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Mods Worked On

Found 12 results

  1. Version v16

    21,055 downloads

    Oversight is a mod that seeks to address errors in the original game, such miscoded alignments, classes, and other issues, as well as adding new content such as Monk HLAs, a new paladin kit, and a tougher version of Sendai in Throne of Bhaal. Learn more about the mod View the Readme Visit the Forum
  2. Version v7

    20,195 downloads

    The Geomantic Sorcerer Kit is strongly based on the Druidic Sorcerer Kit by Constant Gaw, and resurrected by hlidskialf and loosely based on the Geomancer presitige class from the AD&D 3rd Edition Masters of the Wild manual. The kit combines the sorcerer's spellcasting methods and spells with additional druidic spells and abilities and features its own unique tiered HLA progression and custom spells. Learn more about the mod View the Readme Visit the Forum Visit the Gallery
  3. Version v3

    1,245 downloads

    Totemic Cernd is a minor modification to Baldur's Gate II that changes Cernd's druid kit from that of a Shapeshifter to a Totemic Druid. In the process, cirerrek also decided to increase Cernd's physical statistics somewhat to make him a reasonably attractive alternative to other clerics or druids, such as Jaheira or Anomen. Learn more about the mod View the Readme Visit the Forum
  4. Version v3

    1,549 downloads

    The Mod Kit Remover is a WeiDU mod that will remove all mod or all mod and BioWare kits from the character creation screen. The mod was primarily made because The Darkest Day fills all available kit slots, but players wished to use kits from other mods when playing it. Learn more about the mod View the Readme Visit the Forum
  5. Version v10

    55,549 downloads

    Sword and Fist adds new options for those using warrior classes: Fighters, Monks and perhaps eventually Barbarians. This mod is designed to work with BG2 (with or without the expansion pack Throne of Bhaal), the Tutu or BGT conversion projects, or the Enhanced Editions of Baldur's Gate, Baldur's Gate II, and Icewind Dale and the EET conversion. It was originally intended to form part of the Lands of Intrigue mod, but a decision was made to split the kits off into smaller mods (both for ease and so something would actually get released in a reasonable timeframe). Learn more about the mod View the Readme Visit the Forum
  6. Version v11

    50,759 downloads

    This is a collection of kits and an item pack from Sorcerer's Place. The mods were originally in an older, harder-to-install format and have been converted to use a WeiDU installer. Item restrictions are also applied dynamically, meaning that the item restrictions for the Arcane Fist and Archer of Sylvanus kits will be implemented across all items in the game, including those added or altered by other mods. Polar Bear, Drizzt1180, and Creslyn wrote the original content. Learn more about the mod View the Readme Visit the Forum
  7. Version v9

    4,189 downloads

    This mod adds many options to those who use rogues and bards in Baldur's Gate: Enhanced Edition, Baldur's Gate II: Enhanced Edition, BG2: Shadows of Amn (with or without the expansion pack Throne of Bhaal), Icewind Dale: Enhanced Edition, and with the mod conversions Baldur's Gate Trilogy and Baldur's Gate Tutu. The mod makes several changes to thieves and bards as well as offering new items, merchants, and kits. The standalone Sharpshooter Thief Kit mod has been deprecated as it is now included in the Song and Silence mod. Learn more about the mod View the Readme Visit the Forum
  8. Version v8 (BETA)

    70,081 downloads

    Version 8 is a beta release. The Divine Remix aims to rebalance and change several aspects of divine-magic-using classes, such as clerics, paladins, druids, and rangers. The mod was originally known as Cleric Remix. Learn more about the mod View the Readme Visit the Forum
  9. Version v5

    83,177 downloads

    From Idobek: "This mod started as a request (by me) in the Divine Remix workroom for Anomen to be awarded a Priest of Helm kit upon passing his knighthood test. Deciding this was outside Remix's remit I quickly spun it off into its own mod--perhaps too quickly. A couple of days later I thought that the mod could be bigger and the NPC Kitpack was born, designed simply to give those NPCs without kits the chance improve their lot. Originally I had only planned on giving each NPC one of the original BioWare kits. This, however, turned out not to be feasible. This mod will add four new kits and provide the opportunity to give a kit to eight of the BioWare NPCs." Learn more about the mod View the Readme Visit the Forum
  10. Version v3

    103,523 downloads

    This mod allows the player to select classes and kits for all joinable NPCs, and then start them from level one (with enough experience to level up to the player immediately) so that the player can select skills, spells, proficiencies, etc. Learn more about the mod View the Readme Visit the Forum
  11. First thing first I'd like to express my gratitude for modders like you who keep enhancing this epic game that seem to never get old from all the work you guys been doing through all those years . I decided it was time for another playthrough recently and looking at all the mods I could get, this one slip past my radar unfortunatly : / . I use SR SCS and many others. I'm now in 2/3 SoA and something strikes me as obvious, as a gamer I have evolved and expect as much cookies as can be to play a game. It's 2015!! So that being said, why stick to ''kits'' !! TO THE POINT ------------------- why isnt a class a combination of all these kits you have done ratter then split all cool stuffs in 3-4 kits...I mean when i'm looking at them kits I want them all (almost) Lets take a look at what its like on paper! Rogue Cons; NONE Now thats a complete class!! It doesnt even strike me as OP...just a complete fun class as of today's standard with many options to get the job done. I would do something like that for all these classes Merge Fighter(yours) with berserker and wizard slayer! Merge kensai and barb! Merge all Ranger kits (only Cons i would get is limited to studded leather armor)(man how cool this class would be all of a sudden...who doesnt want a ranger master of bows with an animal companion, can cast some spells, dual wield, stealth and do some backstab etc..? I want it now! plz) Merge all Pally kits Merge all rogues(as in above example) Anyway thats my 2c ,I know how to mod (not bg) and how much work it can be, and since learning how to do it is the hardest part generally, i dont really feel like learning to mod this one. I can only wish experienced modders look at this idea and make a mod or submod of it! balanced wise, there is so much mods to make this game harder I dont see the problem here, one can only do so much in one round anyway. Cheers keep on the great work!!
  12. Hety

    DR Kits

    Hello. As longs as DR does not work with Spell revisions and they are more or less mandatory now is it possible for someone to create a mod with just the kits from DR and without changes to spells? The kits of DR are of the finest quality and i'm really fond of them but that incomatibility is killing me. Thanks in advance.
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