<?xml version="1.0"?>
<rss version="2.0"><channel><title>Glam's NPC Pack Latest Topics</title><link>https://www.gibberlings3.net/forums/forum/186-glams-npc-pack/</link><description>Glam's NPC Pack Latest Topics</description><language>en</language><item><title>Report bugs and typos here.</title><link>https://www.gibberlings3.net/forums/topic/26699-report-bugs-and-typos-here/</link><description><![CDATA[<p>Don't be shy.</p>]]></description><guid isPermaLink="false">26699</guid><pubDate>Mon, 29 Sep 2014 23:29:09 +0000</pubDate></item><item><title>House near High Hedge (AR3201) - crossmod conflict with Ascalon's Questpack</title><link>https://www.gibberlings3.net/forums/topic/31366-house-near-high-hedge-ar3201-crossmod-conflict-with-ascalons-questpack/</link><description><![CDATA[<p>
	Hi <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.gibberlings3.net/profile/7123-glam-vrock/?do=hovercard" data-mentionid="7123" href="https://www.gibberlings3.net/profile/7123-glam-vrock/" rel="">@Glam Vrock</a>, Ascalon's Questpack also uses the house near High Hedge for a quest. Is there a chance that you would move the contents from your mod somewhere else?
</p>

<p>
	The quest in Ascalon's Questpack features a couple where the wife is at Thalantyr's door looking for help and the man is inside the house (in a certain condition). I would consider moving the house+man but I can't move this quest arbitrarily to somewhere else as the distance to Thalantyr's abode should be reasonable (and I do not see an unused house in Beregost).
</p>]]></description><guid isPermaLink="false">31366</guid><pubDate>Sun, 03 May 2020 18:48:32 +0000</pubDate></item><item><title>a review of Glam's npc pack here</title><link>https://www.gibberlings3.net/forums/topic/40687-a-review-of-glams-npc-pack-here/</link><description><![CDATA[<iframe allowfullscreen="" data-controller="core.front.core.autosizeiframe" data-embedauthorid="13861" data-embedcontent="" data-embedid="embed2707788395" src="https://www.gibberlings3.net/forums/topic/37141-sergios-reviews/page/3/?do=embed&amp;comment=356648&amp;embedComment=356648&amp;embedDo=findComment#findComment-356648"></iframe>
<p>
	<br />
	For anyone interested.
</p>
]]></description><guid isPermaLink="false">40687</guid><pubDate>Wed, 12 Nov 2025 15:13:47 +0000</pubDate></item><item><title>So, has anyone changed Vynd class?</title><link>https://www.gibberlings3.net/forums/topic/40552-so-has-anyone-changed-vynd-class/</link><description><![CDATA[<p>
	to a more classic "Thief".<br />
	<br />
	I was considering it due to the fact that I want to play the game with all the glam npcs, while leaving out Imoen, but I still need a thief for the traps. I had thought that having ONLY Vynd could be enough in <abbr title="Baldur's Gate">bg1</abbr>, considering that you don't have too many hard traps, but I'm feeling like 15 points per level is a bit too low.<br />
	<br />
	Any suggestion?
</p>
]]></description><guid isPermaLink="false">40552</guid><pubDate>Tue, 07 Oct 2025 20:05:54 +0000</pubDate></item><item><title>Glam's NPC Pack v7 Released</title><link>https://www.gibberlings3.net/forums/topic/39471-glams-npc-pack-v7-released/</link><description><![CDATA[<p>
	A drow, a dwarf, a halfling, a dragon(?) and a priest of Talos walk into a tavern. What's the punchline? Find out with Glam's <abbr title="Non-Player Character"><abbr title="Non-Player Character">NPC</abbr></abbr> Pack, featuring the original "Vynd, Drow Assassin" and four brand-new party members for <abbr title="Baldur's Gate: Enhanced Edition"><abbr title="Baldur's Gate: Enhanced Edition">BGEE</abbr></abbr>, Tutu, <abbr title="Baldur's Gate Trilogy"><abbr title="Baldur's Gate Trilogy">BGT</abbr></abbr>, and <abbr title="Enhanced Edition Trilogy"><abbr title="Enhanced Edition Trilogy">EET</abbr></abbr>.
</p>

<p>
	The <abbr title="Baldur's Gate: Enhanced Edition"><abbr title="Baldur's Gate: Enhanced Edition">BGEE</abbr></abbr> <abbr title="Non-Player Character"><abbr title="Non-Player Character">NPC</abbr></abbr> Pack includes the original Vynd, Drow Assassin <abbr title="Non-Player Character"><abbr title="Non-Player Character">NPC</abbr></abbr> mod as well as four brand new <abbr title="Non-Player Characters"><abbr title="Non-Player Characters">NPCs</abbr></abbr>, all of whom will interact with each other and the classic Baldur's Gate cast. Each one includes a friendship track and an array of player-initiated dialogue, with more options opening up as the game progresses.
</p>

<p>
	Version 6 fixes a potentially serious issue on non-<abbr title="Enhanced Edition"><abbr title="Enhanced Edition">EE</abbr></abbr> games as well as a couple of other minor issues.
</p>

<p>
	Version 7 really fixes the Imoen banter bug.
</p>

<ul>
	<li>
		<a href="https://www.gibberlings3.net/mods/npcs/glam-npc-pack/" rel="">Project Page</a>
	</li>
	<li>
		<a href="https://www.gibberlings3.net/files/file/962-glams-npc-pack/" rel="">Download</a>
	</li>
	<li>
		<a href="https://gibberlings3.github.io/Documentation/readmes/readme-glamnpcpack.html" rel="external nofollow" target="_blank">Readme</a>
	</li>
</ul>

<p>
	<strong>v7 changelog</strong>
</p>

<div class="ipsType_richText ipsType_normal">
	<div class="ipsType_richText ipsType_normal" data-controller="core.front.core.lightboxedImages">
		<ul>
			<li>
				The Imoen banter file bug is fixed, for real this time
			</li>
			<li>
				Fixed a bug where Littlun's interjection into the Nashkel Shopkeeper's dialogue would prevent the store from opening or journal entries being set
			</li>
			<li>
				Fixes typos generated from the traification process
			</li>
		</ul>
	</div>
</div>

<p>
	<strong>v6 changelog</strong>
</p>

<ul>
	<li>
		Fixed a serious bug where Imoen's banter file could be overwritten for non-<abbr title="Enhanced Edition"><abbr title="Enhanced Edition">EE</abbr></abbr> games
	</li>
	<li>
		Fixed a bug where Littlun's interjection into Perdue's dialogue could prevent his journal entry from being set
	</li>
	<li>
		Fixed a bug with Taranis/Dave interaction, specifically, detecting the Idol of Kozah
	</li>
</ul>
]]></description><guid isPermaLink="false">39471</guid><pubDate>Fri, 18 Apr 2025 15:43:27 +0000</pubDate></item><item><title>Toppling Taranis bug?</title><link>https://www.gibberlings3.net/forums/topic/39399-toppling-taranis-bug/</link><description><![CDATA[<p>
	Hi,<br />
	<br />
	I've got Dave in my party and we just got the Kozah statue and Dave said that would be a perfect gift for Taranis. The quest in the journal is called Toppling Taranis and says I should bring that statue to him in their temple in High Hedge. However, when speaking to Taranis, there is no mention of it, either if using MC or Dave to initiate dialogue. I have taken it out of my bag oh holding as well and still nothing. It doesn't seem to trigger the next stage of the quest.
</p>
]]></description><guid isPermaLink="false">39399</guid><pubDate>Thu, 03 Apr 2025 15:35:14 +0000</pubDate></item><item><title>Version 5 of Glam's NPC Pack Now Available</title><link>https://www.gibberlings3.net/forums/topic/39125-version-5-of-glams-npc-pack-now-available/</link><description><![CDATA[<p>
	A drow, a dwarf, a halfling, a dragon(?) and a priest of Talos walk into a tavern. What's the punchline? Find out with Glam's <abbr title="Non-Player Character"><abbr title="Non-Player Character">NPC</abbr></abbr> Pack, featuring the original "Vynd, Drow Assassin" and four brand-new party members for <abbr title="Baldur's Gate: Enhanced Edition"><abbr title="Baldur's Gate: Enhanced Edition">BGEE</abbr></abbr>, Tutu, <abbr title="Baldur's Gate Trilogy"><abbr title="Baldur's Gate Trilogy">BGT</abbr></abbr>, and <abbr title="Enhanced Edition Trilogy"><abbr title="Enhanced Edition Trilogy">EET</abbr></abbr>.
</p>

<p>
	The <abbr title="Baldur's Gate: Enhanced Edition"><abbr title="Baldur's Gate: Enhanced Edition">BGEE</abbr></abbr> <abbr title="Non-Player Character"><abbr title="Non-Player Character">NPC</abbr></abbr> Pack includes the original Vynd, Drow Assassin <abbr title="Non-Player Character"><abbr title="Non-Player Character">NPC</abbr></abbr> mod as well as four brand new <abbr title="Non-Player Characters"><abbr title="Non-Player Characters">NPCs</abbr></abbr>, all of whom will interact with each other and the classic Baldur's Gate cast. Each one includes a friendship track and an array of player-initiated dialogue, with more options opening up as the game progresses.
</p>

<p>
	Version 4 fixes a number of issues identified with the previous release as well as modernizing the code considerably.
</p>

<p>
	Version 5 fixes a potential install issue for non-<abbr title="Enhanced Edition">EE</abbr> games.
</p>

<ul>
	<li>
		<a href="https://www.gibberlings3.net/mods/npcs/glam-npc-pack/" rel="">Project Page</a>
	</li>
	<li>
		<a href="https://www.gibberlings3.net/files/file/962-glams-npc-pack/" rel="">Download</a>
	</li>
	<li>
		<a href="https://gibberlings3.github.io/Documentation/readmes/readme-glamnpcpack.html" rel="external nofollow">Readme</a>
	</li>
</ul>

<p>
	<strong>v5 changelog</strong>
</p>

<ul>
	<li>
		Fixed an installation issue on games without a dir.ids (essentially, not the Enhanced Edition)
	</li>
</ul>

<p>
	<strong>v4 changelog</strong>
</p>

<ul>
	<li>
		Fixed a big issue with <abbr title="Enhanced Edition Trilogy"><abbr title="Enhanced Edition Trilogy">EET</abbr></abbr> compatibility where the mod was adding extraneous lines to the dialogue lookup tables
	</li>
	<li>
		Fixed bug with an interjection into Korax's dialogue that could cause Dave to leave or go hostile
	</li>
	<li>
		Like other <abbr title="Baldur's Gate: Enhanced Edition"><abbr title="Baldur's Gate: Enhanced Edition">BGEE</abbr></abbr>-only <abbr title="Non-Player Characters"><abbr title="Non-Player Characters">NPCs</abbr></abbr> the crew will now leave when the party transitions to Siege of Dragonspear, specifically after completing the opening <abbr title="Siege of Dragonspear"><abbr title="Siege of Dragonspear">SoD</abbr></abbr> dungeon
	</li>
	<li>
		Fixed a lag bug in Durlag's Tower caused by a variable not compiling properly in the script. Found and fixed two similar but smaller issues.
	</li>
	<li>
		Added some failsafes to Sigurd's crew in case they don't properly transfer areas in a cutscene
	</li>
	<li>
		Made item descriptions better fit in the existing game style guide, e.g. <abbr title="Enhanced Edition"><abbr title="Enhanced Edition">EE</abbr></abbr> vs. the originals
	</li>
	<li>
		Sorted some minor technical issues where creatures (primarily in Tutu) were using items and scripts from the <abbr title="Baldur's Gate II"><abbr title="Baldur's Gate II">BG2</abbr></abbr> part of the game. The most noticeable part of this for the player would be items from the creatures in the mod would not stack with other items in the game.
	</li>
	<li>
		Minor fixes to items
	</li>
	<li>
		Cleaned up scripts being compiled and left unused in the override folder
	</li>
	<li>
		General overall modernization
	</li>
	<li>
		Updated <abbr title="Baldur's Gate: Enhanced Edition"><abbr title="Baldur's Gate: Enhanced Edition">BGEE</abbr></abbr>/<abbr title="Enhanced Edition Trilogy"><abbr title="Enhanced Edition Trilogy">EET</abbr></abbr>/<abbr title="Baldur's Gate Trilogy"><abbr title="Baldur's Gate Trilogy">BGT</abbr></abbr>/Tutu compatibility libraries
	</li>
	<li>
		Added Project Infinity hooks
	</li>
	<li>
		Created translation (tra) files for translators. Now all you need to do is go through the 130,000 words...
	</li>
</ul>
]]></description><guid isPermaLink="false">39125</guid><pubDate>Mon, 27 Jan 2025 17:32:55 +0000</pubDate></item><item><title>Littlun and Pierson.</title><link>https://www.gibberlings3.net/forums/topic/32898-littlun-and-pierson/</link><description><![CDATA[<p>
	Once Pierson tells Aldeth to shut up I can't progress the quest.
</p>]]></description><guid isPermaLink="false">32898</guid><pubDate>Sun, 04 Jul 2021 17:01:44 +0000</pubDate></item><item><title>Bugfixed version</title><link>https://www.gibberlings3.net/forums/topic/36195-bugfixed-version/</link><description><![CDATA[<p>
	Is there any plan for a bugfixed version of this mod? There are some irksome bugs. I will start:<br /><br />
	1) when booting korax, another npc from the party will be booted as well.
</p>
]]></description><guid isPermaLink="false">36195</guid><pubDate>Fri, 25 Nov 2022 07:12:31 +0000</pubDate></item><item><title>Higher resolution portraits for Littlelun and Moidre</title><link>https://www.gibberlings3.net/forums/topic/38555-higher-resolution-portraits-for-littlelun-and-moidre/</link><description><![CDATA[<p>
	Dragonspear UI and Infinity UI have both an option for displaying larger portrait.
</p>

<p>
	Normal resolution portraits can be a little blurry with this option, so I made higher ones for Littlelun and Moidre.
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<a href="https://ibb.co/K5QkNr9" rel="external nofollow"><img class="ipsImage" alt="LittluL.png" src="https://i.ibb.co/nwVv3LD/LittluL.png" /></a>
		</p>
	</div>
</div>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<a href="https://ibb.co/BrXwrJK" rel="external nofollow"><img class="ipsImage" alt="moidreL.png" src="https://i.ibb.co/fnhQnWG/moidreL.png" /></a>
		</p>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">38555</guid><pubDate>Fri, 02 Aug 2024 20:35:27 +0000</pubDate></item><item><title>Glam's NPC Pack: Overview and FAQ</title><link>https://www.gibberlings3.net/forums/topic/30418-glams-npc-pack-overview-and-faq/</link><description><![CDATA[<p>
	<img alt="nowxojcuv4zu.jpg" class="ipsImage" height="264" src="https://us.v-cdn.net/5019558/uploads/editor/cm/nowxojcuv4zu.jpg" width="845"></p>

<p>
	 
</p>

<p>
	<span style="font-size:18px;"><strong>Overview</strong></span>
</p>

<p>
	Glam's <abbr title="Non-Player Character">NPC</abbr> Pack adds five playable <abbr title="Non-Player Characters">NPCs</abbr> to Baldur's Gate: Enhanced Edition, Tutu and Trilogy. From left to right, they are:
</p>

<p>
	<strong>DAVE:</strong> Human Priest of Talos. Chaotic Evil.<br><strong>FLARA:</strong> Human Dragon Disciple. (Vanilla Sorcerer in Tutu/<abbr title="Baldur's Gate Trilogy">BGT</abbr>.) Chaotic Neutral.<br><strong>LITTLUN PLUNKETT:</strong> Halfling Archer. Neutral Good.<br><strong>MOIDRE:</strong> Dwarven Defender. (Vanilla Fighter in Tutu/<abbr title="Baldur's Gate Trilogy">BGT</abbr>.) Lawful Neutral.<br><strong>VYND:</strong> Drow Assassin. Neutral Evil.
</p>

<p>
	See their full profiles in the <a href="https://gibberlings3.github.io/Documentation/readmes/readme-GlamNPCPack.html" rel="external nofollow">readme!</a>
</p>

<p>
	Note that while all <abbr title="Non-Player Characters">NPCs</abbr> except Littlun are not supposed to care about reputation, this feature is not supported in <abbr title="Baldur's Gate: Enhanced Edition">BGEE</abbr>. Maybe the 2.6 patch will fix this! Maybe the 2.6 patch will come out someday! The world is full of mysteries.
</p>

<p>
	 
</p>

<p>
	<span style="font-size:18px;"><strong>FAQ</strong></span>
</p>

<p>
	<strong>Where are they again?</strong>
</p>

<p>
	<strong>DAVE:</strong> Beregost, near the obelisk<br><strong>FLARA:</strong> Nashkel, Belching Dragon Inn<br><strong>LITTLUN:</strong> Bear River (Area N of Gnoll Stronghold), southwest corner<br><strong>MOIDRE:</strong> Beregost, Red Sheaf Inn<br><strong>VYND:</strong> Beregost, Burning Wizard Inn
</p>

<p>
	<strong>Do I have to use all of them together?</strong>
</p>

<p>
	No! Each character can be recruited independently, and will banter with the other mod <abbr title="Non-Player Characters">NPCs</abbr> and the original Bioware cast.
</p>

<p>
	<strong>Is there player-initiated dialogue?</strong>
</p>

<p>
	Yes, but not all options are available immediately. More dialogue will unlock as their friendship talks and quests progress. If they have nothing to say, check back later.
</p>

<p>
	<strong>Will kicking them out break the friendship?</strong>
</p>

<p>
	No. All <abbr title="Non-Player Characters">NPCs</abbr> can be removed from the party at any time and told to wait where they are or at an inn.
</p>

<p>
	<strong>Will they leave if I take too long about their quests?</strong>
</p>

<p>
	Littlun will want to do something immediately after being recruited, which she will make clear. Otherwise, no.
</p>

<p>
	<strong>I can't take Moidre's helmet off!</strong>
</p>

<p>
	I know.
</p>

<p>
	<strong>I just want Vynd, and I already have the standalone mod. Do I need to download this one instead now?</strong>
</p>

<p>
	No. Other than his interactions with the new characters, Vynd hasn't changed. You aren't missing anything.
</p>

<p>
	 
</p>]]></description><guid isPermaLink="false">30418</guid><pubDate>Sat, 06 Jul 2019 17:46:32 +0000</pubDate></item><item><title>Moidre's Helm and Tweaks Anthology</title><link>https://www.gibberlings3.net/forums/topic/37277-moidres-helm-and-tweaks-anthology/</link><description><![CDATA[<p>
	So I tend to use Tweaks Anthology's "Remove Helmet Animations" component, and I unintentionally spoiled some info about Moidre. Is there a way to make her helmet not subject to that component on my end? Didn't realize it was gonna cause troubles, but I usually use it to better differentiate the sprites by their hairs.
</p>

<p>
	Regardless, I've been loving even the first interactions with each of these guys as I hit Beregost. Solidly considering tossing one of my planned runs to just pull all five of them into a group. My first encounter with them was back when it was just Vynd and his interjection with Garrick sold me immediately. Was just as charmed by Dave's introduction.
</p>
]]></description><guid isPermaLink="false">37277</guid><pubDate>Sat, 21 Oct 2023 19:05:16 +0000</pubDate></item><item><title>Glam's NPC Pack: Cross-Mod Content with What?</title><link>https://www.gibberlings3.net/forums/topic/35992-glams-npc-pack-cross-mod-content-with-what/</link><description><![CDATA[<p>
	Greetings, all!<br /><br />
	It wasn't made evident in the documentation I found, but what other mods (besides Sandrah Saga) does Glam's <abbr title="Non-Player Character">NPC</abbr> Mod cross-reference?<br /><br />
	Thankee!
</p>
]]></description><guid isPermaLink="false">35992</guid><pubDate>Fri, 16 Sep 2022 23:12:46 +0000</pubDate></item><item><title>Is Glam still around? Vynd and company remain my favorites.</title><link>https://www.gibberlings3.net/forums/topic/35665-is-glam-still-around-vynd-and-company-remain-my-favorites/</link><description><![CDATA[<p>
	Has anyone heard from em the past couple years? I know at one point they were working on something for <abbr title="Baldur's Gate II">BG2</abbr>. I just embarked on another attempt to record a playthrough with Glam's party and am basking in their personalities. Maybe...some day...providing a voice for Vynd... /wistful
</p>

<p>
	but yeah, I'd love to know if anything's still in the works!
</p>
]]></description><guid isPermaLink="false">35665</guid><pubDate>Mon, 30 May 2022 01:54:19 +0000</pubDate></item><item><title>Is Moidre's helmet intended to be unremovable?</title><link>https://www.gibberlings3.net/forums/topic/32907-is-moidres-helmet-intended-to-be-unremovable/</link><description><![CDATA[<p>
	Looks like the "droppable" flag is unset:
</p>

<p>
	 
</p>

<p>
	<img alt="image.png.a4aab4d338dffed594088407250e041b.png" class="ipsImage ipsImage_thumbnailed" data-fileid="5666" data-ratio="73.82" width="592" src="https://media.invisioncic.com/u284679/monthly_2021_07/image.png.a4aab4d338dffed594088407250e041b.png" /></p>

<p>
	Also, the description doesn't say anything about poison resistance - is that a hidden feature?
</p>]]></description><guid isPermaLink="false">32907</guid><pubDate>Wed, 07 Jul 2021 16:54:38 +0000</pubDate></item><item><title>Glam's NPC Pack v3 released!</title><link>https://www.gibberlings3.net/forums/topic/31065-glams-npc-pack-v3-released/</link><description><![CDATA[<p>
	Version 3 fixes Tutu errors with Dave being sent to the Friendly Arm and Jeff being asked for healing services, some issues with interjections, and a bug causing Moidre to disappear when dismissed. It also makes some edits for compatibility and consistency.
</p>

<ul><li>
		<a href="https://www.gibberlings3.net/mods/npcs/glam-npc-pack/" rel="">Project Page</a>
	</li>
	<li>
		<a href="https://www.gibberlings3.net/files/file/962-glams-npc-pack/" rel="">Download</a>
	</li>
	<li>
		<a href="https://gibberlings3.github.io/Documentation/readmes/readme-GlamNPCPack.html" rel="external nofollow">Readme</a>
	</li>
</ul>]]></description><guid isPermaLink="false">31065</guid><pubDate>Sun, 02 Feb 2020 19:02:58 +0000</pubDate></item><item><title>Seige of Dragonspear Content?</title><link>https://www.gibberlings3.net/forums/topic/32372-seige-of-dragonspear-content/</link><description><![CDATA[<p>
	Is there any <abbr title="Siege of Dragonspear">SoD</abbr> content for these characters. They look very promising.
</p>]]></description><guid isPermaLink="false">32372</guid><pubDate>Fri, 22 Jan 2021 18:44:26 +0000</pubDate></item><item><title>How fares progress on Glam's NPC Pack?</title><link>https://www.gibberlings3.net/forums/topic/32268-how-fares-progress-on-glams-npc-pack/</link><description><![CDATA[<p>
	<a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.gibberlings3.net/profile/7123-glam-vrock/?do=hovercard" data-mentionid="7123" href="https://www.gibberlings3.net/profile/7123-glam-vrock/" rel="">@Glam Vrock</a><br />
	Greetings, GV!  How fares progress on this mod?  Our last comment from you on this mod was in September of this year (2020).<br /><br />
	Thankee!
</p>]]></description><guid isPermaLink="false">32268</guid><pubDate>Thu, 17 Dec 2020 22:49:03 +0000</pubDate></item><item><title>Glam's NPC Pack v3.1 released!</title><link>https://www.gibberlings3.net/forums/topic/31361-glams-npc-pack-v31-released/</link><description><![CDATA[<p>
	Version 3.1 prevents Vynd, Dave, Flara and Moidre from leaving due to reputation in <abbr title="Baldur's Gate">BG</abbr>:<abbr title="Enhanced Edition">EE</abbr>, as intended from the very beginning. Also took the liberty of writing some crossmod banters for Roxanne's Sandrah Saga mod. Hope she doesn't mind!
</p>

<ul><li>
		<a href="https://www.gibberlings3.net/mods/npcs/glam-npc-pack/" rel="">Project Page</a>
	</li>
	<li>
		<a href="https://www.gibberlings3.net/files/file/962-glams-npc-pack/" rel="">Download</a>
	</li>
	<li>
		<a href="https://gibberlings3.github.io/Documentation/readmes/readme-GlamNPCPack.html" rel="external nofollow">Readme</a>
	</li>
</ul>]]></description><guid isPermaLink="false">31361</guid><pubDate>Sun, 03 May 2020 04:02:07 +0000</pubDate></item><item><title>Doubled rewards if mods add interjections using different I_C_Tx</title><link>https://www.gibberlings3.net/forums/topic/31143-doubled-rewards-if-mods-add-interjections-using-different-i_c_tx/</link><description><![CDATA[<p>
	I think this is a principle thing we need to solve in the community by defining a standard for interjections or a very good install order. EDIT: <a href="https://www.gibberlings3.net/forums/topic/31144-i_c_t2-and-i_c_t-into-the-same-dialogue-state-lead-to-doubled-quest-rewardstransactions/" rel="">here </a>is the general discussion.
</p>

<p>
	<a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.gibberlings3.net/profile/7123-glam-vrock/?do=hovercard" data-mentionid="7123" href="https://www.gibberlings3.net/profile/7123-glam-vrock/" rel="">@Glam Vrock</a> you use for all your interjections I_C_T2, probably to spare passback lines.
</p>

<p>
	Problem arises if your NPCPack is installed after another mod <abbr title="Non-Player Character">NPC</abbr> that adds interjections using I_C_T with a passback line, as the transactions (reward, journal entry) is then doubled: the first <abbr title="Non-Player Character">NPC</abbr> mod moves it until after the new dialogue state of the "passback line". But your I_C_T2 moves the transactions into the transaction where your <abbr title="Non-Player Character">NPC</abbr>'s reaction is called, leading to the quest <abbr title="Non-Player Character">NPC</abbr> handing out the reward doubled. An example:
</p>

<p>
	After giving Tiber the body of his dead brother in Cloakwood, Littlun has an interjection. So has Breagar. If Breagar is installed before your <abbr title="Non-Player Character">NPC</abbr> pack, the situation goes like this:
</p>

<p>
	-Breagar adds the interjection and a new dialogue state for Tiber with the reward.
</p>

<p>
	-Littlun adds the interjection and copies the rewards into the transaction to her interjection.
</p>

<p>
	-So in the game, the player first gets the reward before Littlun says her line, and then after Tiber reacts to Breagar's line a second time.
</p>

<p>
	In code, this looks like this:
</p>

<p>
	Tiber state 4, Littlun interjects with giving out the reward directly:
</p>

<pre class="ipsCode prettyprint lang-html prettyprinted">
<span class="pln">IF ~  PartyHasItem("MISC90")
~ THEN BEGIN 4 // from: 
  SAY #10283 /* ~Chelak! Oh, Chelak. How will I ever tell my mother? I was so stupid! I should have stopped this stupid idea. Such a waste... such a waste. You can keep the damn sword—it's been more of a curse than anything else. I thank you for bringing my brother's body. There was little you could have done.~ */
(... other transactions removed)
  IF ~Global("GV#LITTInterjectTIBER1","GLOBAL",0)
InParty("GV#LITT")
InMyArea("GV#LITT")
!StateCheck("GV#LITT",CD_STATE_NOTVALID)
~ THEN DO ~SetGlobal("GV#LITTInterjectTIBER1","GLOBAL",1)
AddexperienceParty(800)
ApplySpellRES("OHMISC90",Myself)
TakePartyItem("MISC90")
EraseJournalEntry(27486)
EscapeArea()
~ EXTERN ~GV#LITTJ~ 72
END</span></pre>

<p>
	From Littlun's dialogue, Breagar's interjection is called and leads to a last line from Tiber where the rewad is handed over again:
</p>

<pre class="ipsCode prettyprint lang-html prettyprinted">
<span class="pln">IF ~~ THEN BEGIN 7 // from: 
  SAY #75188 /* ~Ja, und danke nochmal!~ */
  IF ~~ THEN DO ~AddexperienceParty(800)
ApplySpellRES("OHMISC90",Myself)
TakePartyItem("MISC90")
EraseJournalEntry(27486)
EscapeArea()
~ SOLVED_JOURNAL #27487 /* ~Spiders in the Cloakwood
For recovering Chelak's corpse from Centeol's lair, Tiber gave us the sword known as Spider's Bane.~ */ EXIT
END</span></pre>

<p>
	My first conclusion from this is:
</p>

<p>
	A. I_C_T and I_C_T2 should not be used together for different interjections into the same dialogue state unless
</p>

<p>
	B. the interjection using I_C_T2 is installed <strong>first</strong>. (then it works as intended, I checked).
</p>

<p>
	But: I_C_T2 really only works properly if the dialogue states it interjects to has only one transaction with the same actions and not several. Since you cannot know whether another mod did not add other transactions, it would be safer in general if you'd switch to using I_C_T (with passback lines) in your mods.
</p>]]></description><guid isPermaLink="false">31143</guid><pubDate>Sun, 01 Mar 2020 11:40:02 +0000</pubDate></item></channel></rss>
