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Found 6 results

  1. CODE /* ToB Plot Talk 1: Saradush */ IF ~Global("c-aransaradsush","GLOBAL",1)~ THEN BEGIN c_saradush_is_a_mess SAY ~[ARAN] That were an ugly sight, for sure. Th' whole city sacked. Enough to give anyone a right nasty set o' dreams.~ ++ ~[PC] I couldn't close my eyes at all. I kept seeing the city of Saradush... burning.~ + c_sard_ar1 ++ ~[PC] I slept well enough, though I do have sympathy for those hurt because of my kind.~ + c_sard_ar3 ++ ~[PC] What? Did I miss something? I slept like the dead.~ + c_sard_ar4 + ~Global("c-aranrom"GLOBAL",2)~ + ~[PC] I had you as a distraction. I slept well enough.~ + c_sard_ar7 ++ ~[PC] I have seen worse. Sardush is not the first time I have experienced full-scale slaughter of innocents.~ + c_sard_ar8 ++ ~[PC] I... I do not want to talk about it.~ + c_sard_ar9 END IF ~~ c_sard_ar1 SAY ~[ARAN] I feel th' same. I worried a mite bit that you would feel distant. I went through that, for a time. It... well, it didn't turn out to be th' best way to handle things.~ IF ~~ THEN GOTO c_sard_ar2 END IF ~~ c_sard_ar2 SAY ~[ARAN] <CHARNAME>, you have a depth to you what makes th' difference between those what rise to power at every cost an' those who pick an' choose th' costs. That marks you as different from most wi' th' kind o' power you wield.~ ++ ~[PC] I am not sure you are correct, but I share your concern. I will see to it that this kind of thing cannot happen again.~ + c_sard_ar6 ++ ~[PC] I don't choose. War is like any other large force, like wind, or lightning. We can seek to control part of it, but unless we are gods, we can only change a very small portion. We only have so much power to change things.~ + c_sard_ar4 ++ ~[PC] I know, and I am tired of the choices others are making. I will be noticed. I will be a power to be reckoned with.~ + c_sard_ar4 ++ ~[PC] I am sick of having so much power, but no way to change things for the better. I don't think I can handle this.~ + c_sard_ar12 ++ ~[PC] I don't want to talk about this.~ + c_sard_ar9 END IF ~~ c_sard_ar3 SAY ~[ARAN] Those o' your... blighted hells, <PRO_MANWOMAN>, what exactly be "your kind"? I be hopin' you haven't lost your senses. We done already seen that 'Bhaalspawn' be varied just like any other race - if you can call it such.~ IF ~~ THEN GOTO c_sard_ar2 END IF ~~ c_sard_ar4 SAY ~[ARAN] War an' power go hand in hand, true enough. Th' expense o' the fallen in Saradush - if you look at th' pain an' sufferin', it be wrong. If you look at th' waste o' useful lives, even potential slaves, it be wrong. If you look at th' loss o' goods an' services, it be wrong. Hells, even if you be a soul-eatin' demonic Drow-child, this be just plain useless to anyone's plans.~ = ~[ARAN] There be only two ways this makes sense; one, someone tryin' to create a legion o' undead, or two, someone who revels in chaos an' sufferin'.~ ++ ~[PC] Either way, the chaos will to be my advantage. I will use this as an excuse to eradicate every power which refuses to follow my wishes.~ + c_sard_ar5 ++ ~[PC] It does not matter. I will make sure things like this never happen again.~ + c_sard_ar4 ++ ~[PC] War and power may go hand in hand, but love can bind those hands and still them.~ + c_sard_ar10 ++ ~[PC] You are forgetting the true cost. This means all of the Prophecies are coming true. There will be no refuge or allies for us, anywhere. We will be hunted like animals.~ + c_sard_ar11 ++ ~[PC] Pain. Suffering. Waste. These are just symptoms. Someone has to wipe out war itself.~ + c_sard_ar6 ++ ~[PC] I look at things like this, and I just want to turn back time. I want to go back to Candlekeep, and hide somewhere in the stacks, locked away, protected from all this madness and death.~ + c_sard_ar16 END IF ~~ c_sard_ar7 SAY ~[ARAN] Distraction may be nice, but a thing like this will scar any man or woman what sees it.~ ++ ~[PC] I keep seeing the city of Saradush... burning. It is not a pleasant sight.~ + c_sard_ar1 ++ ~[PC] I slept well enough, though I do have sympathy for those hurt because of my kind.~ + c_sard_ar3 ++ ~[PC] I have seen worse. Sardush is not the first time I have experienced full-scale slaughter of innocents.~ + c_sard_ar8 ++ ~[PC] I... I do not want to talk about it.~ + c_sard_ar9 END IF ~~ c_sard_ar8 SAY ~[ARAN] Me niether. But I never got so callous as not to feel anythin'. Th' waste, th' ugliness...~ ++ ~[PC] It is beautiful, isn't it? The raw power, loosed untamed and unfettered, drenching everything in blood and meaningless death...~ + c_sard_ar5 ++ ~[PC] It is sickening.~ + c_sard_ar1 ++ ~[PC] I want revenge. I want the... things. The things that did this. I want them to suffer.~ + c_sard_ar1 ++ ~[PC] None of this is our concern. We did the best we could to save the city.~ + c_sard_ar2 END IF ~~ c_sard_ar9 SAY ~[ARAN] No bein' in their right mind does. But you will sleep better if you do.~ ++ ~[PC] What is there to say? The weak get killed by the strong. War has a power of its own. There is nothing I can do about it.~ + c_sard_ar4 ++ ~[PC] It is my fault. I should have split the party, leaving behind someone to help.~ + c_sard_ar14 ++ ~[PC] I said I don't want to talk about it. Be quiet, or I will make sure you can't speak for a whole day.~ + c_sard_ar11 ++ ~[PC] You have been in war. What do you do with the feelings of guilt?~ + c_sard_ar13 ++ ~[PC] I sleep just fine, thank you. I understand that some things are beyond my power to control.~ + c_sard_ar4 ++ ~[PC] If I ever get a chance, I am going to put a stop to all this bloodshed.~ + c_sard_ar10 END IF ~~ c_sard_ar5 SAY ~[ARAN] <CHARNAME>, I think this be not th' first time I have mentioned that you scare th' livin' crap out o' me.~ IF ~~ THEN EXIT END IF ~~ c_sard_ar6 SAY ~[ARAN] Impossible. Unless you eradicate every creature on this plane o' existence, an' mayhap beyond, you won't stop somethin' as ugly, wasteful, an' horrible from happenin' again, even if you were Ao incarnate. But I sure as Helm's Ever-Seein' Eyes will back you tryin' to make sure it don't happen very often.~ IF ~~ THEN EXIT END IF ~~ c_sard_ar10 SAY ~[ARAN] That be a nice sentiment. I don't think it be practical, but then again, if you say it... mayhap it will come true.~ IF ~~ THEN EXIT END IF ~~ c_sard_ar11 SAY ~[ARAN] Now, that be an awful thought.~ IF ~~ THEN EXIT END IF ~~ c_sard_ar12 SAY ~[ARAN] No sane one o' us could. But you have a right bit o' depth to you, <CHARNAME>. You can handle this, an' more. Just remember, right or wrong, good or bad, I'd rather have you makin' th' choices rather than th' bastards what would slaughter everyone for no reason at all. I have faith. You will prevail.~ IF ~~ THEN EXIT END IF ~~ c_sard_ar13 SAY ~[ARAN] Before I met you, I tried to forget. I drank, I caroused, I swore, I did anythin' what made me feel like I had some control over a small portion o' my life.~ = ~[ARAN] Now that I have met you, I put those feelin's into a task, an' an idea. Basically, you be th' reason I can deal wi' everythin'. For right or wrong, when I be at your side, I have a place an' a purpose. That be enough for me.~ IF ~~ THEN EXIT END IF ~~ c_sard_ar14 SAY ~[ARAN] Th' end result would have been worse. One o' us tryin' to take on an entire army might have delayed things an hour or so. But even th' avatar of a god can be taken down when th' odds are thousands to one.~ ++ ~[PC] Does saying that make you feel better?~ + c_sard_ar15 ++ ~[PC] I guess you are right. I just keep feeling that this is so wrong, so utterly wrong. I can't get it out of my mind.~ + c_sard_ar12 END IF ~~ c_sard_ar15 SAY ~[ARAN] No. But it be a good thing to remind any o' us mere mortals that we are not th' center o' everythin'. An' we can look at this an' let it fuel our revenge, on account o' th' perpetrators o' this atrocity needs be hunted down an' slain like th' beasts they be.~ IF ~~ THEN EXIT END IF ~~ c_sard_ar16 SAY ~[ARAN] That be a nice sentiment. I don't think it be practical, but then again, sometimes I make myself a little space in my head an' go there, all by myself, just to remember what I be fightin' for. Just... just don't be stayin' there too long, eh?~ = ~[ARAN] Th' problem wi' hidin' away in your head is that your head be attached to th' mortal world. An' hidin' for a little mayhap gives some respite, but it does naught for actually changin' things or protectin' us from bein' th' next target o' this bloodshed.~ IF ~~ THEN EXIT END
  2. OK, I have set up 12 friendtalks that are light in mood and discussion, working within FR, and set up as the fun sort of trail talk. I have 5 Underdark talks that focus on the feelings engendered by being underground. But for both SoA and Tob content, I am puzzling over how to do something fresh, new, and fun with a few more talks, this time more directed and personal. Except - I don't want to cover the same old territory, done well in other mods. things like "Hey, how do you feel about me?" "What was it like in Candlekeep?", "Gorion was a cool dude, wasn't he?" What I want to have some fun with is showing more friendly intimacy like a long-term comapnion and friend would, on topics that are less discussed. I'll take any brainstorms possible, and will post with my own tomorrow. But here is your chance to suggest something you always wished an NPC wuld bring up with your PC.
  3. Separate talks, as friendtalks are suspended in Underdark - like the flirts, separation and the PID separation, the whole "party in disguise" thing and the environment itself leads to conceptual problems dealing with growth of a friendship and sequencing. So, a set of 5 talks that are more 'psychology and scenery' than friendship evolution. People talk, even under (or especially under) high stress. /* SoA UnderDark FriendTalks */ /* SoA UnderDark FriendTalk 1 */ IF ~Global("c-aranfriendud","GLOBAL",1)~ THEN BEGIN a1689 SAY ~[ARAN] Do you think we could move this along a little? This place be my idea o' a nightmare wrapped up in one o' those tales told to scare children.~ ++ ~[PC] We are moving along as best we can. Calm down, take a big breath, and get yourself under control. The Underdark may be legendary, but then again, so are we.~ DO ~SetGlobal("c-aranfriendud","GLOBAL",2) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",ARAN_FTT)~ + a2040 ++ ~[PC] Oh, shut up. What a big baby. You talk about being a tough military man, yet go all weak-kneed at a little fungus and some Drow?~ DO ~SetGlobal("c-aranfriendud","GLOBAL",2) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",ARAN_FTT)~ + a2041 ++ ~[PC] It is bothering me, too, Aran. But complaining about it will not get us any further.~ DO ~SetGlobal("c-aranfriendud","GLOBAL",2) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",ARAN_FTT)~ + a2042 + ~RandomNum(3,1)~ + ~[PC] It is not a great time to talk right now, Aran. If you want this over with quickly, stop wasting time with smalltalk.~ DO ~SetGlobal("c-aranfriendud","GLOBAL",2) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",ARAN_FTT)~ + a1907 /* c-aranshutup1 */ + ~RandomNum(3,2)~ + ~[PC] It is not a great time to talk right now, Aran. If you want this over with quickly, stop wasting time with smalltalk.~ DO ~SetGlobal("c-aranfriendud","GLOBAL",2) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",ARAN_FTT)~ + a1909 /* c-aranshutup3 */ + ~RandomNum(3,3)~ + ~[PC] It is not a great time to talk right now, Aran. If you want this over with quickly, stop wasting time with smalltalk.~ DO ~SetGlobal("c-aranfriendud","GLOBAL",2) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",ARAN_FTT)~ + a1911 /* c-aranshutup5 */ + ~InParty("aerie") InMyArea("aerie") Global("c-aranaerieud","LOCALS",0)~ + ~[PC] You sound like Aerie.~ DO ~SetGlobal("c-aranfriendud","GLOBAL",2) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",ARAN_FTT)~ + a1687 + ~!Class("c-aran",BARD_ALL)~ + ~[PC] Well, take your mind off of it. Tell me a story to distract from all this oppressive darkness.~ DO ~SetGlobal("c-aranfriendud","GLOBAL",2) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",ARAN_FTT)~ + a1672 + ~Class("c-aran",BARD_ALL)~ + ~[PC] Well, take your mind off of it. Tell me a story to distract from all this oppressive darkness.~ DO ~SetGlobal("c-aranfriendud","GLOBAL",2) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",ARAN_FTT)~ + a1671 + ~OR(7) Global("c-arankravitchstory","LOCALS",1) Global("c-arancarbonara","LOCALS",1) Global("c-arancalimport","LOCALS",1) Global("c-arangerris","LOCALS",1) Global("c-arandadtrade","LOCALS",1) Global("c-aranfistfight","LOCALS",1) GlobalGT("c-aranmoonfight","LOCALS",0)~ + ~[PC] Hey, Aran, I remember you telling a story... can you tell it to me again?~ DO ~SetGlobal("c-aranfriendud","GLOBAL",2) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",ARAN_FTT)~ + a1673 + ~InParty("ADANGEL") InMyArea("ADANGEL") !StateCheck("ADANGEL",CD_STATE_NOTVALID) Global("c-aran2103","GLOBAL",0)~ + ~[PC] Angelo seems to be handling this better than you are.~ DO ~SetGlobal("c-aranfriendud","GLOBAL",2) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",ARAN_FTT)~ + a2103 + ~InParty("Anishai") InMyArea("Anishai") !StateCheck("Anishai",CD_STATE_NOTVALID) Global("c-aran2104","GLOBAL",0)~ + ~[PC] Anishai seems to be handling this better than you are.~ DO ~SetGlobal("c-aranfriendud","GLOBAL",2) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",ARAN_FTT)~ + a2104 + ~InParty("Azure") InMyArea("Azure") !StateCheck("Azure",CD_STATE_NOTVALID) Global("c-aran2105","GLOBAL",0)~ + ~[PC] Azure seems to be handling this better than you are.~ DO ~SetGlobal("c-aranfriendud","GLOBAL",2) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",ARAN_FTT)~ + a2105 + ~InParty("B!Gavin2") InMyArea("B!Gavin2") !StateCheck("B!Gavin2",CD_STATE_NOTVALID) Global("c-aran2106","GLOBAL",0)~ + ~[PC] Gavin seems to be handling this better than you are.~ DO ~SetGlobal("c-aranfriendud","GLOBAL",2) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",ARAN_FTT)~ + a2106 + ~InParty("b!haldamir") InMyArea("b!haldamir") !StateCheck("b!haldamir",CD_STATE_NOTVALID) Global("c-aran2107","GLOBAL",0)~ + ~[PC] Haldamir seems to be handling this better than you are.~ DO ~SetGlobal("c-aranfriendud","GLOBAL",2) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",ARAN_FTT)~ + a2107 IF ~HasItemEquiped("LEAT21",Player1) Global("c-arskinarm","LOCALS",0)~ THEN DO ~SetGlobal("c-aranfriendud","GLOBAL",2) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",ARAN_FTT)~ GOTO a1788 IF ~HasItemEquiped("LEAT21",Player1) Global("c-arskinarm","LOCALS",1) GlobalTimerExpired("c-aranskin","GLOBAL")~ THEN DO ~SetGlobal("c-aranfriendud","GLOBAL",2) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",ARAN_FTT)~ GOTO a1789 IF ~HasItemEquiped("LEAT21",Player1) Global("c-arskinarm","LOCALS",2) GlobalTimerExpired("c-aranskin","GLOBAL")~ THEN DO ~SetGlobal("c-aranfriendud","GLOBAL",2) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",ARAN_FTT)~ GOTO a1790 END IF ~~ a2040 SAY ~[ARAN] Aye, I be a legend in my own mind, eh?~ + ~RandomNum(3,1)~ + ~[PC] It is not a great time to talk right now, Aran. If you want this over with quickly, stop wasting time with smalltalk.~ + a1907 /* c-aranshutup1 */ + ~RandomNum(3,2)~ + ~[PC] It is not a great time to talk right now, Aran. If you want this over with quickly, stop wasting time with smalltalk.~ + a1909 /* c-aranshutup3 */ + ~RandomNum(3,3)~ + ~[PC] It is not a great time to talk right now, Aran. If you want this over with quickly, stop wasting time with smalltalk.~ + a1911 /* c-aranshutup5 */ + ~InParty("BIDDE") InMyArea("BIDDE") !StateCheck("BIDDE",CD_STATE_NOTVALID) Global("c-aran2108","GLOBAL",0)~ + ~[PC] Biddekorak seems to be handling this better than you are.~ + a2108 + ~InParty("BWTOUCHX") InMyArea("BWTOUCHX") !StateCheck("BWTOUCHX",CD_STATE_NOTVALID) Global("c-aran2109","GLOBAL",0)~ + ~[PC] Touchstone seems to be handling this better than you are.~ + a2109 + ~InParty("CALLISTO") InMyArea("CALLISTO") !StateCheck("CALLISTO",CD_STATE_NOTVALID) Global("c-aran2110","GLOBAL",0)~ + ~[PC] Callisto seems to be handling this better than you are.~ + a2110 + ~InParty("WILLYB") InMyArea("WILLYB") !StateCheck("WILLYB",CD_STATE_NOTVALID) Global("c-aran2111","GLOBAL",0)~ + ~[PC] Bruce seems to be handling this better than you are.~ + a2111 + ~InParty("WLBRAN") InMyArea("WLBRAN") !StateCheck("WLBRAN",CD_STATE_NOTVALID) Global("c-aran2112","GLOBAL",0)~ + ~[PC] Bruce seems to be handling this better than you are.~ + a2112 + ~InParty("Skooter") InMyArea("Skooter") !StateCheck("Skooter",CD_STATE_NOTVALID) Global("c-aran2173","GLOBAL",0)~ + ~[PC] Skooter seems to be handling this better than you are.~ + a2173 + ~InParty("SOLAUFEIN") InMyArea("SOLAUFEIN") !StateCheck("SOLAUFEIN",CD_STATE_NOTVALID) Global("c-aran2174","GLOBAL",0)~ + ~[PC] Solaufein seems to be handling this better than you are.~ + a2174 + ~InParty("xulaye") InMyArea("xulaye") !StateCheck("xulaye",CD_STATE_NOTVALID) Global("c-aran2175","GLOBAL",0)~ + ~[PC] Xulaye seems to be handling this better than you are.~ + a2175 + ~!Class("c-aran",BARD_ALL)~ + ~[PC] Well, take your mind off of it. Tell me a story to distract from all this oppressive darkness.~ DO ~SetGlobal("c-aranfriendud","GLOBAL",2) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",ARAN_FTT)~ + a1672 + ~Class("c-aran",BARD_ALL)~ + ~[PC] Well, take your mind off of it. Tell me a story to distract from all this oppressive darkness.~ DO ~SetGlobal("c-aranfriendud","GLOBAL",2) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",ARAN_FTT)~ + a1671 + ~OR(7) Global("c-arankravitchstory","LOCALS",1) Global("c-arancarbonara","LOCALS",1) Global("c-arancalimport","LOCALS",1) Global("c-arangerris","LOCALS",1) Global("c-arandadtrade","LOCALS",1) Global("c-aranfistfight","LOCALS",1) GlobalGT("c-aranmoonfight","LOCALS",0)~ + ~[PC] Hey, Aran, I remember you telling a story... can you tell it to me again?~ DO ~SetGlobal("c-aranfriendud","GLOBAL",2) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",ARAN_FTT)~ + a1673 ++ ~[PC] You know you are interrupting our travels with random comments, right?~ + a2052 ++ ~[PC] Oh, more than one person thinks you are legendary. There are probably entire books on the famous Inedible Whitehand Curry.~ + a2053 ++ ~[PC] Stop worrying, Aran. You are letting things get to you.~ + a2054 ++ ~[PC] You could help move things along down here if you would actually hit something once in awhile. I thought you were a soldier, not a recruit.~ + a2055 ++ ~[PC] Hey, we can spice things up. Why don't we go find something really disgusting, and slowly torture it to death, just to hear it scream!~ + a2056 END IF ~~ a2041 SAY ~[ARAN] I do be reservin' th' right to be scared out o' my skin, on account o we be wanderin' th' worst collection o' fungus, mold, slime, an' evil anywhere. It's not th' hordes o' Drow that get me, though. It be th' creepin' fungus what covers everythin'. I keep wakin' up expectin' to find I have been half digested.~ + ~InParty("Minsc") InMyArea("Minsc") !StateCheck("Minsc",CD_STATE_NOTVALID) Global("c-aran2176","GLOBAL",0)~ + ~[PC] Minsc seems to be handling this better than you are.~ + a2176 + ~InParty("Korgan") InMyArea("Korgan") !StateCheck("Korgan",CD_STATE_NOTVALID) Global("c-aran2177","GLOBAL",0)~ + ~[PC] Korgan seems to be handling this better than you are.~ + a2177 + ~InParty("Keldorn") InMyArea("Keldorn") !StateCheck("Keldorn",CD_STATE_NOTVALID) Global("c-aran2178","GLOBAL",0)~ + ~[PC] Keldorn seems to be handling this better than you are.~ + a2178 + ~InParty("Valygar") InMyArea("Valygar") !StateCheck("Valygar",CD_STATE_NOTVALID) Global("c-aran2179","GLOBAL",0)~ + ~[PC] Valygar seems to be handling this better than you are.~ + a2179 + ~InParty("Viconia") InMyArea("Viconia") !StateCheck("Viconia",CD_STATE_NOTVALID) Global("c-aran2180","GLOBAL",0)~ + ~[PC] Viconia seems to be handling this better than you are.~ + a2180 + ~InParty("Nalia") InMyArea("Nalia") !StateCheck("Nalia",CD_STATE_NOTVALID) Global("c-aran2181","GLOBAL",0)~ + ~[PC] Nalia seems to be handling this better than you are.~ + a2181 + ~InParty("Mazzy") InMyArea("Mazzy") !StateCheck("Mazzy",CD_STATE_NOTVALID) Global("c-aran2182","GLOBAL",0)~ + ~[PC] Mazzy seems to be handling this better than you are.~ + a2182 + ~InParty("Jaheira") InMyArea("Jaheira") !StateCheck("Jaheira",CD_STATE_NOTVALID) Global("c-aran2183","GLOBAL",0)~ + ~[PC] Jaheira seems to be handling this better than you are.~ + a2183 + ~InParty("Jan") InMyArea("Jan") !StateCheck("Jan",CD_STATE_NOTVALID) Global("c-aran2184","GLOBAL",0)~ + ~[PC] Jan seems to be handling this better than you are.~ + a2184 + ~InParty("Imoen2") InMyArea("Imoen2") !StateCheck("Imoen2",CD_STATE_NOTVALID) Global("c-aran2185","GLOBAL",0)~ + ~[PC] Imoen seems to be handling this better than you are.~ + a2185 + ~InParty("HaerDalis") InMyArea("HaerDalis") !StateCheck("HaerDalis",CD_STATE_NOTVALID) Global("c-aran2186","GLOBAL",0)~ + ~[PC] HaerDalis seems to be handling this better than you are.~ + a2186 + ~InParty("Edwin") InMyArea("Edwin") !StateCheck("Edwin",CD_STATE_NOTVALID) Global("c-aran2187","GLOBAL",0)~ + ~[PC] Edwin seems to be handling this better than you are.~ + a2187 + ~InParty("Anomen") InMyArea("Anomen") !StateCheck("Anomen",CD_STATE_NOTVALID) Global("c-aran2188","GLOBAL",0)~ + ~[PC] Anomen seems to be handling this better than you are.~ + a2188 + ~InParty("Cernd") InMyArea("Cernd") !StateCheck("Cernd",CD_STATE_NOTVALID) Global("c-aran2189","GLOBAL",0)~ + ~[PC] Cernd seems to be handling this better than you are.~ + a2189 + ~InParty("Yoshimo") InMyArea("Yoshimo") !StateCheck("Yoshimo",CD_STATE_NOTVALID) Global("c-aran2190","GLOBAL",0)~ + ~[PC] Yoshimo seems to be handling this better than you are.~ + a2190 ++ ~[PC] We should be keeping our eyes open and not wasting time with all of this talk, you know.~ + a2052 ++ ~[PC] And here I thought it would be more uncomfortable to wake up and find yourself fully digested.~ + a2053 ++ ~[PC] You should stop worrying so much about everything, and concentrate on your duties.~ + a2054 ++ ~[PC] You could help move things along down here if you would actually hit something once in awhile. I thought you were a soldier, not a recruit.~ + a2055 ++ ~[PC] Hey, we can spice things up. Why don't we go find something really disgusting, and slowly torture it to death, just to hear it scream!~ + a2056 END IF ~~ a2042 SAY ~[ARAN] Mayhap not. But it be a soldier's right to complain, an' it sure beats runnin' around screamin' "We're all goin' to die! We're all goin' to die!"~ + ~InParty("Minsc") InMyArea("Minsc") !StateCheck("Minsc",CD_STATE_NOTVALID) Global("c-aran2176","GLOBAL",0)~ + ~[PC] Minsc seems to be handling this better than you are.~ + a2176 + ~InParty("Korgan") InMyArea("Korgan") !StateCheck("Korgan",CD_STATE_NOTVALID) Global("c-aran2177","GLOBAL",0)~ + ~[PC] Korgan seems to be handling this better than you are.~ + a2177 + ~InParty("Keldorn") InMyArea("Keldorn") !StateCheck("Keldorn",CD_STATE_NOTVALID) Global("c-aran2178","GLOBAL",0)~ + ~[PC] Keldorn seems to be handling this better than you are.~ + a2178 + ~InParty("Valygar") InMyArea("Valygar") !StateCheck("Valygar",CD_STATE_NOTVALID) Global("c-aran2179","GLOBAL",0)~ + ~[PC] Valygar seems to be handling this better than you are.~ + a2179 + ~InParty("Viconia") InMyArea("Viconia") !StateCheck("Viconia",CD_STATE_NOTVALID) Global("c-aran2180","GLOBAL",0)~ + ~[PC] Viconia seems to be handling this better than you are.~ + a2180 + ~InParty("Nalia") InMyArea("Nalia") !StateCheck("Nalia",CD_STATE_NOTVALID) Global("c-aran2181","GLOBAL",0)~ + ~[PC] Nalia seems to be handling this better than you are.~ + a2181 + ~InParty("Mazzy") InMyArea("Mazzy") !StateCheck("Mazzy",CD_STATE_NOTVALID) Global("c-aran2182","GLOBAL",0)~ + ~[PC] Mazzy seems to be handling this better than you are.~ + a2182 + ~InParty("Jaheira") InMyArea("Jaheira") !StateCheck("Jaheira",CD_STATE_NOTVALID) Global("c-aran2183","GLOBAL",0)~ + ~[PC] Jaheira seems to be handling this better than you are.~ + a2183 + ~InParty("Jan") InMyArea("Jan") !StateCheck("Jan",CD_STATE_NOTVALID) Global("c-aran2184","GLOBAL",0)~ + ~[PC] Jan seems to be handling this better than you are.~ + a2184 + ~InParty("Imoen2") InMyArea("Imoen2") !StateCheck("Imoen2",CD_STATE_NOTVALID) Global("c-aran2185","GLOBAL",0)~ + ~[PC] Imoen seems to be handling this better than you are.~ + a2185 + ~InParty("HaerDalis") InMyArea("HaerDalis") !StateCheck("HaerDalis",CD_STATE_NOTVALID) Global("c-aran2186","GLOBAL",0)~ + ~[PC] HaerDalis seems to be handling this better than you are.~ + a2186 + ~InParty("Edwin") InMyArea("Edwin") !StateCheck("Edwin",CD_STATE_NOTVALID) Global("c-aran2187","GLOBAL",0)~ + ~[PC] Edwin seems to be handling this better than you are.~ + a2187 + ~InParty("Anomen") InMyArea("Anomen") !StateCheck("Anomen",CD_STATE_NOTVALID) Global("c-aran2188","GLOBAL",0)~ + ~[PC] Anomen seems to be handling this better than you are.~ + a2188 + ~InParty("Cernd") InMyArea("Cernd") !StateCheck("Cernd",CD_STATE_NOTVALID) Global("c-aran2189","GLOBAL",0)~ + ~[PC] Cernd seems to be handling this better than you are.~ + a2189 + ~InParty("Yoshimo") InMyArea("Yoshimo") !StateCheck("Yoshimo",CD_STATE_NOTVALID) Global("c-aran2190","GLOBAL",0)~ + ~[PC] Yoshimo seems to be handling this better than you are.~ + a2190 ++ ~[PC] We should be keeping our eyes open and not wasting time with all of this talk, you know.~ + a2052 ++ ~[PC] Now that I would pay to see. I'll even give you a skirt to wear while doing it.~ + a2053 ++ ~[PC] You should stop worrying so much about everything, and concentrate on your duties.~ + a2054 ++ ~[PC] You could help move things along down here if you would actually hit something once in awhile. I thought you were a soldier, not a recruit.~ + a2055 ++ ~[PC] Hey, we can spice things up. Why don't we go find something really disgusting, and slowly torture it to death, just to hear it scream!~ + a2056 END IF ~~ a1788 SAY ~[ARAN] Hey, your armor be all wrong. I know you be th' scourge o' Faerun, but you don't have to wear your heart on your sleeve, eh? In this case, someone else's, by th' look. Not a great morale boostin' thing, by my account.~ IF ~~ THEN DO ~SetGlobal("c-arskinarm","LOCALS",1) SetGlobalTimer("c-aranskin","GLOBAL",FOUR_DAYS)~ GOTO a1791 END IF ~~ a1791 SAY ~[ARAN] But there be more botherin' me than that bundle o' leathered human skin you be wearin'. Do you think we could move this along a little? This whole Underdark be my idea o' a nightmare wrapped up in one o' those tales told to scare children.~ ++ ~[PC] We are moving along as best we can. Calm down, take a big breath, and get yourself under control. The Underdark may be legendary, but then again, so are we.~ DO ~SetGlobal("c-aranfriendud","GLOBAL",2) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",ARAN_FTT)~ + a2040 ++ ~[PC] Oh, shut up. What a big baby. You talk about being a tough military man, yet go all weak-kneed at a little fungus and some Drow?~ DO ~SetGlobal("c-aranfriendud","GLOBAL",2) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",ARAN_FTT)~ + a2041 ++ ~[PC] It is bothering me, too, Aran. But complaining about it will not get us any further.~ DO ~SetGlobal("c-aranfriendud","GLOBAL",2) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",ARAN_FTT)~ + a2042 + ~RandomNum(3,1)~ + ~[PC] It is not a great time to talk right now, Aran. If you want this over with quickly, stop wasting time with smalltalk.~ DO ~SetGlobal("c-aranfriendud","GLOBAL",2) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",ARAN_FTT)~ + a1907 /* c-aranshutup1 */ + ~RandomNum(3,2)~ + ~[PC] It is not a great time to talk right now, Aran. If you want this over with quickly, stop wasting time with smalltalk.~ DO ~SetGlobal("c-aranfriendud","GLOBAL",2) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",ARAN_FTT)~ + a1909 /* c-aranshutup3 */ + ~RandomNum(3,3)~ + ~[PC] It is not a great time to talk right now, Aran. If you want this over with quickly, stop wasting time with smalltalk.~ DO ~SetGlobal("c-aranfriendud","GLOBAL",2) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",ARAN_FTT)~ + a1911 /* c-aranshutup5 */ + ~InParty("aerie") InMyArea("aerie") Global("c-aranaerieud","LOCALS",0)~ + ~[PC] You sound like Aerie.~ DO ~SetGlobal("c-aranfriendud","GLOBAL",2) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",ARAN_FTT)~ + a1687 + ~!Class("c-aran",BARD_ALL)~ + ~[PC] Well, take your mind off of it. Tell me a story to distract from all this oppressive darkness.~ DO ~SetGlobal("c-aranfriendud","GLOBAL",2) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",ARAN_FTT)~ + a1672 + ~Class("c-aran",BARD_ALL)~ + ~[PC] Well, take your mind off of it. Tell me a story to distract from all this oppressive darkness.~ DO ~SetGlobal("c-aranfriendud","GLOBAL",2) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",ARAN_FTT)~ + a1671 + ~OR(7) Global("c-arankravitchstory","LOCALS",1) Global("c-arancarbonara","LOCALS",1) Global("c-arancalimport","LOCALS",1) Global("c-arangerris","LOCALS",1) Global("c-arandadtrade","LOCALS",1) Global("c-aranfistfight","LOCALS",1) GlobalGT("c-aranmoonfight","LOCALS",0)~ + ~[PC] Hey, Aran, I remember you telling a story... can you tell it to me again?~ DO ~SetGlobal("c-aranfriendud","GLOBAL",2) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",ARAN_FTT)~ + a1673 END IF ~~ a1789 SAY ~[ARAN] You stll be wearin' that Grumbar-lovin' Cyric-blighted armor? Gives me th' chills, it does.~ ++ ~[PC] If it bothers you that much, I will take it off.~ DO ~SetGlobal("c-arskinarm","LOCALS",2) SetGlobalTimer("c-aranskin","GLOBAL",FOUR_DAYS)~ + a1791 ++ ~[PC] I think it has a great effect on our opponents' morale. You are just going to have to get used to it.~ DO ~SetGlobal("c-arskinarm","LOCALS",2) SetGlobalTimer("c-aranskin","GLOBAL",FOUR_DAYS)~ + a1791 ++ ~[PC] If I wanted you opinion, I would have asked.~ DO ~SetGlobal("c-arskinarm","LOCALS",2) SetGlobalTimer("c-aranskin","GLOBAL",FOUR_DAYS)~ + a1791 ++ ~[PC] Shut up, or your ears will add decoration to it.~ DO ~SetGlobal("c-arskinarm","LOCALS",2) SetGlobalTimer("c-aranskin","GLOBAL",FOUR_DAYS)~ + a1791 END IF ~~ a1790 SAY ~[ARAN] Look, I do a good bit around here, an' I know you be th' leader. I'm just sayin', that armor makes it blighted hard for me to do my job. Th' smell be only part o' it. Shar's Kiss, get rid o' it, eh?~ ++ ~[PC] Or you will run crying like a weakling child, break your contract, and leave?~ DO ~SetGlobal("c-arskinarm","LOCALS",3)~ + a1793 ++ ~[PC] Shut up, Aran. I heard you the first two times. I will use what tools I see fit to advance my goals.~ DO ~SetGlobal("c-arskinarm","LOCALS",3)~ + a1793 ++ ~[PC] Are you volunteering to add more skin to this armor? Speak again, and I will ~ DO ~SetGlobal("c-arskinarm","LOCALS",3)~ + a1793 ++ ~[PC] I may very well take it off. You are useful. But then again, I might put it back on. You will have to get used to it, or leave.~ DO ~SetGlobal("c-arskinarm","LOCALS",3)~ + a1793 ++ ~[PC] You do very little, and I am tired of your whining. That is the lasty warning you will get.~ DO ~SetGlobal("c-arskinarm","LOCALS",3)~ + a1793 END IF ~~ a1793 SAY ~[ARAN] Hey, I don't go around second guessin' you. So if I be sayin' it, you know there be one hells of a lot more people who have noticed. Might fit your ideas, but it be bad tactics to give away your position that way.~ IF ~~ THEN GOTO a1791 END IF ~~ a1794 SAY ~[ARAN] Cyric's Black Heart, I don't run out on contracts. But you smell worse than a charnelhouse. If I throw up, you will be knowin' why.~ IF ~~ THEN GOTO a1791 END /* SoA UnderDark FriendTalk 2 */ IF ~Global("c-aranfriendud","GLOBAL",3)~ THEN BEGIN a1690 SAY ~[ARAN] This place be like a great huge weight on me, pushin' down. I done heard o' bein' in th' bowels o' th' earth, but I never did think to be there myself.~ ++ ~[PC] Why do I think you are about to make some horrible childish intestine joke?~ DO ~SetGlobal("c-aranfriendud","GLOBAL",4) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",ARAN_FTT)~ + a2043 + ~RandomNum(3,1)~ + ~[PC] It is not a great time to talk right now, Aran. In fact, it is a lousy time, so shut up.~ DO ~SetGlobal("c-aranfriendud","GLOBAL",4) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",ARAN_FTT)~ + a1907 /* c-aranshutup1 */ + ~RandomNum(3,2)~ + ~[PC] It is not a great time to talk right now, Aran. In fact, it is a lousy time, so shut up.~ DO ~SetGlobal("c-aranfriendud","GLOBAL",4) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",ARAN_FTT)~ + a1909 /* c-aranshutup3 */ + ~RandomNum(3,3)~ + ~[PC] It is not a great time to talk right now, Aran. In fact, it is a lousy time, so shut up.~ DO ~SetGlobal("c-aranfriendud","GLOBAL",4) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",ARAN_FTT)~ + a1911 /* c-aranshutup5 */ ++ ~[PC] I was wondering what that smell was. I just assumed it was you.~ DO ~SetGlobal("c-aranfriendud","GLOBAL",4) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",ARAN_FTT)~ + a2044 + ~InParty("aerie") InMyArea("aerie") Global("c-aranaerieud","LOCALS",0)~ + ~[PC] You keep that depressing talk up, and we will have to do something to calm Aerie down.~ DO ~SetGlobal("c-aranfriendud","GLOBAL",4) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",ARAN_FTT)~ + a1687 + ~!Class("c-aran",BARD_ALL)~ + ~[PC] Well, take your mind off of it. Tell me a story to distract from all this oppressive darkness.~ DO ~SetGlobal("c-aranfriendud","GLOBAL",4) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",ARAN_FTT)~ + a1672 + ~Class("c-aran",BARD_ALL)~ + ~[PC] Well, take your mind off of it. Tell me a story to distract from all this oppressive darkness.~ DO ~SetGlobal("c-aranfriendud","GLOBAL",4) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",ARAN_FTT)~ + a1671 + ~OR(7) Global("c-arankravitchstory","LOCALS",1) Global("c-arancarbonara","LOCALS",1) Global("c-arancalimport","LOCALS",1) Global("c-arangerris","LOCALS",1) Global("c-arandadtrade","LOCALS",1) Global("c-aranfistfight","LOCALS",1) GlobalGT("c-aranmoonfight","LOCALS",0)~ + ~[PC] Hey, Aran, I remember you telling a story... can you tell it to me again?~ DO ~SetGlobal("c-aranfriendud","GLOBAL",4) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",ARAN_FTT)~ + a1673 + ~InParty("WxJon") InMyArea("WxJon") !StateCheck("WxJon",CD_STATE_NOTVALID) Global("c-aran2113","GLOBAL",0)~ + ~[PC] Jonathan seems to be handling this better than you are.~ DO ~SetGlobal("c-aranfriendud","GLOBAL",4) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",ARAN_FTT)~ + a2113 + ~InParty("CHLOE") InMyArea("CHLOE") !StateCheck("CHLOE",CD_STATE_NOTVALID) Global("c-aran2114","GLOBAL",0)~ + ~[PC] Chloe seems to be handling this better than you are.~ DO ~SetGlobal("c-aranfriendud","GLOBAL",4) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",ARAN_FTT)~ + a2114 + ~InParty("RCHLOE") InMyArea("RCHLOE") !StateCheck("RCHLOE",CD_STATE_NOTVALID) Global("c-aran2115","GLOBAL",0)~ + ~[PC] Chloe seems to be handling this better than you are.~ DO ~SetGlobal("c-aranfriendud","GLOBAL",4) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",ARAN_FTT)~ + a2115 + ~InParty("CMALORA") InMyArea("CMALORA") !StateCheck("CMALORA",CD_STATE_NOTVALID) Global("c-aran2116","GLOBAL",0)~ + ~[PC] Alora seems to be handling this better than you are.~ DO ~SetGlobal("c-aranfriendud","GLOBAL",4) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",ARAN_FTT)~ + a2116 + ~InParty("CMGMIRIAM") InMyArea("CMGMIRIAM") !StateCheck("CMGMIRIAM",CD_STATE_NOTVALID) Global("c-aran2117","GLOBAL",0)~ + ~[PC] Mirriam seems to be handling this better than you are.~ DO ~SetGlobal("c-aranfriendud","GLOBAL",4) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",ARAN_FTT)~ + a2117 END IF ~~ a2043 SAY ~[ARAN] You know me so well, oh great leader. Unfortunately, there be little enough to joke about when th' smell down here be worse than anythin' I ever did smell.~ + ~InParty("DL#BWN") InMyArea("DL#BWN") !StateCheck("DL#BWN",CD_STATE_NOTVALID) Global("c-aran2123","GLOBAL",0)~ + ~[PC] Branwen seems to be handling this better than you are.~ + a2123 + ~InParty("DYNAHEIR") InMyArea("DYNAHEIR") !StateCheck("DYNAHEIR",CD_STATE_NOTVALID) Global("c-aran2124","GLOBAL",0)~ + ~[PC] Dynaheir seems to be handling this better than you are.~ + a2124 + ~InParty("E3Fade") InMyArea("E3Fade") !StateCheck("E3Fade",CD_STATE_NOTVALID) Global("c-aran2125","GLOBAL",0)~ + ~[PC] Fade seems to be handling this better than you are.~ + a2125 + ~InParty("FHLAND") InMyArea("FHLAND") !StateCheck("FHLAND",CD_STATE_NOTVALID) Global("c-aran2126","GLOBAL",0)~ + ~[PC] Andrei seems to be handling this better than you are.~ + a2126 + ~InParty("FHLSEB") InMyArea("FHLSEB") !StateCheck("FHLSEB",CD_STATE_NOTVALID) Global("c-aran2127","GLOBAL",0)~ + ~[PC] Sebastian seems to be handling this better than you are.~ + a2127 + ~InParty("Minsc") InMyArea("Minsc") !StateCheck("Minsc",CD_STATE_NOTVALID) Global("c-aran2176","GLOBAL",0)~ + ~[PC] Minsc seems to be handling this better than you are.~ + a2176 + ~InParty("Korgan") InMyArea("Korgan") !StateCheck("Korgan",CD_STATE_NOTVALID) Global("c-aran2177","GLOBAL",0)~ + ~[PC] Korgan seems to be handling this better than you are.~ + a2177 + ~InParty("Keldorn") InMyArea("Keldorn") !StateCheck("Keldorn",CD_STATE_NOTVALID) Global("c-aran2178","GLOBAL",0)~ + ~[PC] Keldorn seems to be handling this better than you are.~ + a2178 + ~InParty("Valygar") InMyArea("Valygar") !StateCheck("Valygar",CD_STATE_NOTVALID) Global("c-aran2179","GLOBAL",0)~ + ~[PC] Valygar seems to be handling this better than you are.~ + a2179 + ~InParty("Viconia") InMyArea("Viconia") !StateCheck("Viconia",CD_STATE_NOTVALID) Global("c-aran2180","GLOBAL",0)~ + ~[PC] Viconia seems to be handling this better than you are.~ + a2180 + ~InParty("Nalia") InMyArea("Nalia") !StateCheck("Nalia",CD_STATE_NOTVALID) Global("c-aran2181","GLOBAL",0)~ + ~[PC] Nalia seems to be handling this better than you are.~ + a2181 + ~InParty("Mazzy") InMyArea("Mazzy") !StateCheck("Mazzy",CD_STATE_NOTVALID) Global("c-aran2182","GLOBAL",0)~ + ~[PC] Mazzy seems to be handling this better than you are.~ + a2182 + ~InParty("Jaheira") InMyArea("Jaheira") !StateCheck("Jaheira",CD_STATE_NOTVALID) Global("c-aran2183","GLOBAL",0)~ + ~[PC] Jaheira seems to be handling this better than you are.~ + a2183 + ~InParty("Jan") InMyArea("Jan") !StateCheck("Jan",CD_STATE_NOTVALID) Global("c-aran2184","GLOBAL",0)~ + ~[PC] Jan seems to be handling this better than you are.~ + a2184 + ~InParty("Imoen2") InMyArea("Imoen2") !StateCheck("Imoen2",CD_STATE_NOTVALID) Global("c-aran2185","GLOBAL",0)~ + ~[PC] Imoen seems to be handling this better than you are.~ + a2185 + ~InParty("HaerDalis") InMyArea("HaerDalis") !StateCheck("HaerDalis",CD_STATE_NOTVALID) Global("c-aran2186","GLOBAL",0)~ + ~[PC] HaerDalis seems to be handling this better than you are.~ + a2186 + ~InParty("Edwin") InMyArea("Edwin") !StateCheck("Edwin",CD_STATE_NOTVALID) Global("c-aran2187","GLOBAL",0)~ + ~[PC] Edwin seems to be handling this better than you are.~ + a2187 + ~InParty("Anomen") InMyArea("Anomen") !StateCheck("Anomen",CD_STATE_NOTVALID) Global("c-aran2188","GLOBAL",0)~ + ~[PC] Anomen seems to be handling this better than you are.~ + a2188 + ~InParty("Cernd") InMyArea("Cernd") !StateCheck("Cernd",CD_STATE_NOTVALID) Global("c-aran2189","GLOBAL",0)~ + ~[PC] Cernd seems to be handling this better than you are.~ + a2189 + ~InParty("Yoshimo") InMyArea("Yoshimo") !StateCheck("Yoshimo",CD_STATE_NOTVALID) Global("c-aran2190","GLOBAL",0)~ + ~[PC] Yoshimo seems to be handling this better than you are.~ + a2190 ++ ~[PC] We should be keeping our eyes open and not wasting time with all of this talk, you know.~ + a2052 ++ ~[PC] And here I thought you had experienced everything worth experiencing, oh teller of tall tales. Just think of the stories you will be able to tell your children. If any woman can get past the permanent stench, that is.~ + a2053 ++ ~[PC] You should stop worrying so much about everything, and concentrate on your duties.~ + a2054 ++ ~[PC] You could help move things along down here if you would actually hit something once in awhile. I thought you were a soldier, not a recruit.~ + a2055 ++ ~[PC] Hey, we can spice things up. Why don't we go find something really disgusting, and slowly torture it to death, just to hear it scream!~ + a2056 END IF ~~ a2044 SAY ~[ARAN] Now there be no call for that kind o' talk. I don't smell that bad, not on my worst day ever! An' it never lets up. At least topside you can get a breeze an' some relief.~ + ~InParty("FINIREN") InMyArea("FINIREN") !StateCheck("FINIREN",CD_STATE_NOTVALID) Global("c-aran2128","GLOBAL",0)~ + ~[PC] Irenicus seems to be handling this better than you are.~ + a2128 + ~InParty("FWGhareth") InMyArea("FWGhareth") !StateCheck("FWGhareth",CD_STATE_NOTVALID) Global("c-aran2129","GLOBAL",0)~ + ~[PC] Ghareth seems to be handling this better than you are.~ + a2129 + ~InParty("GOZALOTH") InMyArea("GOZALOTH") !StateCheck("GOZALOTH",CD_STATE_NOTVALID) Global("c-aran2130","GLOBAL",0)~ + ~[PC] Goo seems to be handling this better than you are.~ + a2130 + ~InParty("Horace") InMyArea("Horace") !StateCheck("Horace",CD_STATE_NOTVALID) Global("c-aran2131","GLOBAL",0)~ + ~[PC] Horace seems to be handling this better than you are.~ + a2131 + ~InParty("Hubelpot") InMyArea("Hubelpot") !StateCheck("Hubelpot",CD_STATE_NOTVALID) Global("c-aran2132","GLOBAL",0)~ + ~[PC] Hubelpot seems to be handling this better than you are.~ + a2132 + ~InParty("Minsc") InMyArea("Minsc") !StateCheck("Minsc",CD_STATE_NOTVALID) Global("c-aran2176","GLOBAL",0)~ + ~[PC] Minsc seems to be handling this better than you are.~ + a2176 + ~InParty("Korgan") InMyArea("Korgan") !StateCheck("Korgan",CD_STATE_NOTVALID) Global("c-aran2177","GLOBAL",0)~ + ~[PC] Korgan seems to be handling this better than you are.~ + a2177 + ~InParty("Keldorn") InMyArea("Keldorn") !StateCheck("Keldorn",CD_STATE_NOTVALID) Global("c-aran2178","GLOBAL",0)~ + ~[PC] Keldorn seems to be handling this better than you are.~ + a2178 + ~InParty("Valygar") InMyArea("Valygar") !StateCheck("Valygar",CD_STATE_NOTVALID) Global("c-aran2179","GLOBAL",0)~ + ~[PC] Valygar seems to be handling this better than you are.~ + a2179 + ~InParty("Viconia") InMyArea("Viconia") !StateCheck("Viconia",CD_STATE_NOTVALID) Global("c-aran2180","GLOBAL",0)~ + ~[PC] Viconia seems to be handling this better than you are.~ + a2180 + ~InParty("Nalia") InMyArea("Nalia") !StateCheck("Nalia",CD_STATE_NOTVALID) Global("c-aran2181","GLOBAL",0)~ + ~[PC] Nalia seems to be handling this better than you are.~ + a2181 + ~InParty("Mazzy") InMyArea("Mazzy") !StateCheck("Mazzy",CD_STATE_NOTVALID) Global("c-aran2182","GLOBAL",0)~ + ~[PC] Mazzy seems to be handling this better than you are.~ + a2182 + ~InParty("Jaheira") InMyArea("Jaheira") !StateCheck("Jaheira",CD_STATE_NOTVALID) Global("c-aran2183","GLOBAL",0)~ + ~[PC] Jaheira seems to be handling this better than you are.~ + a2183 + ~InParty("Jan") InMyArea("Jan") !StateCheck("Jan",CD_STATE_NOTVALID) Global("c-aran2184","GLOBAL",0)~ + ~[PC] Jan seems to be handling this better than you are.~ + a2184 + ~InParty("Imoen2") InMyArea("Imoen2") !StateCheck("Imoen2",CD_STATE_NOTVALID) Global("c-aran2185","GLOBAL",0)~ + ~[PC] Imoen seems to be handling this better than you are.~ + a2185 + ~InParty("HaerDalis") InMyArea("HaerDalis") !StateCheck("HaerDalis",CD_STATE_NOTVALID) Global("c-aran2186","GLOBAL",0)~ + ~[PC] HaerDalis seems to be handling this better than you are.~ + a2186 + ~InParty("Edwin") InMyArea("Edwin") !StateCheck("Edwin",CD_STATE_NOTVALID) Global("c-aran2187","GLOBAL",0)~ + ~[PC] Edwin seems to be handling this better than you are.~ + a2187 + ~InParty("Anomen") InMyArea("Anomen") !StateCheck("Anomen",CD_STATE_NOTVALID) Global("c-aran2188","GLOBAL",0)~ + ~[PC] Anomen seems to be handling this better than you are.~ + a2188 + ~InParty("Cernd") InMyArea("Cernd") !StateCheck("Cernd",CD_STATE_NOTVALID) Global("c-aran2189","GLOBAL",0)~ + ~[PC] Cernd seems to be handling this better than you are.~ + a2189 + ~InParty("Yoshimo") InMyArea("Yoshimo") !StateCheck("Yoshimo",CD_STATE_NOTVALID) Global("c-aran2190","GLOBAL",0)~ + ~[PC] Yoshimo seems to be handling this better than you are.~ + a2190 ++ ~[PC] We should be keeping our eyes open and not wasting time with all of this talk, you know.~ + a2052 ++ ~[PC] Unless, of course, you are downwind of a certain Aran Whitehand... at which point the stream of gas is almost constant.~ + a2053 ++ ~[PC] You should stop worrying so much about everything, and concentrate on your duties.~ + a2054 ++ ~[PC] You could help move things along down here if you would actually hit something once in awhile. I thought you were a soldier, not a recruit.~ + a2055 ++ ~[PC] Hey, we can spice things up. Why don't we go find something really disgusting, and slowly torture it to death, just to hear it scream!~ + a2056 END IF ~~ a1687 SAY ~[ARAN] Aye, I be a mite worried about that girl. Girl? Woman? Don't rightly know which to call her, nohow. On th' one hand, she can blow th' crap out o' a fight wi' a well placed spell, but on th' other hand she seems right innocent for a circus follower. This whole underground warren o' evil be th' wrong place for her, for sure.~ ++ ~[PC] You seem to be spending a good deal of time looking over at her.~ + a1695 ++ ~[PC] You let me worry about Aerie. I think you have enough trouble just keeping up with your own problems.~ + a1704 END IF ~~ a1695 SAY ~[ARAN] Look, I'm not about to lie to you. Aerie, she tugs at my heartstrings, an' a bit at my loins too. I'd not be a man if I didn't see her as a might bit attractive.~ IF ~Gender(Player1,MALE)~ DO ~SetGlobal("c-aranaerieud","LOCALS",1)~ GOTO a1696 IF ~Gender(Player1,FEMALE) !Global("c-aranrom","GLOBAL",2)~ DO ~SetGlobal("c-aranaerieud","LOCALS",1)~ GOTO a1697 IF ~Gender(Player1,FEMALE) Global("c-aranrom","GLOBAL",2)~ DO ~SetGlobal("c-aranaerieud","LOCALS",1)~ GOTO a1698 END IF ~~ a1696 SAY ~[ARAN] Man to man, though, an' no offense intended, but she's way too high maintenance for me. I'd not bed her, for fear o' hurtin' her. She don't need no romp. She needs someone what can give her th' support, patience, an' true love what will heal her. Me, I'm not rightly that man. You might be, though...~ IF ~~ THEN EXIT END IF ~~ a1697 SAY ~[ARAN] Friend to friend, though, an' no offense intended, but she's a might too high maintenance for me. I'd not kick her out o' my bedroll if she came callin' lookin' for comfort, but I'm not lookin' to tie myself down for a long term contract. An' I think she probably won't be up for anythin' short of a lifetime commitment.~ ++ ~[PC] Is that what you say about me behind my back, too?~ + a1699 + ~Global("c-aransex","GLOBAL",1)~ + ~[PC] That didn't stop you from having some fun with me, if I recall correctly.~ + a1700 END IF ~~ a1698 SAY ~[ARAN] But <CHARNAME>, no offense intended... I am not sure why you think I'd prefer her over you. You are beautiful, special, an' make me feel... well, you make me feel. Why would I go throw that away on a high maintenance Avariel what needs protectin', comfortin', an' hand-holdin' just to get out o' bed in th' morning? I think I have been pretty clear on what I want. An' that be you.~ IF ~~ THEN EXIT END IF ~~ a1699 SAY ~[ARAN] No way, no how, naught. I know to keep my mouth shut on that subject. Though I do think I probably wouldn't kick you out o' my bedroll if you came a-callin', either.~ ++ ~[PC] Why do I get the feeling that very few women would ever be refused your "comfort"?~ + a1702 ++ ~[PC] How does a rough, ill-mannered, uppity, vagabond sellsword like yourself get away with being so free in his manner with women?~ + a1702 ++ ~[PC] You just don't know where friendly joking ends and rude pushy stupidity begins, do you.~ + a1701 + ~Global("c-aransex","GLOBAL",1)~ + ~[PC] You are so.... so... Why did I ever let you sleep with me?~ + a1700 END IF ~~ a1700 SAY ~[ARAN] Well, now, if I do be recallin' correctly in return, that was mutual attraction. Plus a mite bit o' stress. An' a good deal o' "Oh, gods, Aran, gods...", which do a man's ego a huge boost, it does.~ = ~[ARAN] But wi' you, there is a big difference. Even when you don't know your own mind, you have a presence, a way o' bein' there that be right different than Aerie. Or mayhap... mayhap I think o' you in a completely different way, eh?~ IF ~~ THEN EXIT END IF ~~ a1701 SAY ~[ARAN] You mean to say there be a line between th' two? Heh. That explains why so many women seem to think my cheeks make good slappin' targets.~ IF ~~ THEN EXIT END IF ~~ a1702 SAY ~[ARAN] Well, my mother done taught me right. If a lady needs somethin', don't talk back - just do what she be askin'. Saves a heap o' trouble, it does. Except that time when I done what th' lady asked, only to find out there should have been a mite bit more communication with her husband...~ IF ~~ THEN EXIT END IF ~~ a1703 SAY ~[ARAN] Well, when you put it that way, I suspect you be right.~ IF ~~ THEN EXIT END IF ~~ a1704 SAY ~[ARAN] An' what, pray tell, be my problems?~ ++ ~[PC] Besides always smelling like a badly burned pot of beans or decomposing swamp gas about an hour after eating curry?~ + a1703 ++ ~[PC] You mean in addition to never being able to shut up?~ + a1703 + ~Gender(Player1,FEMALE)~ + ~[PC] Do I have to mention the whole "oh, I just accidentally walked around the bushes and saw you with no clothes on, <CHARNAME>, don't mind me" incident?~ + a1703 + ~Gender(Player2,FEMALE) !Name("c-aran",Player2)~ + ~[PC] Do I have to mention the whole "oh, sorry, <PLAYER3>, don't mind me. I am just checking to see if your bust will fit into this here Drow armor" incident?~ + a1703 + ~Gender(Player3,FEMALE) !Name("c-aran",Player3)~ + ~[PC] Do I have to mention the whole "oh, I just accidentally tripped and grabbed your buttocks, <PLAYER3>, don't mind me" incident?~ + a1703 + ~Gender(Player4,FEMALE) !Name("c-aran",Player4)~ + ~[PC] Do I have to mention the whole "<PLAYER4> might need some help stuffing her bottom into that Drow outfit" incident?~ + a1703 + ~Gender(Player5,FEMALE) !Name("c-aran",Player5)~ + ~[PC] Do I have to mention the whole "<PLAYER5>, just let me tighten that strap for you" incident?~ + a1703 + ~Gender(Player6,FEMALE) !Name("c-aran",Player6) !Name("viconia",Player6)~ + ~[PC] Do I have to mention the whole "<PLAYER6>, you have something on your chest, let me brush it off" incident?~ + a1703 ++ ~[PC] Oh, you don't *have* problems. You just *cause* problems.~ + a1703 ++ ~[PC] Let me see... Swearing at every opportunity, check. Being crude, check. Being offensive, check. Being drunk... check, check, check, and check. Hardly ever picking up the check, check.~ + a1703 END /* SoA UnderDark FriendTalk 3 */ IF ~Global("c-aranfriendud","GLOBAL",5)~ THEN BEGIN a1691 SAY ~[ARAN] So, you doin' anythin' fun tonight? I figure we could use some distraction from all this grimness an' darkness.~ ++ ~[PC] Err... Aran... look around. Do you really think this is a place with a nice corner pub we can go visit?~ DO ~SetGlobal("c-aranfriendud","GLOBAL",6) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",ARAN_FTT)~ + a2045 ++ ~[PC] Actually, I thought I would go for a nice walk. Do you want to come along?~ DO ~SetGlobal("c-aranfriendud","GLOBAL",6) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",ARAN_FTT)~ + a2046 ++ ~[PC] Oh, no you don't. I am not falling for that again. Last time, we ended up in a dice game that cost me dearly.~ DO ~SetGlobal("c-aranfriendud","GLOBAL",6) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",ARAN_FTT)~ + a2047 ++ ~[PC] I think a cooking contest is in order. The secret ingredient will be... fungus!~ DO ~SetGlobal("c-aranfriendud","GLOBAL",6) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",ARAN_FTT)~ + a2048 + ~RandomNum(3,1)~ + ~[PC] Do I look like I am in the mood for talk of any kind?~ DO ~SetGlobal("c-aranfriendud","GLOBAL",6) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",ARAN_FTT)~ + a1907 /* c-aranshutup1 */ + ~RandomNum(3,2)~ + ~[PC] Do I look like I am in the mood for talk of any kind?~ DO ~SetGlobal("c-aranfriendud","GLOBAL",6) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",ARAN_FTT)~ + a1943 /* c-aranshutup37 */ + ~RandomNum(3,3)~ + ~[PC] Do I look like I am in the mood for talk of any kind?~ DO ~SetGlobal("c-aranfriendud","GLOBAL",6) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",ARAN_FTT)~ + a1911 /* c-aranshutup5 */ + ~InParty("aerie") InMyArea("aerie") Global("c-aranaerieud","LOCALS",0)~ + ~[PC] We should do something to perk up Aerie. She seems to be very upset about being down here.~ DO ~SetGlobal("c-aranfriendud","GLOBAL",6) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",ARAN_FTT)~ + a1687 + ~!Class("c-aran",BARD_ALL)~ + ~[PC] Well, take your mind off of it. Tell me a story to distract from all this oppressive darkness.~ DO ~SetGlobal("c-aranfriendud","GLOBAL",6) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",ARAN_FTT)~ + a1672 + ~Class("c-aran",BARD_ALL)~ + ~[PC] Well, take your mind off of it. Tell me a story to distract from all this oppressive darkness.~ DO ~SetGlobal("c-aranfriendud","GLOBAL",6) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",ARAN_FTT)~ + a1671 + ~OR(7) Global("c-arankravitchstory","LOCALS",1) Global("c-arancarbonara","LOCALS",1) Global("c-arancalimport","LOCALS",1) Global("c-arangerris","LOCALS",1) Global("c-arandadtrade","LOCALS",1) Global("c-aranfistfight","LOCALS",1) GlobalGT("c-aranmoonfight","LOCALS",0)~ + ~[PC] Hey, Aran, I remember you telling a story... can you tell it to me again?~ DO ~SetGlobal("c-aranfriendud","GLOBAL",6) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",ARAN_FTT)~ + a1673 + ~InParty("CMNIKITA") InMyArea("CMNIKITA") !StateCheck("CMNIKITA",CD_STATE_NOTVALID) Global("c-aran2118","GLOBAL",0)~ + ~[PC] Nikita seems to be handling this better than you are.~ DO ~SetGlobal("c-aranfriendud","GLOBAL",6) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",ARAN_FTT)~ + a2118 + ~InParty("CMNINAF") InMyArea("CMNINAF") !StateCheck("CMNINAF",CD_STATE_NOTVALID) Global("c-aran2119","GLOBAL",0)~ + ~[PC] Ninafer seems to be handling this better than you are.~ DO ~SetGlobal("c-aranfriendud","GLOBAL",6) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",ARAN_FTT)~ + a2119 + ~InParty("CORAN") InMyArea("CORAN") !StateCheck("CORAN",CD_STATE_NOTVALID) Global("c-aran2120","GLOBAL",0)~ + ~[PC] Coran seems to be handling this better than you are.~ DO ~SetGlobal("c-aranfriendud","GLOBAL",6) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",ARAN_FTT)~ + a2120 + ~InParty("D#Silver") InMyArea("D#Silver") !StateCheck("D#Silver",CD_STATE_NOTVALID) Global("c-aran2121","GLOBAL",0)~ + ~[PC] SilverStar seems to be handling this better than you are.~ DO ~SetGlobal("c-aranfriendud","GLOBAL",6) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",ARAN_FTT)~ + a2121 + ~InParty("D0Alassa") InMyArea("D0Alassa") !StateCheck("D0Alassa",CD_STATE_NOTVALID) Global("c-aran2122","GLOBAL",0)~ + ~[PC] Alassa seems to be handling this better than you are.~ DO ~SetGlobal("c-aranfriendud","GLOBAL",6) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",ARAN_FTT)~ + a2122 + ~InParty("Rylorn") InMyArea("Rylorn") !StateCheck("Rylorn",CD_STATE_NOTVALID) Global("c-aran2168","GLOBAL",0)~ + ~[PC] Rylorn seems to be handling this better than you are.~ DO ~SetGlobal("c-aranfriendud","GLOBAL",6) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",ARAN_FTT)~ + a2168 + ~InParty("SAERILETH") InMyArea("SAERILETH") !StateCheck("SAERILETH",CD_STATE_NOTVALID) Global("c-aran2169","GLOBAL",0)~ + ~[PC] Sarileth seems to be handling this better than you are.~ DO ~SetGlobal("c-aranfriendud","GLOBAL",6) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",ARAN_FTT)~ + a2169 + ~InParty("SIME") InMyArea("SIME") !StateCheck("SIME",CD_STATE_NOTVALID) Global("c-aran2171","GLOBAL",0)~ + ~[PC] Sime seems to be handling this better than you are.~ DO ~SetGlobal("c-aranfriendud","GLOBAL",6) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",ARAN_FTT)~ + a2171 + ~InParty("SUBRU") InMyArea("SUBRU") !StateCheck("SUBRU",CD_STATE_NOTVALID) Global("c-aran2170","GLOBAL",0)~ + ~[PC] Bruce seems to be handling this better than you are.~ DO ~SetGlobal("c-aranfriendud","GLOBAL",6) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",ARAN_FTT)~ + a2170 + ~InParty("SK#NEHT") InMyArea("SK#NEHT") !StateCheck("SK#NEHT",CD_STATE_NOTVALID) Global("c-aran2172","GLOBAL",0)~ + ~[PC] Neh'taniel seems to be handling this better than you are.~ DO ~SetGlobal("c-aranfriendud","GLOBAL",6) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",ARAN_FTT)~ + a2172 IF ~HasItemEquiped("LEAT21",Player1) Global("c-arskinarm","LOCALS",0)~ THEN DO ~SetGlobal("c-aranfriendud","GLOBAL",6) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",ARAN_FTT)~ GOTO a1783 IF ~HasItemEquiped("LEAT21",Player1) Global("c-arskinarm","LOCALS",1) GlobalTimerExpired("c-aranskin","GLOBAL")~ THEN DO ~SetGlobal("c-aranfriendud","GLOBAL",6) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",ARAN_FTT)~ GOTO a1784 IF ~HasItemEquiped("LEAT21",Player1) Global("c-arskinarm","LOCALS",2) GlobalTimerExpired("c-aranskin","GLOBAL")~ THEN DO ~SetGlobal("c-aranfriendud","GLOBAL",6) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",ARAN_FTT)~ GOTO a1785 END IF ~~ a1783 SAY ~[ARAN] Hey, your armor be all wrong. I know you be th' scourge o' Faerun, but you don't have to wear your heart on your sleeve, eh? In this case, someone else's, by th' look. Not a great morale boostin' thing, by my account.~ IF ~~ THEN DO ~SetGlobal("c-arskinarm","LOCALS",1) SetGlobalTimer("c-aranskin","GLOBAL",FOUR_DAYS)~ GOTO a1792 END IF ~~ a1792 SAY ~[ARAN] But there be more botherin' me than that bundle o' leathered human skin you be wearin'. There has to be somethin' fun around here to do. I figure we could use some distraction from all this grimness an' darkness.~ ++ ~[PC] Err... Aran... look around. Do you really think this is a place with a nice corner pub we can go visit?~ DO ~SetGlobal("c-aranfriendud","GLOBAL",6) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",ARAN_FTT)~ + a2045 ++ ~[PC] Actually, I thought I would go for a nice walk. Do you want to come along?~ DO ~SetGlobal("c-aranfriendud","GLOBAL",6) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",ARAN_FTT)~ + a2046 ++ ~[PC] Oh, no you don't. I am not falling for that again. Last time, we ended up in a dice game that cost me dearly.~ DO ~SetGlobal("c-aranfriendud","GLOBAL",6) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",ARAN_FTT)~ + a2047 ++ ~[PC] I think a cooking contest is in order. The secret ingredient will be... fungus!~ DO ~SetGlobal("c-aranfriendud","GLOBAL",6) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",ARAN_FTT)~ + a2048 + ~RandomNum(3,1)~ + ~[PC] Do I look like I am in the mood for talk of any kind?~ DO ~SetGlobal("c-aranfriendud","GLOBAL",6) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",ARAN_FTT)~ + a1907 /* c-aranshutup1 */ + ~RandomNum(3,2)~ + ~[PC] Do I look like I am in the mood for talk of any kind?~ DO ~SetGlobal("c-aranfriendud","GLOBAL",6) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",ARAN_FTT)~ + a1943 /* c-aranshutup37 */ + ~RandomNum(3,3)~ + ~[PC] Do I look like I am in the mood for talk of any kind?~ DO ~SetGlobal("c-aranfriendud","GLOBAL",6) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",ARAN_FTT)~ + a1911 /* c-aranshutup5 */ + ~InParty("aerie") InMyArea("aerie") Global("c-aranaerieud","LOCALS",0)~ + ~[PC] We should do something to perk up Aerie. She seems to be very upset about being down here.~ DO ~SetGlobal("c-aranfriendud","GLOBAL",6) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",ARAN_FTT)~ + a1687 + ~!Class("c-aran",BARD_ALL)~ + ~[PC] Well, take your mind off of it. Tell me a story to distract from all this oppressive darkness.~ DO ~SetGlobal("c-aranfriendud","GLOBAL",6) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",ARAN_FTT)~ + a1672 + ~Class("c-aran",BARD_ALL)~ + ~[PC] Well, take your mind off of it. Tell me a story to distract from all this oppressive darkness.~ DO ~SetGlobal("c-aranfriendud","GLOBAL",6) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",ARAN_FTT)~ + a1671 + ~OR(7) Global("c-arankravitchstory","LOCALS",1) Global("c-arancarbonara","LOCALS",1) Global("c-arancalimport","LOCALS",1) Global("c-arangerris","LOCALS",1) Global("c-arandadtrade","LOCALS",1) Global("c-aranfistfight","LOCALS",1) GlobalGT("c-aranmoonfight","LOCALS",0)~ + ~[PC] Hey, Aran, I remember you telling a story... can you tell it to me again?~ DO ~SetGlobal("c-aranfriendud","GLOBAL",6) RealSetGlobalTimer("c-aranfriendtimer","GLOBAL",ARAN_FTT)~ + a1673 END IF ~~ a1784 SAY ~[ARAN] You stll be wearin' that Grumbar-lovin' Cyric-blighted armor? Gives me th' chills, it does.~ ++ ~[PC] If it bothers you that much, I will take it off.~ DO ~SetGlobal("c-arskinarm","LOCALS",2) SetGlobalTimer("c-aranskin","GLOBAL",FOUR_DAYS)~ + a1786 ++ ~[PC] I think it has a great effect on our opponents' morale. You are just going to have to get used to it.~ DO ~SetGlobal("c-arskinarm","LOCALS",2) SetGlobalTimer("c-aranskin","GLOBAL",FOUR_DAYS)~ + a1786 ++ ~[PC] If I wanted you opinion, I would have asked.~ DO ~SetGlobal("c-arskinarm","LOCALS",2) SetGlobalTimer("c-aranskin","GLOBAL",FOUR_DAYS)~ + a1786 ++ ~[PC] Shut up, or your ears will add decoration to it.~ DO ~SetGlobal("c-arskinarm","LOCALS",2) SetGlobalTimer("c-aranskin","GLOBAL",FOUR_DAYS)~ + a1786 END IF ~~ a1785 SAY ~[ARAN] Look, I do a good bit around here, an' I know you be th' leader. I'm just sayin', that armor makes it blighted hard for me to do my job. Th' smell be only part o' it. Shar's Kiss, get rid o' it, eh?~ ++ ~[PC] Or you will run crying like a weakling child, break your contract, and leave?~ DO ~SetGlobal("c-arskinarm","LOCALS",3)~ + a1787 ++ ~[PC] Shut up, Aran. I heard you the first two times. I will use what tools I see fit to advance my goals.~ DO ~SetGlobal("c-arskinarm","LOCALS",3)~ + a1787 ++ ~[PC] Are you volunteering to add more skin to this armor? Speak again, and I will consider you have volunteered.~ DO ~SetGlobal("c-arskinarm","LOCALS",3)~ + a1787 ++ ~[PC] I may very well take it off. You are useful. But then again, I might put it back on. You will have to get used to it, or leave.~ DO ~SetGlobal("c-arskinarm","LOCALS",3)~ + a1787 ++ ~[PC] You do very little, and I am tired of your whining. That is the lasty warning you will get.~ DO ~SetGlobal("c-arskinarm","LOCALS",3)~ + a1787 END IF ~~ a1786 SAY ~[ARAN] Hey, I don't go around second guessin' you. So if I be sayin' it, you know there be one hells of a lot more people who have noticed. Might fit your ideas, but it be bad tactics to give away your position that way.~ IF ~~ THEN GOTO a1792 END IF ~~ a1787 SAY ~[ARAN] Cyric's Black Heart, I don't run out on contracts. But you smell worse than a charnelhouse. If I throw up, you will be knowin' why.~ IF ~~ THEN GOTO a1792 END IF ~~ a2045 SAY ~[ARAN] You have a good point there. Th' only pub I might find around here probably serves our blood up as an appetizer, an' our fingers an' toes as side dishes.~ + ~InParty("IYLOS") InMyArea("IYLOS") !StateCheck("IYLOS",CD_STATE_NOTVALID) Global("c-aran2133","GLOBAL",0)~ + ~[PC] Ilyos seems to be handling this better than you are.~ + a2133 + ~InParty("xulaye") InMyArea("xulaye") !StateCheck("xulaye",CD_STATE_NOTVALID) Global("c-aran2134","GLOBAL",0)~ + ~[PC] Xulae seems to be handling this better than you are.~ + a2134 + ~InParty("YASRAENA") InMyArea("YASRAENA") !StateCheck("YASRAENA",CD_STATE_NOTVALID) Global("c-aran2135","GLOBAL",0)~ + ~[PC] Yasraena seems to be handling this better than you are.~ + a2135 + ~InParty("ZAIYA") InMyArea("ZAIYA") !StateCheck("ZAIYA",CD_STATE_NOTVALID) Global("c-aran2136","GLOBAL",0)~ + ~[PC] Zaia seems to be handling this better than you are.~ + a2136 + ~InParty("J#Kelsey") InMyArea("J#Kelsey") !StateCheck("J#Kelsey",CD_STATE_NOTVALID) Global("c-aran2137","GLOBAL",0)~ + ~[PC] Kelsey seems to be handling this better than you are.~ + a2137 + ~InParty("O#XAN") InMyArea("O#XAN") !StateCheck("O#XAN",CD_STATE_NOTVALID) Global("c-aran2163","GLOBAL",0)~ + ~[PC] Xan seems to be handling this better than you are.~ + a2163 + ~InParty("P#DEHER") InMyArea("P#DEHER") !StateCheck("P#DEHER",CD_STATE_NOTVALID) Global("c-aran2164","GLOBAL",0)~ + ~[PC] Xan seems to be handling this better than you are.~ + a2164 + ~InParty("P#KIVAN") InMyArea("P#KIVAN") !StateCheck("P#KIVAN",CD_STATE_NOTVALID) Global("c-aran2165","GLOBAL",0)~ + ~[PC] Kivan seems to be handling this better than you are.~ + a2165 + ~InParty("R#ALLIS") InMyArea("R#ALLIS") !StateCheck("R#ALLIS",CD_STATE_NOTVALID) Global("c-aran2166","GLOBAL",0)~ + ~[PC] Allison seems to be handling this better than you are.~ + a2166 + ~InParty("R#Kitanya") InMyArea("R#Kitanya") !StateCheck("R#Kitanya",CD_STATE_NOTVALID) Global("c-aran2167","GLOBAL",0)~ + ~[PC] Kitanya seems to be handling this better than you are.~ + a2167 + ~InParty("Minsc") InMyArea("Minsc") !StateCheck("Minsc",CD_STATE_NOTVALID) Global("c-aran2176","GLOBAL",0)~ + ~[PC] Minsc seems to be handling this better than you are.~ + a2176 + ~InParty("Korgan") InMyArea("Korgan") !StateCheck("Korgan",CD_STATE_NOTVALID) Global("c-aran2177","GLOBAL",0)~ + ~[PC] Korgan seems to be handling this better than you are.~ + a2177 + ~InParty("Keldorn") InMyArea("Keldorn") !StateCheck("Keldorn",CD_STATE_NOTVALID) Global("c-aran2178","GLOBAL",0)~ + ~[PC] Keldorn seems to be handling this better than you are.~ + a2178 + ~InParty("Valygar") InMyArea("Valygar") !StateCheck("Valygar",CD_STATE_NOTVALID) Global("c-aran2179","GLOBAL",0)~ + ~[PC] Valygar seems to be handling this better than you are.~ + a2179 + ~InParty("Viconia") InMyArea("Viconia") !StateCheck("Viconia",CD_STATE_NOTVALID) Global("c-aran2180","GLOBAL",0)~ + ~[PC] Viconia seems to be handling this better than you are.~ + a2180 + ~InParty("Nalia") InMyArea("Nalia") !StateCheck("Nalia",CD_STATE_NOTVALID) Global("c-aran2181","GLOBAL",0)~ + ~[PC] Nalia seems to be handling this better than you are.~ + a2181 + ~InParty("Mazzy") InMyArea("Mazzy") !StateCheck("Mazzy",CD_STATE_NOTVALID) Global("c-aran2182","GLOBAL",0)~ + ~[PC] Mazzy seems to be handling this better than you are.~ + a2182 + ~InParty("Jaheira") InMyArea("Jaheira") !StateCheck("Jaheira",CD_STATE_NOTVALID) Global("c-aran2183","GLOBAL",0)~ + ~[PC] Jaheira seems to be handling this better than you are.~ + a2183 + ~InParty("Jan") InMyArea("Jan") !StateCheck("Jan",CD_STATE_NOTVALID) Global("c-aran2184","GLOBAL",0)~ + ~[PC] Jan seems to be handling this better than you are.~ + a2184 + ~InParty("Imoen2") InMyArea("Imoen2") !StateCheck("Imoen2",CD_STATE_NOTVALID) Global("c-aran2185","GLOBAL",0)~ + ~[PC] Imoen seems to be handling this better than you are.~ + a2185 + ~InParty("HaerDalis") InMyArea("HaerDalis") !StateCheck("HaerDalis",CD_STATE_NOTVALID) Global("c-aran2186","GLOBAL",0)~ + ~[PC] HaerDalis seems to be handling this better than you are.~ + a2186 + ~InParty("Edwin") InMyArea("Edwin") !StateCheck("Edwin",CD_STATE_NOTVALID) Global("c-aran2187","GLOBAL",0)~ + ~[PC] Edwin seems to be handling this better than you are.~ + a2187 + ~InParty("Anomen") InMyArea("Anomen") !StateCheck("Anomen",CD_STATE_NOTVALID) Global("c-aran2188","GLOBAL",0)~ + ~[PC] Anomen seems to be handling this better than you are.~ + a2188 + ~InParty("Cernd") InMyArea("Cernd") !StateCheck("Cernd",CD_STATE_NOTVALID) Global("c-aran2189","GLOBAL",0)~ + ~[PC] Cernd seems to be handling this better than you are.~ + a2189 + ~InParty("Yoshimo") InMyArea("Yoshimo") !StateCheck("Yoshimo",CD_STATE_NOTVALID) Global("c-aran2190","GLOBAL",0)~ + ~[PC] Yoshimo seems to be handling this better than you are.~ + a2190 ++ ~[PC] We should be keeping our eyes open and not wasting time with all of this talk, you know.~ + a2052 ++ ~[PC] I'll take a side order of Aran Toes, but go light on the fungus.~ + a2053 ++ ~[PC] I think you are doing well, Aran. You should stop worrying so much.~ + a2054 ++ ~[PC] You could help move things along down here if you would actually hit something once in awhile. I thought you were a soldier, not a recruit.~ + a2055 ++ ~[PC] Hey, we can spice things up. Why don't we go fid something really disgusting, and slowly torture it to death, just to hear it scream!~ + a2056 END
  4. This talk is a mini-micro-quest, setup to leverage Aran's skills for a reward in a way that makes in-game sense. The original interlude is set using C-ARAND.BCS, the "dreamscript" that is checked at rest, so if the player avoids resting in the Keep after attaining it, they don't get it. It has checks for romantic Encounters' Chanelle in the .bcs, and is set up so it could make sense for visits other than the first time (though it stretches it a bit. I am banking on player behavior being to rest when a party member is wounded or when they get to a destination/leave one). The follow up shpws up only if the player pursues gain; you gotta love having a corporate raider do some dirty work, for those evil players out there. The mini-micro quest manipulates the revolt value from vanilla. Notes to self: the .bcs block needs compatability check/adjustment for D'Arnese (Jcompton, PPG) and states a2208 and a2209 need an evil response. I thought the + ~!Class("c-aran",PALADIN_ALL)~ + ~[PC] You would do that? Cheat these people?~ + a2210 + ~Class("c-aran",PALADIN_ALL)~ + ~[PC] You would do that? Cheat these people?~ + a2211 was enough, but I think it is too subtle for the players who would go "wtf, give me an option where I can suggest that is EXACTLY what I want, right up front! Subtlety is for people who have not figured out everything can be solved by the suitable application of blunt force trauma!" Cleanup and integration of materials from http://forums.gibberlings3.net/index.php?s...st&p=166974 /* Stone Walls, Stone Hearts, Stone Heads : Dream Script, De'Arnise Keep (Stronghold) Dialog */ /* Set from C-ARAND after keep is owned */ IF ~Global("c-arandreamstone","GLOBAL",1) TimeOfDay(DAY)~ a2194 SAY ~[ARAN] There you are. I thought you might be off tryin' to get some sleep. Hells, there be a shortage o' candles in this place, eh? It be daylight outside, but in here it be gloomier than a one legged man at a dancin' contest. Anyways, I needed to bend your ear a mite.~ IF ~~ THEN DO ~SetGlobal("c-arandreamstone","GLOBAL",2)~ GOTO a2196 END IF ~Global("c-arandreamstone","GLOBAL",1) TimeOfDay(NIGHT)~ a2195 SAY ~[ARAN] There you are. I thought you might be off tryin' to get some sleep. Hells, there be a shortage o' candles in this place, eh? It be night outside so you'd think they would run out some good lanterns or a spell or two an' brighten th' place up, but in here it be gloomier than a one legged man at a dancin' contest. Anyways, I needed to bend your ear a mite.~ IF ~~ THEN DO ~SetGlobal("c-arandreamstone","GLOBAL",2)~ GOTO a2196 END IF ~~ a2196 SAY ~[ARAN] Now that you have a solid defensible position, mayhap you want to gather an army, an' get settled a mite before takin' on th' rest of the world, eh? Not that you have to listen to me, tryin' to tell you what to do. I just keep these lips flappin' way too much.~ + ~Gender(Player1,FEMALE)~ + ~[PC] Actually, I had some other ideas for those lips of yours. I think I need a respite from all this heavy responsibility.~ + a2202 + ~Gender(Player1,FEMALE)~ + ~[PC] I agreed to help Nalia because it was in my best interests. We will wait for as long as it takes me to figure out how to best profit from all of this.~ + a2208 ++ ~[PC] We have to make sure that the Keep is secured, and things are settled. But we need to move on as quickly as we can, too. I am debating whether to take Nalia along, or leave her here to make sure things get reorganized.~ + a2214 ++ ~[PC] You have no idea what you are talking about, and even if you did, what makes you think I want to hear it from you?~ + a2199 ++ ~[PC] Aran. Shut up. Go away. Now.~ + c-aranshutup39 + ~!HPPercentLT(Player1,30)~ + ~[PC] I think we had better move on quickly. I do not think we can afford to wait.~ + a2200 + ~HPPercentLT(Player1,30)~ + ~[PC] I think we had better move on quickly. I do not think we can afford to wait.~ + a2201 + ~Gender(Player1,MALE)~ + ~[PC] I agreed to help Nalia because it was in my best interests. We will wait for as long as it takes me to figure out how to best profit from all of this.~ + a2209 + ~Gender(Player1,MALE) Global("RE_ChanelleFlirt","GLOBAL",1) !Global("RE_ChanelleSex","GLOBAL",1)~ + ~[PC] Actually, I was thinking of taking a bath. I think there is a set of washtubs in the master suite.~ + a2198 + ~Gender(Player1,MALE) !Global("RE_ChanelleFlirt","GLOBAL",1) Global("RE_ChanelleSex","GLOBAL",1)~ + ~[PC] Actually, I was thinking of taking a bath. I think there is a set of washtubs in the master suite.~ + a2198 + ~Gender(Player1,MALE) !Global("RE_ChanelleFlirt","GLOBAL",1) !Global("RE_ChanelleSex","GLOBAL",1)~ + ~[PC] Actually, I was thinking of taking a bath. I think there is a set of washtubs in the master suite.~ + a2197 END IF ~~ a2197 SAY ~[ARAN] That sounds like a right nice idea. Just so you know, though, one o' th' maids was askin' about you, for some odd chore or somethin'. I'd duck in an' out o' there right quick, so you don't get no more things to handle tonight. But about my questions, do you have some time, or not?~ IF ~~ THEN GOTO a2205 END IF ~~ a2198 SAY ~[ARAN] Riiiight. A bath. Got it. Just be a mite bit more careful when you get in that water, eh? There were a powerful lot o' screamin' an' laughin' last time, an' I think some o' th' servants are beginnin' to talk. But before you go dippin' your various parts into various things, do you have that mite bit o' time?~ IF ~~ THEN GOTO a2205 END IF ~~ a2199 /* 7 replies possible, down to 5 if non-edwin/minsc */ SAY ~[ARAN] What are you blighted well talkin' about? This be my forte, eh? I thought you'd be wantin' some help gettin' this place in order.~ ++ ~[PC] I can handle things myself. Just go get some sleep, and I'll give you orders in the morning.~ + a2217 + ~InParty("edwin") !InParty("minsc") !Global("c-aranrom","GLOBAL",1) !Global("c-aranrom","GLOBAL",2)~ + ~[PC] If I wanted some unwashed idiot spouting orders about how to do things, I would have asked Edwin to run things for me. Even he would give better advice than you.~ + a2217 + ~!InParty("edwin") InParty("minsc") !Global("c-aranrom","GLOBAL",1) !Global("c-aranrom","GLOBAL",2)~ + ~[PC] If I wanted some unwashed idiot spouting orders about how to do things, I would have asked Minsc to run things for me. Even he would give better advice than you.~ + a2217 + ~InParty("edwin") InParty("minsc") !Global("c-aranrom","GLOBAL",1) !Global("c-aranrom","GLOBAL",2)~ + ~[PC] If I wanted some unwashed idiot spouting orders about how to do things, I would have asked Minsc or Edwin to run things for me. Both would give better advice than you.~ + a2217 ++ ~[PC] I appreciate the input, but I have too much on my hands right now. How about we have a good night's sleep, and then you draft up some plans on how you would go about defending this place. We can have a meeting some other time to go over it, ok?~ + a2225 + ~InParty("edwin") !InParty("minsc") OR(2) Global("c-aranrom","GLOBAL",1) Global("c-aranrom","GLOBAL",2)~ + ~[PC] If I wanted some unwashed idiot spouting orders about how to do things, I would have asked Edwin to run things for me. Even he would give better advice than you.~ + a2218 + ~!InParty("edwin") InParty("minsc") OR(2) Global("c-aranrom","GLOBAL",1) Global("c-aranrom","GLOBAL",2)~ + ~[PC] If I wanted some unwashed idiot spouting orders about how to do things, I would have asked Minsc to run things for me. Even he would give better advice than you.~ + a2218 + ~InParty("edwin") InParty("minsc") OR(2) Global("c-aranrom","GLOBAL",1) Global("c-aranrom","GLOBAL",2)~ + ~[PC] If I wanted some unwashed idiot spouting orders about how to do things, I would have asked Minsc or Edwin to run things for me. Both would give better advice than you.~ + a2218 + ~Gender(Player1,FEMALE)~ + ~[PC] Hey, don't get upset. You get all cute and kissable when you are upset, and I might be too tired to resist your charms.~ + a2202 + ~Gender(Player1,MALE)~ + ~[PC] Hey, don't get upset. I am just too tired to think about this right now. We are all heroes, here - why don't you go relax by flirting with one of the cute chambermaids? They probably won't be able to resist your charms.~ + a2225 ++ ~[PC] Well, talk, then. But make it quick.~ + a2205 ++ ~[PC] I'm sorry. That was a little short. Blame it on the lack of sleep, and this whole "save the world every day" thing we seem to have going.~ + a2205 END IF ~~ a2200 SAY ~[ARAN] Well fine. But there be some good tactical thought behind stayin' put for awhile. These lands have had th' crap kicked out o' 'em, and mayhap seein' you around a couple more times will give them a morale boost. Plus, give us a mite bit o' a rest to build up some scrolls an' supplies before movin' on.~ IF ~~ THEN GOTO a2205 END IF ~~ a2201 SAY ~[ARAN] Bloody hells, <CHARNAME>... look at you! There be half an inch o' you what hasn't been ripped, torn, or otherwise mauled. You need a good solid rest, some magical healin', an' mayhap an armorsmith to put th' party gear back in operation. An' there be some good tactical thought behind stayin' put for awhile. These lands have had th' crap kicked out o' 'em, and mayhap seein' you around a couple more times will give them a morale boost. Plus, give us a mite bit o' a rest to build up some scrolls an' supplies before movin' on.~ IF ~~ THEN GOTO a2205 END IF ~~ a2202 /* only attainable by Gender(Player1,FEMALE) */ SAY ~[ARAN] Now, hold on one second. Do you think I be so easy you can just have your way wi' me any time you want?~ ++ ~[PC] Well, seeing as you are not really complaining while I am currently wrapping my arms around your neck and brushing your cheek with my eyelashes, yes.~ + a2204 ++ ~[PC] Judging by how close you are holding me, and how your lips keep grazing my ear, yes.~ + a2204 ++ ~[PC] Look, all that grabbing at my waist with your hands is very much unwanted. Go find someone else, because I am just not interested.~ + a2205 ++ ~[PC] On second thought, I don't know if this is the time and place, Aran. I'm not even sure I want this kind of attention from you.~ + a2203 + ~Global("c-aranflirtstop","GLOBAL",0)~ + ~[PC] I let you flirt because it keeps you in line, but I am very much in love with someone else. I am not sure we should be sneaking around, even if it is fun.~ + a2203 + ~Global("c-aranflirtstop","GLOBAL",1)~ + ~[PC] You are so easy to tease. Forget it, Aran. I told you I did not want you to flirt with me. I just wanted to see what you would say.~ + a2203 ++ ~[PC] Yes.~ + a2203 END IF ~~ a2203 SAY ~[ARAN] Now, I'm not rightly goin' to argue wi' you. A little kissin' never hurt nobody, an' there be naught else we can do in just a stolen moment, eh? So do you want to kiss, or not?~ ++ ~[PC] Judging by how close you are holding me, and how your lips keep grazing my ear, yes.~ + a2204 ++ ~[PC] Well, seeing as you are not really complaining while I am currently wrapping my arms around your neck and brushing your cheek with my eyelashes, yes.~ + a2204 ++ ~[PC] Nope. Tactical distraction. Works every time. Now, why don't you say what it is you were trying to say?~ + a2205 ++ ~[PC] I was joking, Aran. The thought of kissing you actually is quite disgusting. What is it you are annoying me with now?~ + a2205 ++ ~[PC] You are easily misdirected with the mere offer of affection. That is a tactical weakness that I do so enjoy exploiting. One day, it will kill you.~ + a2205 END IF ~~ a2204 SAY ~[ARAN] Well, I did have me some ideas for th' security an' defense o' this place, but I have naught in th' way o' resistance to your womanly wiles, eh?~ IF ~~ THEN GOTO a2215 END IF ~~ a2205 SAY ~[ARAN] I was just offerin' some help, is all. I done found some o' th' architectural drawin's, an' land levies for militia service. I wanted to get a word in wi' you on how to proceed.~ + ~HPPercentLT(Player1,40) Gender(Player1,MALE)~ + ~[PC] No time like the present, though I wish I could have rested first. I think I will drip blood all over this parchment. Let's see... yes. Go ahead and call up these militia for at least one tenday service, until we can get everything covered with professionals.~ + a2225 + ~HPPercentLT(Player1,40) Gender(Player1,MALE)~ + ~[PC] I think I will sit down for a minute, seeing as most of my body hurts. Let's see... yes. Go ahead and pull what you need from manpower and supplies to block off that section. Less to defend means more attention on rebuilding.~ + a2225 + ~!HPPercentLT(Player1,40)~ + ~[PC] Hmmm. Yes, this makes sense. Go ahead and pull what you need from manpower and supplies to block off that section. Less to defend means more attention on rebuilding.~ + a2225 + ~!HPPercentLT(Player1,40)~ + ~[PC] No time like the present, though I wish I could have rested first. Let's see... yes. Go ahead and call up these militia for at least one tenday service, until we can get everything covered with professionals.~ + a2225 + ~HPPercentLT(Player1,40) !Gender(Player1,MALE)~ + ~[PC] No time like the present, though I wish I could have rested first. I think I will drip blood all over this parchment. Let's see... yes. Go ahead and call up these militia for at least one tenday service, until we can get everything covered with professionals.~ + a2216 + ~HPPercentLT(Player1,40) !Gender(Player1,MALE)~ + ~[PC] I think I will sit down for a minute, seeing as most of my body hurts. Let's see... yes. Go ahead and pull what you need from manpower and supplies to block off that section. Less to defend means more attention on rebuilding.~ + a2216 ++ ~[PC] I will take a look at this information tomorrow, Aran. But if you are all fired up about working, you could go over the tax levies, and draw up a short list of those we could extort for more money.~ + a2206 ++ ~[PC] Why are you bothering me with all of this? I want your skills focused on finding how much there is left in the treasury, and how much we have to help with the rebuilding.~ + a2206 ++ ~[PC] Why are you bothering me with all of this? I want your skills focused on finding how much there is left in the treasury, and how much we can raise taxes.~ + a2206 + ~Class(Player1,FIGHTER_ALL)~ + ~[PC] I am well versed in fighting. All we need is the strength to hold this place for awhile. You are too interested in the details.~ + a2224 + ~Class(Player1,MAGE_ALL)~ + ~[PC] If you think it will help, go bother with all that petty detail. All I am really interested is wandering the library, and checking for spell components.~ + a2224 + ~OR(2) Class(Player1,CLERIC_ALL) Class(Player1,PALADIN_ALL)~ + ~[PC] I am sure you mean well, but I don't have time to concentrate on the details. What I really need is time to pray to my god and gather my strength.~ + a2224 + ~Class(Player1,THIEF_ALL)~ + ~[PC All we need is the illusion of strength to hold this place for awhile. Being pinned down to a fortress is not my idea of being subtle. Do I really need to be bothered with all these details?~ + a2224 + ~Class(Player1,BARD_ALL)~ + ~[PC] I am more interested in the stories, songs, and poetry that our conquest of this place will inspire. I need some time and space to sit down and concentrate. Do I really need to be bothered with all these details?~ + a2224 END IF ~~ a2206 SAY ~[ARAN] Sure thing. Inventory, check what be left o' th' raided treasury an' what can be built back up, check into th' land leases, th' whole audit.~ ++ ~[PC] And Aran... find every single way you can to get us more coin.~ + a2208 + ~Gender(Player1,FEMALE) Global("c-aranrom","GLOBAL",2)~ + ~And Aran... don't you dare leave this room without kissing me.~ + a2207 ++ ~[PC] And Aran... send me some food up from the kitchen. No dogmeat. Just real food.~ + a2219 ++ ~[PC] You have your orders, so now will you please just let me go to sleep?~ + a2220 END IF ~~ a2207 SAY ~[ARAN] Now that be an order I can't rightly refuse. An' why would I want to, anyhow?~ IF ~~ THEN GOTO a2215 END IF ~~ a2208 SAY ~[ARAN] Whoa, now, I misread you right solid, I did. If this be a hostile takeover, you'd better let me know right quick, so I can set up a second set o' books.~ + ~!Class("c-aran",PALADIN_ALL)~ + ~[PC] You would do that? Cheat these people?~ + a2210 + ~Class("c-aran",PALADIN_ALL)~ + ~[PC] You would do that? Cheat these people?~ + a2211 ++ ~[PC] That's right, make a joke about these poor people and what they have sufered through. Do you really think I want you to do that?~ + a2211 ++ ~[PC] Look, forget I said anything. I am tired and short-tempered. I just want to be left alone so I can go to sleep.~ + a2220 END IF ~~ a2209 SAY ~[ARAN] Whoa, now, I misread you right solid, I did. I thought you were givin' her a hand on account o' she be quite easy on th' eyes, an' everyone knows a hero has more of a chance with beddin' th' fair maid. If this be a hostile takeover, you'd better let me know right quick, so I can set up a second set o' books.~ + ~!Class("c-aran",PALADIN_ALL)~ + ~[PC] You would do that? Cheat these people?~ + a2210 + ~Class("c-aran",PALADIN_ALL)~ + ~[PC] You would do that? Cheat these people?~ + a2211 ++ ~[PC] That's right, make a joke about these poor people and what they have sufered through. Do you really think I want you to do that?~ + a2211 ++ ~[PC] Look, forget I said anything. I am tired and short-tempered. I just want to be left alone so I can go to sleep.~ + a2220 END IF ~~ a2211 SAY ~[ARAN] Me? Hells, no. Just wanted to see your face when I said it, eh? I guess it weren't that funny.~ IF ~~ THEN GOTO a2205 END IF ~~ a2210 SAY ~[ARAN] Me? Hells, no. I'd be out gettin' these people on th' road to recovery, an' mayhap makin' it less likely that they get cheated out o' their hard work. But I work for you. An' I have done things what would curdle th' blood in th' name o' "good". So it would be you doin' th' cheatin', not me.~ ++ ~[PC] You are spineless, aren't you.~ + a2212 ++ ~[PC] With that attitude, you will serve me very well.~ + a2213 ++ ~[PC] Perhaps one day I will have to test the limits of your loyalty. just how far would you go to serve me?~ + a2221 END IF ~~ a2212 SAY ~[ARAN] Not spineless. Just blighted flexible when it comes to absolute morality. You have a mission, an' when there be a priority mission, normal rules don't rightly apply. Neverwinter has some great readin' materials on this, if you ever visit up there. Sometimes th' ends justify th' means.~ ++ ~[PC] The ends never justify the means. There is an absolute good, and an absolute bad. So no more talk about cheating these people.~ + a2225 ++ ~[PC] Well said. The ends sometimes do justify the means. But in this case, I think we can afford to help these people.~ + a2225 ++ ~[PC] You almost had it right, Aran. My goals are attained by any means necessary. Go do whatever you have to do to get me coin.~ + a2222 END IF ~~ a2213 SAY ~[ARAN] Well, given th' powers you have, it be a matter o' percentages, eh? I'm not spineless, just blighted flexible when it comes to absolute morality. You have a mission, an' when there be a priority mission, normal rules don't rightly apply. Neverwinter has some great readin' materials on this, if you ever visit up there. Sometimes th' ends justify th' means.~ ++ ~[PC] The ends never justify the means. There is an absolute good, and an absolute bad. So no more talk about cheating these people.~ + a2225 ++ ~[PC] Well said. The ends sometimes do justify the means. But in this case, I think we can afford to help these people.~ + a2225 ++ ~[PC] You almost had it right, Aran. My goals are attained by any means necessary. Go do whatever you have to do to get me coin.~ + a2222 END IF ~~ a2214 SAY ~[ARAN] On that point, I know better than to give no opinion. She could be a right passible party member, but she were born wi' a silver spoon in her mouth. Might be trouble. I'm right glad you have to make that decision, not me. Now, do you have a bit o' time, or should I go make myself useful elsewhere?~ ++ ~[PC] Sure. What is it you want?~ + a2205 ++ ~[PC] All people do is wander up and talk to me all day and night. They prod me, poke me, question me... so no. Go away, and let me have a moment of peace and quiet all to myself.~ + a2220 END IF ~~ a2215 SAY ~[ARAN] (His kisses are ferocious, demanding yours with rising passion. His hands hold your face, cupping you to his lips like a man driven by desperate thirst.)~ = ~[ARAN] (Only the gentle knocking on the door reminds you that you have duties and appointments waiting before you can sleep, and you hastily compose yourself before Aran slips out of the door. The Captain of the Guard raises one eyebrow while requesting orders, but he is far too professional to inquire. When you catch a glimpse in the mirror, you see that your cheeks and lips are not quite as calm and composed as the Protector of the Keep might be expected to be.)~ IF ~~ THEN DO ~RealSetGlobalTimer("RE_DreamTimer","GLOBAL",100) RestParty()~ EXIT END /* HPPercentLT(Player1,30) , Female */ IF ~~ a2216 SAY ~[ARAN] Now, that be a nice image, there. I can see why I know you will be a great leader. An' why I might just be fallin' for you, too.~ IF ~~ THEN DO ~RealSetGlobalTimer("RE_DreamTimer","GLOBAL",100) RestParty()~ EXIT END IF ~~ a2217 /* males */ SAY ~[ARAN] By Th' Red Knight's Sword, you are a sorry pain in th' arse. I thought I know where I stood wi' you. I guess I was wrong. Apparently, I stand somewhere south o' th' dungheap out by th' Keep's privy.~ IF ~~ THEN DO ~RestParty()~ EXIT END IF ~~ a2218 /* females */ SAY ~[ARAN] By Th' Red Knight's Sword, you are a sorry pain in th' arse. I thought I know where I stood wi' you. I guess I was wrong. Apparently, I stand somewhere south o' th' dungheap out by th' Keep's privy.~ IF ~~ THEN DO ~SetGlobalTimer("c-aranismad","GLOBAL",ONE_DAY) RealSetGlobalTimer("RE_DreamTimer","GLOBAL",100) RestParty()~ EXIT END IF ~~ a2219 SAY ~[ARAN] Aye, then. No curry... err... Right. I'll be sendin' somethin' up quick as a flash.~ IF ~~ THEN DO ~RestParty()~ EXIT END IF ~~ a2220 SAY ~[ARAN] Right, then. I'll be leavin' you alone. Have a good night.~ IF ~~ THEN DO ~RestParty()~ EXIT END IF ~~ a2221 SAY ~[ARAN] I don't rightly know. Slavery, now, that be a deal killer. But short o' that, I guess we just have to see.~ ++ ~[PC] And what will you do if I ever cross that unknown line?~ + a2223 ++ ~[PC] That is what I like about you. Always so vague and indecisive, and easy to manipulate.~ + a2220 ++ ~[PC] That is what I hate about you. You keep letting me push you around.~ + a2220 ++ ~[PC] Sorry. should not have asked that question. I am in a foul mood tonight. I had better get some rest.~ + a2220 END IF ~~ a2222 SAY ~[ARAN] Right. I'll let you get on wi' your work, an' mayhap I can come up wi' some extra coin somewhere. It might take a few days, mayhap even a tenday. I'll be lettin' you know.~ IF ~~ THEN DO ~SetGlobal("c-aranextort","LOCALS",1) SetGlobalTimer("c-aranextorttalk","GLOBAL",TEN_DAYS) RestParty()~ EXIT /* ten game days for research */ END IF ~~ a2223 SAY ~[ARAN] I don't rightly know. I never did run out on no contract. But I suppose we all have a breakin' point somewhere, eh? Probably just leave. Mayhap fight you, mayhap just kill you. Fair warnin', an' all. But I suspect you will know long before I do. No sense thinkin' about it until it happens, on account o' I'm not blighted well likely to survive th' experience, eh?~ IF ~~ THEN DO ~RestParty()~ EXIT END IF ~~ a2224 SAY ~[ARAN] Details matter. It be a labor o' love what creates a solid foundation, an' th' details be what shows you are doin' more than just th' work o' a hired sword. They be what shows you really care about th' people in your charge, an' provides 'em a sense o' your leadership. But I can see you be busy, so mayhap I will come bother you some other time.~ IF ~~ THEN DO ~RestParty()~ EXIT END IF ~~ a2225 SAY ~[ARAN] Now, that be a nice idea, there. I can see why I think you will be a great leader, someday. Well, mayhap already.~ IF ~~ THEN DO ~RealSetGlobalTimer("RE_DreamTimer","GLOBAL",100) RestParty()~ EXIT END /* from C-ARAN.BCS */ IF ~Global("c-aranextort","LOCALS",2)~ THEN BEGIN a2226 SAY ~[ARAN] Hey, I found some way o' gainin' a mite bit o' extra coin out o' that Keep, just like you asked. There be some options open. You just tell me which one to chose, an' I can get it done right quick.~ = ~[ARAN] First off, there be some outstandin' debts on th' part o' th' Merchant's Guild, on account o' we provide some protection. We could force collection, makin' them pay for "protection" on a regular basis, instead o' just when they need it, an' get a tidy sum. But turnin' th Guild against you means some serious penalties... merchants talk to everyone, an' a little bad blood can get to be a problem right quick.~ = ~[ARAN] Second off, we could sell off some o' th' land what's able to be repossessed. It be a matter o' movin' families off farms they been workin' for generations, but th' law be th' law. Might piss people off a mite bit, though.~ = ~[ARAN] Third, we could cut a deal wi' th' Trade Guild. Right now, there be two representatives vyin' for th' rights. Th' sorry bastard what's tryin' to get th' concession be a right mean bastard, but he has coin to spend, an' he'll give us some to approve him as th' representative next season.~ = ~[ARAN] So, you want to collect on th' Guild, sell some land, or take a bribe for th' representative choice? Or none o' these?~ ++ ~[PC] I don't like any of these options.~ DO ~SetSetGlobal("c-aranextort","GLOBAL",3)~ + a2227 ++ ~[PC] Do all three.~ DO ~SetSetGlobal("c-aranextort","GLOBAL",3)~ + a2228 ++ ~[PC] Force the Guild, and take the bribe. Then our "representative" can clean things up for us over time.~ DO ~SetSetGlobal("c-aranextort","GLOBAL",3)~ + a2231 ++ ~[PC] I don't want to mess with the Guild directly. There could be problems. So just kick those families off my land, and sell it.~ DO ~SetSetGlobal("c-aranextort","GLOBAL",3)~ + a2232 ++ ~[PC] I don't want to mess with the Guild directly, and I don't need disgruntled tenants causing trouble. Just take the bribe. If the "representative" doesn't serve us well, then we can always make adjustments later.~ DO ~SetSetGlobal("c-aranextort","GLOBAL",3)~ + a2232 ++ ~[PC] Force the Guild, and throw those people off of my land. But don't bother with taking the bribe. We can probably do better with an honest representative. They tend to actually follow rules, which puts them at a disadvantage.~ DO ~SetSetGlobal("c-aranextort","GLOBAL",3)~ + a2231 END IF ~~ a2227 SAY ~[ARAN] Look, th' truth be there is naught in th' way o' new coin to be had just by squeezin' th' books. I don't rightly recommend doin' any o' these things, but if you want th' coin, that's what I was able to find. Personally, I say give th' whole blighted idea up, an' let's go find somethin' to kill an' loot. Except for dragons. No dragons. They are a pain in th' arse.~ = ~[ARAN] So, what be your orders?~ ++ ~[PC] Forget the whole thing. It is just not worth it.~ + a2233 ++ ~[PC] Do all three.~ + a2228 ++ ~[PC] Force the Guild, and take the bribe. Then our "representative" can clean things up for us over time.~ + a2231 ++ ~[PC] I don't want to mess with the Guild directly. There could be problems. So just kick those families off my land, and sell it.~ + a2232 ++ ~[PC] I don't want to mess with the Guild directly, and I don't need disgruntled tenants causing trouble. Just take the bribe. If the "representative" doesn't serve us well, then we can always make adjustments later.~ + a2232 END IF ~~ a2228 SAY ~[ARAN] Grumbar's Clay Fist, do you want a blighted revolt on your head? That might get us 3000 gold, but you would be askin' for a revolt. You sure you want to do that?~ ++ ~[PC] Yes. We need the money. And revolts can be put down. What are they going to do, talk me to death?~ + a2230 ++ ~[PC] No. Forget the whole idea.~ + a2233 ++ ~[PC] What are my options again?~ + a2227 ++ ~[PC] You are so unimaginative. What about falsifying documents and having people driven of their land so I can sell it? What about adding a tax for anyone who speaks Chondathan in public? I expected more out of you, Aran.~ + a2229 END IF ~~ a2229 SAY ~[ARAN] Cyric's Black Balls, there be limits. Corruption, kickin' out people on th' street, an' shakin' down th' guild for "protection" didn't go far enough for you? Forget it. I'm bloody well destroyin' this right now, an' to th' nine hells wi' you. Go find your own way o' dealin' wi' this. I got my limits.~ IF ~~ THEN EXIT END IF ~~ a2230 SAY ~[ARAN] Xvim's Spit, you be... right. Just a job. Consider it done. An' me, I will go lookin' for somethin' to shield th' spittle that folks will send our direction every time they see us.~ IF ~~ THEN DO ~GiveGoldForce(3000) IncrementGlobal("KPRevolt","GLOBAL",-4)~ EXIT END IF ~~ a2231 SAY ~[ARAN] That I can do. Not exactly th' nicest thing in th' world, but it works. It means there will be some disgruntled people, but you don't make no omlette wi' out breakin' eggs.~ IF ~~ THEN DO ~GiveGoldForce(2000) IncrementGlobal("KPRevolt","GLOBAL",-2)~ EXIT END IF ~~ a2232 SAY ~[ARAN] That I can do. Not exactly th' nicest thing in th' world, but it works. It means there will be some disgruntled people, but you don't make no omlette wi' out breakin' eggs.~ IF ~~ THEN DO ~GiveGoldForce(1000) IncrementGlobal("KPRevolt","GLOBAL",-1)~ EXIT END IF ~~ a2233 SAY ~[ARAN] Good idea. Sometimes, th' best thing to do is to let well enough alone, eh? We'll get th' gold some other way.~ IF ~~ THEN EXIT END
  5. OK. In no particular order, we have a soundset sketched and coded sans the actual sounds, and that has given a "voice" to our dude. We also have a set of SoA banters, 2 banters per canon BioWare™ NPCs, to define Aran's outlook to the reader/player through how he interacts with the other members of the party. The writing on ToB banters is slower going, because frankly while I have played SoA to death, playing ToB has not always been on the ticket. So we will let that ruminate a bit more, and perhaps even wait for another week, while things percolate. Let's go ahead and sketch out the friendship talks in rough form. Preparation and Thought-Experiments otherwise known as a variant on the spells "Confusion" and "Horror" called recently on the forums "Wall of Text", wherein the author creates meaningless psychological, sociological, and revisionist studies for his own amusement and the purposes of stunning and confusing the reader into accepting his basic premise without thinking too deeply. Go me! OK, notes to myself. Also called "Journaling", by all these new kids. For good thought-provoking discussion on dialog writing, banters, and characterization, the place I like to go is PPG and JCompton. If you follow that link, it is just the Mod general discussion board; poke around at the other stuff, and you get more threads dealing with this kind of stuff. He says up front that all of his ruminations on guidelines may or may not have been broken in stuff he writes, and that there are lots of ways to do this dialog integration thing. Sure. I agree that slavishly following a set of blueprints of any kind is anathema to creative expression; but his discussion threads bring experienced coders, writers, and readers to the table and get them discussing what makes decent gameplay and dialog work together. Plus he wrote Keto, who has to be one of the coolest "companion" - like mods out there, in my opinion, even though there is no romance track (or perhaps because there is no romance track). So reading that is good prep. And I have very seldom read something that I though was a bad idea on those explorations - he knows his stuff. At least then when I chose to do something odd, it will be because I am making a choice, instead of just blindly leaping into the void. And, of course, there is playing experience - I know what I like about other NPCs and what I find frustrating/lacking, so that helps - reading other folks' stuff is like listening to decent jazz players and seeing how they take the changes, modify the melody, and make a "standard tune" their own. (OK, let's be really painfully truthful - sometimes it provides the "how-not-to" demonstration. But negative energy rips years off of your life. And sometimes what you don't like about someone else's stuff helps figure out what you do like, and might make your work better). This one comes with a caveat. I am writing Aran for my own amusement, but I would like it if one or two folks have some fun too. So probably leaving him open to more possibilities is a good idea. I play way too many Paladin runs. Then again, all this deep philosophical stuff really is moot. It's a mod, not a dissertation. And most folks these days seem more interested in pages and pages of discussion rather than actually creating anything for players to play - so I'll cut off the additional twenty pages of deep philosophical blather, and simply refer you to the "Cathedral" vs "Parlor" debate summarized best by Wrye in Morrowind modding, the various threads around the i.e. community that ask deep questions, and let you knock yourself senseless against *other* peoples' Wall of Text™ spellcasting, unless you make your Save vs Insanity. I find thse have increasingly distracted me from actually doing stuff I like doing, so I am going all tough love on myself - tTo quote my favorite sports movie, Jerry MacGuire - "Show me the money". OK, no cash, so my old Junior High shop teacher - "Lots of talk. Who cares. Build the *&^%^& thing. Then we'll talk." Friendship Paths and FriendTalks and Friendhip Talks and Friend Banters So, what's in a name? At base, all friendtalks are PC>NPC banters. In fact, though I agree with JCompton that railroading a player through only one dialog choice is a waste of material, technically all that is required to build a friendtalk is to have Of course, that's boring. So what do we do? Before we go exploring all the ways to mess with player's heads add all sorts of cool stuff to branch out different options for the NPC and PC, it might be a good idea to sketch out an organization. It will help keep the writing focused and on-task, provide a guide for me to see how close things are to a finishing point, and most of all it will be a good idea-sparker while playing BG2 and seeing how Aran might react. I see two basic ways that would work for my style and my patience level. We can go all Pointilistic/Atomistic/Impressionist, and randomly write some scenes that appeal to us between Aran and the PC, and see what happens. Fun to do, and the way many NPCs are coded. Here, a couple of scenes that have no relation to eachother get tucked into the story. We could always build a "friendship track", where a series of talks lead from an initial lightweight banter through the development of a friendship - basically, a "Platonic Love Talk Sequence", as opposed to a "Romantic Love Talk Sequence". Here, the depth of the relationship is patterened, and there are opportunities for the PC and Aran to "break up" as friends, or at minimum to become "frenemies" [what a horrible word. Yuck.]. Guess what - I like both ideas. But I am not writing the Next Great American Novel™, so how about we ignore the list completely, and go with a middle ground - a "sequence" of talks, so that I have some targets and goals to shoot for and an idea of what kind of topics/stuff I want to have Aran and PC talk about, plus some semblance of a track. But all those random ideas that may not fit into a track, or may have conditions, set them up as "floaters", outside of the sequence. Later on, I can add in the changes needed to adjust to romance/no-romance, and perhaps even for more specific situations.
  6. The issue here, budding modders and modstresses out there, is that if you use any sort of WEIGHTing for creating new entries in Biobanter DLGs, you have to be sure that you weight beneath all of the states in that DLG which are called by script: such as LOVETALKs, somebody died/somebody was raised talks, etc. Those values are reasonably easy to find using InfExp/NI/DLTCEP's editor (actually, NI's Edit mode in the state trigger list is probably the best way to locate it quickly.) You can also glance at the Banter Packs for "safe" zones for weighting.
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