szmatan Posted April 11, 2018 Share Posted April 11, 2018 Hi szmatan, I think I know what the problem is, now. In Original BG1, for some reason, spawn scripts are not performed if it checks for the allegiance (hostile or no). Since the spawning script is doing this, I guess that's the reason he's not coming back in your game. The next version will fix this. In BG1 with the cheat console enabled, it should be possible to give in these: CLUAConsole:SetGlobal("C#LCNOOB_Quest","GLOBAL",1) CLUAConsole:CreateCreature("C#LCNOOB") The keys are like on an English keyboard if you type inside the game. So the "#" is at the place of the "§" for my German keyboard, for example ("above" the 3). Thanks a lot! It works! Quote Link to comment
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