Search the Community
Showing results for tags 'tutorial'.
LIST LOCATIONS The information should be functionally identical for each of these lists. -Beamdog General Modding Forum: Contains raw board code for ease of quoting and editing. -Gibberlings3: Lacks raw board code. FORENOTES -Mods that add spells to items or to NPCs but which player characters can't learn are purposefully excluded from this list. The same goes for mods that merely change spell functionality instead of making new spells. -Mods that add spells only to kits included in the same mod aren't emphasized, but may be included. -Entries below starting with
Note: I expect that K'aeloree will create another darned good and simple-to-follow tutorial on this in the relatively near future, correctly outlined, and hopefully he will loot and pillage this attempt in the process. These materials are a consolidation and reference on the subject often passed quickly through on the way to getting dialog in the game. As a side benefit, they provide cut & paste template materials as "code shortcuts". -cmorgan There are many different dialog files the engine calls on when the game is unfolding. There are some great tutorials out there, but since I lik
"Go on, wi' ye, then. I can write fine, but my speakin' is not so good, unless I really try. Here - let me give her a shot. Hrmmpf. 'Fair Ladies and Gentlemen, I bid you good morning. Please pay no attention to the minor inconveniences of last evening's disturbance. Our uninvited guests of yester-eve have passed on to other occupations, many of them involving plant fertilization. Our chef has prepared a special meal for your enjoyment; due to the small matter of our cookwagon being set ablaze last night while defending the camp, we have prevailed upon him to create a special morning repast of
The GROUP flag came about in discussing component management with an abnormally large number of independent components, e.g. BG2 Tweaks, and was added as a feature in WeiDU v192. Previously WeiDU lacked a satisfactory way to organize such a modâ€"the closest feature would be the top level ASK_EVERY_COMPONENT, which only allows for a single all-or-none approach. The solution is a new component flag, GROUP, with the following syntax (and example): GROUP string BEGIN ~100% Learn Spells~ GROUP ~Convenience Tweaks~ // component code BEGIN ~Identify All Items~ GROUP ~Convenience T