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Showing results for tags 'script'.
Per the IESDP https://gibberlings3.github.io/iesdp/scripting/actions/iwd2actions.htm I suspect this action actually is specific to the creature using it; it is primarily used in cutscenes and seems to be actor-specific. Additionally, the player character can make use of it via an AI script. When used on the player character, it functions similarly to EE opcode 262 (Visual Range) but is not capped. IWD2 scripts use values of 0 (blind), 25 and 99/100. The value 25 corresponds approximately to the limit of opcode 262. Greater values work but are subject to LOS and can lead to visual
Greetings and congratulations to the team for the 0.8.5 release. There is a bug that i see for some time now but as always i forget to report a bug until i see a release announcement In the "Menkar Pebblecrusher" fight there is a thief NPC named Brennan Risling (sevpat05) who, if hurt sufficiently, leaves the area. So, in order for you to kill him, you have to hit him hard and kill him quickly before his script triggers. sevpat05.bcs contains the following code: IF HPPercentLT(Myself,50) Global("Hurt","LOCALS",0) See([PC]) THEN RESPONSE #100 Wait(2) StartDialogueNoSet([