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Showing results for tags 'iesdp'.
Does someone know when this trigger is supposed to return true? I wanted to use it to make sure a certain creature doesn't attempt to move towards another creature if it's completely surrounded by other creatures, but it doesn't seem to work...
The IESDP states that "If two or more effects of this type affect a creature, only the shortest duration effect will occur." Well, this doesn't seem to be true.... Just tested via equipping 'Commander Chain Mail +3' (BDCHAN04.itm, op#272 set to fire once per round) and a modified 'long sword' (SW1H04.itm, op#272 set to fire once per 2 rounds) Summoning @kjeron as always for confirmation......
All the changes made by this opcode are permanent. The only exception seems to be param2 = 3 (i.e., change CLASS) -----> this means it works with timing mode 2 (Instant/while equipped): you can change your CLASS via equipping a certain item.... and when you unequip it or get killed, your CLASS is restored to its original value. @Avenger, @Galactygon, @CamDawg Is this intended? If so, why do GENERAL, RACE, EA and the remaining ones act as permanent?