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Showing results for tags 'weidu tp2 coding'.
Discussion started from Aran Whitehand development - Synopsis: AreaCheck() does not cover mod added areas without specific addition AreaType() does not cover mod added areas without specific addition AreaType(CITY) was intended to cover city outdoor areas Looking for a way of getting all areas, vanilla and modded, to be able to be checked for being in a city and an inn, so that the appropriate movie can be triggered and content can be tailored and still make sense Suggestions so far: Worse: Research and create mass "MYAREA" script extensions for all such areas Better: Create an
The GROUP flag came about in discussing component management with an abnormally large number of independent components, e.g. BG2 Tweaks, and was added as a feature in WeiDU v192. Previously WeiDU lacked a satisfactory way to organize such a modâ€"the closest feature would be the top level ASK_EVERY_COMPONENT, which only allows for a single all-or-none approach. The solution is a new component flag, GROUP, with the following syntax (and example): GROUP string BEGIN ~100% Learn Spells~ GROUP ~Convenience Tweaks~ // component code BEGIN ~Identify All Items~ GROUP ~Convenience T