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Showing results for tags 'iwdee'.
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The EE Mod Setup Tool (for windows) Overwiew EET installs get more complex now that more and diverse mods are available to enhance the basic game. K4thos, the EET author recommended BWS for save installs when he started the project. However, original BWS has lost the supporters it had in the past and slowly decayed. This tool is aiming to provide similar functionality to mod EE games in large scale. The BWS-EE is a fork from Big World Setup (BWS old) which was originally created by dabus. BWS-EE is streamlined to serve EE game installations in a way that is up-to-date and maintainable s
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Version v9
99,060 downloads
The Tweaks Anthology is a WeiDU compilation of fixes, cosmetic changes, and tweaks that will run on every Infinity Engine game, from the original Planescape:Torment, through the Icewind Dale and Baldur's Gate series, and the new Enhanced Editions of the games. The successor to BG2 Tweaks and several other tweak packs, some of these were fan requests, others are needed fixes, and others simply make dealing with the more irritating aspects of the game engine easier. Each component can be installed separately so the player can pick and choose only which ones they wish to install. Forum -
Version v10
56,556 downloads
Sword and Fist adds new options for those using warrior classes: Fighters, Monks and perhaps eventually Barbarians. This mod is designed to work with BG2 (with or without the expansion pack Throne of Bhaal), the Tutu or BGT conversion projects, or the Enhanced Editions of Baldur's Gate, Baldur's Gate II, and Icewind Dale and the EET conversion. It was originally intended to form part of the Lands of Intrigue mod, but a decision was made to split the kits off into smaller mods (both for ease and so something would actually get released in a reasonable timeframe). Learn more about the mod -
Version v11
51,594 downloads
This is a collection of kits and an item pack from Sorcerer's Place. The mods were originally in an older, harder-to-install format and have been converted to use a WeiDU installer. Item restrictions are also applied dynamically, meaning that the item restrictions for the Arcane Fist and Archer of Sylvanus kits will be implemented across all items in the game, including those added or altered by other mods. Polar Bear, Drizzt1180, and Creslyn wrote the original content. Learn more about the mod View the Readme Visit the Forum -
2 issues prevented me from playing IWD:EE. Hoping for mods that fixes.
Guest posted a topic in General Mod Discussion
The first issue I have recently figured out. There's a way around it, so I'll skip on to the second and last issue right away. The second issue was that in IWD:EE they had removed the original IWD art from SCROLLS and VARIOUS ITEMS (weapons, armour etc.) and replaced it with the faaaar inferior scroll/item art from Baldur's Gate. Preposterous !!! A farcical decision . The esthetics, the menus, the art, the music, the sound, the atmosphere, the mood, and the feel of the original Icewind Dale game far outshines Baldur's Gate in every single area. Everything about it was so inviting and so -
Version 1.0
685 downloads
Ace's Enchanters Portrait Pack is a collection of 8 portraits from the character art of the Enchanters book series. They have been resized and packaged to work with most Infinity Engine games. All artwork is used with permission of the artist and author. View the Readme Visit the Forum View the Gallery-
- portrait pack
- bg1
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Hi, I'm using Big World to install some mods for Icewind Dale Enhanced Edition and I'm getting this error when I try to install the component "Loosen Item Restrictions for Multi- and Dual-class Clerics" Installing [Loosen Equipment Restrictions for Cleric Multi-Classes] [v4] Copying and patching 2059 files ... Copying and patching 1 file ... ERROR: Cannot find 8 rows with at least 10 columns.ERROR: [clasweap.2da] -> [override] Patching Failed (COPY) (Failure("Cannot Read 2DA Entry")) Stopping installation because of error. ERROR Installing [Loosen Equipment Restrictions for Cleric M
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Edit: This applies only to INI files which are used for ARE spawns. I found the current description of this resource a bit confusing so after observing in-game and observed script references to these files in IWDEE I wanted to add some clarification. Under [spawn_main], 'enter' and 'event' are different in that 'enter' is triggered each time the player enters the map, while 'event' may happen instead of or in addition to that. Both can be controlled by variables, both use the interval to determine a delay before/between spawning critters (with 1 meaning spawn now if possible) and both