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Showing results for tags 'weapons'.
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Fixed With this mod fighting becomes a little more entertaining and lively as every scoring strike with a weapon or fist leads to a quick finisher, a little feint or maneuver. Shots from ranged weapons that hit also evoke a little cheering from the shooter every now and then. A melee weapon's connection may also lead to a swapping of places, when both parties end up on the ground and then up again and facing each other. Plus I slightly increased daggers' range. Spears, staves and halberds will show more strike variations, with thrusting and thwacking. All blunt weapons, spears and ha
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Final version 1. Summary 2. Compatibility 3. Table 4. Types of "magical" weapons 5. Protection from Magical Weapons and Normal 6. For clarity: what does what 7. Special ranged attacks 8. In the plans 1. Summary This small but consequential mod implements a mechanic from the AD&D Dungeon Master's Guide which anwers the question "how all these weapon-immune monsters fight each other." One has to wonder about that. Would a lich and a vampire only pointlessly catfight with each other? Couldn't a dragon with his huge teeth, claws and tail do something to a golem? On the