Between You And Harm: Armour System Rework
AD&D's armour system never made sense to me. Characters as agile and sprightly in full plate as in light leather armour. Heavy armour not helping one bit if a goblin happens to hit you in the chest with a bent butterknife. You get hurt just as bad as the random unarmoured commoner.
And in BG2, AC simply isn't effective after a while. Opponents autohit you and you them, because of AC not keeping pace with THAC0 and pluses to hit and whatnot accumulating.
Enter this rework. Light, enchanted armours actually help you dodge and take a bit of the sting out. Heavy, enchanted armours don't help dodging much. But they absorb perhaps half or more of the blow in exchange for slowing you down. Armour spells and potions are modified to match the systematic changes.
Stealth, thieving and casting in heavy armour is possible, but difficult.
Heavy armour has quite another feel now. Enjoy.
P.S. Do read the updated descriptions. They are informative.
This mod is designed to work with Baldur's Gate II: Shadows of Amn with or without the Throne of Bhaal expansion pack, and Icewind Dale with or without any of the Heart of Winter and Trials of the Luremaster expansions. Also compatible with EasyTutu SoA and ToB, with or without Tales of the Sword Coast, and BGT.
Mac versions of any of the above currently untested.
Known incompatibilites (main component)
- Refinements' Revised Armors & Shields
- BG2 Tweaks' Allow Thieving and Stealth in Heavy Armor
- IWD Tweaks' Allow Thieving and Stealth in Heavy Armor
- Item Revisions' Heavy Armor Encumbrance
- Item Revisions' Allow Thieving Skills in Armor