Search the Community
Showing results for tags 'windows'.
Found 2 results
I'm just starting out with GemRB. Everything seems to work properly (game starts, can create character), but it simply won't play sound. Here is my config file: GameType=bg2 GameName=Baldur's Gate 2 AudioDriver=openal Width=1024 Height=768 Bpp=32 Fullscreen=0 TooltipDelay=500 GUIEnhancements = 1 GamePath=E:\games\bg2 CD1=E:\games\bg2 CD2=E:\games\bg2\cd2 CD3=E:\games\bg2\cd3 CD4=E:\games\bg2\cd4 CD5=E:\games\bg2\cd5 CachePath=Cache GemRBPath=. PluginsPath=plugins GUIEnhancements = 1 SkipIntroVideos=1 As you can see, I've specified "openal". However, no sound is played. (Similarly, sdlaudio doesn't work) I noticed that it loads the null sound driver: [PluginMgr]: Loading: plugins\NullSound.dll... Null Sound Driver... [OK] However, disabling this sound driver with "SkipPlugin=NullSound.dll", ends up hitting this error: [Core]: Starting up the Sound Driver...[ERROR] I assume that's because there's simply no other "sound" plugin in the plugins folder. Was there another dependency or file I'm missing? There doesn't seem to be an OpenAL/SDL sound plugin in the plugins folder? (I see the SDL/OpenAL dlls in the gemrb folder.) For reference, here is the full output of running gemrb: http://pastebin.com/LcsJcbF8 Is there any other logging or diagnostics which would help me troubleshoot the lack of audio? Edit: One last note, I installed OpenAL as specified on the site from here: http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx It completed without error.