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Mods Worked On

Found 8 results

  1. icelus

    Shards of Ice

    Version v7

    60,513 downloads

    This mod is Icelus' little WeiDU collection of miscellany. From Icelus: "The two quests really aren't all that bad. Not really. Well, not too much. If you install the Summon Cow spell restoration component, however, you should be ashamed of yourself. Really." Learn more about the mod View the Readme Visit the Forum
  2. Demivrgvs

    Spell Revisions

    Version v3.1.03

    3,876 downloads

    This WeiDU mod aims to fix/tweak/enhance arcane and divine spells in Baldur's Gate and Baldur's Gate II. Weaker spells have been improved, overpowered ones have been nerfed, save-or-else spells benefit from increased saving throw penalties, and so on. Learn more about the mod View the Readme Visit the Forum
  3. CamDawg

    IWDification

    Version Beta 5

    58,490 downloads

    IWDification is a mod to bring some of the elements of Icewind Dale into the Baldur's Gate series of games. A lot of this project is based upon the work of the IWD-in-BG2 conversion project, which later formed the backbone of IWDEE. The mod adds various elements such as selectable bard songs, two-handed axes, and over 70 new spells into your BG2, Tutu, BGT, BGEE, or BG2EE game. Every component can be installed independently of one another. Learn more about the mod View the Readme Visit the Forum
  4. Version v2

    957 downloads

    seqmem.bs is a little script written by cirerrek to enable a player to remember what they have stored in their minor spell sequencers, spell sequencers, and spell triggers, after a couple of days away from the game. Learn more about the mod View the Readme Visit the Forum
  5. Version v3

    771 downloads

    Cirerrek's Scriptable Spells fixes several SPCLxxx and SPINxxx spells that had their spell level incorrectly defined. The incorrect level definition would cause the game to crash when the spells were cast using the trigger HaveSpell(). The spells modified by this package are able to be scripted without causing the game to crash. Please note that Scriptable Spells is already included in the BG2 Fixpack and is not needed for the Enhanced Editions. Learn more about the mod View the Readme Visit the Forum
  6. Version v3

    32,696 downloads

    gMinion is a series of scripts for BG2 that increase the ingame intelligence of the creatures that are summoned by Spells and Items, so that they behave more in line with the original intentions of both BioWare and more Purist D&D Roleplayers. Learn more about the mod View the Readme Visit the Forum
  7. Greetings! After a clean installation of GOG BGEE 2.3.67.3 + Sod(modmerged) i manually installed the latest 1) Unfinished business for bg1, 2) Spell revisions, 3) Iwdification, 4)More style for mages and 5) Tweaks Anthology, in that order. After testing with a new SOD toon , i noticed that my mage was missing some vaniilla spells like Bindness, deafness and more. Same thing with BG2EE,(same mods with bg2's UB) i was missing spells like Wyvern Call, Summon Djinni/Efreet and others that i don't remember. I guess they were overwritten by the spell mods due to incorrect installation order? I can live with dupicate dispel magic/expeditious retreats and the occasinal wrong text ( vampiric touch innate is named "Moving Crates" -lol- ) but being a spell junkie i would appreciate any suggestions on that matter. Thanks!
  8. I playing in bg2 with my lawful-good Diviner, which is a black-skinned half-elf male, protagonist. Named Ki`Izikiel The Badlucky One . And I want to make his own an easy spell (something like a "Ki's Lightning Bolt") that will be 1st or 2nd or 3rd level. How to easily perform this action with the NearInfinity program??? Is there any chance to make some 'handmade' animation?? Thanx for the answers.
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