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Hi, I'm new on the forum so i hope I posted this new topic in the right section ^^. Is there a way to replace NPC's voice's sounds for Baldur's Gate? I have Baldur's Gate Original Saga installed(with your NPC project of course:)) converted to BGtutu in my native language but some of the NPC voices sound WAY better in English. Coran in particular. I would like to check his romance but i just hate his voice and would like to replace it for English version. I downloaded extracted .wav files from Kevin Murfy's site but i don't even know if i can use those. p.s. Thank You guys for spending your time and effort to make all those mods. Best Wishes for all!!
DVXC posted a topic in GemRBHey guys Finally got this working! After much toil. I'm running Baldurs Gate 1 (GoG edition) on my 2.3.4 LY-F1 Android tablet (800x480). It's a chinese model so I doubt you'll have any troubleshooting on it specifically but hey, trial and error right? Sadly, I cant hear any voices or surrounding sounds such as footsteps, etc. Who wants to play BG1 without being able to hear jolly Winthrop's quip about sanitary elves and their pristine behinds? I certainly don't! Also following that, the text is incredibly difficult to read, and the dialogue box only takes up 3/4 of the screen, leaving a large ugly gap between the right-most bar and the dialogue box. I'm running the Widescreen fix but I'm wondering if I've forgotten anything? Thank you
I'm just starting out with GemRB. Everything seems to work properly (game starts, can create character), but it simply won't play sound. Here is my config file: GameType=bg2 GameName=Baldur's Gate 2 AudioDriver=openal Width=1024 Height=768 Bpp=32 Fullscreen=0 TooltipDelay=500 GUIEnhancements = 1 GamePath=E:\games\bg2 CD1=E:\games\bg2 CD2=E:\games\bg2\cd2 CD3=E:\games\bg2\cd3 CD4=E:\games\bg2\cd4 CD5=E:\games\bg2\cd5 CachePath=Cache GemRBPath=. PluginsPath=plugins GUIEnhancements = 1 SkipIntroVideos=1 As you can see, I've specified "openal". However, no sound is played. (Similarly, sdlaudio doesn't work) I noticed that it loads the null sound driver: [PluginMgr]: Loading: plugins\NullSound.dll... Null Sound Driver... [OK] However, disabling this sound driver with "SkipPlugin=NullSound.dll", ends up hitting this error: [Core]: Starting up the Sound Driver...[ERROR] I assume that's because there's simply no other "sound" plugin in the plugins folder. Was there another dependency or file I'm missing? There doesn't seem to be an OpenAL/SDL sound plugin in the plugins folder? (I see the SDL/OpenAL dlls in the gemrb folder.) For reference, here is the full output of running gemrb: http://pastebin.com/LcsJcbF8 Is there any other logging or diagnostics which would help me troubleshoot the lack of audio? Edit: One last note, I installed OpenAL as specified on the site from here: http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx It completed without error.