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Showing results for tags 'weapons'.
Fixed With this mod fighting becomes a little more entertaining and lively as every scoring strike with a weapon or fist leads to a quick finisher, a little feint or maneuver. Shots from ranged weapons that hit also evoke a little cheering from the shooter every now and then. A melee weapon's connection may also lead to a swapping of places, when both parties end up on the ground and then up again and facing each other. Plus I slightly increased daggers' range. Spears, staves and halberds will show more strike variations, with thrusting and thwacking. All blunt weapons, spears and ha
Final version 1. Summary 2. Compatibility 3. Table 4. Types of "magical" weapons 5. Protection from Magical Weapons and Normal 6. For clarity: what does what 7. Special ranged attacks 8. In the plans 1. Summary This small but consequential mod implements a mechanic from the AD&D Dungeon Master's Guide which anwers the question "how all these weapon-immune monsters fight each other." One has to wonder about that. Would a lich and a vampire only pointlessly catfight with each other? Couldn't a dragon with his huge teeth, claws and tail do something to a golem? On the