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Found 3 results

  1. Hi all, After some issues with the widescreen mod that I never did manage to solve, I've decided to take another crack at GemRB (again, the lure of some of the GemRB specific mods is too great!) I've hit some issues trying to build GemRB 0.8.4 on Windows 7 64 bit. I'm following the guide here: http://www.gemrb.org/wiki/doku.php?id=install:windows All steps have been fine except for step 8; the build doesn't complete successfully, always producing errors when trying to link GuiScript.dll. There's a bunch of undefined errors to what look like Python variables / functions. I've included several of them here (they go on for a while before the build fails): Scanning dependencies of target GUIScript [ 74%] Building CXX object gemrb/plugins/GUIScript/CMakeFiles/GUIScript.dir/GUIScript.cpp.obj [ 74%] Linking CXX shared module ..\GUIScript.dll CMakeFiles\GUIScript.dir/objects.a(PythonHelpers.cpp.obj): In function `ZN5GemRB20PythonObjectCallbackINS_7ControlEEclEPS1_': C:/Users/Nathan.Burns/gemrb_source/gemrb/gemrb/plugins/GUIScript/PythonHelpers.cpp:56: multiple definition of `GemRB::PythonObjectCallback<GemRB::Control>::operator()(GemRB::Control*)' CMakeFiles\GUIScript.dir/objects.a(GUIScript.cpp.obj):C:/Users/Nathan.Burns/gemrb_source/gemrb/gemrb/plugins/GUIScript/PythonHelpers.h:166: first defined here CMakeFiles\GUIScript.dir/objects.a(PythonHelpers.cpp.obj): In function `ZN5GemRB20PythonObjectCallbackINS_14WindowKeyPressEEclEPS1_': C:/Users/Nathan.Burns/gemrb_source/gemrb/gemrb/plugins/GUIScript/PythonHelpers.cpp:103: multiple definition of `GemRB::PythonObjectCallback<GemRB::WindowKeyPress>::operator()(GemRB::WindowKeyPress*)' CMakeFiles\GUIScript.dir/objects.a(GUIScript.cpp.obj):C:/Users/Nathan.Burns/gemrb_source/gemrb/gemrb/plugins/GUIScript/GUIScript.cpp:593: first defined here CMakeFiles\GUIScript.dir/objects.a(GUIScript.cpp.obj): In function `GemRB_EnterGame': C:/Users/Nathan.Burns/gemrb_source/gemrb/gemrb/plugins/GUIScript/GUIScript.cpp:594: undefined reference to `_imp___Py_NoneStruct' CMakeFiles\GUIScript.dir/objects.a(GUIScript.cpp.obj): In function `GemRB_QuitGame': C:/Users/Nathan.Burns/gemrb_source/gemrb/gemrb/plugins/GUIScript/GUIScript.cpp:617: undefined reference to `_imp___Py_NoneStruct' CMakeFiles\GUIScript.dir/objects.a(GUIScript.cpp.obj): In function `GemRB_Log': C:/Users/Nathan.Burns/gemrb_source/gemrb/gemrb/plugins/GUIScript/GUIScript.cpp:15240: undefined reference to `_imp___Py_NoneStruct' CMakeFiles\GUIScript.dir/objects.a(GUIScript.cpp.obj): In function `GemRB_Quit': C:/Users/Nathan.Burns/gemrb_source/gemrb/gemrb/plugins/GUIScript/GUIScript.cpp:5687: undefined reference to `_imp___Py_NoneStruct' CMakeFiles\GUIScript.dir/objects.a(GUIScript.cpp.obj): In function `GemRB_UpdateMusicVolume': C:/Users/Nathan.Burns/gemrb_source/gemrb/gemrb/plugins/GUIScript/GUIScript.cpp:9863: undefined reference to `_imp___Py_NoneStruct' CMakeFiles\GUIScript.dir/objects.a(GUIScript.cpp.obj):C:/Users/Nathan.Burns/gemrb_source/gemrb/gemrb/plugins/GUIScript/GUIScript.cpp:9882: more undefined references to `_imp___Py_NoneStruct' follow CMakeFiles\GUIScript.dir/objects.a(GUIScript.cpp.obj): In function `AttributeError': C:/Users/Nathan.Burns/gemrb_source/gemrb/gemrb/plugins/GUIScript/GUIScript.cpp:184: undefined reference to `_imp__PyExc_AttributeError' CMakeFiles\GUIScript.dir/objects.a(GUIScript.cpp.obj): In function `GemRB_SetMasterScript': C:/Users/Nathan.Burns/gemrb_source/gemrb/gemrb/plugins/GUIScript/GUIScript.cpp:2407: undefined reference to `_imp___Py_NoneStruct' CMakeFiles\GUIScript.dir/objects.a(GUIScript.cpp.obj): In function `GemRB_SetTooltipDelay': C:/Users/Nathan.Burns/gemrb_source/gemrb/gemrb/plugins/GUIScript/GUIScript.cpp:13938: undefined reference to `_imp___Py_NoneStruct' CMakeFiles\GUIScript.dir/objects.a(GUIScript.cpp.obj): In function `RuntimeError': C:/Users/Nathan.Burns/gemrb_source/gemrb/gemrb/plugins/GUIScript/GUIScript.cpp:169: undefined reference to `_imp__PyExc_RuntimeError' The process seems to find the Python files OK (it gives a different error about not being able to find python.h if I do anything with my C:\Python27 folder), so I'm not sure what the problem is. Any ideas on what's causing this? I've tried with both Python 2.6 and Python 2.7, and tried the fixes suggested here around renaming Python libraries to debug files: http://stackoverflow.com/questions/1236060/compiling-python-modules-whith-debug-defined-on-msvc Thanks Nathan
  2. Whenever I play any version of BG or BG2, my computer automatically switches from full screen to desktop. It happens once an hour at exactly the 41 minute mark. I tried turning off & disabling all AV/malware type of programs. No change. I thought maybe it could be Windows Live Messenger, since I've accidentally clicked on 'hidden' pop ups when someone logs in. But shutting that down made no change either. I've added the executable files to the DEP exception list and that made no change either. There is no change in focus when the game is running in windowed mode. I've not played IWD on this computer yet so I can't speak to that. It only happens with BG games so far. The Sims 3 has not switched to desktop on me either and I've had that running for several hours at a time. the games are installed on an external hard drive far away from Program Files. I suppose there could be something there. I have noticed recently that the drive when I've been working with mod files sometimes likes to hang and reindex itself before I can save files or access anything else. Anyone have any ideas? laptop specs: Windows 7 Professional 64 bit Intel Core i3 CPU M 330 @2.13GHz 4.00 GB (3.87 GB usable) NVIDIA GeForce 310M hmm... Sims 3 is installed to the C drive. I should try BG on the C drive or a different external drive and see if that makes a difference.
  3. Hey all, Ok so I've searched everywhere and all posts are either a couple of years old or fixes for Nvidia or older ATI cards so sorry if this has already been posted here but I really couldn't find a fix specific to recent hardware and or software I and others with similar problems may be using. Anyways the problem is: Flickering and mouse icon ghosting at any widescreen resolution above the supported 1024x768. Running Icewind Dale 2 GOG version. I'm using Windows 7 64bit and a ATI Radeon HD5970 4GB edition. Turning on AA 16X helps reduce the screen flickering but then seems to make the game feel sluggish. I've tried various fixes posted across the web and messed around with the CCC settings but still no luck. Any ideas or fixes already in existence? Cheers!
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