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Mods Worked On

Found 1 result

  1. The joining dialog is los of fun to create - sets a great mood for the rest of the interactions. We need to accomplish a couple of goals here; tell the game there are some new dialog files, and populate the "I have never been in the party" dialogs. That should include a "first meet" option, a "hey, we talked before" option, a "join up" option, and a "no thanks" option. It also probably should include a "wait a bit, I'll get back to you" option. So, let's try some stuff out. 1. Tell the game we have some new dialogs: /* Initialize Dialogues */ BEGIN ~C-ARAN~ // pre-joining SoA BEGIN ~C-ARANJ~ // joined SoA BEGIN ~C-ARANB~ // banter SoA BEGIN ~C-ARANP~ // post-joined SoA I like separating them out and commenting them right up front. Now that they exist for the game, we get to fill them up. Let's go ahead with the pre-joining dialog, c-aran. First, add the "first meet" option, capitalizing on "numberoftimestalkedto" which the game keeps count of: /* C-ARAN pre joining dialogue */ APPEND ~C-ARAN~ // begin appenending to c-aran.dlg and the talk, IF ~NumTimesTalkedTo(0)~ THEN BEGIN c-firstmeetaran SAY ~Aye then, you showed up at a right good time. Aran Whitehand, Sword n' Pen. Accounts audited, contracts written, foes slain. I heard you might be interested in a sellsword for adventuring.~ [C-ARAN01] IF ~~ THEN REPLY ~Perhaps later. Right now, I just want a drink.~ GOTO c-firstmeetarandenied IF ~~ THEN REPLY ~I'm afraid we can't afford a mercenary right now. I need to save a good bit of coin to rescue a friend.~ GOTO c-firstmeetarancoin IF ~~ THEN REPLY ~Fighter and scribe? Do you do magic as well?~ GOTO c-firstmeetaranmagic IF ~~ THEN REPLY ~We might be able to use a good sword, but I am interested in your scribing. Can you make scrolls?~ GOTO c-firstmeetaranscrolls END Hey. That's boring. Same dialog every time we start the mod. Let's use random numbers to spice it up a little: IF ~NumTimesTalkedTo(0)~ THEN BEGIN c-firstmeetaran SAY ~Aye then, you showed up at a right good time. Aran Whitehand, Sword n' Pen. Accounts audited, contracts written, foes slain. I heard you might be interested in a sellsword for adventuring.~ [C-ARAN01] IF ~~ THEN REPLY ~Perhaps later. Right now, I just want a drink.~ GOTO c-firstmeetarandenied IF ~~ THEN REPLY ~I'm afraid we can't afford a mercenary right now. I need to save a good bit of coin to rescue a friend.~ GOTO c-firstmeetarancoin IF ~~ THEN REPLY ~Fighter and scribe? Do you do magic as well?~ GOTO c-firstmeetaranmagic IF ~~ THEN REPLY ~We might be able to use a good sword, but I am interested in your scribing. Can you make scrolls?~ GOTO c-firstmeetaranscrolls IF ~RandomNum(5,1)~ THEN REPLY ~Go away, little man.~ GOTO c-aranrefused1 IF ~RandomNum(5,2)~ THEN REPLY ~Nope. Just not interested.~ GOTO c-aranrefused2 IF ~RandomNum(5,3)~ THEN REPLY ~I was just checking to see if you were working here.~ GOTO c-aranrefused3 IF ~RandomNum(5,4)~ THEN REPLY ~Ask me again and I will have you thrown out of here.~ GOTO c-aranrefused4 IF ~RandomNum(5,5)~ THEN REPLY ~No. But I sure could use a drink. Buy me one?~ GOTO c-aranrefused5 END That's better - one game, PC gets to chose from The next time, perhaps Let's add another set of responses, too, so that if PC is picking up Aran later in the game the whole "find Imoen" thing is resolved nicely: IF ~GlobalLT("Chapter","GLOBAL",3)~ THEN REPLY ~I am not sure that I can use you right now. But perhaps you might be able to help me. I am looking for a mage named Irenicus. Have you heard of him?~ GOTO c-firstmeetaraniren IF ~GlobalGT("Chapter","GLOBAL",2)~ THEN REPLY ~I sure could have used you awhile ago. Now I am not so sure. What can you do for me?~ GOTO c-firstmeetaranlate Integrated into the talk, IF ~NumTimesTalkedTo(0)~ THEN BEGIN c-firstmeetaran SAY ~Aye then, you showed up at a right good time. Aran Whitehand, Sword n' Pen. Accounts audited, contracts written, foes slain. I heard you might be interested in a sellsword for adventuring.~ [C-ARAN01] IF ~~ THEN REPLY ~Perhaps later. Right now, I just want a drink.~ GOTO c-firstmeetarandenied IF ~~ THEN REPLY ~I'm afraid we can't afford a mercenary right now. I need to save a good bit of coin to rescue a friend.~ GOTO c-firstmeetarancoin IF ~~ THEN REPLY ~Fighter and scribe? Do you do magic as well?~ GOTO c-firstmeetaranmagic IF ~~ THEN REPLY ~We might be able to use a good sword, but I am interested in your scribing. Can you make scrolls?~ GOTO c-firstmeetaranscrolls IF ~GlobalLT("Chapter","GLOBAL",3)~ THEN REPLY ~I am not sure that I can use you right now. But perhaps you might be able to help me. I am looking for a mage named Irenicus. Have you heard of him?~ GOTO c-firstmeetaraniren IF ~GlobalGT("Chapter","GLOBAL",2)~ THEN REPLY ~I sure could have used you awhile ago. Now I am not so sure. What can you do for me?~ GOTO c-firstmeetaranlate IF ~RandomNum(5,1)~ THEN REPLY ~Go away, little man.~ GOTO c-aranrefused1 IF ~RandomNum(5,2)~ THEN REPLY ~Nope. Just not interested.~ GOTO c-aranrefused2 IF ~RandomNum(5,3)~ THEN REPLY ~I was just checking to see if you were working here.~ GOTO c-aranrefused3 IF ~RandomNum(5,4)~ THEN REPLY ~Ask me again and I will have you thrown out of here.~ GOTO c-aranrefused4 IF ~RandomNum(5,5)~ THEN REPLY ~No. But I sure could use a drink. Buy me one?~ GOTO c-aranrefused5 END We could have more fun with this, but we don't want to get too carried away - too many choices is just as bad as too few. And right now PC has 6 different responses - more than enough.
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