Jump to content

Search the Community

Showing results for tags 'gemrb'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • General Discussion
    • G3 News and Announcements
    • Infinity Engine Modding News
    • General Mod Discussion
    • Fan Fiction
    • Noobermeet
  • Modding Discussion
    • IESDP Updates and Info
    • Modding How-Tos and Tutorials
    • Modding Q&A
  • Mods and Tools
    • Tools
    • NPC Mods
    • Tweaks and Fixes
    • Item, Kit, and Spell Mods
    • Quest Mods and Other Mods
    • Miscellaneous Released Mods
    • Unreleased Projects


  • Community Calendar


  • NPCs
  • Quests and Others
  • Tweaks & Fixes
  • Items/Kits/Spells
  • Portrait Packs
  • Mini Mods
  • Tools
  • In Progress


  • Fixes
  • Items
  • Kits
  • NPCs
  • Quests
  • Spells
  • Tweaks
  • Other
  • Tools

Product Groups

There are no results to display.

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start




Website URL









Mods Worked On

Found 6 results

  1. Hello, I'm trying to run GemRB with the GOG version of BG1 for the first time. I'm on Windows 7, and so far I've installed Visual Studio and GemRB, and I tried to make sure all the paths in the config file are correct. I get this log when I run GemRB, after which it terminates itself: [Core]: GemRB Core Initialization... [Core]: Initializing Video Driver... [SDL 1.2 Driver]: Creating display [SDL 1.2 Driver]: SDL_SetVideoMode... [SDL 1.2 Driver]: Checking for HardWare Acceleration... [SDL 1.2 Driver]: Creating Main Surface... [SDL 1.2 Driver]: Creating Back Buffer... [SDL 1.2 Driver]: Creating Extra Buffer... [Core]: Initializing Search Path... [ResourceManager/WARNING]: Invalid path given: C:/Games/Baldurs Gate\data\ (Data) [ResourceManager/WARNING]: Invalid path given: C:/Games/Baldurs Gate\data\Data (Data) [ResourceManager/WARNING]: Invalid path given: C:/Games/Baldurs Gate\CD1\data\ (CD1/data) [ResourceManager/WARNING]: Invalid path given: C:/Games/Baldurs Gate\data\CD1\data\ (CD1/data) [ResourceManager/WARNING]: Invalid path given: C:/Games/Baldurs Gate\CD2\data\ (CD2/data) [ResourceManager/WARNING]: Invalid path given: C:/Games/Baldurs Gate\data\CD2\data\ (CD2/data) [ResourceManager/WARNING]: Invalid path given: C:/Games/Baldurs Gate\CD3\data\ (CD3/data) [ResourceManager/WARNING]: Invalid path given: C:/Games/Baldurs Gate\data\CD3\data\ (CD3/data) [ResourceManager/WARNING]: Invalid path given: C:/Games/Baldurs Gate\CD4\data\ (CD4/data) [ResourceManager/WARNING]: Invalid path given: C:/Games/Baldurs Gate\data\CD4\data\ (CD4/data) [ResourceManager/WARNING]: Invalid path given: C:/Games/Baldurs Gate\CD5\data\ (CD5/data) [ResourceManager/WARNING]: Invalid path given: C:/Games/Baldurs Gate\data\CD5\data\ (CD5/data) [ResourceManager/WARNING]: Invalid path given: C:/Games/Baldurs Gate\CD6\data\ (CD6/data) [ResourceManager/WARNING]: Invalid path given: C:/Games/Baldurs Gate\data\CD6\data\ (CD6/data) [Core]: Initializing KEY Importer... [KEYImporter]: Opening C:/Games/Baldurs Gate\chitin.key... [KEYImporter]: Checking file type... [KEYImporter]: Reading Resources... [KEYImporter]: BIF Files Count: 159 (Starting at 24 Bytes) [KEYImporter]: RES Count: 16694 (Starting at 4780 Bytes) [KEYImporter]: Resources Loaded... [Core]: Initializing GUI Script Engine... 4780 Bytes) [KEYImporter]: Resources Loaded... [Core]: Initializing GUI Script Engine... iles Count: 159 (Starting at 24 Bytes) [KEYImporter]: RES Count: 16694 (Starting at 4780 Bytes) [KEYImporter]: Resources Loaded... [Core]: Initializing GUI Script Engine... ImportError: No module named site There are several warnings that show invalid path issues, though as far as I can tell the first data path it shows is actually correct, and since I'm using the GOG version I don't have separate CD data directories. I've tried changing the slashes in my paths to backslashes and back, that didn't seem to make a difference. Please help me figure out what the issue is. (Sorry if I'm missing something obvious!) GemRB.cfg
  2. From GemRB Wiki. Is this fully implemented? I tried it, had no effect.
  3. I've made a mod that adds a Ranger / Thief multi-class option, and there are two problems remaining: 1. I don't want any racial restrictions, so this is available for all races. The alignment is restricted to NG and CG in alignment.2da, which is enforced for all races except for gnomes. So, if I make a gnome Ranger-Thief, all alignment choices are available on character creation, all the other races can only have the right ones. Any ideas how this could be? 2. Concerning item usability: GemRB wiki says So if I use Ranger item usability in classes.2da my character still can't use certain items, e. g. the Moon Dog Figurine (MISC7T), which restricts usability for any other classes than Ranger and Ranger-Clerics. So would I have to patch item files then to make them usable for my custom class combination, or did I something wrong? All files can be found here.
  4. I've been trying to make GemRB work on Windows 10 (Baldur's Gate 1 Classic + Baldur's Gate EE Installed) for several hours now, and after following several guides, this is what happens when I run the .exe file: black screen (Full screen) waits about a second crashes and drops out to desktop, without error sounds or the like I'm not really sure now to make it work, I've made a save game in the classic version of Baldur's Gate, and I'm not really sure what to do next. I've gone from 0.2 seconds before the crash to approximately 1.2 seconds before the crash, if that means anything. I've uploaded the GemRB.cfg file in case I'm doing any syntax errors which are causing my problems. Any help will be appreciated. As well as that, I have followed the guide linked below: GemRB.cfg
  5. ////This is temporary rough version of the guide. Sorry I deleted by mistake the finished guide. But it is still applicable. This is guide for Windows users. Sorry I do not own/have Linux or any other systems. This guide will help you set up GemRB engine and install GemRB 10pp mod so you can enjoy 10 party members or decrease maximum allowable pary members. I recommend you to install Notepad ++ or similar program for easier editing paths. I. First Setting up your GemRB: 1. First go to this site and download the latest build Windows: https://sourceforge.net/projects/gemrb/files/Buildbot Binaries/Windows/AppVeyor/ Linux: https://sourceforge.net/projects/gemrb/files/Buildbot Binaries/Linux/ OSX: https://sourceforge.net/projects/gemrb/files/Buildbot Binaries/Apple/OSX/ 2. Extract your GemRB build to any folder although I recommend you to extract it to separately named folder e.g. _GemRB in Black Isles or GoG or close to where you have your Baldur's Gate 2 game directory. It makes things easier to navigate. 3. Go to where you extracted GemRB build and find the file called GemRB.cfg.sample 4. Rename GemRB.cfg.sample to GemRB.cfg. Ignore any warning if it pops up about changing file format. 5. Open GemRB.cfg 6. ONLY if you have Polish or Czech version of the Baldur's Gate 2 Find: Rename it to: Encoding=Czech or Encoding=Polish 7. Screen Resolution and Full Screen Find: Width=640 and rename it to: Find: Height=480 and rename it to: Height=768 This is maximum allowed resolution without installing Widescreen mod at least on my monitor for GemRB. For Full Screen Find: Fullscreen=0 Set it to one: Fullscreen=1 8. Find: #MaxPartySize = 6 and rename it to: MaxPartySize = 10 Or whatever number you want your party size to be restricted e.g. 3. Maximum party you can have with 10pp is TEN. Don't forget to remove the # pound sign. 9. Find #EnableCheatKeys=1 and rename it to: EnableCheatKeys=1 You may need to use the cheats if you run into a unexpected bug. Don't forget to remove the # pound sign. 10. Now comes tricky part - path editing. Your mileage will vary because nobody's paths are the same. Double and triple check your work it will work. GamePath=/mnt/windows/Programmi/Black Isle/BGII - SoA/ So this would look like that GamePath=C:\Users\Cygar\Desktop\Misc Files\Black Isles\BGII - SoA\ You need to provide your path to your Baldur's Gate 2 classic not Enhanced Edition. You should need to do. Anything else below in the spoiler tag are optional steps let lynx know if you really need to do those steps for GemRB to work. GemRB should be set up now. Go to where you extracted GemRB build and run gemrb.exe II. 10pp mod First incompatible and other problems mods: 1) Shadow Over Soubar. Don't install it because if you do you will get fatal error when installing 10pp. Problematic mods: 1) Game Over The Party Death - can only be installed after 10pp mod. a) it requires you to copy and override my edited .baf scripts BEFORE installing Game Over Only on Party Dead to extend support up to 10 NPCs in the party. Otherwise whenever 5 NPCs die your protagonist will also die even if you have 4 other party member alive. b) the mod is far from perfect on GemRB it requires you to manually set variable #gbhaalhp1=2 to #gbhaalhp1=0 whenever your Charname gets knock out (1 HP or less). Setting variable can be done using Near Infinity in the save game BALDUR.GAM c) There are lots of the issues I documented in this post written in violet color: III. Installation of 10pp: Software and mod prerequisites: 1 ) the G3 Fixpack 2 ) Download and install Active Perl or newer https://www.activestate.com/products/activeperl/downloads/ 3 ) Download 10pp mod from here https://github.com/lynxlynxlynx/gemrb-mods 4 ) Extract gemrb-mods-master.zip and copy the 10pp folder into your Baldur's Gate directory. 5 ) Copy and paste any of your weidu .exe for example setup-bg2fixpack.exe so you have setup-bg2fixpack - Copy.exe as well 6 ) Rename setup-bg2fixpack - Copy.exe to setup-10pp.exe 7 ) Run setup-10pp.exe and choose maximum size of allowed party member. I suggest you type in 10 because in GemRB.cfg you can manually edit the party size if you want to restrict the group to less than 6 members. That way you shouldn't lose the flexibility of manually editing party size in the config file GemRB.cfg. 9 ) You need to install widescreen mod with big enough resolution to fit in additional portraits. I recommend you to have at least With these resolution All 10 portraits will fit in but you will have to reload the game after having group size more than 6 in order to control 7th NPC via portrait. Likely the optimal resolution for 10 NPCs is at least 1920 x 1440. @Jarno Mikkola knows better and refer to his advises from here: 10) Don't forget to set the exact same resolution in GemRB.cfg as you chose when installing Widscreen mod. 11) Hopefully it will install successfully. IV. Few pointers for GemRB wannabes:
  6. Another FYI: Latest gemrb from git, files affected: FXOpcodes.cpp: // 0x13e ChangeWeather // sets the weather to param1, set it to: // 0 normal weather // 1 rain // 2 snow // 3 fog effects.ids: 0x13e ChangeWeather wildmag.2da: 5 SPWM105 0x13e * Latest TobEx, files affected: TobEx_ini.txt: Description #318 (0x13E) Stat: Set stat [318] Parameter #1: Statistic Modifier Parameter #2 low: Stat Opcode Parameter #2 high: Type After Sword Coast Strategems install this entry is found in console log: [Unknown]: fx_change_weather(318): P1: 1 Rain is present upon most level transitions, acompanied by either a mind-numbingly loud thunder-crack or the sound of a door slamming shut. Full Baldur's Gate Trilogy install with BG1/2 pre-patched to recommended version (Atari DnD Anthology). Manual install of mods in this order; BiG word fixpack v17, Baldur's Gate Trilogy 118, ScS v30, lolfixer github, generalized biffing, widescreen 3.07. Clearly there is a difference in the way effect opcode 318 (0x13E) is being implemented by GemRB and TobEx. ScS appears to use this in its core components.
  • Create New...