk talks. Multiple. Get him drunk once or twice, perhaps even three times. That is, if you can stand the belching. An occasional odd talk out of the blue, or green, or dark, whatever your current sky looks like. What if I really don't want to read bad purple-prose amateur crappy fanfic 'erotic' depictions? Don't play as a female. Or, play as a female, and shut him down when he tries to flirt - don't romance him. While every step of the romancing talks has exits and "just friends" and such, one of the goals of the beta is to discover places where you expect Aran to hold hands like a good little boy, and instead he starts taking his clothes of (or worse, starts trying to take yours off). That, and letting cmorgan know when the depiction just plain sounds as fun as watching paint dry. The standard lovetalks and flirts are not going to get you into heavy territory unless you have asked to go there through your replies, at least supposedly. The PID is the biggest access point, so if you flirt with him a lot or if you ask him to step around the corner with you, expect that he will have busy hands and a lecherous intent. Of course, you can always say no... sometimes he might get mad and go off in a snit for a day or so, and then you get to have a little spat. Or apologize to him. Or make him apologize to you. But it is darned hard to get through his thick skin enough that he drops the whole thing. Why should I try this out and risk a bug messing up my game? It is darned unlikely that there is a game-breaking bug. That was for the pre-alpha and alpha testing. The most likely scenario is some kind of weighting in an install with other mods, and a worst case scenario might be just kicking him out of the party; the good news with Aran in Beta-Land is that he comes with a PID that allows you to literally change history and reset globals by just talking to him. Running into an annoying stutter in a lovetalk? Break up with him. In a friend talk? Kick him out. Plus, I have a troubleshooting mod ready to go that the bigg came up with and berelinde pioneered, which proved extremely successful at tracking stuff in Gavin. But why try him out now? Well, primarily, feedback. If you see stuff that is just no fun, you get to suggest changes and watch me implement them if I can. Worst-case scenario, you tell him to shut up, and you have a relatively quiet configurable Dual-Classable that can create scrolls. Why would I not want to install this, but wait for the full release? Oh, thousands of reasons. Mod development can break games accidentally, though this one is unlikely to. And installing this on a BWP, well, it has never been done, so... who knows what will really happen? You could not be thrilled with the writing you see on the forums, or decide he isn't worth the hassle of seeing an occasional line where he just says "PLACEHOLDER" or "Blighted hells. Got naught to say. Must be a writer's strike." That can spoil the immersion for some folks - Shed's mods used this idea, and I like it, but not everyone does. You could be happier playing a finished product, and have the patience to wait at least 6 months (probably more realistically 9, or even a full year at next G3 Anniversary) for other people to wade through oddities like "Hey, I said I wanted Aran to kiss me, and he jumped into the sack and had his way with me, and then in the next dialog said he would love to explore more than just a kiss someday... yuch!" and for me to fix them. You could be a happy lurker who is not really into giving feedback, and not want to waste your gaming time when you could be running an All Elven Retrospective Party, with Haldimir, Kivan, Xan, Coran, PC, and Jaheira. (This is a legitimate excuse. For me, it is the ever-wished-for-but-never-attempted Aerie-Imoen-Jaheira-Saerileth-Tashia-PCPaladin runthrough, with multi-romance edits and reverse-engineering of the shutdowns. I am going to try that someday, just so I can write a girl's-gone-wild conflict banter and the ultimate juvenile male fantasy sequence.) You could be so hooked on the upcoming Mass Effect 3 and Skyrim that you just have to read the pre-release info every day instead of trying out a beta f a mod (f course, just remember that when ME3 hits the shelves, this boy right here is going to be definitely unavailable for a few days...) Where can I see if you are actually doing any work, instead of sitting back and watching me mess about? The forums, and actual integration of changes into the master copy at https://github.com/cmorganbg/Aran-Whitehand . Hey - I'm serious. If I just want to know what FriendTalks and Lovetalks are in, why won't you just list them? Here you go: SoA Talkity-talk Talks /* BG2 FriendTalk 1 c-aranfriendbg2 = 1 : Not Just Another Quasi-Invincible Band Of Protagonists */ /* BG2 FriendTalk 2 c-aranfriendbg2 = 3 : "My Pal the Shield Wall", or, merits of Heavy Metal (Whitesnake) vs Alternative (Feist) */ /* BG2 FriendTalk 3 c-aranfriendbg2 = 5 : "The Price of Fame", or, Whoa - *that* <CHARNAME>? Sux to be you, pal. */ /* BG2 FriendTalk 4 c-aranfriendbg2 = 7 : Mongo But Pawn In Great Chess Game of Life? */ /* BG2 FriendTalk 5 c-aranfriendbg2 = 9 : "Irresistible Forces and Immovable Objects", or, is the pen really mightier than the sword, or does he just have a better PR firm? */ /* BG2 FriendTalk 6 c-aranfriendbg2 = 11 : "Creative Culinary Conundrums", or, Whaddaya like to eat, 'cause I make this mean curry... */ /* BG2 FriendTalk 7 c-aranfriendbg2 = 13 : "Alternate Paths to Sun Tsu", or, tactics are fun, but sometimes you just gotta whack 'em. */ /* BG2 FriendTalk 8 c-aranfriendbg2 = 15 : "Warning - Objects Are Closer Than They Appear", or, why you want to check carefully behind your target area before firing that arrow. */ /* BG2 FriendTalk 9 c-aranfriendbg2 = 17 : "Bhallspawn, Shmallspawn. Meh.", or, Gods and Monsters. */ /* BG2 FriendTalk 10 c-aranfriendbg2 = 19 : "Weapons Practice for Fun and Profit", or, never bet with a Sicilian when death is on the line. */ /* BG2 FriendTalk 11 c-aranfriendbg2 = 21 : "Optimists, Pessimists, and Realists, Oh My.", or, the glass is half full, half empty, who cares - as long as it is a glass of good scotch! */ /* BG2 FriendTalk 12 c-aranfriendbg2 = 23 : "What's under all that Armor, Anyways?", or, take it all off, baby - take it all off. Emotionally, dude[ette] - jeeze, get a life. */ /* BG2 FriendTalk 13 c-aranfriendbg2 = 25 : "So once there were three men, sitting around a fire. And one of them got up and said..." TrailTalk, FR style */ /* BG2 FriendTalk 14 c-aranfriendbg2 = 27 : Bonus Round - Simple Word States, Maximum Effect: The Teacher's Workroom. */ FT 10 sets up a "shoot hoops FR-style" for Male PCs (no way of turning it into a romance) and a "moonlit sparring" encounter for female PC's (can end up having a flig with him even if not in a romance, or simply fight him for fun). This is added "scenery' content, and does not reset the FT timer. Perhaps is should? Separate UnderDark Talks: /* SoA UnderDark FriendTalk 1 : Nightmares on Elm Street */ /* SoA UnderDark FriendTalk 2 : Moving Bowels */ /* SoA UnderDark FriendTalk 3 : Don't Look Now, but your Isaiah 2:19 is showing... */ /* SoA UnderDark FriendTalk 4 : Weather forecast for tonight... dark. (George Carlin) */ /* SoA UnderDark FriendTalk 5 : "I believe that forgiving them is God's function. Our job is to arrange the meeting." ("Stormin'" Norman Schwarzkopf)*/ at the 30 minute timer, talks cover 7 hours of SoA outside of underdark and 2 hours 30 minutes in underdark. at the 60 (default), of course, 14 hours outside and 5 hours drow-ing. For the female PC, these play out as well if the PC doesn't shut down the romance: /* BG2 Love Talk 1 : Mary Chapin Carpenter - I Take My Chances : c-aranbg2rom = 1 > 2 c-aranromtimer,ARAN_LTT */ /* BG2 Love Talk 2 : Dixie Chicks, Ready To Run : c-aranbg2rom = 3 > 4 c-aranromtimer,ARAN_LTT */ /* BG2 Love Talk 3 : Queen - Somebody To Love, A No-Talk Lovetalk - or an extended Aran-Initiated Flirting Opportunity : c-aranbg2rom = 5 > 6 c-aranromtimer,ARAN_LTT */ /* BG2 Love Talk 4 : ABBA - Name of the Game : c-aranbg2rom = 7 > 8 c-aranromtimer,ARAN_LTT */ /* BG2 Love Talk 5 : Billy Joel - You may be Right/We Didn't Start The Fire mixology : c-aranrombg2 = 9 > 10 c-aranromtimer,ARAN_LTT */ /* BG2 Love Talk 6 : ABBA - Take A Chance On Me : c-aranrombg2 = 11 > 12 c-aranromtimer,ARAN_LTT */ /* BG2 Love Talk 7 : I want you - do you want me? : c-aranrombg2 = 13 > 14 c-aranromtimer,ARAN_LTT */ /* BG2 Love Talk 8 : Police - Every Little Thing She Does Is Magic : c-aranrombg2 = 15 > 16 c-aranromtimer,ARAN_LTT */ Need to finish romance arc for SoA; with the huge, way-over the top flirting possibilities, the occasional non-sequential scenery talks, the interjections, and the banters, it is a darned good thing much of that can be shut off via PID. The adult materials (including extensions to the streams, baths, garden, Inn, the "booty call through PID in a romance" and "the Romantic Encounters sparked from PC response in FT or LT") are almost finished, though it has been draft after draft and I'm less than thrilled - but hey, I wanted a challenge.
  3. Useful Variables to Troubleshoot Not all of them, just a select few that are good places to start if something goes hinkey. General Interaction Variables To Watch Way too many and too specialized, but here are some that are possible hiccups (show up in more than a few places). "c-aranfriendbg2","GLOBAL" tracks Friend Talks outside of UnderDark "c-aranfriendud","GLOBAL" tracks Friend Talks inside Underdark "c-aranfriendtob","GLOBAL" tracks Friend Talks in ToB These two are set up for the many small "scenery" one-liners or short dialogs. !GlobalTimerNotExpired("c-aransmalltalk","GLOBAL") // Timer (game-time) has never been set or has expired Global("c-silencearan","GLOBAL",0) // a PID - set "silencer" for folks who hate unsolicited comments "c-arandrunk","GLOBAL" // in a vanilla inn or The Broken Sword, intoxication greater than 50. 3 talks. Blocking timers so that they can't go off too soon, so spread them out. Mature Content Variables "c-aranpcbedding","LOCALS" cycles from 0 through 7, advancing through 8 static sex scenes. It seems pretty hard to break. Heh. I had to tempt fate, didn't I. A small subset of replies where the PC gives up control and basically says "do what you want with me however you want to" cycles through these - there is no interactivity, only text painting. "c-arankisses","LOCALS" is designed to get a semi-random sequence to work out so that each time PC initiates a PID romantic encounter the approach is slightly different and the potential outcomes are more randomized. This one is the most likely to break down due to multiple IncrementGlobal() calls - chances are, I have pathways with multiple incrementation. "c-aranintimate","GLOBAL" is the incrementing tracking var set by activity ( updates "c-aransex" ). This means whenever a meaningful(/less) physical action occurs through dialog, it should list it out. This is set up so that if a player starts down a path but finds it is too heavy, the SetGlobal() will relect the final action. It also means that in randomized sequences, the activity is registered without resetting "reality" - otherwise, one talk could be wild sex, the next just kissing, and the game would think that PC and Aran just kissed. It should only be found in DO ~action~ "c-aransex","GLOBAL" is the regulating var to tell talks what physical status the relationship has taken. It matches the values 0-4 found in c-aranintimate: c-aransex = 0 : no intimacy c-aransex = 1 : kissing c-aransex = 2 : touching + kissing c-aransex = 3 : heavy innuendo touching ("petting") c-aransex = 4 : full physical intimacy It should never be found in DO ~action~, only in triggers, and is set via .bcs incrementation based on c-aranintimate. Like in real life, you can't take back an action, so short of console use or the specific troubleshooting "what do you think about our relationship" dialogs you can't take back that action... it does not de-increment. Flirting Variables to Watch "c-aranflirtstop","GLOBAL" should be toggled to halt unwanted flirts or re-enable them if the player changes their mind. "c-aranfight","GLOBAL" is toggled by Aran on sequences where he takes offense at something (chance is usually 20% if the encounter is messing with him badly). "c-aranearlyflirt","LOCALS" Flirt SubMenu: Lightweight, Early Flirts for Impatient Players found in PID. Using this 12 times moves you immediately forward, jump-starting regular lightweight flirts, where instead of being friendly he is a little more hands-on. Basically, if a female is showing herself very interested, what red-blooded dude would wait patiently to develop things more? If PC waits rather than throws herself in his direction, then after 3 Friend Talks, "c-aranpcflirtstart","GLOBAL" sets up flirting, as long as PC has not shut down any romance (and isn't showing either Gender=Male or Gender=Female while wearing belt05). After 24 flirts on this level by either PC- or NPC-initiation, this cycles to 2 and opens up the heavy flirts. GlobalGT("c-aranflirt","GLOBAL",40) If you pass the 40 flirt mark total, whether early, lightweight, or heavy, Aran will come calling and automatically advance to "c-aranrom","GLOBAL",2. Whether or not you sleep with him, delay him, etc., you have shown serious interest. Luckily, he isn't afraid of a little running around behind other folk's back, at least at first... Romance variables To Watch "c-aranrom","GLOBAL",1 = PC is female and has not told him via PID that she doesn't want romance or flirting. PID-initiated flirting with him should turn this back on. "c-aranrom","GLOBAL",2 = PC is female and has indicated interest, currently set by one of these: PID (after some conditions are met) - Simply tell him you are interested in having a relationship that is more than friendly. Lots of flirting with him via PID or NPC-initiated. Controllable by not flirting with him and telling him you don't want to have him come up to you and flirt. A rejoining option that indicates you want to be more than friends. Several branches in SoA LT 7, SoA LT8 NPC Management: relationship check chains in most dialog files, there for testing - perhaps to be left in place. ToB Summons from Fate Spirit, and all joining-rejoining dialogs in ToB (hard to tell ToB interactions with other NPCs as less attention is paid there for most NPCs). "c-aranrom","GLOBAL",3 = PC is not in a relationship with Aran. This is set by PID, and a very very few places in dialog. "c-aranbg2rom","GLOBAL" tracks LoveTalk progress in SoA "c-arantobrom","GLOBAL" tracks LoveTalk progress in ToB (when there are some; right now, there are none.
  4. OK, because I am falling behind and delaying for a comprehensive list of non-canonical non-BioWare™ crossmod references for a full tutorialization of the various dialog files and their usages, a Monday posting of a Friend Talk that has been stewing for awhile. Since it is FT 8, it might need some sprucing up to allow for an active romance. If you are reading along for coding ideas, remember that the eventual order is BEGIN ~dialogfile~ all I_C_T[2,3,4] all APPEND s all CHAIN s This is not in that particular order yet, as it is easier for me to check dialog flow visually when it is in this order. Some coding things to think about: 1. the big reminds us that WeiDU line counting works best if you indent code and if you leave a carriage return at the end of the file. Windows folks sometimes forget those things. He has tried to compensate for it in later WeiDU versions, but since it is good practice anyways... 2. Usually friend talks are basic 1 - on - 1 banters between PC and NPC. I am choosing to see friendtalks as group discussions, but still - a little goes a long, long way. If everyone comments everywhere, ther can be troubles, especially as each group banter entry involves the modder making assumptions abut the characterization of the BioWare™ NPC. So while I want to digress into a side banter of Korgan and Aran trying to out-swear eachother, that realy belongs as a floater banter rather than sidelining a friendtalk. 3. The trend in many NPCs is to tackle a set of questions. I am running more topical/scenic on my attempts here, but this one realy does ave a question: Why do you swear so much, Aran? The coding challenge/author fun is figuring out how to tailor the response to accont for PC class and Aran's possible Cleric class. I am making the assumption that as a general non-kitted neutral good Cleric, Tymora will be Aran's choice. This means if someone makes him a Loremaster of Ogma, well - "conceptual incompatibility". Here, I am going to not go crazy over it. Perhaps later there will be a way of swapping in kitspecific stuff, but right now I will just make things as general as possible. /* BG2 FriendTalk 8 c-aranfriendbg2 = 15 */ /* "Bhallspawn, Shmallspawn. Meh.", or, Gods and Monsters. */ CHAIN IF ~Global("c-aranfriendbg2","GLOBAL",15)~ THEN ~C-ARANJ~ c-aranft8 ~[ARAN] Tempus' Shield, that tears it. That is the last time I get leatherwork cut rate. This blighted bootlace is parting. Anyone got a spare?~ DO ~SetGlobal("c-aranfriendbg2","GLOBAL",16) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",ARAN_ROM)~ == ~JAHEIRAJ~ IF ~InParty("Jaheira") InMyArea("Jaheira") !StateCheck("Jaheira",CD_STATE_NOTVALID)~ THEN ~[JAHEIRA] You should be better prepared. Think ahead next time, Aran.~ == ~AERIEJ~ IF ~InParty("Aerie") InMyArea("Aerie") !StateCheck("Aerie",CD_STATE_NOTVALID)~ THEN ~[AERIE] I - I'm sorry, I don't have anything extra.~ == ~KORGANJ~ IF ~InParty("Korgan") InMyArea("Korgan") !StateCheck("Korgan",CD_STATE_NOTVALID)~ THEN ~[KORGAN] It will cost you a trade bar.~ == ~EDWINJ~ IF ~InParty("Edwin") InMyArea("Edwin") !StateCheck("Edwin",CD_STATE_NOTVALID)~ THEN ~[EDWIN] (Idiot.) Perhaps we would move faster if you held still while I carved a new one from your hide.~ == ~MINSCJ~ IF ~InParty("Minsc") InMyArea("Minsc") !StateCheck("Minsc",CD_STATE_NOTVALID)~ THEN ~[MINSC] Here, Aran, I have a bootlace!~ == ~C-ARANJ~ IF ~InParty("Minsc") InMyArea("Minsc") !StateCheck("Minsc",CD_STATE_NOTVALID)~ THEN ~[ARAN] By the fire giant's gods, whomever they are... Minsc, you are a big, big boy. Thanks. I'll take a third o' that length.~ == ~CERNDJ~ IF ~InParty("Cernd") InMyArea("Cernd") !StateCheck("Cernd",CD_STATE_NOTVALID)~ THEN ~[CERND] You do not need leather to bind that. Nature provides many alternatives with similar strength, and the avoidance of killing an animal.~ == ~C-ARANJ~ IF ~InParty("Cernd") InMyArea("Cernd") !StateCheck("Cernd",CD_STATE_NOTVALID)~ THEN ~[ARAN] Mystra's Magnificent Mouth, Cernd... given the choice between my feet in battle an' the animal, I am considerin' the animal a distant second.~ END + ~!Class(Player1,CLERIC_ALL)~ + ~For the god's sake, slow down with the swearing, will you?~ EXTERN ~C-ARANJ~ c-aranft8general + ~OR(2) Class(Player1,PALADIN) Class(Player1,CLERIC_ALL) !Kit(Player1,GODTALOS) !Kit(Player1,GODHELM) !Kit(Player1,GODLATHANDER)~ EXTERN ~C-ARANJ~ ~Why are you blaspheming over something so minor, Aran?~ + c-aranft8specific + ~Class(Player1,CLERIC_ALL) Kit(Player1,GODHELM)~ + ~Here. But why are you blaspheming over something so minor, Aran?~ EXTERN ~C-ARANJ~ c-aranft8helm + ~Class(Player1,CLERIC_ALL) Kit(Player1,GODLATHANDER)~ + ~Here. But why are you blaspheming over something so minor, Aran?~ EXTERN ~C-ARANJ~ c-aranft8lathander + ~Class(Player1,CLERIC_ALL) Kit(Player1,GODTALOS)~ + ~Here. But why are you blaspheming over something so minor, Aran?~ EXTERN ~C-ARANJ~ c-aranft8talos + ~OR(2) Class(Player1,RANGER) Class(Player1,DRUID)~ + ~Here. But why are you blaspheming over something so minor, Aran?~ EXTERN ~C-ARANJ~ c-aranft8nature ++ ~You take every opportunity to swear, don't you, Aran.~ EXTERN ~C-ARANJ~ c-aranft8general + ~RandNum(5,1)~ + ~Alright, move along, everyone. The sellsword is having troubles again. Catch up fast, Aran.~ EXTERN ~C-ARANJ~ c-aranshutup1 + ~RandNum(5,2)~ + ~Alright, move along, everyone. The sellsword is having troubles again. Catch up fast, Aran.~ EXTERN ~C-ARANJ~ c-aranshutup2 + ~RandNum(5,3)~ + ~Alright, move along, everyone. The sellsword is having troubles again. Catch up fast, Aran.~ EXTERN ~C-ARANJ~ c-aranshutup3 + ~RandNum(5,4)~ + ~Alright, move along, everyone. The sellsword is having troubles again. Catch up fast, Aran.~ EXTERN ~C-ARANJ~ c-aranshutup4 + ~RandNum(5,5)~ + ~Alright, move along, everyone. The sellsword is having troubles again. Catch up fast, Aran.~ EXTERN ~C-ARANJ~ c-aranshutup5 /* Thought-Check: This chain will end up with 3 PC responses for non-clerics, druids, rangers; 4 for druids and rangers; 3 for clerics; 4 for paladins */ CHAIN ~C-ARANJ~ c-aranft8general ~[ARAN] Three things you shouldn't take from a man, <CHARNAME>... his swearin', his drink, and his weapon.~ == ~HAERDAJ~ IF ~InParty("HaerDalis") InMyArea("HaerDalis") !StateCheck("HaerDalis",CD_STATE_NOTVALID)~ THEN ~[HAERDALIS] Ah, fair fledgeling, I think you should simply say 'his voice'. And of course, no man or woman should ever lose that. ~ == ~KELDORJ~ IF ~InParty("Keldorn") InMyArea("Keldorn") !StateCheck("Keldorn",CD_STATE_NOTVALID)~ THEN ~[KELDORN] Invoking the gods is a natural stress release, Aran. But as you grow more powerful, the gods tend to listen more closely. They may take exception to having their name used so freely.~ == ~MAZZYJ~ IF ~InParty("Mazzy") InMyArea("Mazzy") !StateCheck("Mazzy",CD_STATE_NOTVALID)~ THEN ~[MAZZY] My mother often told me that swearing was not to be taken lightly, for it speaks to your soul as well as the gods.~ == ~NALIAJ~ IF ~InParty("Nalia") InMyArea("Nalia") !StateCheck("Nalia",CD_STATE_NOTVALID)~ THEN ~[NALIA] Swearing is both vulgar and common. A gentleman does not use such language.~ == ~C-ARANJ~ IF ~InParty("Nalia") InMyArea("Nalia") !StateCheck("Nalia",CD_STATE_NOTVALID)~ THEN ~[ARAN] I thought you were into helpin' th' 'common man', there, Nalia. I never claimed to be no gentleman.~ == ~NALIAJ~ IF ~InParty("Nalia") InMyArea("Nalia") !StateCheck("Nalia",CD_STATE_NOTVALID)~ THEN ~[NALIA] Teaching the commoners respect for the gods goes along with teaching respect for themselves, Aran.~ == ~VALYGARJ~ IF ~InParty("Valygar") InMyArea("Valygar") !StateCheck("Valygar",CD_STATE_NOTVALID)~ THEN ~[VALYGAR] Why risk the gods wrath?~ == ~VICONIJ~ IF ~InParty("Viconia") InMyArea("Viconia") !StateCheck("Viconia",CD_STATE_NOTVALID)~ THEN ~[VICONIA] Speak your words loudly, sellsword. I want to see your face just before an Avatar destroys you.~ == ~ANOMENJ~ IF ~InParty("Anomen") InMyArea("Anomen") !StateCheck("Anomen",CD_STATE_NOTVALID)~ THEN ~[ANOMEN] Your language offends me. Then again, your presence in general offends me.~ == ~C-ARANJ~ IF ~InParty("Anomen") InMyArea("Anomen") !StateCheck("Anomen",CD_STATE_NOTVALID)~ THEN ~[ARAN] Bugger off, jackass. Come talk wi' me when you got somethin' more than the foul smell o' breakin' wind from your mouth.~ == ~KORGANJ~ IF ~InParty("Korgan") InMyArea("Korgan") !StateCheck("Korgan",CD_STATE_NOTVALID)~ THEN ~[KORGAN] Let the sorry bastard say his piece.~ END ++ ~Don't you ever worry about the gods hearing your talk? Don't you ever expect help or advice or something to come of your call?~ EXTERN ~C-ARANJ~ c-aranft8attention ++ ~Hey, it is your business if you go around haphazardly calling random gods. But when one answers, you had better be prepared for the surprise.~ EXTERN ~C-ARANJ~ c-aranft8attention ++ ~Without faith, you are nothing. ~ EXTERN ~C-ARANJ~ c-aranft8attention + ~Class("c-aran",CLERIC_ALL)~ I thought you were a cleric, Aran. That should mean you only swear by your own god.~ EXTERN ~C-ARANJ~ c-aranft8arancleric ++ ~I didn't intend that to be a request. I don't want the attention drawn to us.~ EXTERN ~C-ARANJ~ c-aranft8attention ++ ~I am not taking any of those, Aran. Just settle down and choose one god or goddess, will you?~ EXTERN ~C-ARANJ~ c-aranft8attention APPEND ~C-ARANJ~ IF ~~ c-aranft8specific SAY ~[ARAN] I know you are faithful to your god, <CHARNAME>... but I figure a few words in the air won't hurt anythin'.~ ++ ~Don't you ever worry about the gods hearing your talk? Don't you ever expect help or advice or something to come of your call?~ + c-aranft8faith ++ ~Haphazardly calling random gods is dangerous to your soul. IF you do not call on one god, who will claim you from Kelemvor's judgement?~ + c-aranft8faith ++ ~Without faith, you are nothing. Literally. As in abandoned from the Great Wheel. IF you would like, we can pray together, and perhaps it will help you decide.~ + c-aranft8faith ++ ~I didn't intend that to be a request. I don't want the attention drawn to us.~ + c-aranft8faith END IF ~~ c-aranft8helm SAY ~[ARAN] Helm is a tough god, <CHARNAME>... a fine soldierin' one at that. But there's times where he doesn't quite cover it. I figure a few words in the air won't hurt anythin'. ~ ++ ~You should worry about the gods hearing your talk. Do you not expect help or advice or something to come of your call?~ + c-aranft8faith ++ ~Haphazardly calling random gods is dangerous to your soul. IF you do not call a just and fair god like Helm, who will claim you from Kelemvor's judgement?~ + c-aranft8faith ++ ~Without faith, you are nothing. Literally. As in abandoned from the Great Wheel. IF you would like, we can pray together, and perhaps Helm with bear you up on his shield.~ + c-aranft8faith ++ ~I didn't intend that to be a request, Aran. I don't want the attention drawn to us.~ + c-aranft8faith END IF ~~ c-aranft8lathander SAY ~[ARAN] Lathander is a gentle god, <CHARNAME>... a fine one for new beginnings. And the gods know I need some new beginnings. But there's times where he doesn't quite cover it. I figure a few words in the air won't hurt anythin'.~ ++ ~Don't you ever worry about the gods hearing your talk? Don't you ever expect help or advice or something to come of your call?~ + c-aranft8faith ++ ~Haphazardly calling random gods is dangerous to your soul. IF you do not call a gentle and strong god like Lathander, who will claim you from Kelemvor's judgement?~ + c-aranft8faith ++ ~Without faith, you are nothing. Literally. As in abandoned from the Great Wheel. If you would like, we can pray together, and perhaps Lathander will grant you a new beginning.~ + c-aranft8faith ++ ~I didn't intend that to be a request, Aran. I don't want the attention drawn to us.~ + c-aranft8faith END IF ~~ c-aranft8talos SAY ~[ARAN] Talos is a wild god, <CHARNAME>... one for power an' strength. Good to call on in battle. I figure a few words in the air won't hurt anythin'. ~ ++ ~You are a fool to chatter on so. The gods will hear your talk. ~ + c-aranft8faith ++ ~Haphazardly calling random gods is dangerous to your soul. IF you do not call a powerful god like Talos, no god will claim you from Kelemvor's judgement.~ + c-aranft8faith ++ ~Without faith, you are nothing. Literally. As in abandoned from the Great Wheel. Pray to Talos with me, sellsword. Perhaps you will weather this storm we call 'life.'~ + c-aranft8faith ++ ~I didn't intend that to be a request, sellsword. I don't want the attention drawn to us.~ + c-aranft8faith END IF ~~ c-aranft8nature SAY ~[ARAN] All you tree huggers do is talk about the balance and such. But you are good folks to watch a friend's back in battle that's for sure. I figure a few words in the air won't hurt the great balance, or whatever. ~ ++ ~Tree hugger, eh? Thanks alot. Don't you ever worry about the gods hearing your talk? Don't you ever expect help or advice or something to come of your call?~ + c-aranft8faith ++ ~True balance requires choice, Aran. Haphazardly calling random gods is dangerous to your soul. ~ + c-aranft8faith ++ ~Without faith in Nature and her balance, you are nothing. Literally. As in abandoned from the Great Wheel. If you would like, we can meditate together, and perhaps you will find some peace.~ + c-aranft8faith ++ ~I didn't intend that to be a request, sellsword. I don't want the attention drawn to us.~ + c-aranft8faith END IF ~~ c-aranft8faith SAY ~[ARAN] Look, I don't mean nothin'. I have faith in the gods. No offense, but I favor Tymora the most, an' I figure she would like the gamble. It's a soldier's perogative to swear, and I may take advantage a bit, but I don't mean you no harm. But I have to ask, why do you choose service your god? Seems like all they do is play with us mortals like toys. ~ ++ ~I serve my chosen deity as I have always done. My faith grants me the ability to help others see the true path...~ + c-aranft8help ++ ~I serve my chosen deity as I have always done. My faith grants me discipline and control over myself.~ + c-aranft8control ++ ~I serve my chosen deity as I have always done. My faith grants me dominion over others and glories in my eventual rise to master of all.~ + c-aranft8ascend ++ ~I serve my chosen deity as I have always done. My faith grants me great power.~ + c-aranft8power ++ ~I serve my chosen deity for now. My faith in myself will be enough someday, and perhaps I will become a god.~ + c-aranft8ascend ++ ~I am not sure if you are ready to hear about my faith.~ + c-aranft8nothear END IF ~~ c-aranft8arancleric SAY ~[ARAN] Look, I don't mean nothin'. No offense to you, but I favor Tymora the most, an' I figure she likes the gamble. She sends me down some powers, so she can't be that angry about it. It's a soldier's perogative to swear, and I may take advantage a bit, but I don't mean you no harm. By the way, you ever considered followin' Tymora?~ + ~ReputationLT(Player1,11)~ + ~I might be interested. What does Tymora offer me?~ + c-aranft8actionevil + ~ReputationGT(Player1,10) ReputationLT(Player1,15)~ + ~I might be interested. What does Tymora offer me?~ + c-aranft8actionneutral + ~ReputationGT(Player1,14)~ + ~I might be interested. What does Tymora offer me?~ + c-aranft8actiongood ++ ~Hey, that is getting a little personal. Do not try to sway my soul from its destined path, Aran. ~ + c-aranft8nosway ++ ~I serve my chosen deity for now. My faith in myself will be enough, and perhaps someday I will become a god myself.~ + c-aranft8ascend ++ ~I am not sure if you are ready to hear about my faith.~ + c-aranft8nothear END IF ~~ c-aranft8actionevil SAY ~[ARAN] You are playin' wi' me now, <CHARNAME>. Tymora might offer somethin', but she judges by actions. Right now, looks like you don't give decent odds on her investment. You'd have to clean up the way you are goin' and move more towards bright gold rather than deep shadow. But, if you ever do move in that direction, I'm right here to help out a bit.~ IF ~~ THEN GOTO c-aranft8final END IF ~~ c-aranft8actionneutral SAY ~[ARAN] Well, she can offer some decent odds on fair gambles, <CHARNAME>. IF you are really interested, then it might be a good move for you. She don't hold with extremes, except for takin' risks. You seem like th' sort to take a risk now an' then. Hey, you brought me along - that counts double!~ IF ~~ THEN GOTO c-aranft8final END IF ~~ c-aranft8actiongood SAY ~[ARAN] Well now, Tymora does like a good bet, an' you have the 'good' part down, at least as far as your actions are speakin'. She don't hold with extremes, though, except for takin' risks. So, come talk sometime.~ IF ~~ THEN GOTO c-aranft8final END IF ~~ c-aranft8nosway SAY ~[ARAN] Aye, I did jump too quick now, didn't I. I guess I have a bit to learn about the whole preachin' thing. I didn't mean nothin'.~ IF ~~ THEN GOTO c-aranft8final END IF ~~ c-aranft8help SAY ~[ARAN] Tymorra's Coin, that is a fine idea. I like helpin' folks. Just I get the idea most clerics think that involves changin' gods.~ IF ~~ THEN GOTO c-aranft8final END IF ~~ c-aranft8control SAY ~[ARAN] Tymorra's Coin, that is a strange proposition. I prefer to let things hang out a bit. More fun that way.~ IF ~~ THEN GOTO c-aranft8final END IF ~~ c-aranft8ascend SAY ~[ARAN] Tymorra's Coin, and I thought *I* was the one with th' loose lacing.~ IF ~~ THEN GOTO c-aranft8final END IF ~~ c-aranft8power SAY ~[ARAN] Tymorra's Coin, you better be careful. Seems to me gods have a tendency to give folks power and just to see if they have the sense not to use it.~ IF ~~ THEN GOTO c-aranft8final END IF ~~ c-aranft8nothear SAY ~[ARAN] Fair enough. There's always other times to speak on this kind o' thing.~ IF ~~ THEN GOTO c-aranft8final END IF ~~ c-aranft8attention SAY ~[ARAN] Clerics get all th' attention, far as I can see. Plus, I favor Tymora the most. I figure she would like the gamble.~ IF ~~ THEN GOTO c-aranft8final END IF ~~ c-aranft8final SAY ~[ARAN] Besides, I am all done up. Give me a hand up, eh? We better get movin'.~ IF ~~ THEN EXIT END END // of append block
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