Jump to content

Search the Community

Showing results for tags 'monk'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • General Discussion
    • G3 News and Announcements
    • Infinity Engine Modding News
    • General Mod Discussion
    • Fan Fiction
    • Noobermeet
  • Modding Discussion
    • IESDP Updates and Info
    • Modding How-Tos and Tutorials
    • Modding Q&A
  • Mods and Tools
    • Tools
    • NPC Mods
    • Tweaks and Fixes
    • Item, Kit, and Spell Mods
    • Quest Mods and Other Mods
    • Miscellaneous Released Mods
    • Unreleased Projects


  • NPCs
  • Quests and Others
  • Tweaks & Fixes
  • Items/Kits/Spells
  • Portrait Packs
  • Mini Mods
  • Tools
  • In Progress


  • Fixes
  • Items
  • Kits
  • NPCs
  • Quests
  • Spells
  • Tweaks
  • Other
  • Tools

Product Groups

There are no results to display.

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start




Website URL









Mods Worked On

Found 3 results

  1. Hello. I've been able to successfully use equipped effects on a MFISTX.ITM to increase the attacks per round only on "unarmed" attacks with the Fist weapon. But I've also used a SPL at level up to add APR on a certain proficiency level (with opcode 326 and adding entries to SPLPROT.2DA), and I wanted that to apply only with "normal" weapons, not the unarmed attack. Since there is not a specific opcode for this I just want account for that in the MFISTX.ITM, so I was attempting to use again #326 with the opposite condition (so one increase only applies if the other is missing). I need to do it as an equipped effect on the MFISTX.ITM. The effect applies, but doesn't get cleared after the Monk equips a different weapon. :-( If the effect is applied directly as an ITM effect, it appears and disappears correctly when switching weapons, but then I can't make it conditional on a certain stat. I've tried to make the APR increase blocked by the MFISTX using #324 (Immunity to Resource and Message) and #318 (Protection from Resource), but without success. I'm quite a beginner, so I might be missing something, though. Any other idea? Thank you!
  2. Version v16


    Oversight is a mod that seeks to address errors in the original game, such miscoded alignments, classes, and other issues, as well as adding new content such as Monk HLAs, a new paladin kit, and a tougher version of Sendai in Throne of Bhaal. Learn more about the mod View the Readme Visit the Forum
  3. Version v10


    Sword and Fist adds new options for those using warrior classes: Fighters, Monks and perhaps eventually Barbarians. This mod is designed to work with BG2 (with or without the expansion pack Throne of Bhaal), the Tutu or BGT conversion projects, or the Enhanced Editions of Baldur's Gate, Baldur's Gate II, and Icewind Dale and the EET conversion. It was originally intended to form part of the Lands of Intrigue mod, but a decision was made to split the kits off into smaller mods (both for ease and so something would actually get released in a reasonable timeframe). Learn more about the mod View the Readme Visit the Forum
  • Create New...