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Mods Worked On

Found 12 results

  1. Guest

    Items usable by one npc

    I'm trying to make some anime themed mod, so I would like to be able to make items be usable by only one character (in the vein of Yoshimo's Katana or the Cordotha Family Armor) but I've tried and tried and can't seem to figure it out. Any help, please?
  2. Version v7

    54,705 downloads

    This mod adds a keyring to help manage the avalanche of keys you acquire in your journey across Faerun. Learn more about the mod View the Readme Visit the Discussion Thread
  3. Version v2

    23,050 downloads

    This is a minor modification to Baldur's Gate II that improves the berserkers summoned by the three Horns of Valhalla. Learn more about the mod View the Readme Visit the Forum
  4. Version v2

    6,872 downloads

    This is a mod for Baldur's Gate or Icewind Dale created by NiGHTMARE and Andyr that Idobek repackaged with a WeiDU installer. A large number of the Baldur's Gate inventory graphics (BAMs) were improved for the sequel, so this small pack puts them back into the original. It will also work with Icewind Dale, as that re-uses many BG items. Learn more about the mod View the Readme Visit the Forum
  5. Version v11

    50,679 downloads

    This is a collection of kits and an item pack from Sorcerer's Place. The mods were originally in an older, harder-to-install format and have been converted to use a WeiDU installer. Item restrictions are also applied dynamically, meaning that the item restrictions for the Arcane Fist and Archer of Sylvanus kits will be implemented across all items in the game, including those added or altered by other mods. Polar Bear, Drizzt1180, and Creslyn wrote the original content. Learn more about the mod View the Readme Visit the Forum
  6. Version Beta 5

    58,843 downloads

    IWDification is a mod to bring some of the elements of Icewind Dale into the Baldur's Gate series of games. A lot of this project is based upon the work of the IWD-in-BG2 conversion project, which later formed the backbone of IWDEE. The mod adds various elements such as selectable bard songs, two-handed axes, and over 70 new spells into your BG2, Tutu, BGT, BGEE, or BG2EE game. Every component can be installed independently of one another. Learn more about the mod View the Readme Visit the Forum
  7. Version v5

    11,945 downloads

    The Item Upgrade for Icewind Dale mod is a modest collection of upgrades for various items throughout the game. Reading through the item descriptions, the developers really took a lot of time to give many items an elaborate backstory. In many cases, I felt that an upgrade was a chance to tell a bit more of the story. Learn more about the mod View the Readme Visit the Forum
  8. Version v3.0.17

    3,178 downloads

    The Item Revisions mod aims to fix/tweak/enhance all items in Baldur's Gate and Baldur's Gate II. Weaker items have been improved, overpowered ones have been nerfed, many descriptions have been extended or replaced with more appropriate ones, and so on. Project Page Readme Visit the Forum
  9. Version v7

    27,945 downloads

    Item Randomiser is a large-scale random treasure mod for Baldur's Gate and Baldur's Gate II. The mod can randomise up to several hundred items in Baldur's Gate (including TotSC) and up to several hundred more in Baldur's Gate II (including ToB). The randomised items can be found throughout the game world over the course of the game. Learn more about the mod View the Readme Visit the Forum
  10. Version v2

    23,593 downloads

    Full Plate and Packing Steel is one big rework of the armour system of BG2, IWD, BGT, and Tutu, and a small collection of tweaks, dependent or not. Learn more about the mod View the Readme Visit the Forum
  11. Hi everyone, I am using beta 4 and the latest BGEE with SOD. Items added by the mod, such as the bag of holding etc. have incorrect descriptions. Monsters also have wrong descriptions (golemsn are named "what?" etc.) Attached is the debug file. How can this be fixed? Many thanks, SETUP-CDTWEAKS.7z
  12. I am trying to sort out whether I can add an indoor/outdoor requirement to the usability of an extended effect of an item, It employs the "show area" opcode but i only want it to work outdoors. can this be accomplished without having to resort to writing a spell?
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