: Crossmod Banter Pack v25 Now Available
The Crossmod Banter Pack is a collaborative effort to add new interactions between mod NPCs in Shadows of Amn and Throne of Bhaal, written by the original NPC authors working in collaboration. This mod adds material including banters, romance conflicts and interjections.
Version 25 is a massive expansion of content thanks to a slew of new banters with Smiling Imp's mods. New, partial translations in Simplified Chinese, Russian, and Italian have been added, and some bugs have been fixed along the way (including the STATE_WHICH_SAYS install error). Under the hood the framework has been completely revamped, which should significantly simplify and expedite future additions,
: v19 of Kivan and Deheriana Companions for BG2 Now Available
Kivan and Deheriana is a WeiDU mod that adds a joinable NPC from BG, Kivan, and under certain circumstances, his elven wife Deheriana to the cast of BG2 actors. Version 19 fixes a number of minor issues.
: Version 6 of IWDification Released
IWDification is a mod to bring some of the elements of Icewind Dale into the Baldur's Gate series of games. A lot of this project is based upon the work of the IWD-in-BG2 conversion project, which later formed the backbone of IWDEE. The mod adds various elements such as selectable bard songs, two-handed axes, and over 70 new spells into your BG2, Tutu, BGT, BGEE, BG2EE, or EET game.
Version 6 adds a new component, IWD Class Updates: Ranger: Tracking [Lava], which makes ranger tracking an at-will innate available from level one instead of an HLA, and Lava has written IWD-style entries for BG and SoD areas for this ability. There's also a new Russian translation from Arkie and miscellaneous bugfixes.
: G3 Welcomes the BS Mod
The Bullet Sponge (BS) Mod is a WeiDU compilation of small modifications to adjust the difficulty of your game by brute-forcing the statistics of non-party creatures. This mod started as an outgrowth of the Max HP Creatures component from Tweaks Anthology. About a year ago, I modified the code to allow for an arbitrary percentage change to HP, not just 100%, and it got me thinking about other creature stats that could be adjusted similarly. After some experimentation, I came up with an array of basic stats that can be adjusted to make the game easier or harder, controlled by the config.txt file.
While the stats can be adjusted to make the game easier, I expect most players will use this to make their games more difficult—after losing a frustrating fight, the player will confidently be able to say "yeah, that was BS".
: GemRB 0.9.4 released! (Izbelah edition)
The GemRB team announces the availability of GemRB 0.9.4!
GemRB is a portable open-source implementation of Bioware’s Infinity Engine.
It brings two exciting major developments. First, for the first time ever, one is now able to play Icewind Dale 2 from start to end. That marks the last original game to reach this status.
BG2EE support has been experimental and is not yet ready for wide use, but as of this release it is now playable enough to welcome testers and power users to bug hunting adventures (manually set `GameType` to bg2ee).
Besides that the release features several improvements to pathfinding, audio and ease-of-use for other projects.
More in the full release announcement: https://gemrb.org/2025/01/11/gemrb-0-9-4-released.html
: "Heroes, Thieves and Moneylenders" mod updated to 4.6!
"Heroes, Thieves and Moneylenders" (Authors: Austin, Scheele, Alisia & Arcanecoast Team) mod adds new quests, episodes and characters, several new areas, additional banters and interjections for NPCs from the main game and from some other mods.
The mod is compatible with BG2, BG2: EE, BGT and EET.
v4.6 brings a completed Spanish translation, minor bugfixes, and some content expansions.
: Grey the Dog Updates to v10 with completed Russian Translation!
Grey is a full-fledged joinable NPC, but still a real dog. The only magic on him is his magically enchanted items.
He has sensible interjections (Woof!), NPC banters (mostly NPC dialogues about him with the PC), a click dialogue (PID) if the PC feels like playing fetch or just needs someone to talk to. There are dialogue options that reflect the game story and I'll promise: Grey will always listen to your PC's woes. Grey initiates no dialogues so there is no friendship track and - I am really sorry, but no romance. Not even for Shapeshifters.
In BG1 there are two small quests, both available in BG city. The quests are also available and solvable without Grey in party. In SoD, there is a quest that will evolve along the different camps. Talk to Belegarm with Grey nearby to kick it off.
Where appropriate, Grey can be told to "search" for missing persons, in BG1 Brage and farmer Brun's son, in SoD the five missing refugees, Skie, the item for his quest, and for SoD Brage crossmod the missing girl. This is realized so it doesn't spoil the quests too much, though, so do not expect too much help.
Grey can follow the group as a "7th party member". There are some quirks with this mode and also levelling up needs to be done by letting him join from time to time (please refer to readme), but it works great if you need the slot for another NPC without having to send Grey back home.
Please note: So far, the mod officially contains full BG1 and SoD content. BGII content is not finished yet, but Grey will join the group in Irenicus' Dungeon.
Version 10 comes with completed Russian translation by scheele!
: Modding Livestreams Begin Tomorrow
For aspiring modders, one of the things I (CamDawg) always recommend as a first project is an item pack. It gives you a little bit of experience making items, creatures, stores, and some basic scripting and dialogue. As part of the Baldur’s Gate Community Creative Craziness Challenge, I will be doing just this, as announced earlier this month.
I will be livestreaming the creation of the G3 Community Item Pack, where all item submissions have come from the community. Tomorrow, Sunday October 20th, at 9 AM California time--1600 GMT, noon in the eastern US, 5 PM in London, 6 PM in Berlin, or 1 AM in Tokyo--I'll be streaming on YouTube for a couple of hours, and will stream every day at the same time until the project is complete. I'll be taking it from the beginning as I create items, creatures, stores, art, and everything else needed to make a mod. Along the way I'll be showing how to navigate modding the Infinity Engine, showcasing the tools we have to make mods, and will be happy to take any questions.
The first stream is scheduled, and future streams can be found on the channel. If you can't make the streams live, they will remain available for later viewing.
: Have an idea for an item? Get it made!
For aspiring modders, one of the things I (CamDawg) always recommend as a first project is an item pack. It gives you a little bit of experience making items, creatures, stores, and some basic scripting and dialogue. As part of the Baldur’s Gate Community Creative Craziness Challenge, I will be doing just this.
As a tutorial live stream.
As a collaborative project, creating items submitted by you.
Welcome to the G3 Community Item Pack! I'm looking for item ideas (post them in this thread). If you're an artist or writer, I'm also open to submissions for some basic dialogue for the merchant, or a portrait for the merchant, or item art. I'm primarily looking for items to be placed into BG2, but we can also make the project cross-platform if folks have ideas for items that work better in BG or IWD.
Live stream date and time to be determined later in the month.
: "Heroes, Thieves and Moneylenders" mod updated to 4.5!
"Heroes, Thieves and Moneylenders" (Authors: Austin, Scheele, Alisia & Arcanecoast Team) mod adds new quests, episodes and characters, several new areas, additional banters and interjections for NPCs from the main game and from some other mods.
The mod is compatible with BG2, BG2: EE, BGT and EET.
Version 4.5 adds a Spanish translation by alaisFcZ and a bugfix.