A good roundup of install order for IWD mods is available on the forums.
This component contains the heavy lifting of the mod, fixing bugs and errors throughout the game. For anyone familiar with the BG2 Fixpack, the ideas behind identifying and fixing bugs is equivalent. While some bugs are clearly bugs, the mod also has a review process for 'gray area' bugs to insure that fixes do not contradict developer intent. The result is a component which aims to address true bugs only and in a manner consistent with Bioware's original goals. Complete documentation is available. Additionally, the complete Fixpack forums are open, so if you want to see the reasoning behind a bugfix (or tell us we've got it all wrong), please join us on the forums and provide feedback. If you find a bug that is not fixed, please report it.
Game Text Update
This component corrects various typos, errors, and other mistakes in the game strings. (A string is any bit of text used by then engine--it could be a line of dialogue, an item description, a creature's name, etc.) A very minimalist approach has been taken, in that strings are only introduced for obvious errors and not, for example, to make formatting consistent in item descriptions. This component fixes about 400 strings, most of which were string fixes silently introduced by HoW or TotL and now applied to every engine variant. The overwhelming majority of these are to correct typos in the game though there are some notable exceptions:
- Descriptions for the Incinerator and Frostbrand omitted their fire resistance bonuses
- In HoW, the time required for Nym to enchant a shield for you was reduced from ten to three days, but one line of dialogue was not updated to reflect this change
- Haste now mentions its fatigue effect
- The description for the Mage Dagger +4 omitted its AC bonus and had incorrect damage and THAC0 bonuses
- Several spells had incorrect schools listed
This is by no means a comprehensive list.
While this component is available for all languages, only the handful of string changes (seven or less) are actually applied to non-English games. However, the framework is in place to expand these components (and languages can alter strings independent of one another) so if any translating groups want to put together a GTU for their language, I'll be happy to include it in future versions.
Regardless, for any language variant, I'll happily take corrections and fixes in the mod forum.(ehtemple.sto, kugerth.sto)