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Mods Worked On

Found 4 results

  1. Version v2

    23,026 downloads

    This is a minor modification to Baldur's Gate II that improves the berserkers summoned by the three Horns of Valhalla. Learn more about the mod View the Readme Visit the Forum
  2. Version v7

    46,172 downloads

    Something that bothered me from the first time I played Baldur's Gate II was the weakness of many of the creatures. Among these were the elemental princes, the devas and planetars, and the various demons and devils. What I have done in this WeiDU mod is to modify the Devas and Planetars that are summoned by the player so they gain most of their Monster Manual abilities and stats. Learn more about the mod View the Readme Visit the Forum
  3. Version v3

    32,743 downloads

    gMinion is a series of scripts for BG2 that increase the ingame intelligence of the creatures that are summoned by Spells and Items, so that they behave more in line with the original intentions of both BioWare and more Purist D&D Roleplayers. Learn more about the mod View the Readme Visit the Forum
  4. Within the item files there are options to delineate the Item properties: Silver, Cold-Iron, and Adamantine. Does anyone have an in-depth guide/list to what these actually do in IE engine when applied to an item? And, in regards to overcoming defenses, how do they compare to the “Magical” property? Are they any way similar to how these materials work in 3e, in regards to Devils, Demons, Fey, and damage reduction? Next I want to ask some questions about dual-classed characters, specifically in regards to how their level is recognized by the game. I know caster level is determined by each respective class, but in regards to spells and attacks that detect “Hit Dice”, I’ve heard a dual classed character’s HD is determined by the average between the two classes, that is First Class Level + Second Class Level, divided by two. Is that true? The next thing I want to ask is, with a Dual-Classed character, how does the game “read” said character’s level in regards to scaling New NPCs as well as level-scaled enemies/challenges: does the game simply use the higher of the Dual-Classed character’s two levels, or does it actually add the two together? Next I want to ask how a summoning spell determines the status of the summoned creature, in regards to whether it is friendly, hostile, neutral, controlled, etc; but more importantly how it is determined whether a creature can follow the party from map to map (like a familiar) or is stuck in the map it is summoned (like a normal summon)? Is that determined in the spell file or the creature file, and what are the different options?
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