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Mods Worked On

Found 4 results

  1. Version v7

    46,597 downloads

    Something that bothered me from the first time I played Baldur's Gate II was the weakness of many of the creatures. Among these were the elemental princes, the devas and planetars, and the various demons and devils. What I have done in this WeiDU mod is to modify the Devas and Planetars that are summoned by the player so they gain most of their Monster Manual abilities and stats. Learn more about the mod View the Readme Visit the Forum
  2. Version v2

    23,459 downloads

    This is a minor modification to Baldur's Gate II that improves the berserkers summoned by the three Horns of Valhalla. Learn more about the mod View the Readme Visit the Forum
  3. Version v3

    33,048 downloads

    gMinion is a series of scripts for BG2 that increase the ingame intelligence of the creatures that are summoned by Spells and Items, so that they behave more in line with the original intentions of both BioWare and more Purist D&D Roleplayers. Learn more about the mod View the Readme Visit the Forum
  4. Within the item files there are options to delineate the Item properties: Silver, Cold-Iron, and Adamantine. Does anyone have an in-depth guide/list to what these actually do in IE engine when applied to an item? And, in regards to overcoming defenses, how do they compare to the “Magical” property? Are they any way similar to how these materials work in 3e, in regards to Devils, Demons, Fey, and damage reduction? Next I want to ask some questions about dual-classed characters, specifically in regards to how their level is recognized by the game. I know caster level is determined by eac
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