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CURRENT ISSUES VOICED LINES (non-fatal flaw). - there are no current recorded voiceovers for lines; the component options are there to hold the WeiDU Component Number order, but no voicings are present BG2:EE/EET - FRIENDSHIP: (non-fatal flaw). - Revisit interjection points in both SoA and ToB. - Few BG2:EE introduced interjections are are covered. - No newly introduced areas have commentary. PID will not react to new areas. ARAN_AWARE (non-fatal flaw). - Component is coded and uses Aran's .tra, but most of the content ends up fitting regular Crossmod content. Pro = easy addition, unloads some .tra work, will probably become a regularly installed mod on EE and BiG World, etc. Con = A_A is already traified, Crossmod is not. Folks might not want to grab Crossmod when doing targeted installs. Component dissolved and all content except detecting kits moved to Crossmod Banter Pack. (non-fatal flaw). We have issues with Aran in the The Broken Sword right after picking him up. Force talking him, (before leaving The Broken Sword), and choosing the bath option - no variables set. Tried this with him and the PC doing everything and just taking a 'friendly' bath with not even a kiss being exchanged. Either way, no variables set and the PC flirting with Aran afterwards, (after bath but before leaving The Broken Sword), the flirts do not register - no variables set. The right variables do set if the PC doesn't take a bath with him though. Not able to replicate on Beta_Luridel (non-fatal flaw) But definitely unwanted behavior. Unable to replicate - procedures and tests logged here:http://gibberlings3.net/forums/index.php?showtopic=27403&p=236635 We can say "Doesn't look like us or a mod interaction on our end." we have some specific answers as to whom else thought this was a good place to interject. The only things left are glitches in evaluating SDNS(Player1) or Wait(3) or smallwait; all those things are engine things and script things that we can't control, as it is not our dialog that is processing that, it is Aerie's/Quayle's/Kalah's. And we can go back to modding. To be safe, because these things do pop up, I am marking this "Unable To Replicate) and we'll see what comes up. in the meantime, i will pop over and make sure Kivan has his code done up right. Wouldn't want the lad to accidentally leave anything dangling in the wind, y'know. FOR EXPANSION - Investigate idea of the "single playthrough encounter", where a different encounter might be available based on .bcs evaluation of party composition, class, etc. So a bard PC might get something related to FR lore about bards, a cleric might get an 'opposte alignment' encounter... remembering the biggs comments on this, because creating one-off encounters like this may be prohibitively costly in terms of development and testing time versus the amout of time players get to see the content. - Finish Teldra's first and second quest materials and retest vs. current mini-quests. - Look at how gender checks and wild surges interact, and determine feasibility of adding comedic/pathos with friend or romantic partner suddenly switching teams. - Journal entries for big decisionmaking points in the friendship/stuff talkked about/stories told. Add BG2EE materials for these. Ties in with the scribe vibe. cm - Test and integrate fix for this Repaired 7/2/2015 ALWAY ACTIVE FOR FURTHER DEVELOPMENT SoA and ToB FRIENDSHIP: Look for ways of having Aran realistically engage in a discussion that avoids all the materials other mods have covered well, and in detail , avoiding the following: - How did you get here? - What are your feelings about being (potentially) a god? - What was candlekeep like when you were a kid? - Why are you doing this? - Is Aerie sleeping with you now, or just leading you on? - So, that Noober guy... does he have a sister, becuse she might be just my cup of tea... - Gorion - daddy figure or kind uncle? - Hey, those Shadow Thief outfits for the ladies... wow. Cool tattoos, and lots of skin. I wonder how they stay warm in winter... ...looking for fun, interesting, "friends chatting" stuff, open to any PC. SoA and ToB Talks Updates - Adding more options or pathways for dialog to reflect race, class, kit, gender, alignment, and in-game actions. DIALOGUE ALL AREAS: Look for any remaining reply states that force players into 1, 2, or 3 choices and expand them into the Aran-Usual 5 to 7. Hint: If there are less than 4, the option missing is probably "shy or reticent". I seem to have assumed most female PCs will not really be that shy. Or reticent. Sample schematics for inspiration: 1 interested 2 not interested 3 vamping, or teasing 4 aggressive 5 cruel/shutdown (may need one additional, of STFU) 1 interested/aggressive 2 teasing/seductive with or without any intention of following through 3 tender/shy 4 not interested 5 cruel Berelinde's "Benett Rubric" PC reply 1 (Lydia/Kitty): narcissistic, attempt to turn the conversation toward the PC PC reply 2 (Jane): all compassion PC reply 3 (Elisabeth): practical, full of advice PC reply 4 (Mary): inappropriate, sometimes wildly so PC reply 5: exit the dialogue